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General Category => Mom's Basement => Topic started by: Kermit, B. on January 10, 2009, 01:16:41 PM

Title: MLB 2K9
Post by: Kermit, B. on January 10, 2009, 01:16:41 PM
I'm going to start a thread in here so I don't ANGER up Huey's ANGER on the general board.  They released the list of features (http://www.pastapadre.com/5675/mlb-2k9-features-list), and I'm actually encouraged.  Looks like VC is going to fix a lot of the stuff that made the last game so disjointed.
Title: Re: MLB 2K9
Post by: Weebs on January 10, 2009, 05:08:27 PM
Quote from: Kermit, B. on January 10, 2009, 01:16:41 PM
I'm going to start a thread in here so I don't ANGER up Huey's ANGER on the general board.  They released the list of features (http://www.pastapadre.com/5675/mlb-2k9-features-list), and I'm actually encouraged.  Looks like VC is going to fix a lot of the stuff that made the last game so disjointed.

It seems like a lot of the annual promise of improvement in all aspects of gameplay without really getting that specific.  They say "better hitting," but without more details about what's different this year from last year, I'm still pretty skeptical.  If they actually can improve, then I'm pretty hopeful.  I'd say my biggest complaints were the low hit type variation and the overall framerate/visual quality.  Generally, it's really hard to tell how a sports game is actually better or worse until you play it.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 12, 2009, 07:55:40 AM
Quote from: Weebs on January 10, 2009, 05:08:27 PM
Quote from: Kermit, B. on January 10, 2009, 01:16:41 PM
I'm going to start a thread in here so I don't ANGER up Huey's ANGER on the general board.  They released the list of features (http://www.pastapadre.com/5675/mlb-2k9-features-list), and I'm actually encouraged.  Looks like VC is going to fix a lot of the stuff that made the last game so disjointed.

It seems like a lot of the annual promise of improvement in all aspects of gameplay without really getting that specific.  They say "better hitting," but without more details about what's different this year from last year, I'm still pretty skeptical.  If they actually can improve, then I'm pretty hopeful.  I'd say my biggest complaints were the low hit type variation and the overall framerate/visual quality.  Generally, it's really hard to tell how a sports game is actually better or worse until you play it.

I couldn't open the link.  Were there any screens?  I think my complaints with the past two games are on the record:  I hate the stadiums.  I'm okay with the core gameplay, but the visuals in the environments need a giant upgrade.
Title: Re: MLB 2K9
Post by: 5laky on January 12, 2009, 08:59:23 AM
Quote from: *In a Nutsack on January 12, 2009, 07:55:40 AM
Quote from: Weebs on January 10, 2009, 05:08:27 PM
Quote from: Kermit, B. on January 10, 2009, 01:16:41 PM
I'm going to start a thread in here so I don't ANGER up Huey's ANGER on the general board.  They released the list of features (http://www.pastapadre.com/5675/mlb-2k9-features-list), and I'm actually encouraged.  Looks like VC is going to fix a lot of the stuff that made the last game so disjointed.

It seems like a lot of the annual promise of improvement in all aspects of gameplay without really getting that specific.  They say "better hitting," but without more details about what's different this year from last year, I'm still pretty skeptical.  If they actually can improve, then I'm pretty hopeful.  I'd say my biggest complaints were the low hit type variation and the overall framerate/visual quality.  Generally, it's really hard to tell how a sports game is actually better or worse until you play it.

I couldn't open the link.  Were there any screens?  I think my complaints with the past two games are on the record:  I hate the stadiums.  I'm okay with the core gameplay, but the visuals in the environments need a giant upgrade.

No screens.

If I had to guess, VC is focusing on making the gameplay a lot smoother (like NBA 2K9) and not focusing on much else. Zone hitting is back. Pitching is going to be simpler I guess.

I have no idea why someone doesn't just steal the High Heat engine and upgrade the graphics. Best game ever.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 12, 2009, 09:10:42 AM
Quote from: 5laky on January 12, 2009, 08:59:23 AM
Quote from: *In a Nutsack on January 12, 2009, 07:55:40 AM
Quote from: Weebs on January 10, 2009, 05:08:27 PM
Quote from: Kermit, B. on January 10, 2009, 01:16:41 PM
I'm going to start a thread in here so I don't ANGER up Huey's ANGER on the general board.  They released the list of features (http://www.pastapadre.com/5675/mlb-2k9-features-list), and I'm actually encouraged.  Looks like VC is going to fix a lot of the stuff that made the last game so disjointed.

It seems like a lot of the annual promise of improvement in all aspects of gameplay without really getting that specific.  They say "better hitting," but without more details about what's different this year from last year, I'm still pretty skeptical.  If they actually can improve, then I'm pretty hopeful.  I'd say my biggest complaints were the low hit type variation and the overall framerate/visual quality.  Generally, it's really hard to tell how a sports game is actually better or worse until you play it.

I couldn't open the link.  Were there any screens?  I think my complaints with the past two games are on the record:  I hate the stadiums.  I'm okay with the core gameplay, but the visuals in the environments need a giant upgrade.

No screens.

If I had to guess, VC is focusing on making the gameplay a lot smoother (like NBA 2K9) and not focusing on much else. Zone hitting is back. Pitching is going to be simpler I guess.

I have no idea why someone doesn't just steal the High Heat engine and upgrade the graphics. Best game ever.

I've never played High Heat.  Zone hitting will be great.  I thought the pitching was okay and the throw meter was pretty good.  They should really focus on upgrading the stadiums, commentators and environments.

I hated when the weather would be completely sunny with no clouds in the sky and it'd be raining.  That's just stupid.
Title: Re: MLB 2K9
Post by: Philberto on January 12, 2009, 09:36:37 AM
Quote from: *In a Nutsack on January 12, 2009, 09:10:42 AM
Quote from: 5laky on January 12, 2009, 08:59:23 AM
Quote from: *In a Nutsack on January 12, 2009, 07:55:40 AM
Quote from: Weebs on January 10, 2009, 05:08:27 PM
Quote from: Kermit, B. on January 10, 2009, 01:16:41 PM
I'm going to start a thread in here so I don't ANGER up Huey's ANGER on the general board.  They released the list of features (http://www.pastapadre.com/5675/mlb-2k9-features-list), and I'm actually encouraged.  Looks like VC is going to fix a lot of the stuff that made the last game so disjointed.

It seems like a lot of the annual promise of improvement in all aspects of gameplay without really getting that specific.  They say "better hitting," but without more details about what's different this year from last year, I'm still pretty skeptical.  If they actually can improve, then I'm pretty hopeful.  I'd say my biggest complaints were the low hit type variation and the overall framerate/visual quality.  Generally, it's really hard to tell how a sports game is actually better or worse until you play it.

I couldn't open the link.  Were there any screens?  I think my complaints with the past two games are on the record:  I hate the stadiums.  I'm okay with the core gameplay, but the visuals in the environments need a giant upgrade.

No screens.

If I had to guess, VC is focusing on making the gameplay a lot smoother (like NBA 2K9) and not focusing on much else. Zone hitting is back. Pitching is going to be simpler I guess.

I have no idea why someone doesn't just steal the High Heat engine and upgrade the graphics. Best game ever.

I've never played High Heat.  Zone hitting will be great.  I thought the pitching was okay and the throw meter was pretty good.  They should really focus on upgrading the stadiums, commentators and environments.

I hated when the weather would be completely sunny with no clouds in the sky and it'd be raining.  That's just stupid.

Oh, yes. You reminded me of one of my biggest complaints of that game. Rainouts with no makeup... Just play it over. That had to be the dumbest idea they ever had. I would always check the weather before starting a game and then if it was overcast, I would change it to sunny to hopefully avoid that. I don't have a problem with rainouts but have a way to reschedule it or pick it up where it left off (in accordance to MLB rules). The whole just starting over was awful, awful. Having a doubleheader thrown into the season after rain would make things a little harder and more interesting.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 12, 2009, 09:39:39 AM
Quote from: IrishYeti on January 12, 2009, 09:36:37 AM
Quote from: *In a Nutsack on January 12, 2009, 09:10:42 AM
Quote from: 5laky on January 12, 2009, 08:59:23 AM
Quote from: *In a Nutsack on January 12, 2009, 07:55:40 AM
Quote from: Weebs on January 10, 2009, 05:08:27 PM
Quote from: Kermit, B. on January 10, 2009, 01:16:41 PM
I'm going to start a thread in here so I don't ANGER up Huey's ANGER on the general board.  They released the list of features (http://www.pastapadre.com/5675/mlb-2k9-features-list), and I'm actually encouraged.  Looks like VC is going to fix a lot of the stuff that made the last game so disjointed.

It seems like a lot of the annual promise of improvement in all aspects of gameplay without really getting that specific.  They say "better hitting," but without more details about what's different this year from last year, I'm still pretty skeptical.  If they actually can improve, then I'm pretty hopeful.  I'd say my biggest complaints were the low hit type variation and the overall framerate/visual quality.  Generally, it's really hard to tell how a sports game is actually better or worse until you play it.

I couldn't open the link.  Were there any screens?  I think my complaints with the past two games are on the record:  I hate the stadiums.  I'm okay with the core gameplay, but the visuals in the environments need a giant upgrade.

No screens.

If I had to guess, VC is focusing on making the gameplay a lot smoother (like NBA 2K9) and not focusing on much else. Zone hitting is back. Pitching is going to be simpler I guess.

I have no idea why someone doesn't just steal the High Heat engine and upgrade the graphics. Best game ever.

I've never played High Heat.  Zone hitting will be great.  I thought the pitching was okay and the throw meter was pretty good.  They should really focus on upgrading the stadiums, commentators and environments.

I hated when the weather would be completely sunny with no clouds in the sky and it'd be raining.  That's just stupid.

Oh, yes. You reminded me of one of my biggest complaints of that game. Rainouts with no makeup... Just play it over. That had to be the dumbest idea they ever had. I would always check the weather before starting a game and then if it was overcast, I would change it to sunny to hopefully avoid that. I don't have a problem with rainouts but have a way to reschedule it or pick it up where it left off (in accordance to MLB rules). The whole just starting over was awful, awful. Having a doubleheader thrown into the season after rain would make things a little harder and more interesting.

One of the things they did 100%, right on the nose correctly was saving at any point in the game and picking back up from that point whenever you wanted.  That is something that I wish EA would do with Madden and NCAA.
Title: Re: MLB 2K9
Post by: Weebs on January 12, 2009, 09:40:48 AM
Quote from: *In a Nutsack on January 12, 2009, 09:39:39 AM
Quote from: IrishYeti on January 12, 2009, 09:36:37 AM
Quote from: *In a Nutsack on January 12, 2009, 09:10:42 AM
Quote from: 5laky on January 12, 2009, 08:59:23 AM
Quote from: *In a Nutsack on January 12, 2009, 07:55:40 AM
Quote from: Weebs on January 10, 2009, 05:08:27 PM
Quote from: Kermit, B. on January 10, 2009, 01:16:41 PM
I'm going to start a thread in here so I don't ANGER up Huey's ANGER on the general board.  They released the list of features (http://www.pastapadre.com/5675/mlb-2k9-features-list), and I'm actually encouraged.  Looks like VC is going to fix a lot of the stuff that made the last game so disjointed.

It seems like a lot of the annual promise of improvement in all aspects of gameplay without really getting that specific.  They say "better hitting," but without more details about what's different this year from last year, I'm still pretty skeptical.  If they actually can improve, then I'm pretty hopeful.  I'd say my biggest complaints were the low hit type variation and the overall framerate/visual quality.  Generally, it's really hard to tell how a sports game is actually better or worse until you play it.

I couldn't open the link.  Were there any screens?  I think my complaints with the past two games are on the record:  I hate the stadiums.  I'm okay with the core gameplay, but the visuals in the environments need a giant upgrade.

No screens.

If I had to guess, VC is focusing on making the gameplay a lot smoother (like NBA 2K9) and not focusing on much else. Zone hitting is back. Pitching is going to be simpler I guess.

I have no idea why someone doesn't just steal the High Heat engine and upgrade the graphics. Best game ever.

I've never played High Heat.  Zone hitting will be great.  I thought the pitching was okay and the throw meter was pretty good.  They should really focus on upgrading the stadiums, commentators and environments.

I hated when the weather would be completely sunny with no clouds in the sky and it'd be raining.  That's just stupid.

Oh, yes. You reminded me of one of my biggest complaints of that game. Rainouts with no makeup... Just play it over. That had to be the dumbest idea they ever had. I would always check the weather before starting a game and then if it was overcast, I would change it to sunny to hopefully avoid that. I don't have a problem with rainouts but have a way to reschedule it or pick it up where it left off (in accordance to MLB rules). The whole just starting over was awful, awful. Having a doubleheader thrown into the season after rain would make things a little harder and more interesting.

One of the things they did 100%, right on the nose correctly was saving at any point in the game and picking back up from that point whenever you wanted.  That is something that I wish EA would do with Madden and NCAA.

They had that with the old-gen games.  Somehow, the increase in technology has made that impossible to replicate.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 12, 2009, 09:57:46 AM
Quote from: Weebs on January 12, 2009, 09:40:48 AM
Quote from: *In a Nutsack on January 12, 2009, 09:39:39 AM
Quote from: IrishYeti on January 12, 2009, 09:36:37 AM
Quote from: *In a Nutsack on January 12, 2009, 09:10:42 AM
Quote from: 5laky on January 12, 2009, 08:59:23 AM
Quote from: *In a Nutsack on January 12, 2009, 07:55:40 AM
Quote from: Weebs on January 10, 2009, 05:08:27 PM
Quote from: Kermit, B. on January 10, 2009, 01:16:41 PM
I'm going to start a thread in here so I don't ANGER up Huey's ANGER on the general board.  They released the list of features (http://www.pastapadre.com/5675/mlb-2k9-features-list), and I'm actually encouraged.  Looks like VC is going to fix a lot of the stuff that made the last game so disjointed.

It seems like a lot of the annual promise of improvement in all aspects of gameplay without really getting that specific.  They say "better hitting," but without more details about what's different this year from last year, I'm still pretty skeptical.  If they actually can improve, then I'm pretty hopeful.  I'd say my biggest complaints were the low hit type variation and the overall framerate/visual quality.  Generally, it's really hard to tell how a sports game is actually better or worse until you play it.

I couldn't open the link.  Were there any screens?  I think my complaints with the past two games are on the record:  I hate the stadiums.  I'm okay with the core gameplay, but the visuals in the environments need a giant upgrade.

No screens.

If I had to guess, VC is focusing on making the gameplay a lot smoother (like NBA 2K9) and not focusing on much else. Zone hitting is back. Pitching is going to be simpler I guess.

I have no idea why someone doesn't just steal the High Heat engine and upgrade the graphics. Best game ever.

I've never played High Heat.  Zone hitting will be great.  I thought the pitching was okay and the throw meter was pretty good.  They should really focus on upgrading the stadiums, commentators and environments.

I hated when the weather would be completely sunny with no clouds in the sky and it'd be raining.  That's just stupid.

Oh, yes. You reminded me of one of my biggest complaints of that game. Rainouts with no makeup... Just play it over. That had to be the dumbest idea they ever had. I would always check the weather before starting a game and then if it was overcast, I would change it to sunny to hopefully avoid that. I don't have a problem with rainouts but have a way to reschedule it or pick it up where it left off (in accordance to MLB rules). The whole just starting over was awful, awful. Having a doubleheader thrown into the season after rain would make things a little harder and more interesting.

One of the things they did 100%, right on the nose correctly was saving at any point in the game and picking back up from that point whenever you wanted.  That is something that I wish EA would do with Madden and NCAA.

They had that with the old-gen games.  Somehow, the increase in technology has made that impossible to replicate.

Bullshit.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 12, 2009, 10:15:49 AM
Quote from: 5laky on January 12, 2009, 08:59:23 AM
No screens.

If I had to guess, VC is focusing on making the gameplay a lot smoother (like NBA 2K9) and not focusing on much else. Zone hitting is back. Pitching is going to be simpler I guess.

I have no idea why someone doesn't just steal the High Heat engine and upgrade the graphics. Best game ever.

I don't understand why there's not more theivery, either.  I'd take the pitching mechanic and fielding from 2K8, the hitting mechanic and baserunning from MVP NCAA 2006, the graphics from 2K7, the stadiums from the All-Star Baseball series, and pretty much everything else from High Heat, and it would be the perfect video game.

I have never had more realistic statistics in a video game than the ones High Heat produced.  That game was fantastic.
Title: Re: MLB 2K9
Post by: 5laky on January 12, 2009, 10:22:47 AM
Quote from: Kermit, B. on January 12, 2009, 10:15:49 AM
Quote from: 5laky on January 12, 2009, 08:59:23 AM
No screens.

If I had to guess, VC is focusing on making the gameplay a lot smoother (like NBA 2K9) and not focusing on much else. Zone hitting is back. Pitching is going to be simpler I guess.

I have no idea why someone doesn't just steal the High Heat engine and upgrade the graphics. Best game ever.

I don't understand why there's not more theivery, either.  I'd take the pitching mechanic and fielding from 2K8, the hitting mechanic and baserunning from MVP NCAA 2006, the graphics from 2K7, the stadiums from the All-Star Baseball series, and pretty much everything else from High Heat, and it would be the perfect video game.

I have never had more realistic statistics in a video game than the ones High Heat produced.  That game was fantastic.

It really was. It had the shittiest graphics and player models and it just didn't matter because it felt like you were playing baseball which is all that mattered. It was so simple and yet no one has been able to come close except MVP.

I think the big issue is that these developers are trying to do something new and get the glory for being creative rather than just make the best baseball game they can.

Even if someone would create this perfect baseball game with templates set up for editing and file sharing (to get logos, rosters, uniforms and such) that would be great. I would enjoy a game that had all phony teams and players if it played great baseball.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 12, 2009, 10:24:54 AM
Quote from: 5laky on January 12, 2009, 10:22:47 AM
Quote from: Kermit, B. on January 12, 2009, 10:15:49 AM
Quote from: 5laky on January 12, 2009, 08:59:23 AM
No screens.

If I had to guess, VC is focusing on making the gameplay a lot smoother (like NBA 2K9) and not focusing on much else. Zone hitting is back. Pitching is going to be simpler I guess.

I have no idea why someone doesn't just steal the High Heat engine and upgrade the graphics. Best game ever.

I don't understand why there's not more theivery, either.  I'd take the pitching mechanic and fielding from 2K8, the hitting mechanic and baserunning from MVP NCAA 2006, the graphics from 2K7, the stadiums from the All-Star Baseball series, and pretty much everything else from High Heat, and it would be the perfect video game.

I have never had more realistic statistics in a video game than the ones High Heat produced.  That game was fantastic.

It really was. It had the shittiest graphics and player models and it just didn't matter because it felt like you were playing baseball which is all that mattered. It was so simple and yet no one has been able to come close except MVP.

I think the big issue is that these developers are trying to do something new and get the glory for being creative rather than just make the best baseball game they can.

Even if someone would create this perfect baseball game with templates set up for editing and file sharing (to get logos, rosters, uniforms and such) that would be great. I would enjoy a game that had all phony teams and players if it played great baseball.

All Star Baseball had a Create-a-Team thing similar to Madden's and you could have a fantasy draft and start a season/franchise.  That would be the tits, too.
Title: Re: MLB 2K9
Post by: Weebs on January 12, 2009, 10:26:05 AM
Quote from: 5laky on January 12, 2009, 10:22:47 AM
Quote from: Kermit, B. on January 12, 2009, 10:15:49 AM
Quote from: 5laky on January 12, 2009, 08:59:23 AM
No screens.

If I had to guess, VC is focusing on making the gameplay a lot smoother (like NBA 2K9) and not focusing on much else. Zone hitting is back. Pitching is going to be simpler I guess.

I have no idea why someone doesn't just steal the High Heat engine and upgrade the graphics. Best game ever.

I don't understand why there's not more theivery, either.  I'd take the pitching mechanic and fielding from 2K8, the hitting mechanic and baserunning from MVP NCAA 2006, the graphics from 2K7, the stadiums from the All-Star Baseball series, and pretty much everything else from High Heat, and it would be the perfect video game.

I have never had more realistic statistics in a video game than the ones High Heat produced.  That game was fantastic.

It really was. It had the shittiest graphics and player models and it just didn't matter because it felt like you were playing baseball which is all that mattered. It was so simple and yet no one has been able to come close except MVP.

I think the big issue is that these developers are trying to do something new and get the glory for being creative rather than just make the best baseball game they can.

Even if someone would create this perfect baseball game with templates set up for editing and file sharing (to get logos, rosters, uniforms and such) that would be great. I would enjoy a game that had all phony teams and players if it played great baseball.

The problem is more that they just don't have the development time to make the changes necessary.  I'm sure when they made MLB 2k6, which was the biggest overhaul of the games, they realized there were a lot of problems, but because there's only a year of development (not even, with bug testing and everything) in between titles, there's only so much they can do.  Either someone has to make a brand new baseball game, or one of 2k's developers needs to be creating a new version of MLB 2k that isn't working off the same engine as the previous games.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 12, 2009, 10:38:51 AM
Quote from: Weebs on January 12, 2009, 10:26:05 AM
The problem is more that they just don't have the development time to make the changes necessary.  I'm sure when they made MLB 2k6, which was the biggest overhaul of the games, they realized there were a lot of problems, but because there's only a year of development (not even, with bug testing and everything) in between titles, there's only so much they can do.  Either someone has to make a brand new baseball game, or one of 2k's developers needs to be creating a new version of MLB 2k that isn't working off the same engine as the previous games.

That's why I think sports games should follow this schedule:

Year 1:  Game
Year 2:  Roster update
Year 3:  Game
Year 4:  Roster update

And so on.  It'll never happen, because they know yearly installments will continue to sell.  But, hell, I'd be more willing to pay $70 for a game and $30 for a good roster update than $60 each year for a game that's really no different or better than the previous year's installment.

Or, sports developers should take a hint from the Call of Duty series and alternate development teams each year so every installment is developed for two full years.
Title: Re: MLB 2K9
Post by: 5laky on January 12, 2009, 10:41:40 AM
Quote from: Kermit, B. on January 12, 2009, 10:38:51 AM
Quote from: Weebs on January 12, 2009, 10:26:05 AM
The problem is more that they just don't have the development time to make the changes necessary.  I'm sure when they made MLB 2k6, which was the biggest overhaul of the games, they realized there were a lot of problems, but because there's only a year of development (not even, with bug testing and everything) in between titles, there's only so much they can do.  Either someone has to make a brand new baseball game, or one of 2k's developers needs to be creating a new version of MLB 2k that isn't working off the same engine as the previous games.

That's why I think sports games should follow this schedule:

Year 1:  Game
Year 2:  Roster update
Year 3:  Game
Year 4:  Roster update

And so on.  It'll never happen, because they know yearly installments will continue to sell.  But, hell, I'd be more willing to pay $70 for a game and $30 for a good roster update than $60 each year for a game that's really no different or better than the previous year's installment.

Or, sports developers should take a hint from the Call of Duty series and alternate development teams each year so every installment is developed for two full years.

Now most sports games are having weekly roster updates though. So that would take a 30 dollar roster pack out of the equation. Though if you meant uniform/stadium update or somesuch shit, that would be fine too.
Title: Re: MLB 2K9
Post by: Weebs on January 12, 2009, 10:56:29 AM
Quote from: Kermit, B. on January 12, 2009, 10:38:51 AM
Quote from: Weebs on January 12, 2009, 10:26:05 AM
The problem is more that they just don't have the development time to make the changes necessary.  I'm sure when they made MLB 2k6, which was the biggest overhaul of the games, they realized there were a lot of problems, but because there's only a year of development (not even, with bug testing and everything) in between titles, there's only so much they can do.  Either someone has to make a brand new baseball game, or one of 2k's developers needs to be creating a new version of MLB 2k that isn't working off the same engine as the previous games.

That's why I think sports games should follow this schedule:

Year 1:  Game
Year 2:  Roster update
Year 3:  Game
Year 4:  Roster update

And so on.  It'll never happen, because they know yearly installments will continue to sell.  But, hell, I'd be more willing to pay $70 for a game and $30 for a good roster update than $60 each year for a game that's really no different or better than the previous year's installment.

Or, sports developers should take a hint from the Call of Duty series and alternate development teams each year so every installment is developed for two full years.

It would be cool to do something like that, but with the way they make downloading rosters both through their company and other users, it would be pointless for them to do it, not just because of how much a full title will sell.

I could see them alternating developers, but with how little time they spend anyways, they always have people rolling off one project and onto another, so I'm sure the scheduling conflicts would be outrageous.  Plus I'd imagine it makes them more money to just have a small group of developers coming up with a few tweaks and updates each year.  And after all, it is just about them making money.  Where's the integrity?!
Title: Re: MLB 2K9
Post by: Pre on January 12, 2009, 10:57:19 AM
Quote from: Weebs on January 12, 2009, 10:26:05 AM
The problem is more that they just don't have the development time to make the changes necessary.

Boo!

The problem is that people will buy the games regardless and instead of spending money on more developers, they did
a market study and found out it was cheaper to just buy the exclusive license and create a captive audience.

Sports games, like real sports, are full of money/fan interest balances from the business side of things.

They know they just need to make a game good enough to get somewhat decent reviews and we'll buy it anyways.  So
will a million other people.

Once you graduate, get a real job, and perhaps finally know the feeling of the embrace of a woman or man, you'll realize
that pretty much all of life works that way.  Considering how you might finally manage to feel the embrace of a woman or
man, that process will probably involve the types of monetary negotiation and cost/value calculations I'm talking about.

Also, I'm pretty sure I read that they had a longer than 1 year development cycle on this year's version.
Title: Re: MLB 2K9
Post by: Weebs on January 12, 2009, 11:02:03 AM
Quote from: Pre on January 12, 2009, 10:57:19 AM
Quote from: Weebs on January 12, 2009, 10:26:05 AM
The problem is more that they just don't have the development time to make the changes necessary.

Boo!

The problem is that people will buy the games regardless and instead of spending money on more developers, they did
a market study and found out it was cheaper to just buy the exclusive license and create a captive audience.

Sports games, like real sports, are full of money/fan interest balances from the business side of things.

They know they just need to make a game good enough to get somewhat decent reviews and we'll buy it anyways.  So
will a million other people.

Once you graduate, get a real job, and perhaps finally know the feeling of the embrace of a woman or man, you'll realize
that pretty much all of life works that way.  Considering how you might finally manage to feel the embrace of a woman or
man, that process will probably involve the types of monetary negotiation and cost/value calculations I'm talking about.

Also, I'm pretty sure I read that they had a longer than 1 year development cycle on this year's version.

My second post was THIS.

I know it's obviously more cost-effective to run out an update every year with a few tweaks, but a short development cycle doesn't help.  Obviously, even after a title ships, they've been working on the next version already and are already probably working on elements of MLB 2k12.  Regardless, when they create the engine and make the first game with that engine, they've set the template for at least the next few titles.  If they made a mistake, there's a whole lot that needs to go into fixing it, and the 10 months or so of development time just aren't enough.  So instead, they try to rework code a bit and add a few little tweaks to make the fanbase happy, but nothing major can be done until they take the time for a full overhaul to the various systems and mechanics.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 12, 2009, 11:16:12 AM
Quote from: Weebs on January 12, 2009, 11:02:03 AM
Quote from: Pre on January 12, 2009, 10:57:19 AM
Quote from: Weebs on January 12, 2009, 10:26:05 AM
The problem is more that they just don't have the development time to make the changes necessary.

Boo!

The problem is that people will buy the games regardless and instead of spending money on more developers, they did
a market study and found out it was cheaper to just buy the exclusive license and create a captive audience.

Sports games, like real sports, are full of money/fan interest balances from the business side of things.

They know they just need to make a game good enough to get somewhat decent reviews and we'll buy it anyways.  So
will a million other people.

Once you graduate, get a real job, and perhaps finally know the feeling of the embrace of a woman or man, you'll realize
that pretty much all of life works that way.  Considering how you might finally manage to feel the embrace of a woman or
man, that process will probably involve the types of monetary negotiation and cost/value calculations I'm talking about.

Also, I'm pretty sure I read that they had a longer than 1 year development cycle on this year's version.

My second post was THIS.

I know it's obviously more cost-effective to run out an update every year with a few tweaks, but a short development cycle doesn't help.  Obviously, even after a title ships, they've been working on the next version already and are already probably working on elements of MLB 2k12.  Regardless, when they create the engine and make the first game with that engine, they've set the template for at least the next few titles.  If they made a mistake, there's a whole lot that needs to go into fixing it, and the 10 months or so of development time just aren't enough.  So instead, they try to rework code a bit and add a few little tweaks to make the fanbase happy, but nothing major can be done until they take the time for a full overhaul to the various systems and mechanics.

Which means that Kerm was 110% right when he said that they should take a page from the Call of Duty franchise's development cycle of Treyarch/Infinity Ward getting to pump out a game once every two years, with alternating yearly release dates.  One extremely good game per year gets you great succes.  CoD4 just netted 14 million copies sold.  I'm sure WaW, though a bit inferior, will get good numbers as well.  Now, Treyarch is sub-par to Infinity Ward, but the games are still great.  This should be the model for current sports game franchises.

It does seem a bit goofy that a FPS churns out a game per year and alternates development houses to ensure two-year cycles for each game, when the real users of this model should be the sporting franchises.
Title: Re: MLB 2K9
Post by: Weebs on January 12, 2009, 11:19:30 AM
Quote from: *In a Nutsack on January 12, 2009, 11:16:12 AM
Quote from: Weebs on January 12, 2009, 11:02:03 AM
Quote from: Pre on January 12, 2009, 10:57:19 AM
Quote from: Weebs on January 12, 2009, 10:26:05 AM
The problem is more that they just don't have the development time to make the changes necessary.

Boo!

The problem is that people will buy the games regardless and instead of spending money on more developers, they did
a market study and found out it was cheaper to just buy the exclusive license and create a captive audience.

Sports games, like real sports, are full of money/fan interest balances from the business side of things.

They know they just need to make a game good enough to get somewhat decent reviews and we'll buy it anyways.  So
will a million other people.

Once you graduate, get a real job, and perhaps finally know the feeling of the embrace of a woman or man, you'll realize
that pretty much all of life works that way.  Considering how you might finally manage to feel the embrace of a woman or
man, that process will probably involve the types of monetary negotiation and cost/value calculations I'm talking about.

Also, I'm pretty sure I read that they had a longer than 1 year development cycle on this year's version.

My second post was THIS.

I know it's obviously more cost-effective to run out an update every year with a few tweaks, but a short development cycle doesn't help.  Obviously, even after a title ships, they've been working on the next version already and are already probably working on elements of MLB 2k12.  Regardless, when they create the engine and make the first game with that engine, they've set the template for at least the next few titles.  If they made a mistake, there's a whole lot that needs to go into fixing it, and the 10 months or so of development time just aren't enough.  So instead, they try to rework code a bit and add a few little tweaks to make the fanbase happy, but nothing major can be done until they take the time for a full overhaul to the various systems and mechanics.

Which means that Kerm was 110% right when he said that they should take a page from the Call of Duty franchise's development cycle of Treyarch/Infinity Ward getting to pump out a game once every two years, with alternating yearly release dates.  One extremely good game per year gets you great succes.  CoD4 just netted 14 million copies sold.  I'm sure WaW, though a bit inferior, will get good numbers as well.  Now, Treyarch is sub-par to Infinity Ward, but the games are still great.  This should be the model for current sports game franchises.

It does seem a bit goofy that a FPS churns out a game per year and alternates development houses to ensure two-year cycles for each game, when the real users of this model should be the sporting franchises.

The problem with that is you have to get two developers working on the same code simultaneously.  It works for COD because they're working on two completely different games.  A new sports game is simply an updated version of the previous title.  So the problem is you'd have say Visual Concept's MLB 2k8 with "Super Zone Hitting" and whoever the hell made the other version's MLB 2k9 with "Ultra Swing Hitting," and do you go back to "Super Zone Hitting" in 2k10?  The only way it would work correctly is if the two companies were developing with completely different engines.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 12, 2009, 11:35:39 AM
Quote from: Weebs on January 12, 2009, 11:19:30 AM
Quote from: *In a Nutsack on January 12, 2009, 11:16:12 AM
Quote from: Weebs on January 12, 2009, 11:02:03 AM
Quote from: Pre on January 12, 2009, 10:57:19 AM
Quote from: Weebs on January 12, 2009, 10:26:05 AM
The problem is more that they just don't have the development time to make the changes necessary.

Boo!

The problem is that people will buy the games regardless and instead of spending money on more developers, they did
a market study and found out it was cheaper to just buy the exclusive license and create a captive audience.

Sports games, like real sports, are full of money/fan interest balances from the business side of things.

They know they just need to make a game good enough to get somewhat decent reviews and we'll buy it anyways.  So
will a million other people.

Once you graduate, get a real job, and perhaps finally know the feeling of the embrace of a woman or man, you'll realize
that pretty much all of life works that way.  Considering how you might finally manage to feel the embrace of a woman or
man, that process will probably involve the types of monetary negotiation and cost/value calculations I'm talking about.

Also, I'm pretty sure I read that they had a longer than 1 year development cycle on this year's version.

My second post was THIS.

I know it's obviously more cost-effective to run out an update every year with a few tweaks, but a short development cycle doesn't help.  Obviously, even after a title ships, they've been working on the next version already and are already probably working on elements of MLB 2k12.  Regardless, when they create the engine and make the first game with that engine, they've set the template for at least the next few titles.  If they made a mistake, there's a whole lot that needs to go into fixing it, and the 10 months or so of development time just aren't enough.  So instead, they try to rework code a bit and add a few little tweaks to make the fanbase happy, but nothing major can be done until they take the time for a full overhaul to the various systems and mechanics.

Which means that Kerm was 110% right when he said that they should take a page from the Call of Duty franchise's development cycle of Treyarch/Infinity Ward getting to pump out a game once every two years, with alternating yearly release dates.  One extremely good game per year gets you great succes.  CoD4 just netted 14 million copies sold.  I'm sure WaW, though a bit inferior, will get good numbers as well.  Now, Treyarch is sub-par to Infinity Ward, but the games are still great.  This should be the model for current sports game franchises.

It does seem a bit goofy that a FPS churns out a game per year and alternates development houses to ensure two-year cycles for each game, when the real users of this model should be the sporting franchises.

The problem with that is you have to get two developers working on the same code simultaneously.  It works for COD because they're working on two completely different games.  A new sports game is simply an updated version of the previous title.  So the problem is you'd have say Visual Concept's MLB 2k8 with "Super Zone Hitting" and whoever the hell made the other version's MLB 2k9 with "Ultra Swing Hitting," and do you go back to "Super Zone Hitting" in 2k10?  The only way it would work correctly is if the two companies were developing with completely different engines.

Weebs, I'd imagine it works in much the same way that CoD does.  Treyarch's CoD3 was, as much as it could be, different than Infinity Ward's CoD4 Modern Warfare.  Then, they found something:  Modern Warfare's iteration rocks the shit out of FPS gamers and suddenly, Treyarch sees the light and uses the CoD4 engine.

Assuming that Visual Concepts and Kush (if those are the two houses) come together to agree on the same hitting interfaces, pitching interfaces, throwing interfaces, etc., then it works.  You know a ton more of what goes into making a game than I do, but the logic makes a whole mess of sense.  Does it not?
Title: Re: MLB 2K9
Post by: Tank on January 12, 2009, 11:39:03 AM
Quote from: Thrillho on October 22, 2008, 08:37:11 AM
(http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif)
Title: Re: MLB 2K9
Post by: Weebs on January 12, 2009, 11:41:40 AM
Quote from: *In a Nutsack on January 12, 2009, 11:35:39 AM
Weebs, I'd imagine it works in much the same way that CoD does.  Treyarch's CoD3 was, as much as it could be, different than Infinity Ward's CoD4 Modern Warfare.  Then, they found something:  Modern Warfare's iteration rocks the shit out of FPS gamers and suddenly, Treyarch sees the light and uses the CoD4 engine.

Assuming that Visual Concepts and Kush (if those are the two houses) come together to agree on the same hitting interfaces, pitching interfaces, throwing interfaces, etc., then it works.  You know a ton more of what goes into making a game than I do, but the logic makes a whole mess of sense.  Does it not?

It doesn't really work for a title that gets updated every year like MLB 2k.  There is almost nothing similar between WaW and COD4, content-wise.  The only thing that's the same is the engine.  Nothing that Infinity Ward does for their next game, other than updates to the engine, which Treyarch then uses will have any effect on Treyarch's next game.  If Kush and VC were swapping off games, one would have to wait until the other was finished because you have to keep all the changes from the previous year in the new one, unless of course it was planned to remove them.  So essentially they could be switching development houses, but each one would still only get the same year to work on the title.  With COD, the two developers can work on the games simultaneously because they're not related in any way other than technology.  It would be fine if Kush was doing MLB 2k9 and VC was doing MVP 2k9, but they couldn't be iterations of the same title.
Title: Re: MLB 2K9
Post by: Pre on January 12, 2009, 11:47:06 AM
Quote from: Weebs on January 12, 2009, 11:41:40 AM
It doesn't really work for a title that gets updated every year like MLB 2k.  

Please stop pretending like you know anything about real software projects.  It makes you sound like
a douche.
Title: Re: MLB 2K9
Post by: Philberto on January 12, 2009, 11:51:29 AM
Quote from: Tank on January 12, 2009, 11:39:03 AM
Quote from: Thrillho on October 22, 2008, 08:37:11 AM
(http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif) (http://forum.football365.com/images/smiley_icons/3.gif)

I like this the most out of this whole thread.
Title: Re: MLB 2K9
Post by: 5laky on January 12, 2009, 11:51:51 AM
Quote from: Pre on January 12, 2009, 11:47:06 AM
Quote from: Weebs on January 12, 2009, 11:41:40 AM
It doesn't really work for a title that gets updated every year like MLB 2k.  

Please stop pretending like you know anything about real software projects.  It makes you sound like
a douche.


Not to mention now this thread is about Call of Duty and a bunch of other acronyms and companies I couldn't give less of a shit about.

Title: Re: MLB 2K9
Post by: *In a Nutsack on January 12, 2009, 11:56:23 AM
Quote from: 5laky on January 12, 2009, 11:51:51 AM
Quote from: Pre on January 12, 2009, 11:47:06 AM
Quote from: Weebs on January 12, 2009, 11:41:40 AM
It doesn't really work for a title that gets updated every year like MLB 2k.  

Please stop pretending like you know anything about real software projects.  It makes you sound like
a douche.


Not to mention now this thread is about Call of Duty and a bunch of other acronyms and companies I couldn't give less of a shit about.



It's not so much about Call of Duty, but more about how they continue to produce an elite product.
Title: Re: MLB 2K9
Post by: 5laky on January 12, 2009, 12:00:24 PM
Quote from: *In a Nutsack on January 12, 2009, 11:56:23 AM
Quote from: 5laky on January 12, 2009, 11:51:51 AM
Quote from: Pre on January 12, 2009, 11:47:06 AM
Quote from: Weebs on January 12, 2009, 11:41:40 AM
It doesn't really work for a title that gets updated every year like MLB 2k.  

Please stop pretending like you know anything about real software projects.  It makes you sound like
a douche.


Not to mention now this thread is about Call of Duty and a bunch of other acronyms and companies I couldn't give less of a shit about.



It's not so much about Call of Duty, but more about how they continue to produce an elite product.

Which is why I'm probably done with this thread.
Title: Re: MLB 2K9
Post by: Tank on January 12, 2009, 12:08:52 PM
Quote from: 5laky on January 12, 2009, 12:00:24 PM
Quote from: *In a Nutsack on January 12, 2009, 11:56:23 AM
Quote from: 5laky on January 12, 2009, 11:51:51 AM
Quote from: Pre on January 12, 2009, 11:47:06 AM
Quote from: Weebs on January 12, 2009, 11:41:40 AM
It doesn't really work for a title that gets updated every year like MLB 2k. 

Please stop pretending like you know anything about real software projects.  It makes you sound like
a douche.


Not to mention now this thread is about Call of Duty and a bunch of other acronyms and companies I couldn't give less of a shit about.



It's not so much about Call of Duty, but more about how they continue to produce an elite product.

Which is why I'm probably done with this thread.

That sounds like a THREAT!!!
Title: Re: MLB 2K9
Post by: 5laky on January 12, 2009, 12:10:16 PM
Quote from: Tank on January 12, 2009, 12:08:52 PM
Quote from: 5laky on January 12, 2009, 12:00:24 PM
Quote from: *In a Nutsack on January 12, 2009, 11:56:23 AM
Quote from: 5laky on January 12, 2009, 11:51:51 AM
Quote from: Pre on January 12, 2009, 11:47:06 AM
Quote from: Weebs on January 12, 2009, 11:41:40 AM
It doesn't really work for a title that gets updated every year like MLB 2k. 

Please stop pretending like you know anything about real software projects.  It makes you sound like
a douche.


Not to mention now this thread is about Call of Duty and a bunch of other acronyms and companies I couldn't give less of a shit about.



It's not so much about Call of Duty, but more about how they continue to produce an elite product.

Which is why I'm probably done with this thread.

That sounds like a THREAT!!!

It's a promise mister.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 12, 2009, 03:27:02 PM
Quote from: Weebs on January 12, 2009, 11:19:30 AM
The problem with that is you have to get two developers working on the same code simultaneously.  It works for COD because they're working on two completely different games.  A new sports game is simply an updated version of the previous title.  So the problem is you'd have say Visual Concept's MLB 2k8 with "Super Zone Hitting" and whoever the hell made the other version's MLB 2k9 with "Ultra Swing Hitting," and do you go back to "Super Zone Hitting" in 2k10?  The only way it would work correctly is if the two companies were developing with completely different engines.

Couldn't the two groups, you know, TALK to each other?

Never mind.  I just remembered we're talking about programmers.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 12, 2009, 03:33:37 PM
Quote from: Kermit, B. on January 12, 2009, 03:27:02 PM
Quote from: Weebs on January 12, 2009, 11:19:30 AM
The problem with that is you have to get two developers working on the same code simultaneously.  It works for COD because they're working on two completely different games.  A new sports game is simply an updated version of the previous title.  So the problem is you'd have say Visual Concept's MLB 2k8 with "Super Zone Hitting" and whoever the hell made the other version's MLB 2k9 with "Ultra Swing Hitting," and do you go back to "Super Zone Hitting" in 2k10?  The only way it would work correctly is if the two companies were developing with completely different engines.

Couldn't the two groups, you know, TALK to each other?

Never mind.  I just remembered we're talking about programmers.

Your conventional wisdom is not welcome here.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 13, 2009, 10:02:10 AM
DPD, but I finally had a look-see at the features list and found this:

Real-time Living World

Anything that happens in a baseball stadium happens in 2K9 in Real Time.
Players will move from the dugout to the batter's box and from the bullpen to the mound.
Players warm up by throwing around the horn, bat swinging practice, etc.
Umpire, ball boys, coaches – All onfield personnel will be moving naturally to and from their positions.
Celebrations – Players will react properly to a regular end-game to walkoff home run, to no-hitter and World Series celebration.
Vendors move in the crowd
Fans react to home runs and foul balls


That's going to be pretty cool, if it's done well.  But, again...I hope this includes some upgrading to the stadiums.
Title: Re: MLB 2K9
Post by: Weebs on January 13, 2009, 10:25:16 AM
Quote from: *In a Nutsack on January 13, 2009, 10:02:10 AM
DPD, but I finally had a look-see at the features list and found this:

Real-time Living World

Anything that happens in a baseball stadium happens in 2K9 in Real Time.
Players will move from the dugout to the batter's box and from the bullpen to the mound.
Players warm up by throwing around the horn, bat swinging practice, etc.
Umpire, ball boys, coaches – All onfield personnel will be moving naturally to and from their positions.
Celebrations – Players will react properly to a regular end-game to walkoff home run, to no-hitter and World Series celebration.
Vendors move in the crowd
Fans react to home runs and foul balls


That's going to be pretty cool, if it's done well.  But, again...I hope this includes some upgrading to the stadiums.

It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.
Title: Re: MLB 2K9
Post by: Quality Start Machine on January 13, 2009, 10:27:49 AM
Quote from: Weebs on January 13, 2009, 10:25:16 AM
Quote from: *In a Nutsack on January 13, 2009, 10:02:10 AM
DPD, but I finally had a look-see at the features list and found this:

Real-time Living World

Anything that happens in a baseball stadium happens in 2K9 in Real Time.
Players will move from the dugout to the batter's box and from the bullpen to the mound.
Players warm up by throwing around the horn, bat swinging practice, etc.
Umpire, ball boys, coaches – All onfield personnel will be moving naturally to and from their positions.
Celebrations – Players will react properly to a regular end-game to walkoff home run, to no-hitter and World Series celebration.
Vendors move in the crowd
Fans react to home runs and foul balls


That's going to be pretty cool, if it's done well.  But, again...I hope this includes some upgrading to the stadiums.

It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.

They better not have anyone sitting in Yellon's seat.
Title: Re: MLB 2K9
Post by: Weebs on January 13, 2009, 10:28:32 AM
Quote from: Fork on January 13, 2009, 10:27:49 AM
Quote from: Weebs on January 13, 2009, 10:25:16 AM
Quote from: *In a Nutsack on January 13, 2009, 10:02:10 AM
DPD, but I finally had a look-see at the features list and found this:

Real-time Living World

Anything that happens in a baseball stadium happens in 2K9 in Real Time.
Players will move from the dugout to the batter's box and from the bullpen to the mound.
Players warm up by throwing around the horn, bat swinging practice, etc.
Umpire, ball boys, coaches – All onfield personnel will be moving naturally to and from their positions.
Celebrations – Players will react properly to a regular end-game to walkoff home run, to no-hitter and World Series celebration.
Vendors move in the crowd
Fans react to home runs and foul balls


That's going to be pretty cool, if it's done well.  But, again...I hope this includes some upgrading to the stadiums.

It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.

They better not have anyone sitting in Yellon's seat.

They better have Yellon sitting in Yellon's seat.  Authentic my ass!
Title: Re: MLB 2K9
Post by: Kermit, B. on January 13, 2009, 10:41:21 AM
Quote from: Weebs on January 13, 2009, 10:25:16 AM
Quote from: *In a Nutsack on January 13, 2009, 10:02:10 AM
DPD, but I finally had a look-see at the features list and found this:

Real-time Living World

Anything that happens in a baseball stadium happens in 2K9 in Real Time.
Players will move from the dugout to the batter's box and from the bullpen to the mound.
Players warm up by throwing around the horn, bat swinging practice, etc.
Umpire, ball boys, coaches – All onfield personnel will be moving naturally to and from their positions.
Celebrations – Players will react properly to a regular end-game to walkoff home run, to no-hitter and World Series celebration.
Vendors move in the crowd
Fans react to home runs and foul balls


That's going to be pretty cool, if it's done well.  But, again...I hope this includes some upgrading to the stadiums.

It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.

Huh?  Isn't this the first time ANY baseball game has done the crowd stuff like this?  I'm pretty sure all other baseball games have had pre-rendered cutscenes.  This is supposedly going to be like how Visual Concepts did the most recent NBA 2K games with a totally dynamic stadium atmosphere.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 13, 2009, 11:08:40 AM
Quote from: Kermit, B. on January 13, 2009, 10:41:21 AM
Quote from: Weebs on January 13, 2009, 10:25:16 AM
Quote from: *In a Nutsack on January 13, 2009, 10:02:10 AM
DPD, but I finally had a look-see at the features list and found this:

Real-time Living World

Anything that happens in a baseball stadium happens in 2K9 in Real Time.
Players will move from the dugout to the batter's box and from the bullpen to the mound.
Players warm up by throwing around the horn, bat swinging practice, etc.
Umpire, ball boys, coaches – All onfield personnel will be moving naturally to and from their positions.
Celebrations – Players will react properly to a regular end-game to walkoff home run, to no-hitter and World Series celebration.
Vendors move in the crowd
Fans react to home runs and foul balls


That's going to be pretty cool, if it's done well.  But, again...I hope this includes some upgrading to the stadiums.

It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.

Huh?  Isn't this the first time ANY baseball game has done the crowd stuff like this?  I'm pretty sure all other baseball games have had pre-rendered cutscenes.  This is supposedly going to be like how Visual Concepts did the most recent NBA 2K games with a totally dynamic stadium atmosphere.

I even think 2K had a game recently where the crowds would catch foul balls and homeruns.  It might have been on my PS2, but I distinctly remember watching these.  They were kinda lame, because there were like two or three preprogrammed cutscenes where the guy/gal would catch/drop the ball, but it was still some air of authenticity.

I actually think All Star Baseball or some other franchise did some crowd animations on HRs where most of the fans in the vacinity of the ball would reach in the direction of the ball to catch it.  That little nuance was actually kind of neat.
Title: Re: MLB 2K9
Post by: Weebs on January 13, 2009, 11:10:01 AM
Quote from: *In a Nutsack on January 13, 2009, 11:08:40 AM
Quote from: Kermit, B. on January 13, 2009, 10:41:21 AM
Quote from: Weebs on January 13, 2009, 10:25:16 AM
Quote from: *In a Nutsack on January 13, 2009, 10:02:10 AM
DPD, but I finally had a look-see at the features list and found this:

Real-time Living World

Anything that happens in a baseball stadium happens in 2K9 in Real Time.
Players will move from the dugout to the batter's box and from the bullpen to the mound.
Players warm up by throwing around the horn, bat swinging practice, etc.
Umpire, ball boys, coaches – All onfield personnel will be moving naturally to and from their positions.
Celebrations – Players will react properly to a regular end-game to walkoff home run, to no-hitter and World Series celebration.
Vendors move in the crowd
Fans react to home runs and foul balls


That's going to be pretty cool, if it's done well.  But, again...I hope this includes some upgrading to the stadiums.

It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.

Huh?  Isn't this the first time ANY baseball game has done the crowd stuff like this?  I'm pretty sure all other baseball games have had pre-rendered cutscenes.  This is supposedly going to be like how Visual Concepts did the most recent NBA 2K games with a totally dynamic stadium atmosphere.

I even think 2K had a game recently where the crowds would catch foul balls and homeruns.  It might have been on my PS2, but I distinctly remember watching these.  They were kinda lame, because there were like two or three preprogrammed cutscenes where the guy/gal would catch/drop the ball, but it was still some air of authenticity.

I actually think All Star Baseball or some other franchise did some crowd animations on HRs where most of the fans in the vacinity of the ball would reach in the direction of the ball to catch it.  That little nuance was actually kind of neat.

The last 2k game did that.  It was kind of cool the first time, but then it just looked terrible.  It was the same cutscene over and over, or you'd suddenly see the crappy-looking people in the crowd suddenly blob up together in one section where there was a foul ball.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 13, 2009, 11:16:24 AM
Quote from: Weebs on January 13, 2009, 11:10:01 AM
Quote from: *In a Nutsack on January 13, 2009, 11:08:40 AM
Quote from: Kermit, B. on January 13, 2009, 10:41:21 AM
Quote from: Weebs on January 13, 2009, 10:25:16 AM
Quote from: *In a Nutsack on January 13, 2009, 10:02:10 AM
DPD, but I finally had a look-see at the features list and found this:

Real-time Living World

Anything that happens in a baseball stadium happens in 2K9 in Real Time.
Players will move from the dugout to the batter's box and from the bullpen to the mound.
Players warm up by throwing around the horn, bat swinging practice, etc.
Umpire, ball boys, coaches – All onfield personnel will be moving naturally to and from their positions.
Celebrations – Players will react properly to a regular end-game to walkoff home run, to no-hitter and World Series celebration.
Vendors move in the crowd
Fans react to home runs and foul balls


That's going to be pretty cool, if it's done well.  But, again...I hope this includes some upgrading to the stadiums.

It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.

Huh?  Isn't this the first time ANY baseball game has done the crowd stuff like this?  I'm pretty sure all other baseball games have had pre-rendered cutscenes.  This is supposedly going to be like how Visual Concepts did the most recent NBA 2K games with a totally dynamic stadium atmosphere.

I even think 2K had a game recently where the crowds would catch foul balls and homeruns.  It might have been on my PS2, but I distinctly remember watching these.  They were kinda lame, because there were like two or three preprogrammed cutscenes where the guy/gal would catch/drop the ball, but it was still some air of authenticity.

I actually think All Star Baseball or some other franchise did some crowd animations on HRs where most of the fans in the vacinity of the ball would reach in the direction of the ball to catch it.  That little nuance was actually kind of neat.

The last 2k game did that.  It was kind of cool the first time, but then it just looked terrible.  It was the same cutscene over and over, or you'd suddenly see the crappy-looking people in the crowd suddenly blob up together in one section where there was a foul ball.

They didn't even have fingers.  It was weird.

I'm just nit-picking now, but one other thing that I really hate about the 2K baseball games are the gloves.  The gloves look terrible.

I swear, MLB The Show is enough for me to want to buy a PS3.
Title: Re: MLB 2K9
Post by: Timmy B on January 18, 2009, 01:46:05 PM
Quote from: Weebs on January 13, 2009, 10:25:16 AM
It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.

That was a really nice touch in the Ken Griffey baseball game on the N64, way back when. If the game was a blowout, you'd see people (and by people, I mean dots) leaving the seats and heading for the exits. If you were playing a season and your team was really awful, the stadium would be nearly empty at home games.

Quote from: *In a Nutsack on January 12, 2009, 09:57:46 AM
Quote from: Weebs on January 12, 2009, 09:40:48 AM
They had that with the old-gen games.  Somehow, the increase in technology has made that impossible to replicate.

Bullshit.

(Saving the state of the game at any point, then returning to it)

It's entirely possible that it's hard / impossible to do, nowadays. Depending on how much information would need to be contained within the save state (and depending on how bloated 2K's code is), it might not be feasible to do drop-out / drop-in gameplay.

And, yes, High Heat was the tits. Microsoft bought the rights and assets to the game when 3DO went belly-up several years ago, and it was working on a new baseball game based on that engine ... but then Microsoft Game Studios liquidated its sports division, because the games were getting clobbered, sales-wise, by EA and 2K. What could have been...
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 19, 2009, 07:41:20 AM
Quote from: Timmy B on January 18, 2009, 01:46:05 PM
Quote from: Weebs on January 13, 2009, 10:25:16 AM
It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.

That was a really nice touch in the Ken Griffey baseball game on the N64, way back when. If the game was a blowout, you'd see people (and by people, I mean dots) leaving the seats and heading for the exits. If you were playing a season and your team was really awful, the stadium would be nearly empty at home games.

Quote from: *In a Nutsack on January 12, 2009, 09:57:46 AM
Quote from: Weebs on January 12, 2009, 09:40:48 AM
They had that with the old-gen games.  Somehow, the increase in technology has made that impossible to replicate.

Bullshit.

(Saving the state of the game at any point, then returning to it)

It's entirely possible that it's hard / impossible to do, nowadays. Depending on how much information would need to be contained within the save state (and depending on how bloated 2K's code is), it might not be feasible to do drop-out / drop-in gameplay.

And, yes, High Heat was the tits. Microsoft bought the rights and assets to the game when 3DO went belly-up several years ago, and it was working on a new baseball game based on that engine ... but then Microsoft Game Studios liquidated its sports division, because the games were getting clobbered, sales-wise, by EA and 2K. What could have been...



But, 2K's baseball games always have the save whenever feature.  I was talking about EA's Madden and NCAA series not having the save whenever feature that makes me want to actually play them less.
Title: Re: MLB 2K9
Post by: Weebs on January 19, 2009, 08:08:42 AM
Quote from: *In a Nutsack on January 19, 2009, 07:41:20 AM
Quote from: Timmy B on January 18, 2009, 01:46:05 PM
Quote from: Weebs on January 13, 2009, 10:25:16 AM
It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.

That was a really nice touch in the Ken Griffey baseball game on the N64, way back when. If the game was a blowout, you'd see people (and by people, I mean dots) leaving the seats and heading for the exits. If you were playing a season and your team was really awful, the stadium would be nearly empty at home games.

Quote from: *In a Nutsack on January 12, 2009, 09:57:46 AM
Quote from: Weebs on January 12, 2009, 09:40:48 AM
They had that with the old-gen games.  Somehow, the increase in technology has made that impossible to replicate.

Bullshit.

(Saving the state of the game at any point, then returning to it)

It's entirely possible that it's hard / impossible to do, nowadays. Depending on how much information would need to be contained within the save state (and depending on how bloated 2K's code is), it might not be feasible to do drop-out / drop-in gameplay.

And, yes, High Heat was the tits. Microsoft bought the rights and assets to the game when 3DO went belly-up several years ago, and it was working on a new baseball game based on that engine ... but then Microsoft Game Studios liquidated its sports division, because the games were getting clobbered, sales-wise, by EA and 2K. What could have been...



But, 2K's baseball games always have the save whenever feature.  I was talking about EA's Madden and NCAA series not having the save whenever feature that makes me want to actually play them less.

The old-gen games (at least Madden) had that feature.  I know for sure Madden 06 had it.  I could see it being a whole lot easier to make a save state of a baseball game rather than a football game.  There's a lot less going on at any given time.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 19, 2009, 08:45:31 AM
Quote from: Weebs on January 19, 2009, 08:08:42 AM
Quote from: *In a Nutsack on January 19, 2009, 07:41:20 AM
Quote from: Timmy B on January 18, 2009, 01:46:05 PM
Quote from: Weebs on January 13, 2009, 10:25:16 AM
It's incredible that it took them this long to do the crowd stuff.  Hopefully if you are playing as the Royals, you'll get about 10,000 people in your ballpark every game.

That was a really nice touch in the Ken Griffey baseball game on the N64, way back when. If the game was a blowout, you'd see people (and by people, I mean dots) leaving the seats and heading for the exits. If you were playing a season and your team was really awful, the stadium would be nearly empty at home games.

Quote from: *In a Nutsack on January 12, 2009, 09:57:46 AM
Quote from: Weebs on January 12, 2009, 09:40:48 AM
They had that with the old-gen games.  Somehow, the increase in technology has made that impossible to replicate.

Bullshit.

(Saving the state of the game at any point, then returning to it)

It's entirely possible that it's hard / impossible to do, nowadays. Depending on how much information would need to be contained within the save state (and depending on how bloated 2K's code is), it might not be feasible to do drop-out / drop-in gameplay.

And, yes, High Heat was the tits. Microsoft bought the rights and assets to the game when 3DO went belly-up several years ago, and it was working on a new baseball game based on that engine ... but then Microsoft Game Studios liquidated its sports division, because the games were getting clobbered, sales-wise, by EA and 2K. What could have been...



But, 2K's baseball games always have the save whenever feature.  I was talking about EA's Madden and NCAA series not having the save whenever feature that makes me want to actually play them less.

The old-gen games (at least Madden) had that feature.  I know for sure Madden 06 had it.  I could see it being a whole lot easier to make a save state of a baseball game rather than a football game.  There's a lot less going on at any given time.

How is it any different in a football game, when it's 2nd and 7 with 10:55 left in the third quarter and the score is 17-10 than it is in a baseball game in the 6th inning of a 2-2 game with a 2-1 count on the batter?  I don't know much about code and whatnot, but this shouldn't be very hard.  If they could do it before, they should damn well be able to do it now.
Title: Re: MLB 2K9
Post by: Pre on January 19, 2009, 11:26:16 AM
Quote from: *In a Nutsack on January 19, 2009, 08:45:31 AM
I don't know much about code and whatnot, but this shouldn't be very hard.  If they could do it before, they should damn well be able to do it now.

You'll be a lot less confused if you just ignore any comment that sounds authoritative from Weebs.  It's all straight crazy.
Title: Re: MLB 2K9
Post by: Weebs on January 19, 2009, 12:01:24 PM
Quote from: Pre on January 19, 2009, 11:26:16 AM
Quote from: *In a Nutsack on January 19, 2009, 08:45:31 AM
I don't know much about code and whatnot, but this shouldn't be very hard.  If they could do it before, they should damn well be able to do it now.

You'll be a lot less confused if you just ignore any comment that sounds authoritative from Weebs.  It's all straight crazy.

Well first you have to take into account all the Congluenomerative Code.  Then when they make Bypass ID Changes to the 7th String Command Line, it prevents the Residual Checksum Float Tables from saving on the Backend Memory Navigator.

So, yeah.  FACE!
Title: Re: MLB 2K9
Post by: 5laky on January 19, 2009, 12:10:11 PM
Quote from: Weebs on January 19, 2009, 12:01:24 PM
Quote from: Pre on January 19, 2009, 11:26:16 AM
Quote from: *In a Nutsack on January 19, 2009, 08:45:31 AM
I don't know much about code and whatnot, but this shouldn't be very hard.  If they could do it before, they should damn well be able to do it now.

You'll be a lot less confused if you just ignore any comment that sounds authoritative from Weebs.  It's all straight crazy.

Well first you have to take into account all the Congluenomerative Code.  Then when they make Bypass ID Changes to the 7th String Command Line, it prevents the Residual Checksum Float Tables from saving on the Backend Memory Navigator.

So, yeah.  FACE!

It's awesome how oblivious you are.
Title: Re: MLB 2K9
Post by: Weebs on January 19, 2009, 12:16:23 PM
Quote from: 5laky on January 19, 2009, 12:10:11 PM
Quote from: Weebs on January 19, 2009, 12:01:24 PM
Quote from: Pre on January 19, 2009, 11:26:16 AM
Quote from: *In a Nutsack on January 19, 2009, 08:45:31 AM
I don't know much about code and whatnot, but this shouldn't be very hard.  If they could do it before, they should damn well be able to do it now.

You'll be a lot less confused if you just ignore any comment that sounds authoritative from Weebs.  It's all straight crazy.

Well first you have to take into account all the Congluenomerative Code.  Then when they make Bypass ID Changes to the 7th String Command Line, it prevents the Residual Checksum Float Tables from saving on the Backend Memory Navigator.

So, yeah.  FACE!

It's awesome how oblivious you are.

I really hope nobody thought I was being serious with that last post.
Title: Re: MLB 2K9
Post by: Philberto on January 19, 2009, 12:25:35 PM
Quote from: Weebs on January 19, 2009, 12:16:23 PM
Quote from: 5laky on January 19, 2009, 12:10:11 PM
Quote from: Weebs on January 19, 2009, 12:01:24 PM
Quote from: Pre on January 19, 2009, 11:26:16 AM
Quote from: *In a Nutsack on January 19, 2009, 08:45:31 AM
I don't know much about code and whatnot, but this shouldn't be very hard.  If they could do it before, they should damn well be able to do it now.

You'll be a lot less confused if you just ignore any comment that sounds authoritative from Weebs.  It's all straight crazy.

Well first you have to take into account all the Congluenomerative Code.  Then when they make Bypass ID Changes to the 7th String Command Line, it prevents the Residual Checksum Float Tables from saving on the Backend Memory Navigator.

So, yeah.  FACE!

It's awesome how oblivious you are.

I really hope nobody thought I was being serious with that last post.

I did... And I already bought my Backend Memory Navigator in hopes of being the next great video game creator (or so I can maybe navigate TDubbs' backend.. Not too sure)
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 19, 2009, 01:03:24 PM
Quote from: IrishYeti on January 19, 2009, 12:25:35 PM
Quote from: Weebs on January 19, 2009, 12:16:23 PM
Quote from: 5laky on January 19, 2009, 12:10:11 PM
Quote from: Weebs on January 19, 2009, 12:01:24 PM
Quote from: Pre on January 19, 2009, 11:26:16 AM
Quote from: *In a Nutsack on January 19, 2009, 08:45:31 AM
I don't know much about code and whatnot, but this shouldn't be very hard.  If they could do it before, they should damn well be able to do it now.

You'll be a lot less confused if you just ignore any comment that sounds authoritative from Weebs.  It's all straight crazy.

Well first you have to take into account all the Congluenomerative Code.  Then when they make Bypass ID Changes to the , it prevents the from saving on the Backend Memory Navigator.

So, yeah.  FACE!

It's awesome how oblivious you are.

I really hope nobody thought I was being serious with that last post.

I did... And I already bought my Backend Memory Navigator in hopes of being the next great video game creator (or so I can maybe navigate TDubbs' backend.. Not too sure)

I've already written out my [asexual robot voice] 7th String Command Line [/asexual robot voice], but I'm not how sure I am going to apply it to the [asexual robot voice]  Residual Checksum Float Tables [/asexual robot voice].  Maybe Yeti and I can combine our [asexual robot voice] 7th String Command Line, Residual Checksum Float Tables and Backend Memory Navigator [/asexual robot voice] for [asexual robot voice] interstellar domination [/asexual robot voice] of TDubbs' backend.

Although, I don't need all that fancy stuff to do that.  I've mastered TDubbs' backend months ago.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 22, 2009, 01:36:55 PM
Two good-looking, but probably doctored and not-really-in-game screenshots of Lincecum are up (http://www.pastapadre.com/5882/first-screenshots-for-mlb-2k9).

(http://www.pastapadre.com/wordpress/wp-content/gallery/mlb-2k9/lincecum2k91.jpg)

(http://www.pastapadre.com/wordpress/wp-content/gallery/mlb-2k9/lincecum2k92.jpg)
Title: Re: MLB 2K9
Post by: Shooter on January 22, 2009, 02:03:34 PM
They did not accurately capture his scary teeth, however. That's not very realistic.
Title: Re: MLB 2K9
Post by: Jon on January 22, 2009, 02:09:36 PM
Is that a robotic Johnny Evers coaching first base in the second picture?
Title: Re: MLB 2K9
Post by: Kermit, B. on January 22, 2009, 02:16:25 PM
If this is an actual in-game screenshot, it looks like they did a lot of work on the crowd.  No more inexplicably empty seats in the lower deck.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 22, 2009, 05:36:52 PM
DPD, looks like the information is starting to come out a bit faster.  Here's a more updated list of features (http://2ksports.com/forums/showthread.php?p=2198336) (there's stuff at the link for Wii and PS2 versions, but let's be serious here).

QuoteXBOX 360/Playstation 3
• Living Rosters – Active roster updates guarantee your game is current. Rosters are automatically updated behind the scenes, so you're never late on a trade and always have the hottest players in your starting lineup.
• More Signature Style™ – 2K Sports adds to its impressive library of player–specific animations with more than 300 new signature animations, bringing players to life at the plate, on the mound and in the field, allowing you to play ball like never before.
• Next-Gen Controls – Right stick pitching, batting and responsive fielding bring your virtual baseball experience into the next generation. Improved two-step Precision Pitching™ controls, deeper Swing Stick™ batting and quick fielding responses round out your control of the game.
• Franchise Mode – Take charge of your franchise and enjoy the all-new MLB.com presentation style, a new level of CPU customization, multi-player functionality, and real player ambitions.
• Swing Stick™ Advanced – Now you can really Play Ball. Improved batting controls give batters the ability to influence hits with timing and aim. Improved hit distribution and variety deliver more hit types including spray shots, pulls, line drives and long bombs.
• Inside Edge 2009 – Inside Edge produces remarkably accurate player tendencies. With more than 6 years of scouting reports infused into the action on the field, Inside Edge ensures that players react to in-game situations as they would in real life.
• 2K HD/Real-Time Atmosphere – An all-new Virtual Director brings in-game broadcasts to life in real-time with smart camera placement, angles, and cuts. Real-Time Atmosphere adds to the presentation package by bringing nuances to life throughout the duration of a game. Lighting, umpires, ball boys and coaches all move and progress naturally and seamlessly for a true-to-life ballpark experience.
• New Broadcast Team – Gary Thorne provides the play by play calls alongside color analyst Steve Phillips giving a new perspective and more depth for a true-to-life, insightful
broadcast. With improved sound effects including real time crowd noise you'll feel like you're actually sitting in the park.
• Postseason Mode – New Playoffs Mode – Jump right into the post season without having to play through 162 regular season games. And if you win it all, experience a World Series® celebration in true championship style.
• Team 2K – An online competition lasting 10 weeks to compile a team of the best online players. Just play Ranked Quick Matches to compete and win prizes. * Void where prohibited. See 2Ksports.com/team2K for details.
• 2K Share – How do you play ball? Create, upload, and share rosters, sliders, and even players created with the all-new Player DNA feature. This also includes the newly added Reelmaker, where you can now direct your own digital video highlight reels and post them on 2KSports.com for all the world to watch and admire.

I'm pumped that they're leaving in the Swing Stick while adding the ability to aim.  I thought they were going to take a step backward and make swinging back into a button press.  I'm thrilled about the addition of Gary Thorne, but STEVE PHILLIPS???  REALLY???  I'm interested to hear what this "Living Rosters" thing is all about, and I want to see what the MLB.com presentation is like.  Looks like some good information, though.
Title: Re: MLB 2K9
Post by: Weebs on January 22, 2009, 05:49:09 PM
Quote from: Kermit, B. on January 22, 2009, 05:36:52 PM
DPD, looks like the information is starting to come out a bit faster.  Here's a more updated list of features (http://2ksports.com/forums/showthread.php?p=2198336) (there's stuff at the link for Wii and PS2 versions, but let's be serious here).

QuoteXBOX 360/Playstation 3
• Living Rosters – Active roster updates guarantee your game is current. Rosters are automatically updated behind the scenes, so you're never late on a trade and always have the hottest players in your starting lineup.
• More Signature Style™ – 2K Sports adds to its impressive library of player–specific animations with more than 300 new signature animations, bringing players to life at the plate, on the mound and in the field, allowing you to play ball like never before.
• Next-Gen Controls – Right stick pitching, batting and responsive fielding bring your virtual baseball experience into the next generation. Improved two-step Precision Pitching™ controls, deeper Swing Stick™ batting and quick fielding responses round out your control of the game.
• Franchise Mode – Take charge of your franchise and enjoy the all-new MLB.com presentation style, a new level of CPU customization, multi-player functionality, and real player ambitions.
• Swing Stick™ Advanced – Now you can really Play Ball. Improved batting controls give batters the ability to influence hits with timing and aim. Improved hit distribution and variety deliver more hit types including spray shots, pulls, line drives and long bombs.
• Inside Edge 2009 – Inside Edge produces remarkably accurate player tendencies. With more than 6 years of scouting reports infused into the action on the field, Inside Edge ensures that players react to in-game situations as they would in real life.
• 2K HD/Real-Time Atmosphere – An all-new Virtual Director brings in-game broadcasts to life in real-time with smart camera placement, angles, and cuts. Real-Time Atmosphere adds to the presentation package by bringing nuances to life throughout the duration of a game. Lighting, umpires, ball boys and coaches all move and progress naturally and seamlessly for a true-to-life ballpark experience.
• New Broadcast Team – Gary Thorne provides the play by play calls alongside color analyst Steve Phillips giving a new perspective and more depth for a true-to-life, insightful
broadcast. With improved sound effects including real time crowd noise you'll feel like you're actually sitting in the park.
• Postseason Mode – New Playoffs Mode – Jump right into the post season without having to play through 162 regular season games. And if you win it all, experience a World Series® celebration in true championship style.
• Team 2K – An online competition lasting 10 weeks to compile a team of the best online players. Just play Ranked Quick Matches to compete and win prizes. * Void where prohibited. See 2Ksports.com/team2K for details.
• 2K Share – How do you play ball? Create, upload, and share rosters, sliders, and even players created with the all-new Player DNA feature. This also includes the newly added Reelmaker, where you can now direct your own digital video highlight reels and post them on 2KSports.com for all the world to watch and admire.

I'm pumped that they're leaving in the Swing Stick while adding the ability to aim.  I thought they were going to take a step backward and make swinging back into a button press.  I'm thrilled about the addition of Gary Thorne, but STEVE PHILLIPS???  REALLY???  I'm interested to hear what this "Living Rosters" thing is all about, and I want to see what the MLB.com presentation is like.  Looks like some good information, though.

I know they have the Living Rosters feature with NbA 2k9.  It's supposed to basically give daily roster updates to reflect how a player is on that day.  So if Aramis is going through a slump on May 14th, the roster update will have his stats down a little bit.  So basically you won't be waiting until the trade deadline for 2k to finally have the rosters with Andruw Jones as a 70 instead of a 94.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 22, 2009, 05:58:02 PM
Quote from: Weebs on January 22, 2009, 05:49:09 PM
Quote from: Kermit, B. on January 22, 2009, 05:36:52 PM
DPD, looks like the information is starting to come out a bit faster.  Here's a more updated list of features (http://2ksports.com/forums/showthread.php?p=2198336) (there's stuff at the link for Wii and PS2 versions, but let's be serious here).

QuoteXBOX 360/Playstation 3
• Living Rosters – Active roster updates guarantee your game is current. Rosters are automatically updated behind the scenes, so you're never late on a trade and always have the hottest players in your starting lineup.
• More Signature Style™ – 2K Sports adds to its impressive library of player–specific animations with more than 300 new signature animations, bringing players to life at the plate, on the mound and in the field, allowing you to play ball like never before.
• Next-Gen Controls – Right stick pitching, batting and responsive fielding bring your virtual baseball experience into the next generation. Improved two-step Precision Pitching™ controls, deeper Swing Stick™ batting and quick fielding responses round out your control of the game.
• Franchise Mode – Take charge of your franchise and enjoy the all-new MLB.com presentation style, a new level of CPU customization, multi-player functionality, and real player ambitions.
• Swing Stick™ Advanced – Now you can really Play Ball. Improved batting controls give batters the ability to influence hits with timing and aim. Improved hit distribution and variety deliver more hit types including spray shots, pulls, line drives and long bombs.
• Inside Edge 2009 – Inside Edge produces remarkably accurate player tendencies. With more than 6 years of scouting reports infused into the action on the field, Inside Edge ensures that players react to in-game situations as they would in real life.
• 2K HD/Real-Time Atmosphere – An all-new Virtual Director brings in-game broadcasts to life in real-time with smart camera placement, angles, and cuts. Real-Time Atmosphere adds to the presentation package by bringing nuances to life throughout the duration of a game. Lighting, umpires, ball boys and coaches all move and progress naturally and seamlessly for a true-to-life ballpark experience.
• New Broadcast Team – Gary Thorne provides the play by play calls alongside color analyst Steve Phillips giving a new perspective and more depth for a true-to-life, insightful
broadcast. With improved sound effects including real time crowd noise you'll feel like you're actually sitting in the park.
• Postseason Mode – New Playoffs Mode – Jump right into the post season without having to play through 162 regular season games. And if you win it all, experience a World Series® celebration in true championship style.
• Team 2K – An online competition lasting 10 weeks to compile a team of the best online players. Just play Ranked Quick Matches to compete and win prizes. * Void where prohibited. See 2Ksports.com/team2K for details.
• 2K Share – How do you play ball? Create, upload, and share rosters, sliders, and even players created with the all-new Player DNA feature. This also includes the newly added Reelmaker, where you can now direct your own digital video highlight reels and post them on 2KSports.com for all the world to watch and admire.

I'm pumped that they're leaving in the Swing Stick while adding the ability to aim.  I thought they were going to take a step backward and make swinging back into a button press.  I'm thrilled about the addition of Gary Thorne, but STEVE PHILLIPS???  REALLY???  I'm interested to hear what this "Living Rosters" thing is all about, and I want to see what the MLB.com presentation is like.  Looks like some good information, though.

I know they have the Living Rosters feature with NbA 2k9.  It's supposed to basically give daily roster updates to reflect how a player is on that day.  So if Aramis is going through a slump on May 14th, the roster update will have his stats down a little bit.  So basically you won't be waiting until the trade deadline for 2k to finally have the rosters with Andruw Jones as a 70 instead of a 94.

Wow.  That would be badass.  2K hasn't been known to support their products that much post-release, so we'll see how it works.  It would be cool, though.  Hell, I'd be happy if it just meant that they'd add in player photos and stuff for guys like Fukudome who weren't part of the MLBPA at the time of the release.
Title: Re: MLB 2K9
Post by: Weebs on January 22, 2009, 06:00:37 PM
Quote from: Kermit, B. on January 22, 2009, 05:58:02 PM
Quote from: Weebs on January 22, 2009, 05:49:09 PM
Quote from: Kermit, B. on January 22, 2009, 05:36:52 PM
DPD, looks like the information is starting to come out a bit faster.  Here's a more updated list of features (http://2ksports.com/forums/showthread.php?p=2198336) (there's stuff at the link for Wii and PS2 versions, but let's be serious here).

QuoteXBOX 360/Playstation 3
• Living Rosters – Active roster updates guarantee your game is current. Rosters are automatically updated behind the scenes, so you're never late on a trade and always have the hottest players in your starting lineup.
• More Signature Style™ – 2K Sports adds to its impressive library of player–specific animations with more than 300 new signature animations, bringing players to life at the plate, on the mound and in the field, allowing you to play ball like never before.
• Next-Gen Controls – Right stick pitching, batting and responsive fielding bring your virtual baseball experience into the next generation. Improved two-step Precision Pitching™ controls, deeper Swing Stick™ batting and quick fielding responses round out your control of the game.
• Franchise Mode – Take charge of your franchise and enjoy the all-new MLB.com presentation style, a new level of CPU customization, multi-player functionality, and real player ambitions.
• Swing Stick™ Advanced – Now you can really Play Ball. Improved batting controls give batters the ability to influence hits with timing and aim. Improved hit distribution and variety deliver more hit types including spray shots, pulls, line drives and long bombs.
• Inside Edge 2009 – Inside Edge produces remarkably accurate player tendencies. With more than 6 years of scouting reports infused into the action on the field, Inside Edge ensures that players react to in-game situations as they would in real life.
• 2K HD/Real-Time Atmosphere – An all-new Virtual Director brings in-game broadcasts to life in real-time with smart camera placement, angles, and cuts. Real-Time Atmosphere adds to the presentation package by bringing nuances to life throughout the duration of a game. Lighting, umpires, ball boys and coaches all move and progress naturally and seamlessly for a true-to-life ballpark experience.
• New Broadcast Team – Gary Thorne provides the play by play calls alongside color analyst Steve Phillips giving a new perspective and more depth for a true-to-life, insightful
broadcast. With improved sound effects including real time crowd noise you'll feel like you're actually sitting in the park.
• Postseason Mode – New Playoffs Mode – Jump right into the post season without having to play through 162 regular season games. And if you win it all, experience a World Series® celebration in true championship style.
• Team 2K – An online competition lasting 10 weeks to compile a team of the best online players. Just play Ranked Quick Matches to compete and win prizes. * Void where prohibited. See 2Ksports.com/team2K for details.
• 2K Share – How do you play ball? Create, upload, and share rosters, sliders, and even players created with the all-new Player DNA feature. This also includes the newly added Reelmaker, where you can now direct your own digital video highlight reels and post them on 2KSports.com for all the world to watch and admire.

I'm pumped that they're leaving in the Swing Stick while adding the ability to aim.  I thought they were going to take a step backward and make swinging back into a button press.  I'm thrilled about the addition of Gary Thorne, but STEVE PHILLIPS???  REALLY???  I'm interested to hear what this "Living Rosters" thing is all about, and I want to see what the MLB.com presentation is like.  Looks like some good information, though.

I know they have the Living Rosters feature with NbA 2k9.  It's supposed to basically give daily roster updates to reflect how a player is on that day.  So if Aramis is going through a slump on May 14th, the roster update will have his stats down a little bit.  So basically you won't be waiting until the trade deadline for 2k to finally have the rosters with Andruw Jones as a 70 instead of a 94.

Wow.  That would be badass.  2K hasn't been known to support their products that much post-release, so we'll see how it works.  It would be cool, though.  Hell, I'd be happy if it just meant that they'd add in player photos and stuff for guys like Fukudome who weren't part of the MLBPA at the time of the release.

They always did have a problem with up-to-date rosters.  I'm sure there will still be more accurate user-created rosters out there, but I agree, if they have everyone on the right teams and at least have the ratings close to being accurate, I'll be happy.
Title: Re: MLB 2K9
Post by: 5laky on January 22, 2009, 06:06:41 PM
The way NBA 2k has integrated NBA.com in their Association (franchise) mode is really cool, actually. I think that will be fun.

Of course I'm still a long shot to even buy this game.
Title: Re: MLB 2K9
Post by: Weebs on January 22, 2009, 06:21:09 PM
Quote from: 5laky on January 22, 2009, 06:06:41 PM
The way NBA 2k has integrated NBA.com in their Association (franchise) mode is really cool, actually. I think that will be fun.

Of course I'm still a long shot to even buy this game.

Does NBA 2k reflect trades and that sort of thing in franchise mode?  Or just player stats?
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 22, 2009, 06:51:58 PM
I'm pumped about the Living Rosters.
Title: Re: MLB 2K9
Post by: 5laky on January 22, 2009, 11:14:25 PM
Quote from: Weebs on January 22, 2009, 06:21:09 PM
Quote from: 5laky on January 22, 2009, 06:06:41 PM
The way NBA 2k has integrated NBA.com in their Association (franchise) mode is really cool, actually. I think that will be fun.

Of course I'm still a long shot to even buy this game.

Does NBA 2k reflect trades and that sort of thing in franchise mode?  Or just player stats?

Does the game have trades? Is that what you're asking? I don't get the question.

Is there a giant mirror to reflect them?

Speak up son!
Title: Re: MLB 2K9
Post by: Weebs on January 22, 2009, 11:22:53 PM
Quote from: 5laky on January 22, 2009, 11:14:25 PM
Quote from: Weebs on January 22, 2009, 06:21:09 PM
Quote from: 5laky on January 22, 2009, 06:06:41 PM
The way NBA 2k has integrated NBA.com in their Association (franchise) mode is really cool, actually. I think that will be fun.

Of course I'm still a long shot to even buy this game.

Does NBA 2k reflect trades and that sort of thing in franchise mode?  Or just player stats?

Does the game have trades? Is that what you're asking? I don't get the question.

Is there a giant mirror to reflect them?

Speak up son!

Sorry.  I meant in the franchise mode, will the rosters update trades for other teams?  Or are stats the only thing that get updated while you're playing a franchise?
Title: Re: MLB 2K9
Post by: JD on January 23, 2009, 07:21:48 AM
Quote from: Weebs on January 22, 2009, 11:22:53 PM
Quote from: 5laky on January 22, 2009, 11:14:25 PM
Quote from: Weebs on January 22, 2009, 06:21:09 PM
Quote from: 5laky on January 22, 2009, 06:06:41 PM
The way NBA 2k has integrated NBA.com in their Association (franchise) mode is really cool, actually. I think that will be fun.

Of course I'm still a long shot to even buy this game.

Does NBA 2k reflect trades and that sort of thing in franchise mode?  Or just player stats?

Does the game have trades? Is that what you're asking? I don't get the question.

Is there a giant mirror to reflect them?

Speak up son!

Sorry.  I meant in the franchise mode, will the rosters update trades for other teams?  Or are stats the only thing that get updated while you're playing a franchise?

I'd think that once you started your own franchise mode, then the results of the franchise are independent of what's happening in real life. 
Title: Re: MLB 2K9
Post by: 5laky on January 23, 2009, 07:28:11 AM
Quote from: JD on January 23, 2009, 07:21:48 AM
Quote from: Weebs on January 22, 2009, 11:22:53 PM
Quote from: 5laky on January 22, 2009, 11:14:25 PM
Quote from: Weebs on January 22, 2009, 06:21:09 PM
Quote from: 5laky on January 22, 2009, 06:06:41 PM
The way NBA 2k has integrated NBA.com in their Association (franchise) mode is really cool, actually. I think that will be fun.

Of course I'm still a long shot to even buy this game.

Does NBA 2k reflect trades and that sort of thing in franchise mode?  Or just player stats?

Does the game have trades? Is that what you're asking? I don't get the question.

Is there a giant mirror to reflect them?

Speak up son!

Sorry.  I meant in the franchise mode, will the rosters update trades for other teams?  Or are stats the only thing that get updated while you're playing a franchise?

I'd think that once you started your own franchise mode, then the results of the franchise are independent of what's happening in real life. 

JD is correct. Franchise world has nothing to do with living rosters. Those are for online play and exhibition and what not.

The NBA.com thing is what the franchise runs off of. So the front page looks like a website with headlines from around the league and it's actually really cool. It has game headlines, power rankings, trade rumors, contract buzz, etc. It's a neat feature.

Also, NBA 2k has whole statistic section that's based on metric stats, aka: all the weird, cool statfaggoty stats.
Title: Re: MLB 2K9
Post by: Philberto on January 23, 2009, 07:32:18 AM
Quote from: JD on January 23, 2009, 07:21:48 AM
Quote from: Weebs on January 22, 2009, 11:22:53 PM
Quote from: 5laky on January 22, 2009, 11:14:25 PM
Quote from: Weebs on January 22, 2009, 06:21:09 PM
Quote from: 5laky on January 22, 2009, 06:06:41 PM
The way NBA 2k has integrated NBA.com in their Association (franchise) mode is really cool, actually. I think that will be fun.

Of course I'm still a long shot to even buy this game.

Does NBA 2k reflect trades and that sort of thing in franchise mode?  Or just player stats?



Does the game have trades? Is that what you're asking? I don't get the question.

Is there a giant mirror to reflect them?

Speak up son!

Sorry.  I meant in the franchise mode, will the rosters update trades for other teams?  Or are stats the only thing that get updated while you're playing a franchise?

I'd think that once you started your own franchise mode, then the results of the franchise are independent of what's happening in real life. 

This is the way it should be. If the rosters were to reflect actual happenings of the real season, then I *would* want to be on the same day on my season as they are in real life. As it panned out last year, I was at the All-Star break in May, so I would have been a little aggravated if it decided to "update" and change my roster I had already worked at fine tuning.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 23, 2009, 08:17:44 AM
Quote from: IrishYeti on January 23, 2009, 07:32:18 AM
Quote from: JD on January 23, 2009, 07:21:48 AM
Quote from: Weebs on January 22, 2009, 11:22:53 PM
Quote from: 5laky on January 22, 2009, 11:14:25 PM
Quote from: Weebs on January 22, 2009, 06:21:09 PM
Quote from: 5laky on January 22, 2009, 06:06:41 PM
The way NBA 2k has integrated NBA.com in their Association (franchise) mode is really cool, actually. I think that will be fun.

Of course I'm still a long shot to even buy this game.

Does NBA 2k reflect trades and that sort of thing in franchise mode?  Or just player stats?



Does the game have trades? Is that what you're asking? I don't get the question.

Is there a giant mirror to reflect them?

Speak up son!

Sorry.  I meant in the franchise mode, will the rosters update trades for other teams?  Or are stats the only thing that get updated while you're playing a franchise?

I'd think that once you started your own franchise mode, then the results of the franchise are independent of what's happening in real life. 

This is the way it should be. If the rosters were to reflect actual happenings of the real season, then I *would* want to be on the same day on my season as they are in real life. As it panned out last year, I was at the All-Star break in May, so I would have been a little aggravated if it decided to "update" and change my roster I had already worked at fine tuning.

I'm so ready for a baseball game that I'm thinking of rebuying MLB 2K8 and starting a Fantasy Franchise.  I bet 2K8 can be had on the real cheap.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 23, 2009, 12:19:24 PM
Quote from: *In a Nutsack on January 23, 2009, 08:17:44 AM
Quote from: IrishYeti on January 23, 2009, 07:32:18 AM
Quote from: JD on January 23, 2009, 07:21:48 AM
Quote from: Weebs on January 22, 2009, 11:22:53 PM
Quote from: 5laky on January 22, 2009, 11:14:25 PM
Quote from: Weebs on January 22, 2009, 06:21:09 PM
Quote from: 5laky on January 22, 2009, 06:06:41 PM
The way NBA 2k has integrated NBA.com in their Association (franchise) mode is really cool, actually. I think that will be fun.

Of course I'm still a long shot to even buy this game.

Does NBA 2k reflect trades and that sort of thing in franchise mode?  Or just player stats?



Does the game have trades? Is that what you're asking? I don't get the question.

Is there a giant mirror to reflect them?

Speak up son!

Sorry.  I meant in the franchise mode, will the rosters update trades for other teams?  Or are stats the only thing that get updated while you're playing a franchise?

I'd think that once you started your own franchise mode, then the results of the franchise are independent of what's happening in real life. 

This is the way it should be. If the rosters were to reflect actual happenings of the real season, then I *would* want to be on the same day on my season as they are in real life. As it panned out last year, I was at the All-Star break in May, so I would have been a little aggravated if it decided to "update" and change my roster I had already worked at fine tuning.

I'm so ready for a baseball game that I'm thinking of rebuying MLB 2K8 and starting a Fantasy Franchise.  I bet 2K8 can be had on the real cheap.

Don't do it.  I threw it in last night, thinking the same thing, and it's still pretty disappointing.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 26, 2009, 07:33:49 AM
Quote from: Kermit, B. on January 23, 2009, 12:19:24 PM
Quote from: *In a Nutsack on January 23, 2009, 08:17:44 AM
Quote from: IrishYeti on January 23, 2009, 07:32:18 AM
Quote from: JD on January 23, 2009, 07:21:48 AM
Quote from: Weebs on January 22, 2009, 11:22:53 PM
Quote from: 5laky on January 22, 2009, 11:14:25 PM
Quote from: Weebs on January 22, 2009, 06:21:09 PM
Quote from: 5laky on January 22, 2009, 06:06:41 PM
The way NBA 2k has integrated NBA.com in their Association (franchise) mode is really cool, actually. I think that will be fun.

Of course I'm still a long shot to even buy this game.

Does NBA 2k reflect trades and that sort of thing in franchise mode?  Or just player stats?



Does the game have trades? Is that what you're asking? I don't get the question.

Is there a giant mirror to reflect them?

Speak up son!

Sorry.  I meant in the franchise mode, will the rosters update trades for other teams?  Or are stats the only thing that get updated while you're playing a franchise?

I'd think that once you started your own franchise mode, then the results of the franchise are independent of what's happening in real life. 

This is the way it should be. If the rosters were to reflect actual happenings of the real season, then I *would* want to be on the same day on my season as they are in real life. As it panned out last year, I was at the All-Star break in May, so I would have been a little aggravated if it decided to "update" and change my roster I had already worked at fine tuning.

I'm so ready for a baseball game that I'm thinking of rebuying MLB 2K8 and starting a Fantasy Franchise.  I bet 2K8 can be had on the real cheap.

Don't do it.  I threw it in last night, thinking the same thing, and it's still pretty disappointing.

Thank heavens you saved me from botching $14.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 27, 2009, 07:31:58 AM
http://www.gamespot.com/xbox360/sports/majorleaguebaseball2k9/news.html?sid=6203711&tag=topslot;title;4 (http://www.gamespot.com/xbox360/sports/majorleaguebaseball2k9/news.html?sid=6203711&tag=topslot;title;4)

An exclusive preview from GameSpot.

Quote
Real-time cutaways are nice, but it's the nuts and bolts of pitching, batting, and fielding that will make the difference with MLB 2K9. We sampled all three, and while fielding remains virtually unchanged, the pitching and batting controls have received some subtle tweaks that improve both. The focus is still on the right stick, with each pitch in your pitcher's arsenal having a unique pattern to follow. Unlike in MLB 2K8, however, the timing is much easier. Last year's game featured an expanding and contracting onscreen ring in the strike zone, which determined both the effectiveness and the timing of your pitch. In MLB 2K9, the contracting ring has been removed, effectively removing the "timing" aspect of pitching and thus the rash of meatballs you would unwittingly throw in last year's game. Producers told us that pitching is still a challenge, but the game will focus more on the accuracy of your right stick movement than the timing of your release.

Title: Re: MLB 2K9
Post by: Kermit, B. on January 27, 2009, 09:57:11 AM
Quote from: *In a Nutsack on January 27, 2009, 07:31:58 AM
http://www.gamespot.com/xbox360/sports/majorleaguebaseball2k9/news.html?sid=6203711&tag=topslot;title;4 (http://www.gamespot.com/xbox360/sports/majorleaguebaseball2k9/news.html?sid=6203711&tag=topslot;title;4)

An exclusive preview from GameSpot.

Quote
Real-time cutaways are nice, but it's the nuts and bolts of pitching, batting, and fielding that will make the difference with MLB 2K9. We sampled all three, and while fielding remains virtually unchanged, the pitching and batting controls have received some subtle tweaks that improve both. The focus is still on the right stick, with each pitch in your pitcher's arsenal having a unique pattern to follow. Unlike in MLB 2K8, however, the timing is much easier. Last year's game featured an expanding and contracting onscreen ring in the strike zone, which determined both the effectiveness and the timing of your pitch. In MLB 2K9, the contracting ring has been removed, effectively removing the "timing" aspect of pitching and thus the rash of meatballs you would unwittingly throw in last year's game. Producers told us that pitching is still a challenge, but the game will focus more on the accuracy of your right stick movement than the timing of your release.



Good find.  Thanks.
Title: Re: MLB 2K9
Post by: Philberto on January 27, 2009, 10:10:32 AM
I played the old one last night, mainly to simulate through the 30 games I had left and get the acheivements for playoffs, 105 wins, ROY, same hitting award, and WS title. I simmed the playoffs and I'm left with playing the Yankees in the WS and they took the first 3 games so I'm going to have to play it out.

One thing came to mind about what I'd like to see changed in this game:

Trades- More specifically big name trades. I know they had where you could turn off trades of high caliber players, but I think they ought to put a setting where the player can approve or deny trades like that. If a player like Pujols is getting pursued by NY, and they make a trade, I think I should have the ability to see if it makes sense. I think that's better than the all or nothing on high caliber trades. I know there could be manipulation, i.e. denying a rival a huge player, but by making all the trades to where they don't happen, it effectively does the same thing.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 27, 2009, 10:22:23 AM
I'm a little bummed out by the first look.  It sounds like they dumbed down the hitting and the pitching for the people who bitched about it last year.  I thought the pitching was fantastic last year (other than the stupid meatballs).  If anything, I thought they should have made it harder.  And they removed the step influence from hitting?  Lame.

I'm taking it with a grain of salt, though, as GS doesn't know shit about sports games.  They suggest swinging when the ball crosses the MOUND.  Idiots.
Title: Re: MLB 2K9
Post by: Philberto on January 27, 2009, 12:00:09 PM
Quote from: Kermit, B. on January 27, 2009, 10:22:23 AM
I'm a little bummed out by the first look.  It sounds like they dumbed down the hitting and the pitching for the people who bitched about it last year.  I thought the pitching was fantastic last year (other than the stupid meatballs).  If anything, I thought they should have made it harder.  And they removed the step influence from hitting?  Lame.

I'm taking it with a grain of salt, though, as GS doesn't know shit about sports games.  They suggest swinging when the ball crosses the MOUND.  Idiots.

I used to swing at the very beginning of the wind-up
Title: Re: MLB 2K9
Post by: 5laky on January 27, 2009, 12:33:53 PM
Wow, this game sounds beyond shitty.
Title: Re: MLB 2K9
Post by: Quality Start Machine on January 27, 2009, 12:36:00 PM
Quote from: *In a Nutsack on January 22, 2009, 06:51:58 PM
I'm pumped about the Living Rosters.

Does this mean I can't have a team of zombies?
Title: Re: MLB 2K9
Post by: Philberto on January 27, 2009, 12:40:38 PM
Quote from: 5laky on January 27, 2009, 12:33:53 PM
Wow, this game sounds beyond shitty.

Shh.. Don't deter me from wasting $60.00
Title: Re: MLB 2K9
Post by: Kermit, B. on January 27, 2009, 01:23:08 PM
Quote from: 5laky on January 27, 2009, 12:33:53 PM
Wow, this game sounds beyond shitty.

I can't believe this is the only option for 360-only people.  I really hope it's better than 2K8, at least, which I thought was somewhat passable.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 27, 2009, 01:57:02 PM
DPD, but if these are really the hitting options, this could be quite awesome (from O.S. (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291065-zone-hitting-step-hitting-influence-hitting-2.html#post2039124099)):

QuoteHere's what the mod at the 2k forums had to say

1) Default – Time your swing with the RSTICK by pressing BACK then UP. In this mode, the LSTICK influences your hit (Left=Left, Right=Right, Up=Flyball, Down=Groundball)

2) Zone Hitting - Time your swing with the RSTICK by pressing BACK then UP. In this mode the LSTICK moves the HITTING CURSOR that looks like a bat in order for you to hit the ball, you have to put the cursor in the same zone where the pitch is thrown. The zone hitting cursor also has a "sweet spot" where if the ball is lined up perfectly with that sweet spot, the player will get a boost to the hit.

3) Classic – Press A to Swing

Zone Hitting sounds fantastic and complicated (in a good way).
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 27, 2009, 02:16:00 PM
Quote from: Kermit, B. on January 27, 2009, 01:57:02 PM
DPD, but if these are really the hitting options, this could be quite awesome (from O.S. (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291065-zone-hitting-step-hitting-influence-hitting-2.html#post2039124099)):

QuoteHere's what the mod at the 2k forums had to say

1) Default – Time your swing with the RSTICK by pressing BACK then UP. In this mode, the LSTICK influences your hit (Left=Left, Right=Right, Up=Flyball, Down=Groundball)

2) Zone Hitting - Time your swing with the RSTICK by pressing BACK then UP. In this mode the LSTICK moves the HITTING CURSOR that looks like a bat in order for you to hit the ball, you have to put the cursor in the same zone where the pitch is thrown. The zone hitting cursor also has a "sweet spot" where if the ball is lined up perfectly with that sweet spot, the player will get a boost to the hit.

3) Classic – Press A to Swing

Zone Hitting sounds fantastic and complicated (in a good way).

It sounds like the All Star Baseball swing mechanic.  I'm hoping that the stadiums and environments get an upgrade.  Has anyone ever played The Show?  How do the stadiums look for that one?
Title: Re: MLB 2K9
Post by: Timmy B on January 27, 2009, 04:10:58 PM
Quote from: *In a Nutsack on January 27, 2009, 02:16:00 PM
Quote from: Kermit, B. on January 27, 2009, 01:57:02 PM
DPD, but if these are really the hitting options, this could be quite awesome (from O.S. (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291065-zone-hitting-step-hitting-influence-hitting-2.html#post2039124099)):

QuoteHere's what the mod at the 2k forums had to say

1) Default – Time your swing with the RSTICK by pressing BACK then UP. In this mode, the LSTICK influences your hit (Left=Left, Right=Right, Up=Flyball, Down=Groundball)

2) Zone Hitting - Time your swing with the RSTICK by pressing BACK then UP. In this mode the LSTICK moves the HITTING CURSOR that looks like a bat in order for you to hit the ball, you have to put the cursor in the same zone where the pitch is thrown. The zone hitting cursor also has a "sweet spot" where if the ball is lined up perfectly with that sweet spot, the player will get a boost to the hit.

3) Classic – Press A to Swing

Zone Hitting sounds fantastic and complicated (in a good way).

It sounds like the All Star Baseball swing mechanic.

It does.

And anything reminiscent of All-Star Baseball is, well, not good.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 27, 2009, 04:43:59 PM
Quote from: Timmy B on January 27, 2009, 04:10:58 PM
Quote from: *In a Nutsack on January 27, 2009, 02:16:00 PM
Quote from: Kermit, B. on January 27, 2009, 01:57:02 PM
DPD, but if these are really the hitting options, this could be quite awesome (from O.S. (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291065-zone-hitting-step-hitting-influence-hitting-2.html#post2039124099)):

QuoteHere's what the mod at the 2k forums had to say

1) Default – Time your swing with the RSTICK by pressing BACK then UP. In this mode, the LSTICK influences your hit (Left=Left, Right=Right, Up=Flyball, Down=Groundball)

2) Zone Hitting - Time your swing with the RSTICK by pressing BACK then UP. In this mode the LSTICK moves the HITTING CURSOR that looks like a bat in order for you to hit the ball, you have to put the cursor in the same zone where the pitch is thrown. The zone hitting cursor also has a "sweet spot" where if the ball is lined up perfectly with that sweet spot, the player will get a boost to the hit.

3) Classic – Press A to Swing

Zone Hitting sounds fantastic and complicated (in a good way).

It sounds like the All Star Baseball swing mechanic.

It does.

And anything reminiscent of All-Star Baseball is, well, not good.

Or it could be awesome, like this (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291065-zone-hitting-step-hitting-influence-hitting-3.html#post2039124227).
Title: Re: MLB 2K9
Post by: BC on January 27, 2009, 06:31:07 PM
2K's "MLB Front Office Manager" is out today. I don't plan on getting it immediately, maybe when it inevitably comes a 10 or 15 dollar buy. In the fall, I bought the combo of Madden and NFL Head Coach and ended up playing Head Coach much more. In fact, I just popped Head Coach back in the Xbox about two weeks ago (I usually rotate three or four games every couple weeks to not just fall in a rut of playing one game all the time) and am enjoying it immensely. Anyway, I'll probably end up getting 2K9 when it comes out and wait on getting Front Office Manager, yet I get the feeling from the previews that I'll end up enjoying Front Office Manager more.

Although this screenshot of Wrigley from Front Office Manager did piss me off. What the heck?

(http://www.2ksports.com/media/images/screens/CUBSWrigleyField1.jpg)
Title: Re: MLB 2K9
Post by: 5laky on January 27, 2009, 06:34:54 PM
Quote from: Kermit, B. on January 27, 2009, 04:43:59 PM
Quote from: Timmy B on January 27, 2009, 04:10:58 PM
Quote from: *In a Nutsack on January 27, 2009, 02:16:00 PM
Quote from: Kermit, B. on January 27, 2009, 01:57:02 PM
DPD, but if these are really the hitting options, this could be quite awesome (from O.S. (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291065-zone-hitting-step-hitting-influence-hitting-2.html#post2039124099)):

QuoteHere's what the mod at the 2k forums had to say

1) Default – Time your swing with the RSTICK by pressing BACK then UP. In this mode, the LSTICK influences your hit (Left=Left, Right=Right, Up=Flyball, Down=Groundball)

2) Zone Hitting - Time your swing with the RSTICK by pressing BACK then UP. In this mode the LSTICK moves the HITTING CURSOR that looks like a bat in order for you to hit the ball, you have to put the cursor in the same zone where the pitch is thrown. The zone hitting cursor also has a "sweet spot" where if the ball is lined up perfectly with that sweet spot, the player will get a boost to the hit.

3) Classic – Press A to Swing

Zone Hitting sounds fantastic and complicated (in a good way).

It sounds like the All Star Baseball swing mechanic.

It does.

And anything reminiscent of All-Star Baseball is, well, not good.

Or it could be awesome, like this (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291065-zone-hitting-step-hitting-influence-hitting-3.html#post2039124227).

That's what I'm talking about. I would just buy that game and play it as is, if it didn't mean buying a PS3 and importing the goddamn thing from Japan AND learning how to read Japanese menus and what not. Apparently the PS3 is region free, so you just have to get your hands on that game and you've got a baseball game to play. That hitting system is almost exactly like Power Pros, and that game, for those that have Wii, is fantastic.
Title: Re: MLB 2K9
Post by: JD on January 27, 2009, 07:50:55 PM
Quote from: Kermit, B. on January 27, 2009, 01:57:02 PM
DPD, but if these are really the hitting options, this could be quite awesome (from O.S. (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291065-zone-hitting-step-hitting-influence-hitting-2.html#post2039124099)):

QuoteHere's what the mod at the 2k forums had to say

1) Default – Time your swing with the RSTICK by pressing BACK then UP. In this mode, the LSTICK influences your hit (Left=Left, Right=Right, Up=Flyball, Down=Groundball)

2) Zone Hitting - Time your swing with the RSTICK by pressing BACK then UP. In this mode the LSTICK moves the HITTING CURSOR that looks like a bat in order for you to hit the ball, you have to put the cursor in the same zone where the pitch is thrown. The zone hitting cursor also has a "sweet spot" where if the ball is lined up perfectly with that sweet spot, the player will get a boost to the hit.

3) Classic – Press A to Swing

Zone Hitting sounds fantastic and complicated (in a good way).

As does Classic. 
Title: Re: MLB 2K9
Post by: Philberto on January 27, 2009, 08:21:17 PM
Quote from: BC on January 27, 2009, 06:31:07 PM
2K's "MLB Front Office Manager" is out today. I don't plan on getting it immediately, maybe when it inevitably comes a 10 or 15 dollar buy. In the fall, I bought the combo of Madden and NFL Head Coach and ended up playing Head Coach much more. In fact, I just popped Head Coach back in the Xbox about two weeks ago (I usually rotate three or four games every couple weeks to not just fall in a rut of playing one game all the time) and am enjoying it immensely. Anyway, I'll probably end up getting 2K9 when it comes out and wait on getting Front Office Manager, yet I get the feeling from the previews that I'll end up enjoying Front Office Manager more.

Although this screenshot of Wrigley from Front Office Manager did piss me off. What the heck?

(http://www.2ksports.com/media/images/screens/CUBSWrigleyField1.jpg)

Yellon was removed for disciplinary reasons.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 27, 2009, 08:52:24 PM
After reading IGN's hands-on (http://xbox360.ign.com/articles/948/948394p1.html), I don't know what to think.  I'm very intrigued.  Some great stuff in there:


I'm sure I'm getting this on release day regardless, but if they iron out the framerate, this might actually be the first really solid baseball title on the 360.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 28, 2009, 07:26:19 AM
Quote from: Kermit, B. on January 27, 2009, 08:52:24 PM
After reading IGN's hands-on (http://xbox360.ign.com/articles/948/948394p1.html), I don't know what to think.  I'm very intrigued.  Some great stuff in there:


  • It sounds like they added MVP 2005's "Batter's Eye" feature where you can tell the difference between fastball/changeup/breaking ball by a flash of color when the pitch is delivered.
  • Even though they "dumbed down" the pitching, it sounds like you can toggle an option to make it just like last year (excellent).
  • The batting camera, which I thought was one of the reasons it was so difficult to determine balls and strikes, has been lowered.
  • Player ambition, like the NBA 2K series, has been incorporated.
  • The menu system is going to look like MLB.com (hopefully less of an eyesore, though).

I'm sure I'm getting this on release day regardless, but if they iron out the framerate, this might actually be the first really solid baseball title on the 360.

That's what we said before 2K8's release.  We were disappointed and the game needed a patch.  We're saying that it'll be solid this year and it might, but it will undoubtedly be inferior to The Show on PS3.

I hate that they dumbed down the pitching, but it seems that you can add the third step in the pitching interface through the settings menus, which is good.  There's also saving in the middle of games (EAT IT WEEBS), which I love.  I'm sure I'll be getting the game regardless as I love baseball games, but I really wish The Show was multiplatform.
Title: Re: MLB 2K9
Post by: Quality Start Machine on January 28, 2009, 07:43:34 AM
Quote from: IrishYeti on January 27, 2009, 08:21:17 PM
Quote from: BC on January 27, 2009, 06:31:07 PM
2K's "MLB Front Office Manager" is out today. I don't plan on getting it immediately, maybe when it inevitably comes a 10 or 15 dollar buy. In the fall, I bought the combo of Madden and NFL Head Coach and ended up playing Head Coach much more. In fact, I just popped Head Coach back in the Xbox about two weeks ago (I usually rotate three or four games every couple weeks to not just fall in a rut of playing one game all the time) and am enjoying it immensely. Anyway, I'll probably end up getting 2K9 when it comes out and wait on getting Front Office Manager, yet I get the feeling from the previews that I'll end up enjoying Front Office Manager more.

Although this screenshot of Wrigley from Front Office Manager did piss me off. What the heck?

(http://www.2ksports.com/media/images/screens/CUBSWrigleyField1.jpg)

Yellon was removed for disciplinary reasons.

What's nice is after the game you get to see a guy in morts slide down one of the rooftop bleachers.
Title: Re: MLB 2K9
Post by: Weebs on January 28, 2009, 08:52:48 AM
Quote from: *In a Nutsack on January 28, 2009, 07:26:19 AM
Quote from: Kermit, B. on January 27, 2009, 08:52:24 PM
After reading IGN's hands-on (http://xbox360.ign.com/articles/948/948394p1.html), I don't know what to think.  I'm very intrigued.  Some great stuff in there:


  • It sounds like they added MVP 2005's "Batter's Eye" feature where you can tell the difference between fastball/changeup/breaking ball by a flash of color when the pitch is delivered.
  • Even though they "dumbed down" the pitching, it sounds like you can toggle an option to make it just like last year (excellent).
  • The batting camera, which I thought was one of the reasons it was so difficult to determine balls and strikes, has been lowered.
  • Player ambition, like the NBA 2K series, has been incorporated.
  • The menu system is going to look like MLB.com (hopefully less of an eyesore, though).

I'm sure I'm getting this on release day regardless, but if they iron out the framerate, this might actually be the first really solid baseball title on the 360.

That's what we said before 2K8's release.  We were disappointed and the game needed a patch.  We're saying that it'll be solid this year and it might, but it will undoubtedly be inferior to The Show on PS3.

I hate that they dumbed down the pitching, but it seems that you can add the third step in the pitching interface through the settings menus, which is good.  There's also saving in the middle of games (EAT IT WEEBS), which I love.  I'm sure I'll be getting the game regardless as I love baseball games, but I really wish The Show was multiplatform.

I don't get it.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 28, 2009, 09:46:50 AM
Quote from: *In a Nutsack on January 28, 2009, 07:26:19 AM
Quote from: Kermit, B. on January 27, 2009, 08:52:24 PM
After reading IGN's hands-on (http://xbox360.ign.com/articles/948/948394p1.html), I don't know what to think.  I'm very intrigued.  Some great stuff in there:


  • It sounds like they added MVP 2005's "Batter's Eye" feature where you can tell the difference between fastball/changeup/breaking ball by a flash of color when the pitch is delivered.
  • Even though they "dumbed down" the pitching, it sounds like you can toggle an option to make it just like last year (excellent).
  • The batting camera, which I thought was one of the reasons it was so difficult to determine balls and strikes, has been lowered.
  • Player ambition, like the NBA 2K series, has been incorporated.
  • The menu system is going to look like MLB.com (hopefully less of an eyesore, though).

I'm sure I'm getting this on release day regardless, but if they iron out the framerate, this might actually be the first really solid baseball title on the 360.

That's what we said before 2K8's release.  We were disappointed and the game needed a patch.  We're saying that it'll be solid this year and it might, but it will undoubtedly be inferior to The Show on PS3.

I hate that they dumbed down the pitching, but it seems that you can add the third step in the pitching interface through the settings menus, which is good.  There's also saving in the middle of games (EAT IT WEEBS), which I love.  I'm sure I'll be getting the game regardless as I love baseball games, but I really wish The Show was multiplatform.

To be honest, though the presentation in The Show is awesome, I didn't really like the gameplay that much.  The pitching meter just seems antiquated, and everything felt a bit too scripted for me.  What I REALLY wish is that MS would stop sitting on the High Heat engine and hire some developers to update that game.  There's nothing that says MS can't develop a first-party baseball game for the 360.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 28, 2009, 10:02:39 AM
DPD.  GameSpy's hands-on is up (http://ps3.gamespy.com/playstation-3/major-league-baseball-2k9/948747p1.html?RSSwhen2009-01-27_175000&RSSid=948747).  I really hope there aren't framerate issues this year.  Though it looks like the hands-on was written for the PS3, which had much worse framerate issues than the 360 last year.

I'm a little disturbed that not a single hands-on has mentioned cursor batting.  I wonder if it's just because it's not the default hitting style.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 28, 2009, 10:10:12 AM
TPD.  One of the producers of the NBA 2K series tries to calm everyone down about the framerate (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291213-major-league-baseball-2k9-hands-preview-gamespy-2.html#post2039126816).

QuoteJust so you guys know, optimization is at the tail end of the to-do list. It only makes sense to get everything into the game and THEN do FPS optimization. Showing the game to IGN, Gamespot, et al was a formality of showing off our focus and direction with the game this year. In no way does it represent the final product.

When you pick this game up off the shelves, it will be running 60. Wait a month and you'll see for yourselves.

His explanation makes sense.  I sure hope he's right.
Title: Re: MLB 2K9
Post by: Timmy B on January 28, 2009, 10:38:06 AM
Quote from: Kermit, B. on January 28, 2009, 09:46:50 AM
What I REALLY wish is that MS would stop sitting on the High Heat engine and hire some developers to update that game.

No joke. Unfortunately, with the company shutting down studios left and right (Ensemble closes its doors on January 31, and the entire ACES studio -- which makes the Flight Simulator and Train Simulator series -- was laid off late last week), it's hard to imagine Microsoft turning around and investing a lot of money in updating a six-year-old game that's been largely forgotten except for the hardcore Internet crowd. (Shit, at this point the game would have to be re-written from the ground up, given how old that engine was getting near the end.)

Unfortunately, 2K has the MLB license until 2012, and even if EA did get it back after that, the MVP team has gone on to greener pastures, and ... fuck. I really should just buy a PS3.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 28, 2009, 11:03:29 AM
Quote from: Kermit, B. on January 28, 2009, 10:10:12 AM
TPD.  One of the producers of the NBA 2K series tries to calm everyone down about the framerate (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291213-major-league-baseball-2k9-hands-preview-gamespy-2.html#post2039126816).

QuoteJust so you guys know, optimization is at the tail end of the to-do list. It only makes sense to get everything into the game and THEN do FPS optimization. Showing the game to IGN, Gamespot, et al was a formality of showing off our focus and direction with the game this year. In no way does it represent the final product.

When you pick this game up off the shelves, it will be running 60. Wait a month and you'll see for yourselves.

His explanation makes sense.  I sure hope he's right.

Did they not say the same things last year?
Title: Re: MLB 2K9
Post by: Kermit, B. on January 28, 2009, 11:45:29 AM
Quote from: *In a Nutsack on January 28, 2009, 11:03:29 AM
Quote from: Kermit, B. on January 28, 2009, 10:10:12 AM
TPD.  One of the producers of the NBA 2K series tries to calm everyone down about the framerate (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291213-major-league-baseball-2k9-hands-preview-gamespy-2.html#post2039126816).

QuoteJust so you guys know, optimization is at the tail end of the to-do list. It only makes sense to get everything into the game and THEN do FPS optimization. Showing the game to IGN, Gamespot, et al was a formality of showing off our focus and direction with the game this year. In no way does it represent the final product.

When you pick this game up off the shelves, it will be running 60. Wait a month and you'll see for yourselves.

His explanation makes sense.  I sure hope he's right.

Did they not say the same things last year?

No, because they weren't the ones working on the game.  Kush sucks ass as a developer.  VC doesn't.  Until they prove me wrong, I have faith that VC will actually fix what needs fixing.
Title: Re: MLB 2K9
Post by: Timmy B on January 28, 2009, 12:31:17 PM
Quote from: Kermit, B. on January 28, 2009, 11:45:29 AM
Kush sucks ass as a developer.  VC doesn't.

Kush was just a Visual Concepts subsidiary that Take-Two acquired when it bought VC from Sega. 2K shut down Kush last spring, and the MLB2K personnel was moved back into the Visual Concepts offices. It's largely the same development team working on the game this year -- we're not looking at a Treyarch / Infinity Ward Call of Duty situation.
Title: Re: MLB 2K9
Post by: 5laky on January 28, 2009, 12:43:14 PM
Quote from: Timmy B on January 28, 2009, 12:31:17 PM
Quote from: Kermit, B. on January 28, 2009, 11:45:29 AM
Kush sucks ass as a developer.  VC doesn't.

Kush was just a Visual Concepts subsidiary that Take-Two acquired when it bought VC from Sega. 2K shut down Kush last spring, and the MLB2K personnel was moved back into the Visual Concepts offices. It's largely the same development team working on the game this year -- we're not looking at a Treyarch / Infinity Ward Call of Duty situation.

Goddamn, every time I come back to this thread it's another reason I'll be playing FIFA through the summer until NCAA 2010.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 28, 2009, 02:32:34 PM
Quote from: Timmy B on January 28, 2009, 12:31:17 PM
Quote from: Kermit, B. on January 28, 2009, 11:45:29 AM
Kush sucks ass as a developer.  VC doesn't.

Kush was just a Visual Concepts subsidiary that Take-Two acquired when it bought VC from Sega. 2K shut down Kush last spring, and the MLB2K personnel was moved back into the Visual Concepts offices. It's largely the same development team working on the game this year -- we're not looking at a Treyarch / Infinity Ward Call of Duty situation.

I think it was the suckiest of the VC staff, then.  The difference in polish between MLB 2K8 and NBA 2K8 is absurd.
Title: Re: MLB 2K9
Post by: Andy on January 28, 2009, 04:37:52 PM
I honestly believe that NBA2K9 is the bestest sports game I've ever played.  If MLB2K9 is half that good it'll be improvement over the last two years.
Title: Re: MLB 2K9
Post by: 5laky on January 28, 2009, 04:46:32 PM
Quote from: Andy on January 28, 2009, 04:37:52 PM
I honestly believe that NBA2K9 is the bestest sports game I've ever played.  If MLB2K9 is half that good it'll be improvement over the last two years.

NBA 2k9 is excellent. I just don't see how they can turn MLB around this fast. Me of little faith.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 28, 2009, 04:52:40 PM
Quote from: 5laky on January 28, 2009, 04:46:32 PM
Quote from: Andy on January 28, 2009, 04:37:52 PM
I honestly believe that NBA2K9 is the bestest sports game I've ever played.  If MLB2K9 is half that good it'll be improvement over the last two years.

NBA 2k9 is excellent. I just don't see how they can turn MLB around this fast. Me of little faith.

To be honest, I don't think 2K8 needed that much turning around.  I thought pitching and fielding were great.  Hitting and presentation were horrible.  It looks like they've totally revamped both.  I also want to point out that VC developed NFL 2K5, which was BY FAR the best football game I've ever played.  VC may not be the best developer for this series, but they're the right developer.  I'm going with cautious optimism for this year's installment.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 29, 2009, 07:23:28 AM
Quote from: Kermit, B. on January 28, 2009, 04:52:40 PM
Quote from: 5laky on January 28, 2009, 04:46:32 PM
Quote from: Andy on January 28, 2009, 04:37:52 PM
I honestly believe that NBA2K9 is the bestest sports game I've ever played.  If MLB2K9 is half that good it'll be improvement over the last two years.

NBA 2k9 is excellent. I just don't see how they can turn MLB around this fast. Me of little faith.

To be honest, I don't think 2K8 needed that much turning around.  I thought pitching and fielding were great.  Hitting and presentation were horrible.  It looks like they've totally revamped both.  I also want to point out that VC developed NFL 2K5, which was BY FAR the best football game I've ever played.   VC may not be the best developer for this series, but they're the right developer.  I'm going with cautious optimism for this year's installment.

THIS and THAT.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 29, 2009, 02:21:11 PM
Team Xbox has a much more positive preview (http://previews.teamxbox.com/xbox-360/2199/Major-League-Baseball-2K9/p1/) (surprise, surprise) of Tonker's game.

I like the idea of the broadcast booth interrupting themselves to call a play, and then returning to their previous topic.
Title: Re: MLB 2K9
Post by: Weebs on January 29, 2009, 05:33:26 PM
Quote from: Kermit, B. on January 29, 2009, 02:21:11 PM
Team Xbox has a much more positive preview (http://previews.teamxbox.com/xbox-360/2199/Major-League-Baseball-2K9/p1/) (surprise, surprise) of Tonker's game.

I like the idea of the broadcast booth interrupting themselves to call a play, and then returning to their previous topic.

I hope TeamXbox wasn't obligated to say any of that stuff.  If not, this game definitely has some promise.  I'd say the framerate and lack of variety for hits were my two biggest complains from last year's game, and both seem to be addressed.  Hopefully they'll release a demo that isn't as unbelievably horrible as 2k8's demo was.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 29, 2009, 06:09:03 PM
Quote from: Weebs on January 29, 2009, 05:33:26 PM
Quote from: Kermit, B. on January 29, 2009, 02:21:11 PM
Team Xbox has a much more positive preview (http://previews.teamxbox.com/xbox-360/2199/Major-League-Baseball-2K9/p1/) (surprise, surprise) of Tonker's game.

I like the idea of the broadcast booth interrupting themselves to call a play, and then returning to their previous topic.

I hope TeamXbox wasn't obligated to say any of that stuff.  If not, this game definitely has some promise.  I'd say the framerate and lack of variety for hits were my two biggest complains from last year's game, and both seem to be addressed.  Hopefully they'll release a demo that isn't as unbelievably horrible as 2k8's demo was.

Someone on O.S. pointed out that TeamXbox shouldn't be obligated, since they're owned by IGN, and aren't having their salaries paid by anyone connected to MS.  I'm going to remain hopeful.  Then, I'll run out like an idiot on release day and buy it so you jerks don't have to.
Title: Re: MLB 2K9
Post by: Weebs on January 29, 2009, 06:55:45 PM
Quote from: Kermit, B. on January 29, 2009, 06:09:03 PM
Quote from: Weebs on January 29, 2009, 05:33:26 PM
Quote from: Kermit, B. on January 29, 2009, 02:21:11 PM
Team Xbox has a much more positive preview (http://previews.teamxbox.com/xbox-360/2199/Major-League-Baseball-2K9/p1/) (surprise, surprise) of Tonker's game.

I like the idea of the broadcast booth interrupting themselves to call a play, and then returning to their previous topic.

I hope TeamXbox wasn't obligated to say any of that stuff.  If not, this game definitely has some promise.  I'd say the framerate and lack of variety for hits were my two biggest complains from last year's game, and both seem to be addressed.  Hopefully they'll release a demo that isn't as unbelievably horrible as 2k8's demo was.

Someone on O.S. pointed out that TeamXbox shouldn't be obligated, since they're owned by IGN, and aren't having their salaries paid by anyone connected to MS.  I'm going to remain hopeful.  Then, I'll run out like an idiot on release day and buy it so you jerks don't have to.

Right, but wasn't IGN also the company that had an early review of some game (I want to say it was one released during the fall) and gave it ridiculously high scores because of it?  It wasn't a Microsoft title, either.  I don't know, I think pretty much all previews of games are overly-positive, and they never actually get into criticism until review day, but I'll just keep convincing myself this was legitimate so I can be extremely disappointed on release day.
Title: Re: MLB 2K9
Post by: Philberto on January 29, 2009, 08:58:06 PM
Quote from: Kermit, B. on January 29, 2009, 06:09:03 PM
Quote from: Weebs on January 29, 2009, 05:33:26 PM
Quote from: Kermit, B. on January 29, 2009, 02:21:11 PM
Team Xbox has a much more positive preview (http://previews.teamxbox.com/xbox-360/2199/Major-League-Baseball-2K9/p1/) (surprise, surprise) of Tonker's game.

I like the idea of the broadcast booth interrupting themselves to call a play, and then returning to their previous topic.

I hope TeamXbox wasn't obligated to say any of that stuff.  If not, this game definitely has some promise.  I'd say the framerate and lack of variety for hits were my two biggest complains from last year's game, and both seem to be addressed.  Hopefully they'll release a demo that isn't as unbelievably horrible as 2k8's demo was.

Someone on O.S. pointed out that TeamXbox shouldn't be obligated, since they're owned by IGN, and aren't having their salaries paid by anyone connected to MS.  I'm going to remain hopeful.  Then, I'll run out like an idiot on release day and buy it so you jerks don't have to.

I might not have to but I will buy it that day as well.
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 30, 2009, 07:24:40 AM
Quote from: Weebs on January 29, 2009, 06:55:45 PM
Quote from: Kermit, B. on January 29, 2009, 06:09:03 PM
Quote from: Weebs on January 29, 2009, 05:33:26 PM
Quote from: Kermit, B. on January 29, 2009, 02:21:11 PM
Team Xbox has a much more positive preview (http://previews.teamxbox.com/xbox-360/2199/Major-League-Baseball-2K9/p1/) (surprise, surprise) of Tonker's game.

I like the idea of the broadcast booth interrupting themselves to call a play, and then returning to their previous topic.

I hope TeamXbox wasn't obligated to say any of that stuff.  If not, this game definitely has some promise.  I'd say the framerate and lack of variety for hits were my two biggest complains from last year's game, and both seem to be addressed.  Hopefully they'll release a demo that isn't as unbelievably horrible as 2k8's demo was.



Someone on O.S. pointed out that TeamXbox shouldn't be obligated, since they're owned by IGN, and aren't having their salaries paid by anyone connected to MS.  I'm going to remain hopeful.  Then, I'll run out like an idiot on release day and buy it so you jerks don't have to.

Right, but wasn't IGN also the company that had an early review of some game (I want to say it was one released during the fall) and gave it ridiculously high scores because of it?  It wasn't a Microsoft title, either.  I don't know, I think pretty much all previews of games are overly-positive, and they never actually get into criticism until review day, but I'll just keep convincing myself this was legitimate so I can be extremely disappointed on release day.

That might have been for Kane and Lynch.  I remember IGN and TeamXBOX and GameSpot all giving it good previews, then when it was released it got 6's and 7's in it's reviews from them.  I bought the game on the cheap way after release and sort of enjoyed it, but the sites played it up and the release wasn't as polished as they figured it would be.

Never mind.
Title: Re: MLB 2K9
Post by: Philberto on January 30, 2009, 10:04:42 AM
Quote from: *In a Nutsack on January 30, 2009, 07:24:40 AM
Quote from: Weebs on January 29, 2009, 06:55:45 PM
Quote from: Kermit, B. on January 29, 2009, 06:09:03 PM
Quote from: Weebs on January 29, 2009, 05:33:26 PM
Quote from: Kermit, B. on January 29, 2009, 02:21:11 PM
Team Xbox has a much more positive preview (http://previews.teamxbox.com/xbox-360/2199/Major-League-Baseball-2K9/p1/) (surprise, surprise) of Tonker's game.

I like the idea of the broadcast booth interrupting themselves to call a play, and then returning to their previous topic.

I hope TeamXbox wasn't obligated to say any of that stuff.  If not, this game definitely has some promise.  I'd say the framerate and lack of variety for hits were my two biggest complains from last year's game, and both seem to be addressed.  Hopefully they'll release a demo that isn't as unbelievably horrible as 2k8's demo was.

That might have been for Kane and Lynch.  I remember IGN and TeamXBOX and GameSpot all giving it good previews, then when it was released it got 6's and 7's in it's reviews from them.  I bought the game on the cheap way after release and sort of enjoyed it, but the sites played it up and the release wasn't as polished as they figured it would be.

Someone on O.S. pointed out that TeamXbox shouldn't be obligated, since they're owned by IGN, and aren't having their salaries paid by anyone connected to MS.  I'm going to remain hopeful.  Then, I'll run out like an idiot on release day and buy it so you jerks don't have to.

Right, but wasn't IGN also the company that had an early review of some game (I want to say it was one released during the fall) and gave it ridiculously high scores because of it?  It wasn't a Microsoft title, either.  I don't know, I think pretty much all previews of games are overly-positive, and they never actually get into criticism until review day, but I'll just keep convincing myself this was legitimate so I can be extremely disappointed on release day.

Ok?
Title: Re: MLB 2K9
Post by: Timmy B on January 30, 2009, 10:52:55 AM
Quote from: Weebs on January 29, 2009, 06:55:45 PM
Quote from: Kermit, B. on January 29, 2009, 06:09:03 PM
Quote from: Weebs on January 29, 2009, 05:33:26 PM
Quote from: Kermit, B. on January 29, 2009, 02:21:11 PM
Team Xbox has a much more positive preview (http://previews.teamxbox.com/xbox-360/2199/Major-League-Baseball-2K9/p1/) (surprise, surprise) of Tonker's game.

I like the idea of the broadcast booth interrupting themselves to call a play, and then returning to their previous topic.

I hope TeamXbox wasn't obligated to say any of that stuff.  If not, this game definitely has some promise.  I'd say the framerate and lack of variety for hits were my two biggest complains from last year's game, and both seem to be addressed.  Hopefully they'll release a demo that isn't as unbelievably horrible as 2k8's demo was.

Someone on O.S. pointed out that TeamXbox shouldn't be obligated, since they're owned by IGN, and aren't having their salaries paid by anyone connected to MS.  I'm going to remain hopeful.  Then, I'll run out like an idiot on release day and buy it so you jerks don't have to.

Right, but wasn't IGN also the company that had an early review of some game (I want to say it was one released during the fall) and gave it ridiculously high scores because of it?  It wasn't a Microsoft title, either.

For the last several years, even before IGN was acquired by News Corporation three or four years ago, the site's review scores have been for sale. It's not rare to see an IGN review that goes on for four pages and complaining about nearly every aspect of a game, but for the final score to be 9+. It's a problem across the industry (although you didn't see it with 1UP -- which is probably why EGM has been shut down, and 1UP has been completely gutted).
Title: Re: MLB 2K9
Post by: *In a Nutsack on January 30, 2009, 10:58:42 AM
Quote from: Timmy B on January 30, 2009, 10:52:55 AM
Quote from: Weebs on January 29, 2009, 06:55:45 PM
Quote from: Kermit, B. on January 29, 2009, 06:09:03 PM
Quote from: Weebs on January 29, 2009, 05:33:26 PM
Quote from: Kermit, B. on January 29, 2009, 02:21:11 PM
Team Xbox has a much more positive preview (http://previews.teamxbox.com/xbox-360/2199/Major-League-Baseball-2K9/p1/) (surprise, surprise) of Tonker's game.

I like the idea of the broadcast booth interrupting themselves to call a play, and then returning to their previous topic.

I hope TeamXbox wasn't obligated to say any of that stuff.  If not, this game definitely has some promise.  I'd say the framerate and lack of variety for hits were my two biggest complains from last year's game, and both seem to be addressed.  Hopefully they'll release a demo that isn't as unbelievably horrible as 2k8's demo was.

Someone on O.S. pointed out that TeamXbox shouldn't be obligated, since they're owned by IGN, and aren't having their salaries paid by anyone connected to MS.  I'm going to remain hopeful.  Then, I'll run out like an idiot on release day and buy it so you jerks don't have to.

Right, but wasn't IGN also the company that had an early review of some game (I want to say it was one released during the fall) and gave it ridiculously high scores because of it?  It wasn't a Microsoft title, either.

For the last several years, even before IGN was acquired by News Corporation three or four years ago, the site's review scores have been for sale. It's not rare to see an IGN review that goes on for four pages and complaining about nearly every aspect of a game, but for the final score to be 9+. It's a problem across the industry (although you didn't see it with 1UP -- which is probably why EGM has been shut down, and 1UP has been completely gutted).

I've found GamesRadar's (www.gamesradar.com (http://www.gamesradar.com)) reviews to be quite good.  They can be brutal and they usually are pretty accurate with their assessments.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 30, 2009, 03:30:12 PM
Well, the first teaser (http://www.gamespot.com/xbox360/sports/majorleaguebaseball2k9/video.html?sid=6203953) is pretty worthless.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 30, 2009, 05:05:39 PM
DPD, but that's apparently in-game footage (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291523-first-2k9-gameplay-footage-coming-tomorrow-courtesy-gamespot-12.html#post2039134567).

QuoteObviously you guys see that it's up. I wanted to make two comments to quell any doubts.

1) The gameplay footage is actual footage from the game. Let me be clear about thatthat. The NBA one's were exactly the same, it was pulled from footage. We are not using CGI.

2) Please view the HD version of the film (http://www.gamespot.com/xbox360/spor...r-trailer?hd=1). The one initially posted is kinda grainy. Until we are able to post it in house, that's what the thought will be but of course hit the HD link. Please discuss, I can answer some questions about it here.
Title: Re: MLB 2K9
Post by: 5laky on January 30, 2009, 06:37:25 PM
Quote from: Kermit, B. on January 30, 2009, 05:05:39 PM
DPD, but that's apparently in-game footage (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291523-first-2k9-gameplay-footage-coming-tomorrow-courtesy-gamespot-12.html#post2039134567).

QuoteObviously you guys see that it's up. I wanted to make two comments to quell any doubts.

1) The gameplay footage is actual footage from the game. Let me be clear about thatthat. The NBA one's were exactly the same, it was pulled from footage. We are not using CGI.

2) Please view the HD version of the film (http://www.gamespot.com/xbox360/spor...r-trailer?hd=1). The one initially posted is kinda grainy. Until we are able to post it in house, that's what the thought will be but of course hit the HD link. Please discuss, I can answer some questions about it here.

A quote from one of the people on that site:

Quoteonly thing i dont like is the clothes , specially the pants..they look a bit too stiff for me

I hate you for making me read it.
Title: Re: MLB 2K9
Post by: Kermit, B. on January 31, 2009, 04:08:38 PM
Quote from: 5laky on January 30, 2009, 06:37:25 PM
Quote from: Kermit, B. on January 30, 2009, 05:05:39 PM
DPD, but that's apparently in-game footage (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291523-first-2k9-gameplay-footage-coming-tomorrow-courtesy-gamespot-12.html#post2039134567).

QuoteObviously you guys see that it's up. I wanted to make two comments to quell any doubts.

1) The gameplay footage is actual footage from the game. Let me be clear about thatthat. The NBA one's were exactly the same, it was pulled from footage. We are not using CGI.

2) Please view the HD version of the film (http://www.gamespot.com/xbox360/spor...r-trailer?hd=1). The one initially posted is kinda grainy. Until we are able to post it in house, that's what the thought will be but of course hit the HD link. Please discuss, I can answer some questions about it here.

A quote from one of the people on that site:

Quoteonly thing i dont like is the clothes , specially the pants..they look a bit too stiff for me

I hate you for making me read it.


If there's one thing that site doesn't do, it's make my pants stiff.
Title: Re: MLB 2K9
Post by: Philberto on January 31, 2009, 04:54:57 PM
Quote from: Kermit, B. on January 30, 2009, 05:05:39 PM
DPD, but that's apparently in-game footage (http://www.operationsports.com/forums/2k-sports-major-league-baseball/291523-first-2k9-gameplay-footage-coming-tomorrow-courtesy-gamespot-12.html#post2039134567).

QuoteObviously you guys see that it's up. I wanted to make two comments to quell any doubts.

1) The gameplay footage is actual footage from the game. Let me be clear about thatthat. The NBA one's were exactly the same, it was pulled from footage. We are not using CGI.

2) Please view the HD version of the film (http://www.gamespot.com/xbox360/spor...r-trailer?hd=1). The one initially posted is kinda grainy. Until we are able to post it in house, that's what the thought will be but of course hit the HD link. Please discuss, I can answer some questions about it here.

I like how Jose Reyes' career stats are displayed in the background. I really hope it's an exhibition game because the Mets wouldn't play in San Fransisco until May and the only time it would be during the day on that series would be on 5/16 @ 1:10 pm (PST). Plus, due to the positioning of the sun, it would appear that it is around 2-3pm, so Reyes would have already had an at-bat, and the scoreboard would be displaying his stats for the day/how he did last at-bat. 2kSports better hope that was an exhibition game because all of it is so unrealistic if it's the actual game in season between the Mets and Giants.

I'm fully poised now for the worst baseball game ever.
Title: Re: MLB 2K9
Post by: dbal on February 02, 2009, 02:18:09 PM
Notice at the end of the trailer, there's a PC DVD-ROM icon.

If this is true, so long MVP (for a while, anyways.)
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 03, 2009, 03:37:52 PM
Is it March 2, yet?
Title: Re: MLB 2K9
Post by: 5laky on February 03, 2009, 03:40:48 PM
Quote from: *In a Nutsack on February 03, 2009, 03:37:52 PM
Is it March 2, yet?

Yes.
Title: Re: MLB 2K9
Post by: Tonker on February 03, 2009, 04:05:14 PM
Quote from: Kermit, B. on January 29, 2009, 02:21:11 PM
Team Xbox has a much more positive preview (http://previews.teamxbox.com/xbox-360/2199/Major-League-Baseball-2K9/p1/) (surprise, surprise) of Tonker's game.

I like the idea of the broadcast booth interrupting themselves to call a play, and then returning to their previous topic.

I've been keeping that on the down-low, because I didn't want you lot complaining at me the whole time.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 05, 2009, 05:50:01 PM
The second teaser (http://www.facebook.com/video/video.php?v=52916197126) takes us inside beautiful Tropicana Field.  It looks very pretty.  Sort of gives you the feel of the "living ballpark" thing.
Title: Re: MLB 2K9
Post by: ChuckD on February 05, 2009, 09:34:03 PM
Quote from: Kermit, B. on February 05, 2009, 05:50:01 PM
The second teaser (http://www.facebook.com/video/video.php?v=52916197126) takes us inside beautiful Tropicana Field.  It looks very pretty.  Sort of gives you the feel of the "living ballpark" thing.


Quote
Ahmad Adawiya at 5:24pm February 5

Yeah it looks great can't wait to play it! I agree with Jim it's about time there's new commentators! I mean Morgan and Miller are good in real life but they sound stupid in the game.
Title: Re: MLB 2K9
Post by: Philberto on February 05, 2009, 09:42:37 PM
Quote from: ChuckD on February 05, 2009, 09:34:03 PM
Quote from: Kermit, B. on February 05, 2009, 05:50:01 PM
The second teaser (http://www.facebook.com/video/video.php?v=52916197126) takes us inside beautiful Tropicana Field.  It looks very pretty.  Sort of gives you the feel of the "living ballpark" thing.


Quote
Ahmad Adawiya at 5:24pm February 5

Yeah it looks great can't wait to play it! I agree with Jim it's about time there's new commentators! I mean Morgan and Miller are good in real life but they sound stupid in the game.

Although Morgan and Miller are douches the announcing sounds better. They sound less like they are reciting from a script and more like they are reacting to the actions in the game. This might also be doctored due to it being a video, but still. It looks pretty good.
Title: Re: MLB 2K9
Post by: ChuckD on February 05, 2009, 09:48:00 PM
Quote from: IrishYeti on February 05, 2009, 09:42:37 PM
Quote from: ChuckD on February 05, 2009, 09:34:03 PM
Quote from: Kermit, B. on February 05, 2009, 05:50:01 PM
The second teaser (http://www.facebook.com/video/video.php?v=52916197126) takes us inside beautiful Tropicana Field.  It looks very pretty.  Sort of gives you the feel of the "living ballpark" thing.


Quote
Ahmad Adawiya at 5:24pm February 5

Yeah it looks great can't wait to play it! I agree with Jim it's about time there's new commentators! I mean Morgan and Miller are good in real life but they sound stupid in the game.

Although Morgan and Miller are douches the announcing sounds better. They sound less like they are reciting from a script and more like they are reacting to the actions in the game. This might also be doctored due to it being a video, but still. It looks pretty good.

Um, I agree (?)  I just posted it because of Ahmad's implication that Morgan not only doesn't sound stupid all the time, but that he actually sounds good in real life.
Title: Re: MLB 2K9
Post by: Philberto on February 05, 2009, 09:53:58 PM
Quote from: ChuckD on February 05, 2009, 09:48:00 PM
Quote from: IrishYeti on February 05, 2009, 09:42:37 PM
Quote from: ChuckD on February 05, 2009, 09:34:03 PM
Quote from: Kermit, B. on February 05, 2009, 05:50:01 PM
The second teaser (http://www.facebook.com/video/video.php?v=52916197126) takes us inside beautiful Tropicana Field.  It looks very pretty.  Sort of gives you the feel of the "living ballpark" thing.


Quote
Ahmad Adawiya at 5:24pm February 5

Yeah it looks great can't wait to play it! I agree with Jim it's about time there's new commentators! I mean Morgan and Miller are good in real life but they sound stupid in the game.

Although Morgan and Miller are douches the announcing sounds better. They sound less like they are reciting from a script and more like they are reacting to the actions in the game. This might also be doctored due to it being a video, but still. It looks pretty good.

Um, I agree (?)  I just posted it because of Ahmad's implication that Morgan not only doesn't sound stupid all the time, but that he actually sounds good in real life.

Don't ask me why I quoted yours.. I should have just quoted Kerm's I guess. I'm a douche
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 06, 2009, 07:29:16 AM
Yeti, I read that MLB The Show has it's demo out today for PS3.  Put that TAILWINDED INTEREST-FREE LOAN PAYBACK to good use, son.  Let us know what you think.
Title: Re: MLB 2K9
Post by: Philberto on February 06, 2009, 07:58:11 AM
Quote from: *In a Nutsack on February 06, 2009, 07:29:16 AM
Yeti, I read that MLB The Show has it's demo out today for PS3.  Put that TAILWINDED INTEREST-FREE LOAN PAYBACK to good use, son.  Let us know what you think.

So, I can download this from Sony, I assume? (I'm still new to this PS3 thing.)
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 06, 2009, 08:03:49 AM
Quote from: IrishYeti on February 06, 2009, 07:58:11 AM
Quote from: *In a Nutsack on February 06, 2009, 07:29:16 AM
Yeti, I read that MLB The Show has it's demo out today for PS3.  Put that TAILWINDED INTEREST-FREE LOAN PAYBACK to good use, son.  Let us know what you think.

So, I can download this from Sony, I assume? (I'm still new to this PS3 thing.)

I don't know how it works, Yeti, but I'm assuming PS3 has a similar online program called the Playstation Network (http://en.wikipedia.org/wiki/Playstation_Network (http://en.wikipedia.org/wiki/Playstation_Network)) to Microsoft's.

And, there's this:  http://answers.yahoo.com/question/?qid=20071212142829AASTsuL (http://answers.yahoo.com/question/?qid=20071212142829AASTsuL)

This here internet can be useful sometimes.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 06, 2009, 04:48:23 PM
I think ESPN sucks at compressing pictures, so they don't look great, but they have some new screens (http://sports.espn.go.com/videogames/features/games/gallery?id=3886874&game=4) up.  I am in love with the new behind-the-pitcher cam.

(http://a.espncdn.com/media/videogames/photo/2009/0205/mlb2k9_gallery_4_800x450.jpg)

(http://a.espncdn.com/media/videogames/photo/2009/0205/mlb2k9_gallery_6_800x450.jpg)
Title: Re: MLB 2K9
Post by: Kermit, B. on February 06, 2009, 04:52:01 PM
DPD.  The strike zone actually looks somewhat reasonable this year.  Yay.
Title: Re: MLB 2K9
Post by: Philberto on February 06, 2009, 05:00:04 PM
Quote from: Kermit, B. on February 06, 2009, 04:48:23 PM
I think ESPN sucks at compressing pictures, so they don't look great, but they have some [urlhttp://sports.espn.go.com/videogames/features/games/gallery?id=3886874&game=4]new screens[/url] up.  I am in love with the new behind-the-pitcher cam.

(http://a.espncdn.com/media/videogames/photo/2009/0205/mlb2k9_gallery_4_800x450.jpg)

(http://a.espncdn.com/media/videogames/photo/2009/0205/mlb2k9_gallery_6_800x450.jpg)

There isn't some douche waving at the camera so this can't be tooo realistic of a crowd.
Title: Re: MLB 2K9
Post by: PenFoe on February 06, 2009, 05:24:12 PM
Quote from: IrishYeti on February 06, 2009, 05:00:04 PM
There isn't some douche waving at the camera so this can't be tooo realistic of a crowd.

Not one guy behind home plate on his cell phone?
FAKE.
Title: Re: MLB 2K9
Post by: Weebs on February 06, 2009, 05:33:16 PM
The one problem I have with the behind-the-pitcher cam is they keep that target really big, so you can't accurately pick your spot.  At the same time, that's probably a good thing.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 08, 2009, 08:05:07 AM
For some reason, I've been infatuated with MLB 09 The Show even though I don't own a PS3.  PastaPadre has a first inning video of the game's demo here:  (http://www.pastapadre.com/6202/mlb-09-the-show-demo-video (http://www.pastapadre.com/6202/mlb-09-the-show-demo-video)).  The video isn't of great visual quality, but it runs smooth and you can tell just how good of a game The Show is.

Solid gameplay make baseball games good at the core, but little nuances make them a unique experience.  Like, at about the 2:15 mark when Ryan Howard is pulled off the bag for Hamels' pick off.  Howard then takes a few steps away from first and the runner, then tosses Hamels the ball back.  It's all fluid and "natural" feeling.

Longoria hits a bomb at 3:40 and you could tell as soon as he hit it that it was gone.  The subsequent replay was outstanding.

The pitch interface looked really interesting.  It's basically a three button meter, sort of like in a golf game.  It looks like it makes it harder for you to hit your spots.  REALISM!

Rollins' foul ball at 7:00 was a nice animation and so was Howard's HR finish.

The lighting, the batting stances, the motions of the players and the stadiums all look top-knotch.  And, wow the commentary is really good.  I'm jealous.
Title: Re: MLB 2K9
Post by: Philberto on February 08, 2009, 10:13:58 PM
Quote from: *In a Nutsack on February 08, 2009, 08:05:07 AM
For some reason, I've been infatuated with MLB 09 The Show even though I don't own a PS3.  PastaPadre has a first inning video of the game's demo here:  (http://www.pastapadre.com/6202/mlb-09-the-show-demo-video (http://www.pastapadre.com/6202/mlb-09-the-show-demo-video)).  The video isn't of great visual quality, but it runs smooth and you can tell just how good of a game The Show is.

Solid gameplay make baseball games good at the core, but little nuances make them a unique experience.  Like, at about the 2:15 mark when Ryan Howard is pulled off the bag for Hamels' pick off.  Howard then takes a few steps away from first and the runner, then tosses Hamels the ball back.  It's all fluid and "natural" feeling.

Longoria hits a bomb at 3:40 and you could tell as soon as he hit it that it was gone.  The subsequent replay was outstanding.

The pitch interface looked really interesting.  It's basically a three button meter, sort of like in a golf game.  It looks like it makes it harder for you to hit your spots.  REALISM!

Rollins' foul ball at 7:00 was a nice animation and so was Howard's HR finish.

The lighting, the batting stances, the motions of the players and the stadiums all look top-knotch.  And, wow the commentary is really good.  I'm jealous.

You told me to check this out and I did. I played 3 times with each being a 4 inning demo. All 3 times I was the Phillies. Results were 0-2, 0-2, and 1-0 with me winning that last one because of a Chase Utley homerun. I have to say this is far and away better than MLB 2K8. Much more fluid. Announcing is better. While I might be wrong, it sure seemed like the announcers were actually responding to what was going on in the game as opposed to just talking from a script.

I enjoyed the actual gameplay. The pitching seems pretty good. I noticed that whenever Hamels would give up a couple of hits, the pitch meter would increase it's speed. Sometimes, the second target to hit would disappear if you were that rattled. Once you're in a groove, however, you that same target would get larger.

Hitting was a little bit harder for me. I don't have good vision for pitches when they come in so I often swing at balls. The thing that saves me is check swings but that was tough enough that I could only pull of around 2 in the 15-20 bad pitches I swung at. I do wish it would tell me how I'm timing pitches. It mentioned an ability to do that in the "Tips" but it wouldn't work when I hit the button. I speculate that it is a feature that will be in the game only, but why tell me to hit L3 to use something in a demo when it doesn't work?

The baserunning seems like it'll be similar to 2K8 with a couple tweaks. I was unable to fully figure out the buttons for it though, which actually cost me a run or two in the first game I played.

The crowds are pretty responsive. In the second game, I gave up the 2 runs in the first inning and the crowd was on me fast. The first batter after the second run was up and I threw a shitty first pitch and the crowd got worse. In tense situations, like bases loaded, they get a little restless and you can feel it as the controller vibrates. At the end of the 3rd game, they knew it was almost over and cheering pretty loudly on when the count was 2-2 to possibly end the game.

Overall, I found this to be pretty damn good. I will have to hopefully be able to download 2K9's demo and test them and compare them but right now, The Show looks like the shit.
Title: Re: MLB 2K9
Post by: Slaky on February 09, 2009, 05:09:22 AM
Jesus - if you have a PS3 it shouldn't even be a question of The Show or 2k9. I don't think anyone expects 2K9 to be anywhere near as good as the The Show - we just don't want to shell out out the price of a round trip ticket to somewhere warm for a new PS3.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 09, 2009, 07:32:33 AM
Is 2K9 releasing a demo soon?
Title: Re: MLB 2K9
Post by: Kermit, B. on February 09, 2009, 10:18:23 AM
Quote from: Slakee on February 09, 2009, 05:09:22 AM
Jesus - if you have a PS3 it shouldn't even be a question of The Show or 2k9. I don't think anyone expects 2K9 to be anywhere near as good as the The Show - we just don't want to shell out out the price of a round trip ticket to somewhere warm for a new PS3.

Yeah, The Show is worlds ahead of 2K right now, although the controls are getting pretty dated.  I'm just hoping 2K is close to being fun this year.

IAN, 2K is awful at marketing.  I think the demo last year came out the same day the game came out.  Maybe even a day or two after the game came out.  And the demo was significantly worse than the actual game.  If anything, it probably cost them sales.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 10, 2009, 11:44:27 AM
The 2K9 Developer Diary (http://www.operationsports.com/feature.php?id=823) is up at O.S.  They're sure saying all the right things.  Hit Influence sounds exactly like MVP 2005's hitting system, but I'm very intrigued by Zone Hitting.  I haven't played a cursor-based hitting game since All-Star Baseball.  Baserunning sounds much improved.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 10, 2009, 12:14:21 PM
Quote from: Kermit, B. on February 10, 2009, 11:44:27 AM
The 2K9 Developer Diary (http://www.operationsports.com/feature.php?id=823) is up at O.S.  They're sure saying all the right things.  Hit Influence sounds exactly like MVP 2005's hitting system, but I'm very intrigued by Zone Hitting.  I haven't played a cursor-based hitting game since All-Star Baseball.  Baserunning sounds much improved.

From the second teaser with Longoria hitting the HR, I saw a lot of what I was expecting to get changed with the stadiums.  Tropicana, for what it is, looked pretty darn good.  The crowd actually looked decent and them going after the HR ball as it reached the stands was a nice touch.  I just hope it's better than last year's, which I managed to get half a season out of.
Title: Re: MLB 2K9
Post by: Pre on February 10, 2009, 01:50:59 PM
Quote from: Kermit, B. on February 10, 2009, 11:44:27 AM
I haven't played a cursor-based hitting game since All-Star Baseball.

I love cursor based hitting systems sooooooooo much.  If they just stole the ASB system (maybe with
a slider to change the average cursor zone sizes so as you get better you can make it harder to hit)
I would be happy.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 10, 2009, 02:18:48 PM
Quote from: Pre on February 10, 2009, 01:50:59 PM
Quote from: Kermit, B. on February 10, 2009, 11:44:27 AM
I haven't played a cursor-based hitting game since All-Star Baseball.

I love cursor based hitting systems sooooooooo much.  If they just stole the ASB system (maybe with
a slider to change the average cursor zone sizes so as you get better you can make it harder to hit)
I would be happy.

I can't wait to see how it plays.  It sounds like if you get the cursor in the right zone, you're going to at least make contact.  If you get it in the right zone AND in the sweet spot, you're going to make great contact.  Very intriguing.
Title: Re: MLB 2K9
Post by: TDubbs on February 10, 2009, 02:29:07 PM
Is this game even out yet?  Do you guys sit here and talk about games that aren't even available to be played?
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 10, 2009, 02:38:19 PM
Quote from: Kermit, B. on February 10, 2009, 02:18:48 PM
Quote from: Pre on February 10, 2009, 01:50:59 PM
Quote from: Kermit, B. on February 10, 2009, 11:44:27 AM
I haven't played a cursor-based hitting game since All-Star Baseball.

I love cursor based hitting systems sooooooooo much.  If they just stole the ASB system (maybe with
a slider to change the average cursor zone sizes so as you get better you can make it harder to hit)
I would be happy.

I can't wait to see how it plays.  It sounds like if you get the cursor in the right zone, you're going to at least make contact.  If you get it in the right zone AND in the sweet spot, you're going to make great contact.  Very intriguing.

What's so beneficial about this sort of hitting mechanic is that it gives the player control in situational hitting...er, situations.  Runner on second and none out with your eight hitter up and down in the count?  Fine, place the cursor low and away and tilt it down and slightly to the right (for a grounder to second) to move him over.  Control is a beautiful thing and the cursor-based mechanic worked well for ASB.  I hope it works well for 2K9 as well.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 10, 2009, 03:37:22 PM
Quote from: TDubbs on February 10, 2009, 02:29:07 PM
Is this game even out yet?  Do you guys sit here and talk about games that aren't even available to be played?

Yeah, isn't that weird?  We say things like, "It's going to be so good," and "I would rub my wienis all over this game."

It's not annoying and unfunny at all.
Title: Re: MLB 2K9
Post by: TDubbs on February 10, 2009, 03:44:57 PM
Quote from: Kermit, B. on February 10, 2009, 03:37:22 PM
Quote from: TDubbs on February 10, 2009, 02:29:07 PM
Is this game even out yet?  Do you guys sit here and talk about games that aren't even available to be played?

Yeah, isn't that weird?  We say things like, "It's going to be so good," and "I would rub my wienis all over this game."

It's not annoying and unfunny at all.

10 pages of non-annoying and non-unfunny posts seems pretty un-nerdy to me.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 10, 2009, 03:47:23 PM
Quote from: TDubbs on February 10, 2009, 03:44:57 PM
Quote from: Kermit, B. on February 10, 2009, 03:37:22 PM
Quote from: TDubbs on February 10, 2009, 02:29:07 PM
Is this game even out yet?  Do you guys sit here and talk about games that aren't even available to be played?

Yeah, isn't that weird?  We say things like, "It's going to be so good," and "I would rub my wienis all over this game."

It's not annoying and unfunny at all.

10 pages of non-annoying and non-unfunny posts seems pretty un-nerdy to me.

There are 9 categories on this board.  If you hate this one so much, can't you just stick to ruining the other 8?  Or growing out your bangs or something?
Title: Re: MLB 2K9
Post by: ChuckD on February 10, 2009, 08:45:10 PM
Quote from: Kermit, B. on February 10, 2009, 11:44:27 AM
The 2K9 Developer Diary (http://www.operationsports.com/feature.php?id=823) is up at O.S.  They're sure saying all the right things.  Hit Influence sounds exactly like MVP 2005's hitting system, but I'm very intrigued by Zone Hitting.  I haven't played a cursor-based hitting game since All-Star Baseball.  Baserunning sounds much improved.

Does that mean the ball is going to flash a different color to indicate the type of pitch?
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 11, 2009, 08:04:05 AM
Quote from: ChuckD on February 10, 2009, 08:45:10 PM
Quote from: Kermit, B. on February 10, 2009, 11:44:27 AM
The 2K9 Developer Diary (http://www.operationsports.com/feature.php?id=823) is up at O.S.  They're sure saying all the right things.  Hit Influence sounds exactly like MVP 2005's hitting system, but I'm very intrigued by Zone Hitting.  I haven't played a cursor-based hitting game since All-Star Baseball.  Baserunning sounds much improved.

Does that mean the ball is going to flash a different color to indicate the type of pitch?

That's not REALISTIC at all.
Title: Re: MLB 2K9
Post by: Tonker on February 11, 2009, 08:13:29 AM
Quote from: ChuckD on February 10, 2009, 08:45:10 PM
Quote from: Kermit, B. on February 10, 2009, 11:44:27 AM
The 2K9 Developer Diary (http://www.operationsports.com/feature.php?id=823) is up at O.S.  They're sure saying all the right things.  Hit Influence sounds exactly like MVP 2005's hitting system, but I'm very intrigued by Zone Hitting.  I haven't played a cursor-based hitting game since All-Star Baseball.  Baserunning sounds much improved.

Does that mean the ball is going to flash a different color to indicate the type of pitch?

Which game was that?  I quite liked it, actually - my pitch recognition skills are legendarily poor.  Seeing the ball flash red used to at least save the the embarrassment of being all the way through my swing before that curve ball had even got to the plate.
Title: Re: MLB 2K9
Post by: Philberto on February 11, 2009, 10:07:58 AM
Quote from: Tonker on February 11, 2009, 08:13:29 AM
Quote from: ChuckD on February 10, 2009, 08:45:10 PM
Quote from: Kermit, B. on February 10, 2009, 11:44:27 AM
The 2K9 Developer Diary (http://www.operationsports.com/feature.php?id=823) is up at O.S.  They're sure saying all the right things.  Hit Influence sounds exactly like MVP 2005's hitting system, but I'm very intrigued by Zone Hitting.  I haven't played a cursor-based hitting game since All-Star Baseball.  Baserunning sounds much improved.

Does that mean the ball is going to flash a different color to indicate the type of pitch?

Which game was that?  I quite liked it, actually - my pitch recognition skills are legendarily poor.  Seeing the ball flash red used to at least save the the embarrassment of being all the way through my swing before that curve ball had even got to the plate.

The Show has something similar. Basically if you guess the right pitch a little light will flash. It's up to you if you can tell if it's in the zone... which I tend to fail at.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 11, 2009, 10:48:59 AM
Quote from: Tonker on February 11, 2009, 08:13:29 AM
Quote from: ChuckD on February 10, 2009, 08:45:10 PM
Quote from: Kermit, B. on February 10, 2009, 11:44:27 AM
The 2K9 Developer Diary (http://www.operationsports.com/feature.php?id=823) is up at O.S.  They're sure saying all the right things.  Hit Influence sounds exactly like MVP 2005's hitting system, but I'm very intrigued by Zone Hitting.  I haven't played a cursor-based hitting game since All-Star Baseball.  Baserunning sounds much improved.

Does that mean the ball is going to flash a different color to indicate the type of pitch?

Which game was that?  I quite liked it, actually - my pitch recognition skills are legendarily poor.  Seeing the ball flash red used to at least save the the embarrassment of being all the way through my swing before that curve ball had even got to the plate.

MVP 2005.  The ball would flash a different color right when it left the pitcher's hand to indicate fastball, breaking ball, splitter, changeup, etc.  It was a fantastic addition.  From what I've read about MLB 2K9, supposedly the ball flashes a certain color when it crosses the plate.  I don't see how that's even remotely helpful, so I assume that's a mistake and that it flashes earlier.
Title: Re: MLB 2K9
Post by: Tonker on February 11, 2009, 11:08:21 AM
Quote from: Kermit, B. on February 11, 2009, 10:48:59 AM
Quote from: Tonker on February 11, 2009, 08:13:29 AM
Quote from: ChuckD on February 10, 2009, 08:45:10 PM
Quote from: Kermit, B. on February 10, 2009, 11:44:27 AM
The 2K9 Developer Diary (http://www.operationsports.com/feature.php?id=823) is up at O.S.  They're sure saying all the right things.  Hit Influence sounds exactly like MVP 2005's hitting system, but I'm very intrigued by Zone Hitting.  I haven't played a cursor-based hitting game since All-Star Baseball.  Baserunning sounds much improved.

Does that mean the ball is going to flash a different color to indicate the type of pitch?

Which game was that?  I quite liked it, actually - my pitch recognition skills are legendarily poor.  Seeing the ball flash red used to at least save the the embarrassment of being all the way through my swing before that curve ball had even got to the plate.

MVP 2005.  The ball would flash a different color right when it left the pitcher's hand to indicate fastball, breaking ball, splitter, changeup, etc.  It was a fantastic addition.  From what I've read about MLB 2K9, supposedly the ball flashes a certain color when it crosses the plate.  I don't see how that's even remotely helpful, so I assume that's a mistake and that it flashes earlier.

If I remember rightly, you got plenty, some, little or no warning depending on the individual pitcher's action.  Hideo Nomo tipped his pitches almost as soon as the throw from the catcher was in his mitt, and Barry Zito didn't let you know what was coming at all.  I'd completely forgotten about this feature, but it was pretty fucking sweet, actually.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.
Title: Re: MLB 2K9
Post by: Weebs on February 11, 2009, 12:49:54 PM
Quote from: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.

Well I'd be very impressed if someone could recognizing the stitching on a video game baseball and decide the pitch type.  Maybe it would be possible on a slow pitch speed on a very large high-def TV.  It's hard enough to tell if the damn thing is going to be in the strike zone, let alone which way it's rotating.

MVP's system worked really well, but ultimately was a bit too easy.  I believe each pitcher had one specific rating that determined how well they hid their pitches.  Hitting against most pitchers on the Pirates was simple because you'd know the type halfway through their windup and it was just a matter of judging location once you knew what the pitch looked like.  I really liked the system, but it was too easy.  I prefer it over something like The Show, because knowing exactly where the pitch will be through some on-screen target is pretty lame.  It's fine from time-to-time when the pitcher just fucks up, but it's a lot more fun and rewarding to actually be able to read the pitches.  I liked MVP so much because I actually got good enough that I felt like I was really in control when I played.  I could recognize the type of pitch and location, and then pull it, slap it the other way, or do whatever I needed to in that situation.  With the 2k games, no matter how much I played, I never really felt like I was controlling the outcome of the AB.  It was just a matter of timing the swing and then waiting to see what happened, which more often than not was 500 foot bomb.  In MVP, I knew when my swing would result in a single up the middle, a double down the line or whatever.  They really need to update that game...
Title: Re: MLB 2K9
Post by: Slaky on February 11, 2009, 12:56:45 PM
Quote from: Weebs on February 11, 2009, 12:49:54 PM
Quote from: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.

Well I'd be very impressed if someone could recognizing the stitching on a video game baseball and decide the pitch type.  Maybe it would be possible on a slow pitch speed on a very large high-def TV.  It's hard enough to tell if the damn thing is going to be in the strike zone, let alone which way it's rotating.

MVP's system worked really well, but ultimately was a bit too easy.  I believe each pitcher had one specific rating that determined how well they hid their pitches.  Hitting against most pitchers on the Pirates was simple because you'd know the type halfway through their windup and it was just a matter of judging location once you knew what the pitch looked like.  I really liked the system, but it was too easy.  I prefer it over something like The Show, because knowing exactly where the pitch will be through some on-screen target is pretty lame.  It's fine from time-to-time when the pitcher just fucks up, but it's a lot more fun and rewarding to actually be able to read the pitches.  I liked MVP so much because I actually got good enough that I felt like I was really in control when I played.  I could recognize the type of pitch and location, and then pull it, slap it the other way, or do whatever I needed to in that situation.  With the 2k games, no matter how much I played, I never really felt like I was controlling the outcome of the AB.  It was just a matter of timing the swing and then waiting to see what happened, which more often than not was 500 foot bomb.  In MVP, I knew when my swing would result in a single up the middle, a double down the line or whatever.  They really need to update that game...

Did anyone read this?
Title: Re: MLB 2K9
Post by: Kermit, B. on February 11, 2009, 12:57:59 PM
Quote from: Slakee on February 11, 2009, 12:56:45 PM
Quote from: Weebs on February 11, 2009, 12:49:54 PM
Quote from: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.

Well I'd be very impressed if someone could recognizing the stitching on a video game baseball and decide the pitch type.  Maybe it would be possible on a slow pitch speed on a very large high-def TV.  It's hard enough to tell if the damn thing is going to be in the strike zone, let alone which way it's rotating.

MVP's system worked really well, but ultimately was a bit too easy.  I believe each pitcher had one specific rating that determined how well they hid their pitches.  Hitting against most pitchers on the Pirates was simple because you'd know the type halfway through their windup and it was just a matter of judging location once you knew what the pitch looked like.  I really liked the system, but it was too easy.  I prefer it over something like The Show, because knowing exactly where the pitch will be through some on-screen target is pretty lame.  It's fine from time-to-time when the pitcher just fucks up, but it's a lot more fun and rewarding to actually be able to read the pitches.  I liked MVP so much because I actually got good enough that I felt like I was really in control when I played.  I could recognize the type of pitch and location, and then pull it, slap it the other way, or do whatever I needed to in that situation.  With the 2k games, no matter how much I played, I never really felt like I was controlling the outcome of the AB.  It was just a matter of timing the swing and then waiting to see what happened, which more often than not was 500 foot bomb.  In MVP, I knew when my swing would result in a single up the middle, a double down the line or whatever.  They really need to update that game...

Did anyone read this?

I did, but only because I'm stunned that I agreed with pretty much everything Weebs said in it.
Title: Re: MLB 2K9
Post by: Slaky on February 11, 2009, 01:00:07 PM
Quote from: Kermit, B. on February 11, 2009, 12:57:59 PM
Quote from: Slakee on February 11, 2009, 12:56:45 PM
Quote from: Weebs on February 11, 2009, 12:49:54 PM
Quote from: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.

Well I'd be very impressed if someone could recognizing the stitching on a video game baseball and decide the pitch type.  Maybe it would be possible on a slow pitch speed on a very large high-def TV.  It's hard enough to tell if the damn thing is going to be in the strike zone, let alone which way it's rotating.

MVP's system worked really well, but ultimately was a bit too easy.  I believe each pitcher had one specific rating that determined how well they hid their pitches.  Hitting against most pitchers on the Pirates was simple because you'd know the type halfway through their windup and it was just a matter of judging location once you knew what the pitch looked like.  I really liked the system, but it was too easy.  I prefer it over something like The Show, because knowing exactly where the pitch will be through some on-screen target is pretty lame.  It's fine from time-to-time when the pitcher just fucks up, but it's a lot more fun and rewarding to actually be able to read the pitches.  I liked MVP so much because I actually got good enough that I felt like I was really in control when I played.  I could recognize the type of pitch and location, and then pull it, slap it the other way, or do whatever I needed to in that situation.  With the 2k games, no matter how much I played, I never really felt like I was controlling the outcome of the AB.  It was just a matter of timing the swing and then waiting to see what happened, which more often than not was 500 foot bomb.  In MVP, I knew when my swing would result in a single up the middle, a double down the line or whatever.  They really need to update that game...

Did anyone read this?

I did, but only because I'm stunned that I agreed with pretty much everything Weebs said in it.

How did you know you agreed with it before you read it?

ROASTED
Title: Re: MLB 2K9
Post by: Kermit, B. on February 11, 2009, 01:02:39 PM
Quote from: Slakee on February 11, 2009, 01:00:07 PM
Quote from: Kermit, B. on February 11, 2009, 12:57:59 PM
Quote from: Slakee on February 11, 2009, 12:56:45 PM
Quote from: Weebs on February 11, 2009, 12:49:54 PM
Quote from: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.

Well I'd be very impressed if someone could recognizing the stitching on a video game baseball and decide the pitch type.  Maybe it would be possible on a slow pitch speed on a very large high-def TV.  It's hard enough to tell if the damn thing is going to be in the strike zone, let alone which way it's rotating.

MVP's system worked really well, but ultimately was a bit too easy.  I believe each pitcher had one specific rating that determined how well they hid their pitches.  Hitting against most pitchers on the Pirates was simple because you'd know the type halfway through their windup and it was just a matter of judging location once you knew what the pitch looked like.  I really liked the system, but it was too easy.  I prefer it over something like The Show, because knowing exactly where the pitch will be through some on-screen target is pretty lame.  It's fine from time-to-time when the pitcher just fucks up, but it's a lot more fun and rewarding to actually be able to read the pitches.  I liked MVP so much because I actually got good enough that I felt like I was really in control when I played.  I could recognize the type of pitch and location, and then pull it, slap it the other way, or do whatever I needed to in that situation.  With the 2k games, no matter how much I played, I never really felt like I was controlling the outcome of the AB.  It was just a matter of timing the swing and then waiting to see what happened, which more often than not was 500 foot bomb.  In MVP, I knew when my swing would result in a single up the middle, a double down the line or whatever.  They really need to update that game...

Did anyone read this?

I did, but only because I'm stunned that I agreed with pretty much everything Weebs said in it.

How did you know you agreed with it before you read it?

ROASTED

I have a rule whereby I read Weebs' posts until he says something completely nonsensical.  That usually happens in the first sentence.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 11, 2009, 01:03:55 PM
Quote from: Kermit, B. on February 11, 2009, 12:57:59 PM
Quote from: Slakee on February 11, 2009, 12:56:45 PM
Quote from: Weebs on February 11, 2009, 12:49:54 PM
Quote from: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.

Well I'd be very impressed if someone could recognizing the stitching on a video game baseball and decide the pitch type.  Maybe it would be possible on a slow pitch speed on a very large high-def TV.  It's hard enough to tell if the damn thing is going to be in the strike zone, let alone which way it's rotating.

MVP's system worked really well, but ultimately was a bit too easy.  I believe each pitcher had one specific rating that determined how well they hid their pitches.  Hitting against most pitchers on the Pirates was simple because you'd know the type halfway through their windup and it was just a matter of judging location once you knew what the pitch looked like.  I really liked the system, but it was too easy.  I prefer it over something like The Show, because knowing exactly where the pitch will be through some on-screen target is pretty lame.  It's fine from time-to-time when the pitcher just fucks up, but it's a lot more fun and rewarding to actually be able to read the pitches.  I liked MVP so much because I actually got good enough that I felt like I was really in control when I played.  I could recognize the type of pitch and location, and then pull it, slap it the other way, or do whatever I needed to in that situation.  With the 2k games, no matter how much I played, I never really felt like I was controlling the outcome of the AB.  It was just a matter of timing the swing and then waiting to see what happened, which more often than not was 500 foot bomb.  In MVP, I knew when my swing would result in a single up the middle, a double down the line or whatever.  They really need to update that game...

Did anyone read this?

I did, but only because I'm stunned that I agreed with pretty much everything Weebs said in it.

He's right about the ABs in the 2K games.  But, how does any baseball player worth his salt recognize a pitch without magical color coding?  Stitches (revealing rotation) and movement.  If it makes the game more enjoyable to play to have color-coded pitches, then by all means I'll take your words for it.
Title: Re: MLB 2K9
Post by: Weebs on February 11, 2009, 01:23:15 PM
Quote from: *In a Nutsack on February 11, 2009, 01:03:55 PM
Quote from: Kermit, B. on February 11, 2009, 12:57:59 PM
Quote from: Slakee on February 11, 2009, 12:56:45 PM
Quote from: Weebs on February 11, 2009, 12:49:54 PM
Quote from: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.

Well I'd be very impressed if someone could recognizing the stitching on a video game baseball and decide the pitch type.  Maybe it would be possible on a slow pitch speed on a very large high-def TV.  It's hard enough to tell if the damn thing is going to be in the strike zone, let alone which way it's rotating.

MVP's system worked really well, but ultimately was a bit too easy.  I believe each pitcher had one specific rating that determined how well they hid their pitches.  Hitting against most pitchers on the Pirates was simple because you'd know the type halfway through their windup and it was just a matter of judging location once you knew what the pitch looked like.  I really liked the system, but it was too easy.  I prefer it over something like The Show, because knowing exactly where the pitch will be through some on-screen target is pretty lame.  It's fine from time-to-time when the pitcher just fucks up, but it's a lot more fun and rewarding to actually be able to read the pitches.  I liked MVP so much because I actually got good enough that I felt like I was really in control when I played.  I could recognize the type of pitch and location, and then pull it, slap it the other way, or do whatever I needed to in that situation.  With the 2k games, no matter how much I played, I never really felt like I was controlling the outcome of the AB.  It was just a matter of timing the swing and then waiting to see what happened, which more often than not was 500 foot bomb.  In MVP, I knew when my swing would result in a single up the middle, a double down the line or whatever.  They really need to update that game...

Did anyone read this?

I did, but only because I'm stunned that I agreed with pretty much everything Weebs said in it.

He's right about the ABs in the 2K games.  But, how does any baseball player worth his salt recognize a pitch without magical color coding?  Stitches (revealing rotation) and movement.  If it makes the game more enjoyable to play to have color-coded pitches, then by all means I'll take your words for it.

Oh I'm not denying that stitching is how an actual baseball player recognizes a pitch, but are you telling me that they'll somehow make the image so crystal clear that a video game player can recognize it?  They're already faking a "ball" moving through 3D space on a 2D image.  Trying to have some sort of clarity on the most basic TV set without making the ball half the size of the screen would be very difficult, I'd imagine.  I'm fine with color coding, as it's a very sensible alternative to how you'd actually recognize a pitch type, but making it so obvious like they did in MVP was too easy. 

've never actually spent the time to see if 2k does accurately use that Inside Edge stuff, or if it's just showing you statistics to make you think you have some idea of what's going on.  However, if it shows John Smoltz is 95% likely to throw a fastball in a 3-0 count, and he does actually throw a fastball 95% of the time, the possibility to really analyze specific player tendencies seems pretty awesome.  Too bad from when I've played, it seems like when they'll show a pitcher has a 95% chance of throwing a fastball on 3-0, he'll always throw something else.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 11, 2009, 01:30:59 PM
Quote from: Weebs on February 11, 2009, 01:23:15 PM
Oh I'm not denying that stitching is how an actual baseball player recognizes a pitch, but are you telling me that they'll somehow make the image so crystal clear that a video game player can recognize it?  They're already faking a "ball" moving through 3D space on a 2D image.  Trying to have some sort of clarity on the most basic TV set without making the ball half the size of the screen would be very difficult, I'd imagine.  I'm fine with color coding, as it's a very sensible alternative to how you'd actually recognize a pitch type, but making it so obvious like they did in MVP was too easy. 

've never actually spent the time to see if 2k does accurately use that Inside Edge stuff, or if it's just showing you statistics to make you think you have some idea of what's going on.  However, if it shows John Smoltz is 95% likely to throw a fastball in a 3-0 count, and he does actually throw a fastball 95% of the time, the possibility to really analyze specific player tendencies seems pretty awesome.  Too bad from when I've played, it seems like when they'll show a pitcher has a 95% chance of throwing a fastball on 3-0, he'll always throw something else.

Don't take it so literal.  Of course they can't make the stitching crystal clear and simulate the naked eye's perception of a real-life pitch.  However, what I am saying is that if they can simulate granules of red dirt on the ground or blades of grass or textures of jerseys, they surely can somehow mimic the red blur of baseball stitches on a baseball.

I never meant for us to get so deep into a nerd fight on baseball stitching, but I'm interested to see how I'll react to color-coded pitches having never played MVP 2005.  What's more important to the game's feel than recognizing the pitch is how the hits are produced.  I really do hope that the hit selection has been improved and that it's reflected in the cursor-based swing mechanic.
Title: Re: MLB 2K9
Post by: Pre on February 11, 2009, 01:40:32 PM
Quote from: Kermit, B. on February 11, 2009, 12:57:59 PM
I did, but only because I'm stunned that I agreed with pretty much everything Weebs said in it.

Now you made me read it, asshole.

So you agree with the part where Weebs tries to hide his long winded bragging about being able
to hit in a video game inside a flimsy analysis of the hitting systems?  I feel like we need a forum
topic for Weebs to brag about inane things.  Maybe we can trick Kurt into thinking it's also about
Canada.

Although, I guess I would agree that the longevity of almost every baseball game is ruined because
it is too easy to hit.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 11, 2009, 01:46:06 PM
Quote from: Pre on February 11, 2009, 01:40:32 PM
Although, I guess I would agree that the longevity of almost every baseball game is ruined because
it is too easy to hit.

That's actually a nice point.  Which brings me to this about the Inside Edge:  I've always used it in the games, but beyond that I've never kept up with it or really paid too much attention to it.  Is it a dynamic part of the game?  Does it change if you start struggling with pitches you were otherwise adept at getting to?
Title: Re: MLB 2K9
Post by: Kermit, B. on February 11, 2009, 02:13:26 PM
I'm guessing you can turn the colored pitches off, you fucking racists.

I'll say one thing about 2K8's hitting.  If you cranked up "Step Influence," it was REALLY hard to hit, even after you got used to the game.  It's also still really hard to hit in MVP NCAA 2006.  There's definitely a way to make hitting difficult without it just being ridiculous (like the stupid-fast pitch speed in the late ASB games), but I feel like a lot of baseball game developers try to cater to the more casual crowd.
Title: Re: MLB 2K9
Post by: Slaky on February 11, 2009, 02:14:34 PM
Quote from: Kermit, B. on February 11, 2009, 02:13:26 PM
I'm guessing you can turn the colored pitches off, you fucking racists.

I'll say one thing about 2K8's hitting.  If you cranked up "Step Influence," it was REALLY hard to hit, even after you got used to the game.  It's also still really hard to hit in MVP NCAA 2006.  There's definitely a way to make hitting difficult without it just being ridiculous (like the stupid-fast pitch speed in the late ASB games), but I feel like a lot of baseball game developers try to cater to the more casual crowd.

I don't want it to be really hard to hit. I want it to be fun to hit. I don't want to hit home runs with Ryan Theriot. I want him to hit .275 with 155 singles. Because that's what he does.

Figure it out game world.
Title: Re: MLB 2K9
Post by: TDubbs on February 11, 2009, 02:16:23 PM
Quote from: Pre on February 11, 2009, 01:40:32 PM
Quote from: Kermit, B. on February 11, 2009, 12:57:59 PM
I did, but only because I'm stunned that I agreed with pretty much everything Weebs said in it.

Now you made me read it, asshole.

So you agree with the part where Weebs tries to hide his long winded bragging about being able
to hit in a video game inside a flimsy analysis of the hitting systems?  I feel like we need a forum
topic for Weebs to brag about inane things.  Maybe we can trick Kurt into thinking it's also about
Canada.

Although, I guess I would agree that the longevity of almost every baseball game is ruined because
it is too easy to hit.

I like to make fun of you guys for playing video games so the five hours of reality TV I watch every day doesn't make me feel so pathetic.
Title: Re: MLB 2K9
Post by: Weebs on February 11, 2009, 02:16:50 PM
Quote from: *In a Nutsack on February 11, 2009, 01:46:06 PM
Quote from: Pre on February 11, 2009, 01:40:32 PM
Although, I guess I would agree that the longevity of almost every baseball game is ruined because
it is too easy to hit.

That's actually a nice point.  Which brings me to this about the Inside Edge:  I've always used it in the games, but beyond that I've never kept up with it or really paid too much attention to it.  Is it a dynamic part of the game?  Does it change if you start struggling with pitches you were otherwise adept at getting to?

If you're referring to the player Inside Edge profile that's created, I don't think it does much to change the game for you, but it's more just a way to analyze how you play.  It's like how NFL 2k5 would give you a full breakdown of how often you scrambled, threw out of the Shotgun, etc. which was mostly helpful for playing against friends and other people online.  I think the Inside Edge reports on players in game is supposed to provide a way to analyze player tendencies so you can better pitch to, or hit against them.  I remember using it on Prince Fielder once, and he would take curveballs low and in on the first pitch at a really high rate.  In the few games I played against the Brewers, I was ahead of him 0-1 on every single AB because he would always take that pitch no matter what, but he wouldn't take a fastball at the same location.  I really have no idea how they're actually using those percentages to affect the outcome against a particular player, but it seems to be pretty accurate.

Quote from: Pre on February 11, 2009, 01:40:32 PM
So you agree with the part where Weebs tries to hide his long winded bragging about being able
to hit in a video game inside a flimsy analysis of the hitting systems? 

I was trying to say that I liked MVP 05 because the hitting system was pretty straightforward and was easy to understand, so a player could be really good at it.  It wasn't meant to be bragging, but I was just saying it was cool to feel like I really had control within the game, kind of like being good with the cursor hitting in ASB (which I was not) would give you control in that game.  In the 2k games, there is a much smaller degree of control, as shown by the ridiculously small variation in hit types.
Title: Re: MLB 2K9
Post by: Tank on February 11, 2009, 02:18:55 PM
Quote from: Pre on February 11, 2009, 01:40:32 PM
Quote from: Kermit, B. on February 11, 2009, 12:57:59 PM
I did, but only because I'm stunned that I agreed with pretty much everything Weebs said in it.

Now you made me read it, asshole.

So you agree with the part where Weebs tries to hide his long winded bragging about being able
to hit in a video game inside a flimsy analysis of the hitting systems?  I feel like we need a forum
topic for Weebs to brag about inane things.  Maybe we can trick Kurt into thinking it's also about
Canada.

Although, I guess I would agree that the longevity of almost every baseball game is ruined because
it is too easy to hit.

I've been wondering something, Pre...

Do you compose your Desipio posts in Notepad with word wrap turned on or what?
Title: Re: MLB 2K9
Post by: TDubbs on February 11, 2009, 02:20:56 PM
Quote from: Weebs on February 11, 2009, 02:16:50 PM
Quote from: *In a Nutsack on February 11, 2009, 01:46:06 PM
Quote from: Pre on February 11, 2009, 01:40:32 PM
Although, I guess I would agree that the longevity of almost every baseball game is ruined because
it is too easy to hit.

That's actually a nice point.  Which brings me to this about the Inside Edge:  I've always used it in the games, but beyond that I've never kept up with it or really paid too much attention to it.  Is it a dynamic part of the game?  Does it change if you start struggling with pitches you were otherwise adept at getting to?

If you're referring to the player Inside Edge profile that's created, I don't think it does much to change the game for you, but it's more just a way to analyze how you play.  It's like how NFL 2k5 would give you a full breakdown of how often you scrambled, threw out of the Shotgun, etc. which was mostly helpful for playing against friends and other people online.  I think the Inside Edge reports on players in game is supposed to provide a way to analyze player tendencies so you can better pitch to, or hit against them.  I remember using it on Prince Fielder once, and he would take curveballs low and in on the first pitch at a really high rate.  In the few games I played against the Brewers, I was ahead of him 0-1 on every single AB because he would always take that pitch no matter what, but he wouldn't take a fastball at the same location.  I really have no idea how they're actually using those percentages to affect the outcome against a particular player, but it seems to be pretty accurate.

Quote from: Pre on February 11, 2009, 01:40:32 PM
So you agree with the part where Weebs tries to hide his long winded bragging about being able
to hit in a video game inside a flimsy analysis of the hitting systems? 

I was trying to say that I liked MVP 05 because the hitting system was pretty straightforward and was easy to understand, so a player could be really good at it.  It wasn't meant to be bragging, but I was just saying it was cool to feel like I really had control within the game, kind of like being good with the cursor hitting in ASB (which I was not) would give you control in that game.  In the 2k games, there is a much smaller degree of control, as shown by the ridiculously small variation in hit types.


THIS IS A PICTURE OF ME!

(http://api.ning.com/files/CN3s74alOU6l3KVZdTsjMbtxoSbK8kTDoHnOwsgFY9AwjEk-kwkjViWrFLdNnD303ImywmEx9auGZWjRlfyM**vknhSgCDPI/InternetToughGuy.jpg)
Title: Re: MLB 2K9
Post by: Weebs on February 11, 2009, 02:24:32 PM
Quote from: TDubbs on February 11, 2009, 02:20:56 PM
Quote from: Weebs on February 11, 2009, 02:16:50 PM
Quote from: *In a Nutsack on February 11, 2009, 01:46:06 PM
Quote from: Pre on February 11, 2009, 01:40:32 PM
Although, I guess I would agree that the longevity of almost every baseball game is ruined because
it is too easy to hit.

That's actually a nice point.  Which brings me to this about the Inside Edge:  I've always used it in the games, but beyond that I've never kept up with it or really paid too much attention to it.  Is it a dynamic part of the game?  Does it change if you start struggling with pitches you were otherwise adept at getting to?

If you're referring to the player Inside Edge profile that's created, I don't think it does much to change the game for you, but it's more just a way to analyze how you play.  It's like how NFL 2k5 would give you a full breakdown of how often you scrambled, threw out of the Shotgun, etc. which was mostly helpful for playing against friends and other people online.  I think the Inside Edge reports on players in game is supposed to provide a way to analyze player tendencies so you can better pitch to, or hit against them.  I remember using it on Prince Fielder once, and he would take curveballs low and in on the first pitch at a really high rate.  In the few games I played against the Brewers, I was ahead of him 0-1 on every single AB because he would always take that pitch no matter what, but he wouldn't take a fastball at the same location.  I really have no idea how they're actually using those percentages to affect the outcome against a particular player, but it seems to be pretty accurate.

Quote from: Pre on February 11, 2009, 01:40:32 PM
So you agree with the part where Weebs tries to hide his long winded bragging about being able
to hit in a video game inside a flimsy analysis of the hitting systems? 

I was trying to say that I liked MVP 05 because the hitting system was pretty straightforward and was easy to understand, so a player could be really good at it.  It wasn't meant to be bragging, but I was just saying it was cool to feel like I really had control within the game, kind of like being good with the cursor hitting in ASB (which I was not) would give you control in that game.  In the 2k games, there is a much smaller degree of control, as shown by the ridiculously small variation in hit types.


THIS IS A PICTURE OF ME!

(http://api.ning.com/files/CN3s74alOU6l3KVZdTsjMbtxoSbK8kTDoHnOwsgFY9AwjEk-kwkjViWrFLdNnD303ImywmEx9auGZWjRlfyM**vknhSgCDPI/InternetToughGuy.jpg)

Replace every video game reference with "drinking Bud Light" or "being a douche" and you'll have a lot more fun with it.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 11, 2009, 02:26:00 PM
Quote from: Kermit, B. on February 11, 2009, 02:13:26 PM
I'm guessing you can turn the colored pitches off, you fucking racists.

I'll say one thing about 2K8's hitting.  If you cranked up "Step Influence," it was REALLY hard to hit, even after you got used to the game.  It's also still really hard to hit in MVP NCAA 2006.  There's definitely a way to make hitting difficult without it just being ridiculous (like the stupid-fast pitch speed in the late ASB games), but I feel like a lot of baseball game developers try to cater to the more casual crowd.

That thing you said about 2K's hitting made it go from too easy and unfun to too hard and unfun.  About the new game's hitting:  what Slakee said about Theriot.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 11, 2009, 02:27:41 PM
Quote from: *In a Nutsack on February 11, 2009, 02:26:00 PM
Quote from: Kermit, B. on February 11, 2009, 02:13:26 PM
I'm guessing you can turn the colored pitches off, you fucking racists.

I'll say one thing about 2K8's hitting.  If you cranked up "Step Influence," it was REALLY hard to hit, even after you got used to the game.  It's also still really hard to hit in MVP NCAA 2006.  There's definitely a way to make hitting difficult without it just being ridiculous (like the stupid-fast pitch speed in the late ASB games), but I feel like a lot of baseball game developers try to cater to the more casual crowd.

That thing you said about 2K's hitting made it go from too easy and unfun to too hard and unfun.  About the new game's hitting:  what Slakee said about Theriot.

With the sliders, though, I actually think there was a possibility of finding a happy medium between "too easy" and "too hard" with 2K8.  I just didn't have the patience to screw around with it.  And hit variety still sucked, so it didn't feel like it was worth my effort.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 11, 2009, 02:30:00 PM
Quote from: Weebs on February 11, 2009, 02:24:32 PM
Quote from: TDubbs on February 11, 2009, 02:20:56 PM
Quote from: Weebs on February 11, 2009, 02:16:50 PM
Quote from: *In a Nutsack on February 11, 2009, 01:46:06 PM
Quote from: Pre on February 11, 2009, 01:40:32 PM
Although, I guess I would agree that the longevity of almost every baseball game is ruined because
it is too easy to hit.

That's actually a nice point.  Which brings me to this about the Inside Edge:  I've always used it in the games, but beyond that I've never kept up with it or really paid too much attention to it.  Is it a dynamic part of the game?  Does it change if you start struggling with pitches you were otherwise adept at getting to?

If you're referring to the player Inside Edge profile that's created, I don't think it does much to change the game for you, but it's more just a way to analyze how you play.  It's like how NFL 2k5 would give you a full breakdown of how often you scrambled, threw out of the Shotgun, etc. which was mostly helpful for playing against friends and other people online.  I think the Inside Edge reports on players in game is supposed to provide a way to analyze player tendencies so you can better pitch to, or hit against them.  I remember using it on Prince Fielder once, and he would take curveballs low and in on the first pitch at a really high rate.  In the few games I played against the Brewers, I was ahead of him 0-1 on every single AB because he would always take that pitch no matter what, but he wouldn't take a fastball at the same location.  I really have no idea how they're actually using those percentages to affect the outcome against a particular player, but it seems to be pretty accurate.

Quote from: Pre on February 11, 2009, 01:40:32 PM
So you agree with the part where Weebs tries to hide his long winded bragging about being able
to hit in a video game inside a flimsy analysis of the hitting systems? 

I was trying to say that I liked MVP 05 because the hitting system was pretty straightforward and was easy to understand, so a player could be really good at it.  It wasn't meant to be bragging, but I was just saying it was cool to feel like I really had control within the game, kind of like being good with the cursor hitting in ASB (which I was not) would give you control in that game.  In the 2k games, there is a much smaller degree of control, as shown by the ridiculously small variation in hit types.


THIS IS A PICTURE OF ME!

(http://api.ning.com/files/CN3s74alOU6l3KVZdTsjMbtxoSbK8kTDoHnOwsgFY9AwjEk-kwkjViWrFLdNnD303ImywmEx9auGZWjRlfyM**vknhSgCDPI/InternetToughGuy.jpg)

Replace every video game reference with "drinking Bud Light" or "being a douche" and you'll have a lot more fun with it.

I'll play along:

(http://images.slashdot.org/articles/08/08/14/142201-1.png)
Title: Re: MLB 2K9
Post by: Kermit, B. on February 11, 2009, 02:30:54 PM
If you PS3 guys are interested in getting this, the preview for the PS3 version (http://www.gamedaily.com/games/major-league-baseball-2k9/playstation-3/game-previews/preview/8059/20656) sounds pretty positive.  The fact that they don't mention framerate problems is huge, considering the PS3 version of 2K8 apparently had a far worse framerate than the 360 version.
Title: Re: MLB 2K9
Post by: TDubbs on February 11, 2009, 02:31:51 PM
Quote from: Kermit, B. on February 11, 2009, 02:30:54 PM
If you PS3 guys are interested in getting this, the preview for the PS3 version (http://www.gamedaily.com/games/major-league-baseball-2k9/playstation-3/game-previews/preview/8059/20656) sounds pretty positive.  The fact that they don't mention framerate problems is huge, considering the PS3 version of 2K8 apparently had a far worse framerate than the 360 version.

Thanks Al.
Title: Re: MLB 2K9
Post by: RV on February 11, 2009, 02:32:14 PM
Tdubbs is just frustrated that the real-life cheat codes Tucker Max gave him aren't working, and he still can't defeat the Crying Yourself to Sleep level.

Meanwhile, Weebs and the custom-made Game Genie that he built at college are dominating the virtual world.
Title: Re: MLB 2K9
Post by: Weebs on February 11, 2009, 02:33:47 PM
Quote from: RV on February 11, 2009, 02:32:14 PM
Tdubbs is just frustrated that the real-life cheat codes Tucker Max gave him aren't working, and he still can't defeat the Crying Yourself to Sleep level.

Meanwhile, Weebs and the custom-made Game Genie Action Replay that he built at college are dominating the virtual world.

*pushes up glasses* Get with the times'd.
Title: Re: MLB 2K9
Post by: Jon on February 11, 2009, 02:36:25 PM
Quote from: Weebs on February 11, 2009, 02:33:47 PM
Quote from: RV on February 11, 2009, 02:32:14 PM
Tdubbs is just frustrated that the real-life cheat codes Tucker Max gave him aren't working, and he still can't defeat the Crying Yourself to Sleep level.

Meanwhile, Weebs and the custom-made Game Genie Action Replay that he built at college are dominating the virtual world.

*pushes up glasses* Get with the times'd.
*Adjusts feather boa* Oh you kid.
Title: Re: MLB 2K9
Post by: Tonker on February 11, 2009, 02:37:17 PM
Quote from: RV on February 11, 2009, 02:32:14 PM
Tdubbs is just frustrated that the real-life cheat codes Tucker Max gave him aren't working, and he still can't defeat the Crying Yourself to Sleep level.

Meanwhile, Weebs and the custom-made Game Genie that he built at college are dominating the virtual world.

This post is a beautiful thing.
Title: Re: MLB 2K9
Post by: TDubbs on February 11, 2009, 02:38:19 PM
Quote from: RV on February 11, 2009, 02:32:14 PM
Tdubbs is just frustrated that the real-life cheat codes Tucker Max gave him aren't working, and he still can't defeat the Crying Yourself to Sleep level.

Meanwhile, Weebs and the custom-made Game Genie that he built at college are dominating the virtual world.

It's hard as shit to try to push those buttons with the controller in between your buttcheeks.  YOU try it.  Not to mention that level is crazy hard.  Soon, though, I'll be on Don't Get Emotional When You Ejaculate, and it'll be smooth sailing from there on out.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 11, 2009, 02:38:59 PM
Quote from: TDubbs on February 11, 2009, 02:31:51 PM
Quote from: Kermit, B. on February 11, 2009, 02:30:54 PM
If you PS3 guys are interested in getting this, the preview for the PS3 version (http://www.gamedaily.com/games/major-league-baseball-2k9/playstation-3/game-previews/preview/8059/20656) sounds pretty positive.  The fact that they don't mention framerate problems is huge, considering the PS3 version of 2K8 apparently had a far worse framerate than the 360 version.

Thanks Al.

No problem.  See you in the bleachers, Chad.
Title: Re: MLB 2K9
Post by: Pre on February 11, 2009, 02:51:54 PM
Quote from: Tank on February 11, 2009, 02:18:55 PM
I've been wondering something, Pre...

Do you compose your Desipio posts in Notepad with word wrap turned on or what?

Nope.



I was going to leave it at that since the answer is pretty lame, but basically there's lots
of text boxes out there which will turn your long fancy line-wrapped text into blocks
by inserting line breaks for you.  Then, if someone with a smaller window setup views
it, the text looks like shit.  A lot of early email clients were like that.  I really hate it when
that happens so I'm particular about keeping lines short and balanced myself.  After I
write something I manually balance all the line lengths.

Also, I write a lot of software and that tends to make people kind of particular about
formatting.
Title: Re: MLB 2K9
Post by: Tank on February 11, 2009, 02:59:56 PM
Quote from: Pre on February 11, 2009, 02:51:54 PM
Quote from: Tank on February 11, 2009, 02:18:55 PM
I've been wondering something, Pre...

Do you compose your Desipio posts in Notepad with word wrap turned on or what?

Nope.



I was going to leave it at that since the answer is pretty lame, but basically there's lots
of text boxes out there which will turn your long fancy line-wrapped text into blocks
by inserting line breaks for you.  Then, if someone with a smaller window setup views
it, the text looks like shit.  A lot of early email clients were like that.  I really hate it when
that happens so I'm particular about keeping lines short and balanced myself.  After I
write something I manually balance all the line lengths.

Also, I write a lot of software and that tends to make people kind of particular about
formatting.

These text boxes don't do that, though.

The only reason it occurred to me to ask is that these line breaks make it hard to copy and paste your Weebs hate into the HJE ShoutBox for everyone else's amusement.

(And, yes... That is just the sort of thing we spend most of our days doing over there.)
Title: Re: MLB 2K9
Post by: Philberto on February 11, 2009, 03:10:10 PM
Quote from: Weebs on February 11, 2009, 12:49:54 PM
Quote from: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.

Well I'd be very impressed if someone could recognizing the stitching on a video game baseball and decide the pitch type.  Maybe it would be possible on a slow pitch speed on a very large high-def TV.  It's hard enough to tell if the damn thing is going to be in the strike zone, let alone which way it's rotating.

MVP's system worked really well, but ultimately was a bit too easy.  I believe each pitcher had one specific rating that determined how well they hid their pitches.  Hitting against most pitchers on the Pirates was simple because you'd know the type halfway through their windup and it was just a matter of judging location once you knew what the pitch looked like.  I really liked the system, but it was too easy.  I prefer it over something like The Show, because knowing exactly where the pitch will be through some on-screen target is pretty lame.  It's fine from time-to-time when the pitcher just fucks up, but it's a lot more fun and rewarding to actually be able to read the pitches.  I liked MVP so much because I actually got good enough that I felt like I was really in control when I played.  I could recognize the type of pitch and location, and then pull it, slap it the other way, or do whatever I needed to in that situation.  With the 2k games, no matter how much I played, I never really felt like I was controlling the outcome of the AB.  It was just a matter of timing the swing and then waiting to see what happened, which more often than not was 500 foot bomb.  In MVP, I knew when my swing would result in a single up the middle, a double down the line or whatever.  They really need to update that game...

I'm not sure how it worked in the past but that is not really the way it is on this year's game. You can guess the pitch and location, then if you guessed the location right, it will tell you. If the pitch type was guessed correctly, the "hit box"  flashes red, so very similar to this year's MLK9. I don't think it falls in the "lame" category but we all definitely do.
Title: Re: MLB 2K9
Post by: Jon on February 11, 2009, 03:27:10 PM
Quote from: Tank on February 11, 2009, 02:59:56 PM
Quote from: Pre on February 11, 2009, 02:51:54 PM
Quote from: Tank on February 11, 2009, 02:18:55 PM
I've been wondering something, Pre...

Do you compose your Desipio posts in Notepad with word wrap turned on or what?

Nope.



I was going to leave it at that since the answer is pretty lame, but basically there's lots
of text boxes out there which will turn your long fancy line-wrapped text into blocks
by inserting line breaks for you.  Then, if someone with a smaller window setup views
it, the text looks like shit.  A lot of early email clients were like that.  I really hate it when
that happens so I'm particular about keeping lines short and balanced myself.  After I
write something I manually balance all the line lengths.

Also, I write a lot of software and that tends to make people kind of particular about
formatting.

These text boxes don't do that, though.

The only reason it occurred to me to ask is that these line breaks make it hard to copy and paste your Weebs hate into the HJE ShoutBox for everyone else's amusement.

(And, yes... That is just the sort of thing we spend most of our days doing over there.)

We love our Weebs hate over there.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 11, 2009, 03:37:27 PM
Quote from: IrishYeti on February 11, 2009, 03:10:10 PM
Quote from: Weebs on February 11, 2009, 12:49:54 PM
Quote from: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.

Well I'd be very impressed if someone could recognizing the stitching on a video game baseball and decide the pitch type.  Maybe it would be possible on a slow pitch speed on a very large high-def TV.  It's hard enough to tell if the damn thing is going to be in the strike zone, let alone which way it's rotating.

MVP's system worked really well, but ultimately was a bit too easy.  I believe each pitcher had one specific rating that determined how well they hid their pitches.  Hitting against most pitchers on the Pirates was simple because you'd know the type halfway through their windup and it was just a matter of judging location once you knew what the pitch looked like.  I really liked the system, but it was too easy.  I prefer it over something like The Show, because knowing exactly where the pitch will be through some on-screen target is pretty lame.  It's fine from time-to-time when the pitcher just fucks up, but it's a lot more fun and rewarding to actually be able to read the pitches.  I liked MVP so much because I actually got good enough that I felt like I was really in control when I played.  I could recognize the type of pitch and location, and then pull it, slap it the other way, or do whatever I needed to in that situation.  With the 2k games, no matter how much I played, I never really felt like I was controlling the outcome of the AB.  It was just a matter of timing the swing and then waiting to see what happened, which more often than not was 500 foot bomb.  In MVP, I knew when my swing would result in a single up the middle, a double down the line or whatever.  They really need to update that game...

I'm not sure how it worked in the past but that is not really the way it is on this year's game. You can guess the pitch and location, then if you guessed the location right, it will tell you. If the pitch type was guessed correctly, the "hit box"  flashes red, so very similar to this year's MLK9. I don't think it falls in the "lame" category but we all definitely do.

Heh.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 11, 2009, 04:04:15 PM
Quote from: Jon on February 11, 2009, 03:27:10 PM
Quote from: Tank on February 11, 2009, 02:59:56 PM
Quote from: Pre on February 11, 2009, 02:51:54 PM
Quote from: Tank on February 11, 2009, 02:18:55 PM
I've been wondering something, Pre...

Do you compose your Desipio posts in Notepad with word wrap turned on or what?

Nope.



I was going to leave it at that since the answer is pretty lame, but basically there's lots
of text boxes out there which will turn your long fancy line-wrapped text into blocks
by inserting line breaks for you.  Then, if someone with a smaller window setup views
it, the text looks like shit.  A lot of early email clients were like that.  I really hate it when
that happens so I'm particular about keeping lines short and balanced myself.  After I
write something I manually balance all the line lengths.

Also, I write a lot of software and that tends to make people kind of particular about
formatting.

These text boxes don't do that, though.

The only reason it occurred to me to ask is that these line breaks make it hard to copy and paste your Weebs hate into the HJE ShoutBox for everyone else's amusement.

(And, yes... That is just the sort of thing we spend most of our days doing over there.)

We love our Weebs hate over there.

It's Weebs' birthday today, you dicks.
Title: Re: MLB 2K9
Post by: Jon on February 11, 2009, 04:12:01 PM
Quote from: Kermit, B. on February 11, 2009, 04:04:15 PM
Quote from: Jon on February 11, 2009, 03:27:10 PM
Quote from: Tank on February 11, 2009, 02:59:56 PM
Quote from: Pre on February 11, 2009, 02:51:54 PM
Quote from: Tank on February 11, 2009, 02:18:55 PM
I've been wondering something, Pre...

Do you compose your Desipio posts in Notepad with word wrap turned on or what?

Nope.



I was going to leave it at that since the answer is pretty lame, but basically there's lots
of text boxes out there which will turn your long fancy line-wrapped text into blocks
by inserting line breaks for you.  Then, if someone with a smaller window setup views
it, the text looks like shit.  A lot of early email clients were like that.  I really hate it when
that happens so I'm particular about keeping lines short and balanced myself.  After I
write something I manually balance all the line lengths.

Also, I write a lot of software and that tends to make people kind of particular about
formatting.

These text boxes don't do that, though.

The only reason it occurred to me to ask is that these line breaks make it hard to copy and paste your Weebs hate into the HJE ShoutBox for everyone else's amusement.

(And, yes... That is just the sort of thing we spend most of our days doing over there.)

We love our Weebs hate over there.

It's Weebs' birthday today, you dicks.

I know. I celebrated by being an asshole in the shoutbox.
Title: Re: MLB 2K9
Post by: morpheus on February 11, 2009, 04:27:33 PM
Quote from: Jon on February 11, 2009, 04:12:01 PM
Quote from: Kermit, B. on February 11, 2009, 04:04:15 PM
Quote from: Jon on February 11, 2009, 03:27:10 PM
Quote from: Tank on February 11, 2009, 02:59:56 PM
Quote from: Pre on February 11, 2009, 02:51:54 PM
Quote from: Tank on February 11, 2009, 02:18:55 PM
I've been wondering something, Pre...

Do you compose your Desipio posts in Notepad with word wrap turned on or what?

Nope.



I was going to leave it at that since the answer is pretty lame, but basically there's lots
of text boxes out there which will turn your long fancy line-wrapped text into blocks
by inserting line breaks for you.  Then, if someone with a smaller window setup views
it, the text looks like shit.  A lot of early email clients were like that.  I really hate it when
that happens so I'm particular about keeping lines short and balanced myself.  After I
write something I manually balance all the line lengths.

Also, I write a lot of software and that tends to make people kind of particular about
formatting.

These text boxes don't do that, though.

The only reason it occurred to me to ask is that these line breaks make it hard to copy and paste your Weebs hate into the HJE ShoutBox for everyone else's amusement.

(And, yes... That is just the sort of thing we spend most of our days doing over there.)

We love our Weebs hate over there.

It's Weebs' birthday today, you dicks.

I know. I celebrated by being an asshole in the shoutbox.

Just in case you need a link it's here: http://hirejimessian.com/hje-shoutbox/
Title: Re: MLB 2K9
Post by: Andre Dawson's Creek on February 12, 2009, 08:19:46 AM
Quote from: *In a Nutsack on February 11, 2009, 03:37:27 PM
Quote from: IrishYeti on February 11, 2009, 03:10:10 PM
Quote from: Weebs on February 11, 2009, 12:49:54 PM
Quote from: *In a Nutsack on February 11, 2009, 11:13:33 AM
Isn't it like cheating?  I guess if the stitching showed up better on the pitches they wouldn't have to do something like this.  I never played MVP 2005, so I don't know how great it was.  To me, it takes away from the challenge of recognizing the pitch.  You can argue that recognizing the stitching and noticing color are similar, but the former seems like the bigger challenge.

Nitpicking, I know.

Well I'd be very impressed if someone could recognizing the stitching on a video game baseball and decide the pitch type.  Maybe it would be possible on a slow pitch speed on a very large high-def TV.  It's hard enough to tell if the damn thing is going to be in the strike zone, let alone which way it's rotating.

MVP's system worked really well, but ultimately was a bit too easy.  I believe each pitcher had one specific rating that determined how well they hid their pitches.  Hitting against most pitchers on the Pirates was simple because you'd know the type halfway through their windup and it was just a matter of judging location once you knew what the pitch looked like.  I really liked the system, but it was too easy.  I prefer it over something like The Show, because knowing exactly where the pitch will be through some on-screen target is pretty lame.  It's fine from time-to-time when the pitcher just fucks up, but it's a lot more fun and rewarding to actually be able to read the pitches.  I liked MVP so much because I actually got good enough that I felt like I was really in control when I played.  I could recognize the type of pitch and location, and then pull it, slap it the other way, or do whatever I needed to in that situation.  With the 2k games, no matter how much I played, I never really felt like I was controlling the outcome of the AB.  It was just a matter of timing the swing and then waiting to see what happened, which more often than not was 500 foot bomb.  In MVP, I knew when my swing would result in a single up the middle, a double down the line or whatever.  They really need to update that game...

I'm not sure how it worked in the past but that is not really the way it is on this year's game. You can guess the pitch and location, then if you guessed the location right, it will tell you. If the pitch type was guessed correctly, the "hit box"  flashes red, so very similar to this year's MLK9. I don't think it falls in the "lame" category but we all definitely do.

Heh.

Does the cursor glow red when you guess the dream right?
Title: Re: MLB 2K9
Post by: Kermit, B. on February 12, 2009, 03:43:26 PM
O.S. just put up a shitload of screens (http://www.operationsports.com/mediaview.php?id=547).  All the create-a-player options will make it pretty easy to add guys who aren't officially in the game, like that SCAB Kevin Millar.

Teeth:  CAPPED
Title: Re: MLB 2K9
Post by: TDubbs on February 12, 2009, 03:50:54 PM
Quote from: Kermit, B. on February 12, 2009, 03:43:26 PM
O.S. just put up a shitload of screens (http://www.operationsports.com/mediaview.php?id=547).  All the create-a-player options will make it pretty easy to add guys who aren't officially in the game, like that SCAB Kevin Millar.

Teeth:  CAPPED

My favorite pictures of a tv screen of a video game that hasn't come out yet are the 42 of them of the menu for the presentation settings.  WIND SPEED: 790 GOOGILION MPH!
Title: Re: MLB 2K9
Post by: morpheus on February 12, 2009, 03:53:51 PM
Quote from: TDubbs on February 12, 2009, 03:50:54 PM
Quote from: Kermit, B. on February 12, 2009, 03:43:26 PM
O.S. just put up a shitload of screens (http://www.operationsports.com/mediaview.php?id=547).  All the create-a-player options will make it pretty easy to add guys who aren't officially in the game, like that SCAB Kevin Millar.

Teeth:  CAPPED

My favorite pictures of a tv screen of a video game that hasn't come out yet are the 42 of them of the menu for the presentation settings.  WIND SPEED: 790 GOOGILION MPH!

I love when TDubbs jumps in here.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 12, 2009, 03:55:00 PM
Quote from: TDubbs on February 12, 2009, 03:50:54 PM
Quote from: Kermit, B. on February 12, 2009, 03:43:26 PM
O.S. just put up a shitload of screens (http://www.operationsports.com/mediaview.php?id=547).  All the create-a-player options will make it pretty easy to add guys who aren't officially in the game, like that SCAB Kevin Millar.

Teeth:  CAPPED

My favorite pictures of a tv screen of a video game that hasn't come out yet are the 42 of them of the menu for the presentation settings.  WIND SPEED: 790 GOOGILION MPH!

You are seriously the saddest person I know.

For those of you here for a reason other than to annoy everyone, it looks like there are a shitload of camera angles for the batting and pitching cameras.  I think the horrible batting camera was one of the reasons it was so difficult to discern balls and strikes in 2K8.  Hopefully, the new angles will help remedy that.
Title: Re: MLB 2K9
Post by: Slaky on February 12, 2009, 04:00:04 PM
Quote from: TDubbs on February 12, 2009, 03:50:54 PM
Quote from: Kermit, B. on February 12, 2009, 03:43:26 PM
O.S. just put up a shitload of screens (http://www.operationsports.com/mediaview.php?id=547).  All the create-a-player options will make it pretty easy to add guys who aren't officially in the game, like that SCAB Kevin Millar.

Teeth:  CAPPED

My favorite pictures of a tv screen of a video game that hasn't come out yet are the 42 of them of the menu for the presentation settings.  WIND SPEED: 790 GOOGILION MPH!

I completely agree though. Those pictures are wicked awful gay.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 12, 2009, 04:00:50 PM
DPD.  Cub player ratings.  Dolan will be delighted to note that Gabor is the worst player on the team.  Looks like the rosters were last updated prior to the Hill deal.

(http://www.operationsports.com/images/u/media/1234315001-media.jpeg)
Title: Re: MLB 2K9
Post by: Weebs on February 12, 2009, 07:25:02 PM
Quote from: Kermit, B. on February 12, 2009, 04:00:50 PM
DPD.  Cub player ratings.  Dolan will be delighted to note that Gabor is the worst player on the team.  Looks like the rosters were last updated prior to the Hill deal.

(http://www.operationsports.com/images/u/media/1234315001-media.jpeg)

Zambrano hits better than Fukudome.  This instantly has become my favorite game of all time.
Title: Re: MLB 2K9
Post by: Pre on February 12, 2009, 09:32:35 PM
Quote from: Weebs on February 12, 2009, 07:25:02 PM
Zambrano hits better than Fukudome.  This instantly has become my favorite game of all time.

It wouldn't be surprised if that's not true of a lot of video games this year.
.337  .337  .554 vs .257  .359  .379
Title: Re: MLB 2K9
Post by: Tonker on February 13, 2009, 02:48:06 AM
Quote from: Pre on February 12, 2009, 09:32:35 PM
Quote from: Weebs on February 12, 2009, 07:25:02 PM
Zambrano hits better than Fukudome.  This instantly has become my favorite game of all time.

It wouldn't be surprised if that's not true of a lot of video games this year.
.337  .337  .554 vs .257  .359  .379

I love the fact that Zambrano didn't take a walk all of last year.  Indeed, he has absolutely no intention of walking - I think he'd probably refuse to accept an intentional walk - and yet he still hits .337.  Legendary.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 10:29:37 AM
FINALLY, some gameplay videos.

Cardinals @ Cubs (http://www.operationsports.com/videoview_game.php?id=547)
Title: Re: MLB 2K9
Post by: TDubbs on February 13, 2009, 10:37:18 AM
Quote from: Kermit, B. on February 13, 2009, 10:29:37 AM
FINALLY, some gameplay videos.

Cardinals @ Cubs (http://www.operationsports.com/videoview_game.php?id=547)

Yipee Skippy! 
I took my hands of my wienis long enough to pretend like I was holding a controller and pressing buttons to make the game play.  It was awesome.  In hindsight, I should have just used my dong as a joystick.   I'm doing that now instead.  VROOM VROOM.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 10:41:23 AM
Quote from: TDubbs on February 13, 2009, 10:37:18 AM
Quote from: Kermit, B. on February 13, 2009, 10:29:37 AM
FINALLY, some gameplay videos.

Cardinals @ Cubs (http://www.operationsports.com/videoview_game.php?id=547)

Yipee Skippy! 
I took my hands of my wienis long enough to pretend like I was holding a controller and pressing buttons to make the game play.  It was awesome.  In hindsight, I should have just used my dong as a joystick.   I'm doing that now instead.  VROOM VROOM.

If you're using YOUR dong, the preferred nomenclature is THUMBstick.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 10:44:20 AM
DPD.  I just watched the videos.  This game looks incredible in motion.  Let's hope the gameplay backs it up.
Title: Re: MLB 2K9
Post by: TDubbs on February 13, 2009, 10:56:53 AM
Quote from: Kermit, B. on February 13, 2009, 10:41:23 AM
Quote from: TDubbs on February 13, 2009, 10:37:18 AM
Quote from: Kermit, B. on February 13, 2009, 10:29:37 AM
FINALLY, some gameplay videos.

Cardinals @ Cubs (http://www.operationsports.com/videoview_game.php?id=547)

Yipee Skippy! 
I took my hands of my wienis long enough to pretend like I was holding a controller and pressing buttons to make the game play.  It was awesome.  In hindsight, I should have just used my dong as a joystick.   I'm doing that now instead.  VROOM VROOM.

If you're using YOUR dong, the preferred nomenclature is THUMBstick.

I think I know what this means, but I'm not sure.

What was the wind speed in that video?  Looked like 4mph to me.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 11:42:31 AM
More screens (http://www.operationsports.com/mediaview.php?id=547) are up, too.  The rest of the fake National League's fake bullpens must have really sucked ass.

(http://www.operationsports.com/images/u/media/1234523933-media.jpeg)
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 11:44:33 AM
DPD.  Even 2K Sports recognizes that the Gold Glove is worthless.

(http://www.operationsports.com/images/u/media/1234523915-media.jpeg)
Title: Re: MLB 2K9
Post by: dbal on February 13, 2009, 11:46:05 AM
Also, it's a season never to be mentioned...again.

(http://www.operationsports.com/images/u/media/1234523967-media.jpeg)
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 11:46:26 AM
I like 2K more and more.

(http://www.operationsports.com/images/u/media/1234523901-media.jpeg)
Title: Re: MLB 2K9
Post by: dbal on February 13, 2009, 11:48:31 AM
Marmol wins Player of the Week with that ERA?  (Damnit...I really need to get something done today.)

(http://www.operationsports.com/images/u/media/1234523695-media.jpeg)
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 13, 2009, 11:49:42 AM
Quote from: Kermit, B. on February 13, 2009, 10:44:20 AM
DPD.  I just watched the videos.  This game looks incredible in motion.  Let's hope the gameplay backs it up.

How does Wrigley look?  I can't see teh vids at work, but did it look like they made some refinements to the stadiums and environments?
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 11:50:18 AM
Quote from: dbal on February 13, 2009, 11:48:31 AM
Marmol wins Player of the Week with that ERA?  (Damnit...I really need to get something done today.)

(http://www.operationsports.com/images/u/media/1234523695-media.jpeg)

Yeah, screwy.  The only thing I can think of with Marmol is that he's striking out a shitload of guys and screwing up how the awards system works.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 11:51:30 AM
Quote from: *In a Nutsack on February 13, 2009, 11:49:42 AM
Quote from: Kermit, B. on February 13, 2009, 10:44:20 AM
DPD.  I just watched the videos.  This game looks incredible in motion.  Let's hope the gameplay backs it up.

How does Wrigley look?  I can't see teh vids at work, but did it look like they made some refinements to the stadiums and environments?

DPD, but it looks really solid to me.  The field looks a lot bigger than last year (or the player models look smaller), which is a good thing.  The crowd looks excellent.  But be prepared to change your insurance to STATE FARM and drink a lot of PEPSI.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 13, 2009, 11:54:13 AM
Quote from: Kermit, B. on February 13, 2009, 11:51:30 AM
Quote from: *In a Nutsack on February 13, 2009, 11:49:42 AM
Quote from: Kermit, B. on February 13, 2009, 10:44:20 AM
DPD.  I just watched the videos.  This game looks incredible in motion.  Let's hope the gameplay backs it up.

How does Wrigley look?  I can't see teh vids at work, but did it look like they made some refinements to the stadiums and environments?

DPD, but it looks really solid to me.  The field looks a lot bigger than last year (or the player models look smaller), which is a good thing.  The crowd looks excellent.  But be prepared to change your insurance to STATE FARM and drink a lot of PEPSI.

Nice.  No UNDER ARMOR for TDUBBS?
Title: Re: MLB 2K9
Post by: Slaky on February 13, 2009, 11:54:35 AM
Quote from: Kermit, B. on February 13, 2009, 11:51:30 AM
Quote from: *In a Nutsack on February 13, 2009, 11:49:42 AM
Quote from: Kermit, B. on February 13, 2009, 10:44:20 AM
DPD.  I just watched the videos.  This game looks incredible in motion.  Let's hope the gameplay backs it up.

How does Wrigley look?  I can't see teh vids at work, but did it look like they made some refinements to the stadiums and environments?

DPD, but it looks really solid to me.  The field looks a lot bigger than last year (or the player models look smaller), which is a good thing.  The crowd looks excellent.  But be prepared to change your insurance to STATE FARM and drink a lot of PEPSI.

This is off topic, but I was just sent a list of the new features for The Show - I am impressed.

I'll start a thread for it. I'm sure there are some people here that will play that.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 12:03:12 PM
I don't know if this was in previous iterations, but it looks like there are tiebreakers.  Cool.

(http://www.operationsports.com/images/u/media/1234523685-media.jpeg)
Title: Re: MLB 2K9
Post by: Slaky on February 13, 2009, 12:04:59 PM
Quote from: Kermit, B. on February 13, 2009, 12:03:12 PM
I don't know if this was in previous iterations, but it looks like there are tiebreakers.  Cool.

(http://www.operationsports.com/images/u/media/1234523685-media.jpeg)

I wish I could see this stuff, but my IT Nazis block almost every image hosting service and any sites related to video games. It'd really give me something to do while I ignore work.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 12:09:07 PM
Quote from: Slakee on February 13, 2009, 12:04:59 PM
I wish I could see this stuff, but my IT Nazis block almost every image hosting service and any sites related to video games. It'd really give me something to do while I ignore work.

It's just a bunch of screens from the Franchise menus right now, but that one shows a necessary tiebreaker game between the Rays and the Red Sox.
Title: Re: MLB 2K9
Post by: dbal on February 13, 2009, 12:14:10 PM
Two more videos posted.

Yankees v. Mariners (Yankee Stadium looks fantastic): http://gamecinemahd.com/video/major_league_baseball_2k9/3861
Reds v. Dodgers: http://gamecinemahd.com/video/major_league_baseball_2k9/3862
Title: Re: MLB 2K9
Post by: TDubbs on February 13, 2009, 02:06:30 PM
Quote from: Kermit, B. on February 13, 2009, 12:09:07 PM
Quote from: Slakee on February 13, 2009, 12:04:59 PM
I wish I could see this stuff, but my IT Nazis block almost every image hosting service and any sites related to video games. It'd really give me something to do while I ignore work.

It's just a bunch of screens from the Franchise menus right now, but that one shows a necessary tiebreaker game between the Rays and the Red Sox.

They're real sweet screenshots though.
Title: Re: MLB 2K9
Post by: Eli on February 13, 2009, 02:18:50 PM
Quote from: TDubbs on February 13, 2009, 02:06:30 PM
Quote from: Kermit, B. on February 13, 2009, 12:09:07 PM
Quote from: Slakee on February 13, 2009, 12:04:59 PM
I wish I could see this stuff, but my IT Nazis block almost every image hosting service and any sites related to video games. It'd really give me something to do while I ignore work.

It's just a bunch of screens from the Franchise menus right now, but that one shows a necessary tiebreaker game between the Rays and the Red Sox.

They're real sweet screenshots though.

Yeah, we get it.  You think video games are lame.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 02:28:58 PM
Quote from: dbal on February 13, 2009, 12:14:10 PM
Two more videos posted.

Yankees v. Mariners (Yankee Stadium looks fantastic): http://gamecinemahd.com/video/major_league_baseball_2k9/3861
Reds v. Dodgers: http://gamecinemahd.com/video/major_league_baseball_2k9/3862

Good finds.  Thanks.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 03:05:33 PM
Quote from: dbal on February 13, 2009, 12:14:10 PM
Two more videos posted.

Yankees v. Mariners (Yankee Stadium looks fantastic): http://gamecinemahd.com/video/major_league_baseball_2k9/3861
Reds v. Dodgers: http://gamecinemahd.com/video/major_league_baseball_2k9/3862

DPD, but keep clicking through on that same site.  There are more, including a practice mode video at Wrigley (http://gamecinemahd.com/video/major_league_baseball_2k9/3863).
Title: Re: MLB 2K9
Post by: dbal on February 13, 2009, 03:37:12 PM
10 minute Cubs v. Cards just posted: http://www.gamespot.com/xbox360/sports/majorleaguebaseball2k9/video/6204671/major-league-baseball-2k9-gameplay-movie-3
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 13, 2009, 04:06:41 PM
Quote from: dbal on February 13, 2009, 03:37:12 PM
10 minute Cubs v. Cards just posted: http://www.gamespot.com/xbox360/sports/majorleaguebaseball2k9/video/6204671/major-league-baseball-2k9-gameplay-movie-3

I'm with Slakee.  The IT Fun Nazis block all videos and image hosters, so I can't see or watch squat.  But, thanks for posting the links, fellas, or I'd otherwise not even bother at home.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 13, 2009, 08:29:31 PM
Complete and utter DPD, but I'm going to go ahead and say I'm not 100% impressed.  On Schumaker's steal, the animations are terrible.  He didn't even slide.  He actually went into a "round the bases" animation.  Most of Zambrano's animations between pitches are very herky-jerky.  So was Schumaker's after the foul ball to first.

I'm still gonna be a moron and get the game.  I just thought it'd be a little more ironed out.  Is there enough time to smoothe the game out?
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 08:35:01 PM
Quote from: *In a Nutsack on February 13, 2009, 08:29:31 PM
Complete and utter DPD, but I'm going to go ahead and say I'm not 100% impressed.  On Schumaker's steal, the animations are terrible.  He didn't even slide.  He actually went into a "round the bases" animation.  Most of Zambrano's animations between pitches are very herky-jerky.  So was Schumaker's after the foul ball to first.

I'm still gonna be a moron and get the game.  I just thought it'd be a little more ironed out.  Is there enough time to smoothe the game out?

You do realize that the USER was controlling Schumaker, right?  The guy even admitted that he didn't know what he was doing, so he failed to hit the slide button and instead sent the guy to 3rd.  There's another video where a ball lands right behind Soriano because the guy playing the game sucks.  Also, keep in mind that this isn't a 100% build.  I'm not saying the animations are going to be perfect in the final product, but they might be better.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 13, 2009, 08:41:50 PM
Quote from: Kermit, B. on February 13, 2009, 08:35:01 PM
Quote from: *In a Nutsack on February 13, 2009, 08:29:31 PM
Complete and utter DPD, but I'm going to go ahead and say I'm not 100% impressed.  On Schumaker's steal, the animations are terrible.  He didn't even slide.  He actually went into a "round the bases" animation.  Most of Zambrano's animations between pitches are very herky-jerky.  So was Schumaker's after the foul ball to first.

I'm still gonna be a moron and get the game.  I just thought it'd be a little more ironed out.  Is there enough time to smoothe the game out?

You do realize that the USER was controlling Schumaker, right?  The guy even admitted that he didn't know what he was doing, so he failed to hit the slide button and instead sent the guy to 3rd.  There's another video where a ball lands right behind Soriano because the guy playing the game sucks.  Also, keep in mind that this isn't a 100% build.  I'm not saying the animations are going to be perfect in the final product, but they might be better.

I guess I didn't realize that what with all the beer I've had so far.  That makes more sense.  I do think that things inside the stadium look way better than they did last year.  I'm happy about that.  One little thing, though--the gloves still look like complete shit.

One thing I love about this new game:  Gary Thorne.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 13, 2009, 08:50:08 PM
Quote from: *In a Nutsack on February 13, 2009, 08:41:50 PM
Quote from: Kermit, B. on February 13, 2009, 08:35:01 PM
Quote from: *In a Nutsack on February 13, 2009, 08:29:31 PM
Complete and utter DPD, but I'm going to go ahead and say I'm not 100% impressed.  On Schumaker's steal, the animations are terrible.  He didn't even slide.  He actually went into a "round the bases" animation.  Most of Zambrano's animations between pitches are very herky-jerky.  So was Schumaker's after the foul ball to first.

I'm still gonna be a moron and get the game.  I just thought it'd be a little more ironed out.  Is there enough time to smoothe the game out?

You do realize that the USER was controlling Schumaker, right?  The guy even admitted that he didn't know what he was doing, so he failed to hit the slide button and instead sent the guy to 3rd.  There's another video where a ball lands right behind Soriano because the guy playing the game sucks.  Also, keep in mind that this isn't a 100% build.  I'm not saying the animations are going to be perfect in the final product, but they might be better.

I guess I didn't realize that what with all the beer I've had so far.  That makes more sense.  I do think that things inside the stadium look way better than they did last year.  I'm happy about that.  One little thing, though--the gloves still look like complete shit.

One thing I love about this new game:  Gary Thorne.

Nice.  Love: Gary Thorne.  Hate: the fact that the fucking organ is still in it.  I'm digging these videos, though.  The "living ballpark" or whatever the hell they're calling it REALLY adds to the presentation.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 13, 2009, 08:58:24 PM
Quote from: Kermit, B. on February 13, 2009, 08:50:08 PM
Quote from: *In a Nutsack on February 13, 2009, 08:41:50 PM
Quote from: Kermit, B. on February 13, 2009, 08:35:01 PM
Quote from: *In a Nutsack on February 13, 2009, 08:29:31 PM
Complete and utter DPD, but I'm going to go ahead and say I'm not 100% impressed.  On Schumaker's steal, the animations are terrible.  He didn't even slide.  He actually went into a "round the bases" animation.  Most of Zambrano's animations between pitches are very herky-jerky.  So was Schumaker's after the foul ball to first.

I'm still gonna be a moron and get the game.  I just thought it'd be a little more ironed out.  Is there enough time to smoothe the game out?

You do realize that the USER was controlling Schumaker, right?  The guy even admitted that he didn't know what he was doing, so he failed to hit the slide button and instead sent the guy to 3rd.  There's another video where a ball lands right behind Soriano because the guy playing the game sucks.  Also, keep in mind that this isn't a 100% build.  I'm not saying the animations are going to be perfect in the final product, but they might be better.

I guess I didn't realize that what with all the beer I've had so far.  That makes more sense.  I do think that things inside the stadium look way better than they did last year.  I'm happy about that.  One little thing, though--the gloves still look like complete shit.

One thing I love about this new game:  Gary Thorne.

Nice.  Love: Gary Thorne.  Hate: the fact that the fucking organ is still in it.  I'm digging these videos, though.  The "living ballpark" or whatever the hell they're calling it REALLY adds to the presentation.

Thorne is such a nice change of pace.  They made an excellent choice because he has a sort of "feel" to his voice and commentary that you actually get the feeling that he belongs in the booth calling your game.  Things like that are subtle, but add authenticity and legitimacy to the game.

You're right about the organ.  How many years now?  It's making me want to research how to add my own stadium beats so that I don't have to listen to that crap.  Instead:  John Mayer and DMB.  Just kidding.  But, not really.  But, kinda.

Anyway, I'm still a little worried about the animations.  I'm not trying to rain on anybody's parade about the game, but if you pay close attention to the batting stances--for instance, when the batter walks to the plate it's smooth.  But, then there's this split second of hurry-up in the animation that looks herky jerky.  I didn't see any of that in the vids of The Show.  I know it's not a final build, and I'm going to reserve complete judgement until March 2.  I just hope that they iron that out.  Overall, though, that's my only real complaint along with the gloves.  Hopefully, the game plays well and feels authentic and not tired.

Other things I liked:  the slightly altered batting and pitching and fielding cameras and the sound of the bat hitting the ball is pretty solid.  Also, seeing e-Milton Bradley in a Cubs uniform was bonerific.

Something else I didn't like:  after Pujols' homerun in the 10-minute video, Thorne says the score of the game is "one to three" when the actual score is 0-3, Cardinals.  Lame.
Title: Re: MLB 2K9
Post by: Pre on February 14, 2009, 01:32:15 AM
Quote from: *In a Nutsack on February 13, 2009, 08:58:24 PM
Anyway, I'm still a little worried about the animations.  I'm not trying to rain on anybody's parade about the game, but if you pay close attention to the batting stances--for instance, when the batter walks to the plate it's smooth.  But, then there's this split second of hurry-up in the animation that looks herky jerky.  I didn't see any of that in the vids of The Show.  I know it's not a final build, and I'm going to reserve complete judgement until March 2.  I just hope that they iron that out.  Overall, though, that's my only real complaint along with the gloves. 

I haven't watched any videos, but SPOILER ALERT:

They won't iron out all the problems.  It will be a mediocre game.

Stupid upcoming wedding keeps this from being the year I buy a ps3 only for The Show (and Disgaea 3 'cause I'm a super nerd).
Title: Re: MLB 2K9
Post by: Philberto on February 14, 2009, 07:46:30 AM
Quote from: Pre on February 14, 2009, 01:32:15 AM
Quote from: *In a Nutsack on February 13, 2009, 08:58:24 PM
Anyway, I'm still a little worried about the animations.  I'm not trying to rain on anybody's parade about the game, but if you pay close attention to the batting stances--for instance, when the batter walks to the plate it's smooth.  But, then there's this split second of hurry-up in the animation that looks herky jerky.  I didn't see any of that in the vids of The Show.  I know it's not a final build, and I'm going to reserve complete judgement until March 2.  I just hope that they iron that out.  Overall, though, that's my only real complaint along with the gloves. 

I haven't watched any videos, but SPOILER ALERT:

They won't iron out all the problems.  It will be a mediocre game.

Stupid upcoming wedding keeps this from being the year I buy a ps3 only for The Show (and Disgaea 3 'cause I'm a super nerd).

No love for Metal Gear Solid 4?
Title: Re: MLB 2K9
Post by: Kermit, B. on February 16, 2009, 10:11:00 AM
Hands-on preview (http://www.operationsports.com/preview.php?id=62) for the PS3 360 version at O.S.

*Edit:  The O.S. guys clarified that it's the 360 version, and that the label is a mistake.
Title: Re: MLB 2K9
Post by: Slaky on February 16, 2009, 11:33:27 AM
Quote from: Kermit, B. on February 16, 2009, 10:11:00 AM
Hands-on preview (http://www.operationsports.com/preview.php?id=62) for the PS3 360 version at O.S.

*Edit:  The O.S. guys clarified that it's the 360 version, and that the label is a mistake.

Quick rundown for the IT-impaired? Do they like it?
Title: Re: MLB 2K9
Post by: Kermit, B. on February 16, 2009, 11:33:57 AM
If you're wondering what the cursor hitting is going to look like, it looks like it might be similar to Pro Yakyuu Spirits, which is apparently awesome.

(http://www.operationsports.com/images/u/media/1234721633-media.jpeg)
Title: Re: MLB 2K9
Post by: Kermit, B. on February 16, 2009, 11:44:44 AM
Quote from: Slakee on February 16, 2009, 11:33:27 AM
Quote from: Kermit, B. on February 16, 2009, 10:11:00 AM
Hands-on preview (http://www.operationsports.com/preview.php?id=62) for the PS3 360 version at O.S.

*Edit:  The O.S. guys clarified that it's the 360 version, and that the label is a mistake.

Quick rundown for the IT-impaired? Do they like it?

We linked it, so I can post it, right, Dolan?

QuoteI have played quite a bit of our beta copy of Major League Baseball 2K9, so I will give my impressions of what I have seen so far. Just keep in mind, some of the issues I have witnessed will not be in the final retail version, according to the developers of the game.

Some Unanswered Questions

The biggest question has to be the frame rate and the A.I. swinging at anything remotely close to the strike zone. After multiple games, I can definitely tell you there are some issues with the frame rate, but those issues are not consistently popping up. For example, here are some instances where I have seen hiccups in animations one time, and then a few innings later, seen the exact type of play and not seen any hiccups.

I have seen slowdown and loss of frames during certain cut scenes and foul ball situations. Obviously, these instances will not affect the gameplay at all, but there are some that do. For example, I have seen slowdowns on grounders in the infield, pop ups that drop just in front of an outfielder and on occasion after a bunt when the catcher is throwing the ball to first base. Just remember, I am not seeing this stuff all the time, but I am seeing it.

When playing the A.I., it seems it swings at everything in the strike zone, rarely swinging at balls outside the zone. So, it makes it very difficult to get a decent pitch count. I have messed with the sliders, and while improving it some, I am still not satisfied.

I have seen a thread on the forums talking about this issue, and will try a few of the ideas posted there and then report the results.

I have also noticed a few other issues that I feel should be mentioned. On occasion, you will overthrow your intended teammate. This of course happens if you are being aggressive on your throw. However, for example, I will occasionally overthrow my third baseman. Now, if the ball gets passed him and the teammate backing that throw up, the A.I. seems to think the play is over and will not give you a free advance. It does not happen all the time, but I feel it should be mentioned.

In a low scoring game, I would like to see the A.I. bunt a guy over from first -- sometimes the A.I. listens to my request. Still, while sacrifices do occur at times, they do not happen as often as I would like them to.

Some Kudos

On the other end of things, I have been able to generate walks for my team. If you are patient, you will see walks. In addition, the hit variety has got to be seen to be believed. Even though I have not actually captured most of the various hits, I have witnessed seeing-eye singles, bloop singles, slow grounders, dribblers, line drives just over the leaping infielders, as well as foul balls off the batter's foot.

The commentary is very solid. There are some repetitive sayings, but it is very well done and appropriate in all situations. But, just like the fans, the commentators could be more excited during certain situations. Speaking of the fans, they get a little more frantic as the game progresses. You will especially see this in the ninth inning of a close game because you will slowly see fans stand up in different parts of the stadium, until finally all the fans are up out of their seats cheering the home team on.

Real-time atmosphere is very nicely done. I cannot tell you how well it has been implemented. You see some of it in the videos, but there are so many other instances of it. The camera angles are also implemented very well, as you can adjust the pitching and batting camera to quite a few different positions. While it is nice to have so many different camera options, it is disappointing that there are no outfield-adjustable cameras.

Some "Little Things"

Also, here are just a few "little things" I have seen. When foul balls are hit into the dugouts, players jump out of the way. This also happens in the bullpens. On pitches in the dirt that are misplayed by the catcher, the batter will wave the runner to advance. However, the batter is not always right. On close balls and strikes calls, you will see the batter give an evil eye to the ump and even shake his head. On close safe/out calls, you will see players become frustrated with the umps and throw their arms up and argue the call -- to no avail. Player jerseys get dirty in the field and when running the bases.

(continued)
Title: Re: MLB 2K9
Post by: Kermit, B. on February 16, 2009, 11:45:01 AM
(rest of preview)

QuoteA Few More Issues

Here are also a few more things that are bothering me. There are some clipping issues -- players are going through other players; some home run balls are going through walls after they bounce into the stands; and there is a lack of take-out slides (or at least I have not seen any).

It is also odd seeing players look at one base, but then throwing to another. The best example of this is on a double play ball: The second baseman or shortstop will look home, but will still throw it to first. It just looks odd. In addition, outfielders crow hop most throws back into the infield, even those that go to the cutoff man; but, they do not occur when there is a putout.

Wrapping It Up

All in all, I am enjoying my time with the game even though I have a few gripes with the gameplay. If the developers tweak the game so the A.I. does not swing at everything in the zone and get the frame rate right, I will be satisfied, and I am sure most gamers will be as well.
Title: Re: MLB 2K9
Post by: Slaky on February 16, 2009, 11:49:05 AM
Thanks Kerm. I'm going to stay off in these fringier threads where it's safe.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 16, 2009, 11:52:52 AM
Quote from: Slakee on February 16, 2009, 11:49:05 AM
Thanks Kerm. I'm going to stay off in these fringier threads where it's safe.

No problem.  I get the impression that this game is going to be far from perfect, but it's going to look pretty, have much-improved hitting, and Thorne will be excellent.  If that's the case, it'll last me through the summer.  There have been hints that VC has made some significant changes to Franchise Mode, but they haven't said what those changes are yet.  I'll be interested to see if we get any info on that this week.
Title: Re: MLB 2K9
Post by: Slaky on February 16, 2009, 12:03:41 PM
Quote from: Kermit, B. on February 16, 2009, 11:52:52 AM
Quote from: Slakee on February 16, 2009, 11:49:05 AM
Thanks Kerm. I'm going to stay off in these fringier threads where it's safe.

No problem.  I get the impression that this game is going to be far from perfect, but it's going to look pretty, have much-improved hitting, and Thorne will be excellent.  If that's the case, it'll last me through the summer.  There have been hints that VC has made some significant changes to Franchise Mode, but they haven't said what those changes are yet.  I'll be interested to see if we get any info on that this week.

One thing I noticed, as I get my nerd on, is the final MLB.com screen from the day before the fake one-game playoff between Tampa and Boston was all the same story posted about every single season series and how it ended. That was dumb. I hope that doesn't happen.

The NBA.com news screen (granted I'm only 3/4 through my first season) has been extremely varied and very, very cool. For example, they'll do "Oden's career high 22 rebounds helps Blazers beat Clippers" or "CP3's 26 points leads Hornets past Warriors". Those are awesome and varied enough to keep it interesting. They also sprinkle in semi-randomly generated trade rumors up until the deadline, injury reports, power rankings and other statistical achievements. It's a very cool way to keep you feeling like there is a world going on outside of the team you run with.

Hopefully they made it even cooler for the MLB version.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 16, 2009, 12:58:29 PM
Quote from: Slakee on February 16, 2009, 12:03:41 PM
One thing I noticed, as I get my nerd on, is the final MLB.com screen from the day before the fake one-game playoff between Tampa and Boston was all the same story posted about every single season series and how it ended. That was dumb. I hope that doesn't happen.

I noticed that same thing.  I assumed the reason for it was that each "link" went back to the final standings and maybe team splits, so you could see how each team fared during the season.  Poorly executed, no doubt, but that might be the reason for it.  At least the interface looks a lot better than it did in 2K8.  I hated the Franchise homepage last year.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 16, 2009, 01:08:06 PM
DPD.  Gamespot posted team rankings and some new pictures (http://www.gamespot.com/sports/blogs/sports-blog/909097139/26779895/mlb-2k9-videos-screens-and-team-ratings.html).

QuoteNATIONAL LEAGUE CENTRAL

Chicago Cubs
Overall: 82
Contact: 87
Power: 65
Speed: 84
Pitching: 94
Defense: 82

Milwaukee Brewers
Overall: 72
Contact: 70
Power: 69
Speed: 83
Pitching: 74
Defense: 75

Houston Astros
Overall: 75
Contact: 84
Power: 55
Speed: 93
Pitching: 74
Defense: 85

St. Louis Cardinals
Overall: 78
Contact: 79
Power: 80
Speed: 72
Pitching: 76
Defense: 85

Cincinnati Reds
Overall: 76
Contact: 76
Power: 57
Speed: 97
Pitching: 88
Defense: 76

Pittsburgh Pirates
Overall: 70
Contact: 76
Power: 63
Speed: 75
Pitching: 69
Defense: 75

And here's a picture of Hard-on.

(http://image.com.com/gamespot/images/2009/043/954992_20090213_screen003.jpg)
Title: Re: MLB 2K9
Post by: Kermit, B. on February 16, 2009, 07:59:02 PM
TPD.  O.S. put up a new video (http://www.operationsports.com/videoview_game.php?id=547) showing the "zone/cursor" hitting.  Renteria grounds into a double play in the video, and I wanted to see where off the "bat" he hit the ball, so I got the following screencap:

(http://farm4.static.flickr.com/3497/3285818133_32cc62bf0e.jpg) (http://farm4.static.flickr.com/3497/3285818133_b053704055_o.jpg)

He swung early and on top of the ball, and rolled weakly out to the SS.  Seems like a pretty realistic result to me.  Pretty cool.
Title: Re: MLB 2K9
Post by: ChuckD on February 16, 2009, 08:16:58 PM
Quote from: *In a Nutsack on January 13, 2009, 10:02:10 AM
DPD, but I finally had a look-see at the features list and found this:

Real-time Living World

Anything that happens in a baseball stadium happens in 2K9 in Real Time.
Players will move from the dugout to the batter's box and from the bullpen to the mound.
Players warm up by throwing around the horn, bat swinging practice, etc.
Umpire, ball boys, coaches – All onfield personnel will be moving naturally to and from their positions.
Celebrations – Players will react properly to a regular end-game to walkoff home run, to no-hitter and World Series celebration.
Vendors move in the crowd
Fans react to home runs and foul balls


That's going to be pretty cool, if it's done well.  But, again...I hope this includes some upgrading to the stadiums.

Mmmhmm. Must be playing a doubleheader.

(http://i39.tinypic.com/2mnm2kn.png)
(http://i40.tinypic.com/21l648x.png)
(http://i41.tinypic.com/cm0q1.png)
Title: Re: MLB 2K9
Post by: Slaky on February 16, 2009, 08:20:21 PM
On that same theme, if you watch the Pirates vs. Rockies video - after the Rockies win the game you see Ian Stewart throwing up his arms in disgust from the dugout and looking at the sky. Turns out he hit a pinch hit grand slam in that game. Apparently he wanted to lose? I thought it was pretty amusing.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 16, 2009, 08:38:51 PM
Yeah, I noticed they fucked up the end-of-game animations for everyone but the on-field players.  The on-deck batter was still taking practice swings after the final out, too.  Hopefully, that's something that gets ironed out.  If not, I'll just close my eyes after the final out.
Title: Re: MLB 2K9
Post by: Slaky on February 16, 2009, 09:09:33 PM
Quote from: Kermit, B. on February 16, 2009, 08:38:51 PM
Yeah, I noticed they fucked up the end-of-game animations for everyone but the on-field players.  The on-deck batter was still taking practice swings after the final out, too.  Hopefully, that's something that gets ironed out.  If not, I'll just close my eyes after the final out.

I was reading a thread where someone was complaining about the lack of cool double play animations. Then he was shown a link to a developer Q&A saying that these videos are from the beta version. The beta version doesn't have a lot of the animations in it. This wasn't enough to keep him from becoming very worried.

Very worried, indeed.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 17, 2009, 11:37:56 AM
Quote from: Slakee on February 16, 2009, 09:09:33 PM
Quote from: Kermit, B. on February 16, 2009, 08:38:51 PM
Yeah, I noticed they fucked up the end-of-game animations for everyone but the on-field players.  The on-deck batter was still taking practice swings after the final out, too.  Hopefully, that's something that gets ironed out.  If not, I'll just close my eyes after the final out.

I was reading a thread where someone was complaining about the lack of cool double play animations. Then he was shown a link to a developer Q&A saying that these videos are from the beta version. The beta version doesn't have a lot of the animations in it. This wasn't enough to keep him from becoming very worried.

Very worried, indeed.

They also said they added another 300 signature styles in addition to the 300 they already had, yet one of the videos showed several of the Phillies and Rays with generic stances.  I'm a little hopeful that the final product will be slightly cleaner than it is right now.  Honestly, though, I'm pretty sold on the game even in the state it's in right now.
Title: Re: MLB 2K9
Post by: TDubbs on February 17, 2009, 11:54:40 AM
Quote from: Kermit, B. on February 17, 2009, 11:37:56 AM
Quote from: Slakee on February 16, 2009, 09:09:33 PM
Quote from: Kermit, B. on February 16, 2009, 08:38:51 PM
Yeah, I noticed they fucked up the end-of-game animations for everyone but the on-field players.  The on-deck batter was still taking practice swings after the final out, too.  Hopefully, that's something that gets ironed out.  If not, I'll just close my eyes after the final out.

I was reading a thread where someone was complaining about the lack of cool double play animations. Then he was shown a link to a developer Q&A saying that these videos are from the beta version. The beta version doesn't have a lot of the animations in it. This wasn't enough to keep him from becoming very worried.

Very worried, indeed.

They also said they added another 300 signature styles in addition to the 300 they already had, yet one of the videos showed several of the Phillies and Rays with generic stances.  I'm a little hopeful that the final product will be slightly cleaner than it is right now.  Honestly, though, I'm pretty sold on the game even in the state it's in right now.

I'm just glad this game FINALLY is out there so you can play it and compare it to real life.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 19, 2009, 10:29:34 AM
Back to Kerm's post about the game being far from perfect but prettier with improved hitting mechanics, I'm down with that if they can patch any framerate issues that might plague the game upon release.  If they do that, I'm down for a summer of virtual baseball nerdiness.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 19, 2009, 12:00:50 PM
http://www.operationsports.com/feature.php?id=832 (http://www.operationsports.com/feature.php?id=832)

OS has a preview of the Franchise Mode from one of the developers.

QuoteA couple years back in MLB 2K7, I cringed every time I looked at the league leaders and saw that Tony Graffanino was leading the league in triples in my franchise. We’re talking about a 35-year old (at the time) guy who wasn’t exactly a speed demon on the base paths during his career. I’m proud to say that the engineer who wrote our brand new simulator this year is one of the biggest baseball fans I’ve ever met, and his passion shows in his work.

Nice.

QuoteWith the simulator out of the way, we moved on to our next core feature, the Player Progression model. Rather than implement a traditional progression model where players are given a potential rating that places them on a pre-determined growth ‘curve’, we decided to take a risk with our new progression model. As it turned out, this risk paid off for us handsomely. Players will progress in MLB 2K9 with respect to their on-field performance in addition to their potential. What this basically means is their on-field successes and/or failures will determine their career paths. This creates a very dynamic experience where one user’s experience could be dramatically different from another. I’ve had a franchise where James Loney took off and became one of the better players in the league. In another, I watched him hobble through injury after injury while never realizing his true potential. This level of dynamism is one of the many reasons that we are very excited about getting this game into your hands.

So nice.  I hope all this works well.  It sounds like they've made strides at VC.  I've never played any recent NBA or NHL titles from them, but I did play the shit out of NFL 2K5, which VC did and did to perfection.  I'm thinking we may have something, here.

After watching this video (http://www.operationsports.com/videoview_game.php?id=547 (http://www.operationsports.com/videoview_game.php?id=547)), I dig the new pitching camera.  Kerm also mentioned the field looking bigger, and this video also shows that off (especially on Drew's single).
Title: Re: MLB 2K9
Post by: Kermit, B. on February 19, 2009, 12:34:00 PM
Quote from: *In a Nutsack on February 19, 2009, 10:29:34 AM
Back to Kerm's post about the game being far from perfect but prettier with improved hitting mechanics, I'm down with that if they can patch any framerate issues that might plague the game upon release.  If they do that, I'm down for a summer of virtual baseball nerdiness.

X-Play had a preview copy that was running very smoothly, so I suspect framerate won't be as big an issue as it was last year.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 19, 2009, 01:20:27 PM
Something I didn't like so much, but hopefully is something that VC is aware of and can fix:  http://www.operationsports.com/videoview_game.php?id=547 (http://www.operationsports.com/videoview_game.php?id=547)

After the end of the end of the play in the beginning of the video there's a weird animation of him going from being stunned on his ass then immediately jumping to his feet and walking over the ball.  That just looks bad.  Kazmir had a head injury and goes from being hurt to jumping up and walking.

Also, at around 3:00, the bat boy walks straight through the batter.  This is so minor, though, especially if the game plays well.  It just sucks that this is still being shown two weeks prior to release.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 19, 2009, 01:21:26 PM
Franchise (http://sports.espn.go.com/videogames/news/story?id=3913651) sounds pretty awesome, and those are some decent-looking sim stats.  He also mentions that the updated code is running smoothly.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 19, 2009, 01:42:47 PM
Quote from: Kermit, B. on February 19, 2009, 01:21:26 PM
Franchise (http://sports.espn.go.com/videogames/news/story?id=3913651) sounds pretty awesome, and those are some decent-looking sim stats.  He also mentions that the updated code is running smoothly.

The guy who wrote that did a good job of managing his season by sending Zito away for Byrd and signing Pedro.  Also, the Berkman deal was tits for him.  I like what I'm reading.
Title: Re: MLB 2K9
Post by: Timmy B on February 19, 2009, 06:54:38 PM
Something that's bugged me for a while -- not long after Electronic Arts nabbed the NFL license, the company made a separate deal to acquire the ESPN license (which had until then been in the hands of Sega / 2K; I think the last game to utilize it was NFL2K5). EA has done fuck-all with the ESPN licensing.

It stuck out to me when I heard that end-of-inning music in the Cubs-Cards footage -- the stuff that sounds like a really close knock-off of the Baseball Tonight music.

It's superficial, I know, but I miss the added punch that games had when they licensed the graphics, sounds, etc., of the stations. Then again, if it keeps us from MLB 2K10 with FOX Sports and Joe Buck and Tim McCarver, I guess it's not a huge loss.
Title: Re: MLB 2K9
Post by: Slaky on February 19, 2009, 07:34:45 PM
Quote from: Timmy B on February 19, 2009, 06:54:38 PM
Something that's bugged me for a while -- not long after Electronic Arts nabbed the NFL license, the company made a separate deal to acquire the ESPN license (which had until then been in the hands of Sega / 2K; I think the last game to utilize it was NFL2K5). EA has done fuck-all with the ESPN licensing.

It stuck out to me when I heard that end-of-inning music in the Cubs-Cards footage -- the stuff that sounds like a really close knock-off of the Baseball Tonight music.

It's superficial, I know, but I miss the added punch that games had when they licensed the graphics, sounds, etc., of the stations. Then again, if it keeps us from MLB 2K10 with FOX Sports and Joe Buck and Tim McCarver, I guess it's not a huge loss.

All they've really done is use it to give us ESPN podcasts and radio updates from 2 days ago when we log in to Xbox live at the start of a game. Even a neato little scrolling ticker that shows you current scores of games around the world. Only if you decided to switch menu screens (which is only happening constantly) the scores reset.

In other words: what TimmyB said.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 19, 2009, 07:35:50 PM
Quote from: Timmy B on February 19, 2009, 06:54:38 PM
Something that's bugged me for a while -- not long after Electronic Arts nabbed the NFL license, the company made a separate deal to acquire the ESPN license (which had until then been in the hands of Sega / 2K; I think the last game to utilize it was NFL2K5). EA has done fuck-all with the ESPN licensing.

It stuck out to me when I heard that end-of-inning music in the Cubs-Cards footage -- the stuff that sounds like a really close knock-off of the Baseball Tonight music.

It's superficial, I know, but I miss the added punch that games had when they licensed the graphics, sounds, etc., of the stations. Then again, if it keeps us from MLB 2K10 with FOX Sports and Joe Buck and Tim McCarver, I guess it's not a huge loss.

That's a good point about the graphics and statistical overlays from the official sports stations.  NFL 2K5 did it to perfection.  It always felt like an ESPN Sunday Night NFL broadcast.

Since 2K9 has gone into the MLB.com think, I wouldn't be surprised if they team up for next year with MLB Network and use their graphics and whatnot.  We're not used to them now, but they may become iconic by the end of the season as I plan on seeing a lot of MLB Network over ESPN this summer.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 20, 2009, 11:59:40 AM
Quote from: *In a Nutsack on February 19, 2009, 07:35:50 PM
Quote from: Timmy B on February 19, 2009, 06:54:38 PM
Something that's bugged me for a while -- not long after Electronic Arts nabbed the NFL license, the company made a separate deal to acquire the ESPN license (which had until then been in the hands of Sega / 2K; I think the last game to utilize it was NFL2K5). EA has done fuck-all with the ESPN licensing.

It stuck out to me when I heard that end-of-inning music in the Cubs-Cards footage -- the stuff that sounds like a really close knock-off of the Baseball Tonight music.

It's superficial, I know, but I miss the added punch that games had when they licensed the graphics, sounds, etc., of the stations. Then again, if it keeps us from MLB 2K10 with FOX Sports and Joe Buck and Tim McCarver, I guess it's not a huge loss.

That's a good point about the graphics and statistical overlays from the official sports stations.  NFL 2K5 did it to perfection.  It always felt like an ESPN Sunday Night NFL broadcast.

Since 2K9 has gone into the MLB.com think, I wouldn't be surprised if they team up for next year with MLB Network and use their graphics and whatnot.  We're not used to them now, but they may become iconic by the end of the season as I plan on seeing a lot of MLB Network over ESPN this summer.

I despise Berman, but the NFL 2K5 Halftime Show (http://www.youtube.com/watch?v=w9O6jKorLRo) was the coolest goddamn thing in sports video games.
Title: Re: MLB 2K9
Post by: Slaky on February 20, 2009, 01:05:24 PM
Quote from: Kermit, B. on February 20, 2009, 11:59:40 AM
Quote from: *In a Nutsack on February 19, 2009, 07:35:50 PM
Quote from: Timmy B on February 19, 2009, 06:54:38 PM
Something that's bugged me for a while -- not long after Electronic Arts nabbed the NFL license, the company made a separate deal to acquire the ESPN license (which had until then been in the hands of Sega / 2K; I think the last game to utilize it was NFL2K5). EA has done fuck-all with the ESPN licensing.

It stuck out to me when I heard that end-of-inning music in the Cubs-Cards footage -- the stuff that sounds like a really close knock-off of the Baseball Tonight music.

It's superficial, I know, but I miss the added punch that games had when they licensed the graphics, sounds, etc., of the stations. Then again, if it keeps us from MLB 2K10 with FOX Sports and Joe Buck and Tim McCarver, I guess it's not a huge loss.

That's a good point about the graphics and statistical overlays from the official sports stations.  NFL 2K5 did it to perfection.  It always felt like an ESPN Sunday Night NFL broadcast.

Since 2K9 has gone into the MLB.com think, I wouldn't be surprised if they team up for next year with MLB Network and use their graphics and whatnot.  We're not used to them now, but they may become iconic by the end of the season as I plan on seeing a lot of MLB Network over ESPN this summer.

I despise Berman, but the NFL 2K5 Halftime Show (http://www.youtube.com/watch?v=w9O6jKorLRo) was the coolest goddamn thing in sports video games.

What's up with 45 minutes of TOP in the first half?
Title: Re: MLB 2K9
Post by: Kermit, B. on February 20, 2009, 01:47:05 PM
Quote from: Slakee on February 20, 2009, 01:05:24 PM
Quote from: Kermit, B. on February 20, 2009, 11:59:40 AM
Quote from: *In a Nutsack on February 19, 2009, 07:35:50 PM
Quote from: Timmy B on February 19, 2009, 06:54:38 PM
Something that's bugged me for a while -- not long after Electronic Arts nabbed the NFL license, the company made a separate deal to acquire the ESPN license (which had until then been in the hands of Sega / 2K; I think the last game to utilize it was NFL2K5). EA has done fuck-all with the ESPN licensing.

It stuck out to me when I heard that end-of-inning music in the Cubs-Cards footage -- the stuff that sounds like a really close knock-off of the Baseball Tonight music.

It's superficial, I know, but I miss the added punch that games had when they licensed the graphics, sounds, etc., of the stations. Then again, if it keeps us from MLB 2K10 with FOX Sports and Joe Buck and Tim McCarver, I guess it's not a huge loss.

That's a good point about the graphics and statistical overlays from the official sports stations.  NFL 2K5 did it to perfection.  It always felt like an ESPN Sunday Night NFL broadcast.

Since 2K9 has gone into the MLB.com think, I wouldn't be surprised if they team up for next year with MLB Network and use their graphics and whatnot.  We're not used to them now, but they may become iconic by the end of the season as I plan on seeing a lot of MLB Network over ESPN this summer.

I despise Berman, but the NFL 2K5 Halftime Show (http://www.youtube.com/watch?v=w9O6jKorLRo) was the coolest goddamn thing in sports video games.

What's up with 45 minutes of TOP in the first half?

I'm sure it was some teeny-bopper playing 30-minute quarters, or something.  I didn't even notice it, as I was hypnotized by virtual Chris "It Must be Freezing in Here, Because I Keep Saying" Berman.
Title: Re: MLB 2K9
Post by: Weebs on February 20, 2009, 05:30:56 PM
For anyone that wants this the day it comes out but doesn't want to get off their ass and go to the store, EB/Gamestop currently has free overnight shipping when you pre-order online:

http://www.ebgames.com/stores/stopwatch/stopwatch.aspx
Title: Re: MLB 2K9
Post by: BC on February 20, 2009, 11:09:38 PM
Quote from: *In a Nutsack on February 19, 2009, 01:42:47 PM
Quote from: Kermit, B. on February 19, 2009, 01:21:26 PM
Franchise (http://sports.espn.go.com/videogames/news/story?id=3913651) sounds pretty awesome, and those are some decent-looking sim stats.  He also mentions that the updated code is running smoothly.

The guy who wrote that did a good job of managing his season by sending Zito away for Byrd and signing Pedro.  Also, the Berkman deal was tits for him.  I like what I'm reading.

I thought the HR numbers were a tad high for everyone except Berkman, but the other numbers are pretty realistic.

The only other number that caught my eye was Wellemeyer going 17-9. Even I, who always considers the Cardinals a threat, think that will never happen. The rest of it looks good.

And it was nice to see somebody finally having a "heartbreaking" playoff series loss TO the Cubs rather than the other way around.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 23, 2009, 07:38:31 PM
A 3-inning demo between the Rays and Phillies is coming out tomorrow for the 360 (4 a.m. is the usual release time).  I think it comes out Thursday for the PS3.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 24, 2009, 10:54:31 AM
My impressions (http://hirejimessian.com/2009/02/24/mlb-2k9-demo-impressions/) (with apologies to Andy, since I didn't want to rewrite all that nonsense).
Title: Re: MLB 2K9
Post by: Weebs on February 24, 2009, 11:59:01 AM
Quote from: Kermit, B. on February 24, 2009, 10:54:31 AM
My impressions (http://hirejimessian.com/2009/02/24/mlb-2k9-demo-impressions/) (with apologies to Andy, since I didn't want to rewrite all that nonsense).

I just played through 3 innings.  I was pretty impressed.  My two main complaints were the baserunner icon (that thing is retarded) and the pitching was a bit too easy.  I didn't give up a hit in the 3 innings.  And I got 6 hits myself, but didn't score any runs.  The few balls hit in the air in the outfield were also kind of hard to track down, but I couldn't tell if that's because the momentum of the fielders was just very realistic, or way too slow.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 24, 2009, 12:07:54 PM
Quote from: Weebs on February 24, 2009, 11:59:01 AM
Quote from: Kermit, B. on February 24, 2009, 10:54:31 AM
My impressions (http://hirejimessian.com/2009/02/24/mlb-2k9-demo-impressions/) (with apologies to Andy, since I didn't want to rewrite all that nonsense).

I just played through 3 innings.  I was pretty impressed.  My two main complaints were the baserunner icon (that thing is retarded) and the pitching was a bit too easy.  I didn't give up a hit in the 3 innings.  And I got 6 hits myself, but didn't score any runs.  The few balls hit in the air in the outfield were also kind of hard to track down, but I couldn't tell if that's because the momentum of the fielders was just very realistic, or way too slow.

I must suck at this game.  I got one hit in six innings.
Title: Re: MLB 2K9
Post by: Weebs on February 24, 2009, 12:10:45 PM
Quote from: Kermit, B. on February 24, 2009, 12:07:54 PM
Quote from: Weebs on February 24, 2009, 11:59:01 AM
Quote from: Kermit, B. on February 24, 2009, 10:54:31 AM
My impressions (http://hirejimessian.com/2009/02/24/mlb-2k9-demo-impressions/) (with apologies to Andy, since I didn't want to rewrite all that nonsense).

I just played through 3 innings.  I was pretty impressed.  My two main complaints were the baserunner icon (that thing is retarded) and the pitching was a bit too easy.  I didn't give up a hit in the 3 innings.  And I got 6 hits myself, but didn't score any runs.  The few balls hit in the air in the outfield were also kind of hard to track down, but I couldn't tell if that's because the momentum of the fielders was just very realistic, or way too slow.

I must suck at this game.  I got one hit in six innings.

I still don't have the timing down right.  I found myself not swinging at a lot of pitches because apparently I wasn't pulling back at the right time.  It was really bizarre.  I can say the baserunning is pretty awful though.  I think to switch runners now, you have to cycle through them with the A button.  That's the only way I found to do it.  Also, I couldn't find a button to steal a base.  I had Crawford and Upton on, led off with them, and tried just about every button I could think of.  Nothing worked.  Was it some kind of combination of buttons you had to press in last year's game?
Title: Re: MLB 2K9
Post by: Pre on February 24, 2009, 01:07:41 PM
Quote from: Weebs on February 24, 2009, 12:10:45 PM
I can say the baserunning is pretty awful though.  I think to switch runners now, you have to cycle through them with the A button.  That's the only way I found to do it.  Also, I couldn't find a button to steal a base.  I had Crawford and Upton on, led off with them, and tried just about every button I could think of.  Nothing worked.  Was it some kind of combination of buttons you had to press in last year's game?

So, you don't even know how to steal a base, but you are ready to proclaim
the base running system is awful? 

Is it impossible to steal a base at all this year?

Perhaps you might want to wait until you learn how to play the game before
passing judgment.

I have no idea if the games any good.  I haven't played the demo yet as a start. 
But I'm pretty sure if we label everything that you are ignorant about as awful then
there's not going to be a lot of awesome in this world.  And a lot of us are going to
have to change our opinion on sex with girls.

Title: Re: MLB 2K9
Post by: Weebs on February 24, 2009, 01:15:13 PM
Quote from: Pre on February 24, 2009, 01:07:41 PM
Quote from: Weebs on February 24, 2009, 12:10:45 PM
I can say the baserunning is pretty awful though.  I think to switch runners now, you have to cycle through them with the A button.  That's the only way I found to do it.  Also, I couldn't find a button to steal a base.  I had Crawford and Upton on, led off with them, and tried just about every button I could think of.  Nothing worked.  Was it some kind of combination of buttons you had to press in last year's game?

So, you don't even know how to steal a base, but you are ready to proclaim
the base running system is awful? 

Is it impossible to steal a base at all this year?

Perhaps you might want to wait until you learn how to play the game before
passing judgment.

I have no idea if the games any good.  I haven't played the demo yet as a start. 
But I'm pretty sure if we label everything that you are ignorant about as awful then
there's not going to be a lot of awesome in this world.  And a lot of us are going to
have to change our opinion on sex with girls.



I am so in love with you.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 24, 2009, 01:19:59 PM
Quote from: Pre on February 24, 2009, 01:07:41 PM
Quote from: Weebs on February 24, 2009, 12:10:45 PM
I can say the baserunning is pretty awful though.  I think to switch runners now, you have to cycle through them with the A button.  That's the only way I found to do it.  Also, I couldn't find a button to steal a base.  I had Crawford and Upton on, led off with them, and tried just about every button I could think of.  Nothing worked.  Was it some kind of combination of buttons you had to press in last year's game?

So, you don't even know how to steal a base, but you are ready to proclaim
the base running system is awful? 

Is it impossible to steal a base at all this year?

Perhaps you might want to wait until you learn how to play the game before
passing judgment.

I have no idea if the games any good.  I haven't played the demo yet as a start. 
But I'm pretty sure if we label everything that you are ignorant about as awful then
there's not going to be a lot of awesome in this world.  And a lot of us are going to
have to change our opinion on sex with girls.



To be fair (which I know you don't like when it comes to Weebs), I get what he's saying.  They claimed they made the baserunning more intuitive and simpler, but they absolutely did not.  Weebs is right about having to cycle through the baserunners, which is completely retarded.  I can't believe they didn't include an in-game manual, at least for the controls.

Weebs, to steal, you press the left trigger and release to take a bigger leadoff.  When you're happy with your lead, apparently you hold the left trigger until the controller shakes, or something.  When you release the left trigger, your guy runs.  To go back to the base, it's the right trigger.  This is not from firsthand knowledge, as I haven't tried it, since I only had one fucking guy on base in six innings.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 24, 2009, 01:20:51 PM
DPD, but apparently you can pinch hit and bring in relievers.  I have no idea how, though.
Title: Re: MLB 2K9
Post by: Weebs on February 24, 2009, 01:34:18 PM
Quote from: Kermit, B. on February 24, 2009, 01:19:59 PM
Quote from: Pre on February 24, 2009, 01:07:41 PM
Quote from: Weebs on February 24, 2009, 12:10:45 PM
I can say the baserunning is pretty awful though.  I think to switch runners now, you have to cycle through them with the A button.  That's the only way I found to do it.  Also, I couldn't find a button to steal a base.  I had Crawford and Upton on, led off with them, and tried just about every button I could think of.  Nothing worked.  Was it some kind of combination of buttons you had to press in last year's game?

So, you don't even know how to steal a base, but you are ready to proclaim
the base running system is awful? 

Is it impossible to steal a base at all this year?

Perhaps you might want to wait until you learn how to play the game before
passing judgment.

I have no idea if the games any good.  I haven't played the demo yet as a start. 
But I'm pretty sure if we label everything that you are ignorant about as awful then
there's not going to be a lot of awesome in this world.  And a lot of us are going to
have to change our opinion on sex with girls.



To be fair (which I know you don't like when it comes to Weebs), I get what he's saying.  They claimed they made the baserunning more intuitive and simpler, but they absolutely did not.  Weebs is right about having to cycle through the baserunners, which is completely retarded.  I can't believe they didn't include an in-game manual, at least for the controls.

Weebs, to steal, you press the left trigger and release to take a bigger leadoff.  When you're happy with your lead, apparently you hold the left trigger until the controller shakes, or something.  When you release the left trigger, your guy runs.  To go back to the base, it's the right trigger.  This is not from firsthand knowledge, as I haven't tried it, since I only had one fucking guy on base in six innings.

If that's the case, that's stupid.  The pitcher usually throws over when you take 3 steps off the base, so I guess that means you have to take one, then hold the trigger again for your second step if you want to steal.  But then when you're actually running the bases, the right analog pics the base to run to.  The controls are really odd.

As for pitch-hitting/bring in relievers, I'm guessing if it's in there, you do it via those quick-change menus that you can bring up without actually going to the pause menu.  I tried pushing in the analog sticks and some other stuff, but they didn't seem to do anything.  Whatever, we're probably all buying this game on release day, so only a week to find out whether or not it truly sucks.  The demo gave me some optimism for mediocrity.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 24, 2009, 01:39:05 PM
Quote from: Weebs on February 24, 2009, 01:34:18 PM
If that's the case, that's stupid.  The pitcher usually throws over when you take 3 steps off the base, so I guess that means you have to take one, then hold the trigger again for your second step if you want to steal.  But then when you're actually running the bases, the right analog pics the base to run to.  The controls are really odd.

As for pitch-hitting/bring in relievers, I'm guessing if it's in there, you do it via those quick-change menus that you can bring up without actually going to the pause menu.  I tried pushing in the analog sticks and some other stuff, but they didn't seem to do anything.  Whatever, we're probably all buying this game on release day, so only a week to find out whether or not it truly sucks.  The demo gave me some optimism for mediocrity.

I think when you pull and hold, it doesn't take another leadoff step, but I could be wrong.

By the way, you mentioned screwing up the hit timing.  This year, you can pull down on the stick whenever you want to get ready for your swing.  It's sort of dumbed down from last year.  I don't remember if you can add back in the "step influence" from 2K8.
Title: Re: MLB 2K9
Post by: Weebs on February 24, 2009, 02:05:50 PM
Quote from: Kermit, B. on February 24, 2009, 01:39:05 PM
Quote from: Weebs on February 24, 2009, 01:34:18 PM
If that's the case, that's stupid.  The pitcher usually throws over when you take 3 steps off the base, so I guess that means you have to take one, then hold the trigger again for your second step if you want to steal.  But then when you're actually running the bases, the right analog pics the base to run to.  The controls are really odd.

As for pitch-hitting/bring in relievers, I'm guessing if it's in there, you do it via those quick-change menus that you can bring up without actually going to the pause menu.  I tried pushing in the analog sticks and some other stuff, but they didn't seem to do anything.  Whatever, we're probably all buying this game on release day, so only a week to find out whether or not it truly sucks.  The demo gave me some optimism for mediocrity.

I think when you pull and hold, it doesn't take another leadoff step, but I could be wrong.

By the way, you mentioned screwing up the hit timing.  This year, you can pull down on the stick whenever you want to get ready for your swing.  It's sort of dumbed down from last year.  I don't remember if you can add back in the "step influence" from 2K8.

Yeah, I'm thinking maybe you are just supposed to pull back right away.  I was trying to time the step correctly like last year, but it seems like it wasn't performing the back motion correctly.  I think you have to complete the load before you can actually swing, which was why hitting back and forward too quick wasn't doing anything.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 24, 2009, 02:19:09 PM
Quote from: Weebs on February 24, 2009, 02:05:50 PM
Quote from: Kermit, B. on February 24, 2009, 01:39:05 PM
Quote from: Weebs on February 24, 2009, 01:34:18 PM
If that's the case, that's stupid.  The pitcher usually throws over when you take 3 steps off the base, so I guess that means you have to take one, then hold the trigger again for your second step if you want to steal.  But then when you're actually running the bases, the right analog pics the base to run to.  The controls are really odd.

As for pitch-hitting/bring in relievers, I'm guessing if it's in there, you do it via those quick-change menus that you can bring up without actually going to the pause menu.  I tried pushing in the analog sticks and some other stuff, but they didn't seem to do anything.  Whatever, we're probably all buying this game on release day, so only a week to find out whether or not it truly sucks.  The demo gave me some optimism for mediocrity.

I think when you pull and hold, it doesn't take another leadoff step, but I could be wrong.

By the way, you mentioned screwing up the hit timing.  This year, you can pull down on the stick whenever you want to get ready for your swing.  It's sort of dumbed down from last year.  I don't remember if you can add back in the "step influence" from 2K8.

Yeah, I'm thinking maybe you are just supposed to pull back right away.  I was trying to time the step correctly like last year, but it seems like it wasn't performing the back motion correctly.  I think you have to complete the load before you can actually swing, which was why hitting back and forward too quick wasn't doing anything.

I'd give you advice, but I got one goddamn hit in six innings.
Title: Re: MLB 2K9
Post by: TDubbs on February 24, 2009, 02:23:14 PM
Quote from: Weebs on February 24, 2009, 02:05:50 PM
Quote from: Kermit, B. on February 24, 2009, 01:39:05 PM
Quote from: Weebs on February 24, 2009, 01:34:18 PM
If that's the case, that's stupid.  The pitcher usually throws over when you take 3 steps off the base, so I guess that means you have to take one, then hold the trigger again for your second step if you want to steal.  But then when you're actually running the bases, the right analog pics the base to run to.  The controls are really odd.

As for pitch-hitting/bring in relievers, I'm guessing if it's in there, you do it via those quick-change menus that you can bring up without actually going to the pause menu.  I tried pushing in the analog sticks and some other stuff, but they didn't seem to do anything.  Whatever, we're probably all buying this game on release day, so only a week to find out whether or not it truly sucks.  The demo gave me some optimism for mediocrity.

I think when you pull and hold, it doesn't take another leadoff step, but I could be wrong.

By the way, you mentioned screwing up the hit timing.  This year, you can pull down on the stick whenever you want to get ready for your swing.  It's sort of dumbed down from last year.  I don't remember if you can add back in the "step influence" from 2K8.

Yeah, I'm thinking maybe you are just supposed to pull back right away.  I was trying to time the step correctly like last year, but it seems like it wasn't performing the back motion correctly.  I think you have to complete the load before you can actually swing, which was why hitting back and forward too quick wasn't doing anything.

The part that I didn't like was how it was just a video game.  I mean, I tried to use the leftright trigger on my joystick to make the guy lead off, and he did, but then I couldn't get him to lean back towards first to do a proper one-way lead when a lefty was on the mound.  I also didn't like that one icon that said what the score was.  It kept showing 0-0.  They'll have to fix that glich on the modukalator before the game is actually, you know, out in stores.  
I did, however, download the cheat codes, and got 7 hits in one inning.  I got the timing down by pressing the button when the ball was coming towards the plate.  It swung the bat, then the bat hit the ball, then the ball went to the outfield.  It was awesome.  
What I didn't like, was the unrealisticness of some parts.  I'm not sure if that's b/c it's not real and it's fake, or if it was unrealistic b/c it's not real and it's a video game.  That part was confusing.  I discussed the answer with a 9 year old online through my headset, and he said he didn't know, you know, b/c he's a 9 year old and plays video games.  So in essence, I don't know what to think.  I guess I'll just have to wait UNTIL THE GAME IS ACTUALLY RELEASED.
Title: Re: MLB 2K9
Post by: morpheus on February 24, 2009, 02:26:13 PM
Quote from: TDubbs on February 24, 2009, 02:23:14 PM
Quote from: Weebs on February 24, 2009, 02:05:50 PM
Quote from: Kermit, B. on February 24, 2009, 01:39:05 PM
Quote from: Weebs on February 24, 2009, 01:34:18 PM
If that's the case, that's stupid.  The pitcher usually throws over when you take 3 steps off the base, so I guess that means you have to take one, then hold the trigger again for your second step if you want to steal.  But then when you're actually running the bases, the right analog pics the base to run to.  The controls are really odd.

As for pitch-hitting/bring in relievers, I'm guessing if it's in there, you do it via those quick-change menus that you can bring up without actually going to the pause menu.  I tried pushing in the analog sticks and some other stuff, but they didn't seem to do anything.  Whatever, we're probably all buying this game on release day, so only a week to find out whether or not it truly sucks.  The demo gave me some optimism for mediocrity.

I think when you pull and hold, it doesn't take another leadoff step, but I could be wrong.

By the way, you mentioned screwing up the hit timing.  This year, you can pull down on the stick whenever you want to get ready for your swing.  It's sort of dumbed down from last year.  I don't remember if you can add back in the "step influence" from 2K8.

Yeah, I'm thinking maybe you are just supposed to pull back right away.  I was trying to time the step correctly like last year, but it seems like it wasn't performing the back motion correctly.  I think you have to complete the load before you can actually swing, which was why hitting back and forward too quick wasn't doing anything.

The part that I didn't like was how it was just a video game.  I mean, I tried to use the leftright trigger on my joystick to make the guy lead off, and he did, but then I couldn't get him to lean back towards first to do a proper one-way lead when a lefty was on the mound.  I also didn't like that one icon that said what the score was.  It kept showing 0-0.  They'll have to fix that glich on the modukalator before the game is actually, you know, out in stores.  
I did, however, download the cheat codes, and got 7 hits in one inning.  I got the timing down by pressing the button when the ball was coming towards the plate.  It swung the bat, then the bat hit the ball, then the ball went to the outfield.  It was awesome.  
What I didn't like, was the unrealisticness of some parts.  I'm not sure if that's b/c it's not real and it's fake, or if it was unrealistic b/c it's not real and it's a video game.  That part was confusing.  I discussed the answer with a 9 year old online through my headset, and he said he didn't know, you know, b/c he's a 9 year old and plays video games.  So in essence, I don't know what to think.  I guess I'll just have to wait UNTIL THE GAME IS ACTUALLY RELEASED.

THIS
Title: Re: MLB 2K9
Post by: Kermit, B. on February 24, 2009, 02:38:02 PM
Quote from: TDubbs on February 24, 2009, 02:23:14 PM
Quote from: Weebs on February 24, 2009, 02:05:50 PM
Quote from: Kermit, B. on February 24, 2009, 01:39:05 PM
Quote from: Weebs on February 24, 2009, 01:34:18 PM
If that's the case, that's stupid.  The pitcher usually throws over when you take 3 steps off the base, so I guess that means you have to take one, then hold the trigger again for your second step if you want to steal.  But then when you're actually running the bases, the right analog pics the base to run to.  The controls are really odd.

As for pitch-hitting/bring in relievers, I'm guessing if it's in there, you do it via those quick-change menus that you can bring up without actually going to the pause menu.  I tried pushing in the analog sticks and some other stuff, but they didn't seem to do anything.  Whatever, we're probably all buying this game on release day, so only a week to find out whether or not it truly sucks.  The demo gave me some optimism for mediocrity.

I think when you pull and hold, it doesn't take another leadoff step, but I could be wrong.

By the way, you mentioned screwing up the hit timing.  This year, you can pull down on the stick whenever you want to get ready for your swing.  It's sort of dumbed down from last year.  I don't remember if you can add back in the "step influence" from 2K8.

Yeah, I'm thinking maybe you are just supposed to pull back right away.  I was trying to time the step correctly like last year, but it seems like it wasn't performing the back motion correctly.  I think you have to complete the load before you can actually swing, which was why hitting back and forward too quick wasn't doing anything.

The part that I didn't like was how it was just a video game.  I mean, I tried to use the leftright trigger on my joystick to make the guy lead off, and he did, but then I couldn't get him to lean back towards first to do a proper one-way lead when a lefty was on the mound.  I also didn't like that one icon that said what the score was.  It kept showing 0-0.  They'll have to fix that glich on the modukalator before the game is actually, you know, out in stores.  
I did, however, download the cheat codes, and got 7 hits in one inning.  I got the timing down by pressing the button when the ball was coming towards the plate.  It swung the bat, then the bat hit the ball, then the ball went to the outfield.  It was awesome.  
What I didn't like, was the unrealisticness of some parts.  I'm not sure if that's b/c it's not real and it's fake, or if it was unrealistic b/c it's not real and it's a video game.  That part was confusing.  I discussed the answer with a 9 year old online through my headset, and he said he didn't know, you know, b/c he's a 9 year old and plays video games.  So in essence, I don't know what to think.  I guess I'll just have to wait UNTIL THE GAME IS ACTUALLY RELEASED.

I guess you don't know what a demo is, huh?

(http://images.google.com/url?source=imgres&ct=tbn&q=http://image.idlethreat.com/gallery/images/internettoughguy.gif&usg=AFQjCNFrhIatmA0OcrxDJPjThGemg-BpCg)

By the way, did you have fun playing Rock Band 2 with me on Saturday?  You realize you're not in a real band now, right?
Title: Re: MLB 2K9
Post by: PenFoe on February 24, 2009, 02:48:27 PM
Quote from: TDubbs on February 24, 2009, 02:23:14 PM

The part that I didn't like was how it was just a video game.  I mean, I tried to use the leftright trigger on my joystick to make the guy lead off, and he did, but then I couldn't get him to lean back towards first to do a proper one-way lead when a lefty was on the mound.  I also didn't like that one icon that said what the score was.  It kept showing 0-0.  They'll have to fix that glich on the modukalator before the game is actually, you know, out in stores.  
I did, however, download the cheat codes, and got 7 hits in one inning.  I got the timing down by pressing the button when the ball was coming towards the plate.  It swung the bat, then the bat hit the ball, then the ball went to the outfield.  It was awesome.  
What I didn't like, was the unrealisticness of some parts.  I'm not sure if that's b/c it's not real and it's fake, or if it was unrealistic b/c it's not real and it's a video game.  That part was confusing.  I discussed the answer with a 9 year old online through my headset, and he said he didn't know, you know, b/c he's a 9 year old and plays video games.  So in essence, I don't know what to think.  I guess I'll just have to wait UNTIL THE GAME IS ACTUALLY RELEASED.

(http://i41.tinypic.com/x26q9g.jpg)

That said, your post was hysterical.
Title: Re: MLB 2K9
Post by: Weebs on February 24, 2009, 04:11:59 PM
I just played two more "games" and noticed a few other things.  For one, I had Victorino hit a ball in the gap in left-center.  It ended up hitting off the wall, but I guess the outfielders thought it was a HR because neither Crawford or Upton moved at all to try and get it, so Victorino easily ran around the bases for an inside-the-park HR.  Hopefully that doesn't happen again.  The second game I played, the Phillies scored two runs on legitimately hit balls and an error by Upton.  It was nice to see the AI score without hitting HRs.  On the other hand, both runs I scored that game were on solo HRs.  One from Iwamura and Burrell.  I'm hoping it's not another big homer fest like last year, but I'm sure sliders should help to take care of a lot of that.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 24, 2009, 04:49:42 PM
Yeah, I think the demo difficulty level is Pro, which is generally way too easy.  Also, the rumor is that the demo code is about two months old, so I'm hoping some of the glitches get ironed out.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 24, 2009, 05:30:23 PM
I'll save everyone the long-winded review of a stupid demo that no one will read and just say that I was pleasantly surprised by the framerate, stadiums, fielding (along with depth of field) and pitching.  The presentation is pretty much great, especially Gary Thorne.  Nice work on that one, 2K.

I got one hit as Tampa Bay in three innings and didn't allow a hit in three innings.  I'm actually very eager to spend $60 next Tuesday on this game.

Also, I love TDubbs.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 24, 2009, 08:08:30 PM
DPD, but I figured out how to make substitutions.  When hitting, press down on your DPad and you'll bring up your lineup card.  From there, it's pretty self explanatory.  I'm guessing the same idea works when you're pitching.  UPDATE:  The same for pitching.

Also, when running the bases, you select the runner you want by pressing the A Button and then move the Right Stick in the direction of the base you want the selected runner to proceed.  So, if you have a runner on first and hit a single to right field, select the runner going from first by pressing A and press left on the RS to send him to third.  Fairly easy.

A very subtle nuance to note:  after a half inning is over, there is the usual line score and a brief statement by Thorne.  But, the screen cuts to black for about two seconds, as if the game is actually going to go to commercial.  It feels really authentic.
Title: Re: MLB 2K9
Post by: Weebs on February 25, 2009, 12:33:15 AM
Quote from: *In a Nutsack on February 24, 2009, 08:08:30 PM
DPD, but I figured out how to make substitutions.  When hitting, press down on your DPad and you'll bring up your lineup card.  From there, it's pretty self explanatory.  I'm guessing the same idea works when you're pitching.  UPDATE:  The same for pitching.

Also, when running the bases, you select the runner you want by pressing the A Button and then move the Right Stick in the direction of the base you want the selected runner to proceed.  So, if you have a runner on first and hit a single to right field, select the runner going from first by pressing A and press left on the RS to send him to third.  Fairly easy.

A very subtle nuance to note:  after a half inning is over, there is the usual line score and a brief statement by Thorne.  But, the screen cuts to black for about two seconds, as if the game is actually going to go to commercial.  It feels really authentic.

THIS.

I thought it seemed a little odd at first, like maybe it was just their way of resetting all the living crowd thing or whatever it's called, but assuming that doesn't get changed, it's a really neat touch.  Hopefully they even add some kind of "Welcome back" dialog to start off, rather than just going right back into the next AB.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 25, 2009, 11:52:25 AM
Quote from: Weebs on February 25, 2009, 12:33:15 AM
Quote from: *In a Nutsack on February 24, 2009, 08:08:30 PM
DPD, but I figured out how to make substitutions.  When hitting, press down on your DPad and you'll bring up your lineup card.  From there, it's pretty self explanatory.  I'm guessing the same idea works when you're pitching.  UPDATE:  The same for pitching.

Also, when running the bases, you select the runner you want by pressing the A Button and then move the Right Stick in the direction of the base you want the selected runner to proceed.  So, if you have a runner on first and hit a single to right field, select the runner going from first by pressing A and press left on the RS to send him to third.  Fairly easy.

A very subtle nuance to note:  after a half inning is over, there is the usual line score and a brief statement by Thorne.  But, the screen cuts to black for about two seconds, as if the game is actually going to go to commercial.  It feels really authentic.

THIS.

I thought it seemed a little odd at first, like maybe it was just their way of resetting all the living crowd thing or whatever it's called, but assuming that doesn't get changed, it's a really neat touch.  Hopefully they even add some kind of "Welcome back" dialog to start off, rather than just going right back into the next AB.

Thirded.  Nice little touch.  The audio fades in and out as if they're going to commercial and coming back, as well.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 25, 2009, 03:33:47 PM
I guess we can finally start talking about this game without pissing off Captain Cavechad, since two guys at O.S. have the full game (http://www.operationsports.com/forums/2k-sports-major-league-baseball/297685-why-do-i-do-myself-i-have-copy-mlb-2k9-q.html).  This was good to see:

Quote* In franchise mode, you get neat little stats underneath their season stats, such as "2nd in the league in hitting" or "currently on an 8 game hitting streak". Very "Show" like.
    * I've struck out a few batters looking already and I haven't played a full game yet.
    * In a game as the Yankees at home vs the Rangers, Kinsler led off the game grounding to 3rd. A-Roid threw high to 1st and he reached base on an error, yet the announcers were discussing how much pitchers hate giving up infield hits.
    * Simmed through a franchise season and the Tampa Bay Rays defeated the LA Dodgers 4 games to 1 to win the World Series.

Other than the third bullet, it sounds good so far.
Title: Re: MLB 2K9
Post by: Chuck to Chuck on February 25, 2009, 03:58:52 PM
Quote from: Kermit, B. on February 25, 2009, 03:33:47 PM
I guess we can finally start talking about this game without pissing off Captain Cavechad, since two guys at O.S. have the full game (http://www.operationsports.com/forums/2k-sports-major-league-baseball/297685-why-do-i-do-myself-i-have-copy-mlb-2k9-q.html).  This was good to see:

Quote* In franchise mode, you get neat little stats underneath their season stats, such as "2nd in the league in hitting" or "currently on an 8 game hitting streak". Very "Show" like.
    * I've struck out a few batters looking already and I haven't played a full game yet.
    * In a game as the Yankees at home vs the Rangers, Kinsler led off the game grounding to 3rd. A-Roid threw high to 1st and he reached base on an error, yet the announcers were discussing how much pitchers hate giving up infield hits.
    * Simmed through a franchise season and the Tampa Bay Rays defeated the LA Dodgers 4 games to 1 to win the World Series.

Other than the third bullet, it sounds good so far.
Can you turn the announcers off?  Always the best option.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 25, 2009, 05:04:33 PM
Quote from: Chuck to Chuck on February 25, 2009, 03:58:52 PM
Quote from: Kermit, B. on February 25, 2009, 03:33:47 PM
I guess we can finally start talking about this game without pissing off Captain Cavechad, since two guys at O.S. have the full game (http://www.operationsports.com/forums/2k-sports-major-league-baseball/297685-why-do-i-do-myself-i-have-copy-mlb-2k9-q.html).  This was good to see:

Quote* In franchise mode, you get neat little stats underneath their season stats, such as "2nd in the league in hitting" or "currently on an 8 game hitting streak". Very "Show" like.
    * I've struck out a few batters looking already and I haven't played a full game yet.
    * In a game as the Yankees at home vs the Rangers, Kinsler led off the game grounding to 3rd. A-Roid threw high to 1st and he reached base on an error, yet the announcers were discussing how much pitchers hate giving up infield hits.
    * Simmed through a franchise season and the Tampa Bay Rays defeated the LA Dodgers 4 games to 1 to win the World Series.

Other than the third bullet, it sounds good so far.
Can you turn the announcers off?  Always the best option.

You could last year, so I'm sure you can.  I don't know why you'd want to, though.  Thorne is fantastic in the demo.  Also, I was more concerned about the game getting the scoring wrong rather than the announcers calling it wrong.  I'm not sure what the case was.
Title: Re: MLB 2K9
Post by: Philberto on February 25, 2009, 05:08:40 PM
I tried to download this last night and Xbox said it was unavailable. Assholes. I'll try again tonight. Just want to see how much better having The Show will be and see how much I'll enjoy being the asshole laughing at 2k9.. (With my luck, 2k9 will surpass The Show)
Title: Re: MLB 2K9
Post by: Chuck to Chuck on February 25, 2009, 05:10:46 PM
Quote from: Kermit, B. on February 25, 2009, 05:04:33 PM
You could last year, so I'm sure you can.  I don't know why you'd want to, though.
Seemed to me that if you played a whole season the calls became repetitive after around game 30 or so.
Title: Re: MLB 2K9
Post by: Andy on February 25, 2009, 05:12:49 PM
All except the one where Thorne accuses Curt Schilling of putting red food coloring on his sock.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 25, 2009, 05:35:57 PM
Quote from: Chuck to Chuck on February 25, 2009, 05:10:46 PM
Quote from: Kermit, B. on February 25, 2009, 05:04:33 PM
You could last year, so I'm sure you can.  I don't know why you'd want to, though.
Seemed to me that if you played a whole season the calls became repetitive after around game 30 or so.

Oh, definitely.  And if it gets repetitive, I'll shut it off.  But last year, I shut off Morgan and Miller before the first pitch of inning number one.  I sure hope you can shut off the organ, too.
Title: Re: MLB 2K9
Post by: *In a Nutsack on February 25, 2009, 10:15:45 PM
Quote from: Kermit, B. on February 25, 2009, 05:35:57 PM
Quote from: Chuck to Chuck on February 25, 2009, 05:10:46 PM
Quote from: Kermit, B. on February 25, 2009, 05:04:33 PM
You could last year, so I'm sure you can.  I don't know why you'd want to, though.
Seemed to me that if you played a whole season the calls became repetitive after around game 30 or so.

Oh, definitely.  And if it gets repetitive, I'll shut it off.  But last year, I shut off Morgan and Miller before the first pitch of inning number one.  I sure hope you can shut off the organ, too.

About the announcing:

http://media.xbox360.ign.com/media/142/14299423/vids_1.html (http://media.xbox360.ign.com/media/142/14299423/vids_1.html)

Watch the two videos named "Return to Topic" and "Zero Stitching."
Title: Re: MLB 2K9
Post by: Kermit, B. on February 26, 2009, 10:18:20 AM
Ugh.  One of the editors at O.S. found a franchise-killing bug already.  Apparently, the 30 teams have limited budgets, which causes a large number of stud free agents (Manny, Lincecum, etc.) to remain completely UNSIGNED after becoming free agents.  I usually don't play through multiple seasons, but you guys who do (Simmer?) BEWARE.  If the free agent signing logic is sound, I would think a patch that edited the budgets would fix it, but I wouldn't count on a patch from 2K, to be honest.
Title: Re: MLB 2K9
Post by: Slaky on February 26, 2009, 10:23:56 AM
Quote from: Kermit, B. on February 26, 2009, 10:18:20 AM
Ugh.  One of the editors at O.S. found a franchise-killing bug already.  Apparently, the 30 teams have limited budgets, which causes a large number of stud free agents (Manny, Lincecum, etc.) to remain completely UNSIGNED after becoming free agents.  I usually don't play through multiple seasons, but you guys who do (Simmer?) BEWARE.  If the free agent signing logic is sound, I would think a patch that edited the budgets would fix it, but I wouldn't count on a patch from 2K, to be honest.

Well you can still play and try to enjoy one season anyway.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 26, 2009, 10:31:57 AM
Quote from: Slakee on February 26, 2009, 10:23:56 AM
Quote from: Kermit, B. on February 26, 2009, 10:18:20 AM
Ugh.  One of the editors at O.S. found a franchise-killing bug already.  Apparently, the 30 teams have limited budgets, which causes a large number of stud free agents (Manny, Lincecum, etc.) to remain completely UNSIGNED after becoming free agents.  I usually don't play through multiple seasons, but you guys who do (Simmer?) BEWARE.  If the free agent signing logic is sound, I would think a patch that edited the budgets would fix it, but I wouldn't count on a patch from 2K, to be honest.

Well you can still play and try to enjoy one season anyway.

Yeah, it's not as big an issue for me, as I haven't made it through a full baseball season since MVP 2005.  But for the multiple-season franchise guys, that's very disappointing.
Title: Re: MLB 2K9
Post by: Weebs on February 26, 2009, 10:57:13 AM
Quote from: Kermit, B. on February 26, 2009, 10:31:57 AM
Quote from: Slakee on February 26, 2009, 10:23:56 AM
Quote from: Kermit, B. on February 26, 2009, 10:18:20 AM
Ugh.  One of the editors at O.S. found a franchise-killing bug already.  Apparently, the 30 teams have limited budgets, which causes a large number of stud free agents (Manny, Lincecum, etc.) to remain completely UNSIGNED after becoming free agents.  I usually don't play through multiple seasons, but you guys who do (Simmer?) BEWARE.  If the free agent signing logic is sound, I would think a patch that edited the budgets would fix it, but I wouldn't count on a patch from 2K, to be honest.

Well you can still play and try to enjoy one season anyway.

Yeah, it's not as big an issue for me, as I haven't made it through a full baseball season since MVP 2005.  But for the multiple-season franchise guys, that's very disappointing.

I remember Madden 05 had a bug like this, particularly with fantasy draft seasons.  After the second season, many teams would be millions of dollars over the salary cap, couldn't fill their roster, and therefore the season could never start.  Hopefully, 2k can address this issue pretty quickly.  I'd assume it's a bug that's been on their radar for a while now, and they're just assuming most people won't finish a full season for a while after the game releases, so they can patch it soon after release.  If it's one of those patches that doesn't affect franchises already in progress, however, fuck them.
Title: Re: MLB 2K9
Post by: Pre on February 26, 2009, 11:22:23 AM
Quote from: Kermit, B. on February 26, 2009, 10:18:20 AM
Ugh.  One of the editors at O.S. found a franchise-killing bug already.  Apparently, the 30 teams have limited budgets, which causes a large number of stud free agents (Manny, Lincecum, etc.) to remain completely UNSIGNED after becoming free agents.  I usually don't play through multiple seasons, but you guys who do (Simmer?) BEWARE.  If the free agent signing logic is sound, I would think a patch that edited the budgets would fix it, but I wouldn't count on a patch from 2K, to be honest.

Um, Manny is unsigned.  It makes sense that teams have limited budgets, it probably just means they need to adjust free agents to take best available deals.
Title: Re: MLB 2K9
Post by: Weebs on February 26, 2009, 11:30:34 AM
Quote from: Pre on February 26, 2009, 11:22:23 AM
Quote from: Kermit, B. on February 26, 2009, 10:18:20 AM
Ugh.  One of the editors at O.S. found a franchise-killing bug already.  Apparently, the 30 teams have limited budgets, which causes a large number of stud free agents (Manny, Lincecum, etc.) to remain completely UNSIGNED after becoming free agents.  I usually don't play through multiple seasons, but you guys who do (Simmer?) BEWARE.  If the free agent signing logic is sound, I would think a patch that edited the budgets would fix it, but I wouldn't count on a patch from 2K, to be honest.

Um, Manny is unsigned.  It makes sense that teams have limited budgets, it probably just means they need to adjust free agents to take best available deals.

I think he means after a full season.  Lincecum isn't even a free agent for another few years, I don't think.  And I'm guessing this is just a problem with 2k not adjusting the player salaries correctly.  I think it was in 2k7 where all the salaries were way off, and ARod was making something like $3M/year.  Or maybe they're keeping the team salaries where they are this year, but projecting free agent value at what it was last year.  Thanks a lot, the economy.
Title: Re: MLB 2K9
Post by: Andre Dawson's Creek on February 26, 2009, 12:55:01 PM
Quote from: Weebs on February 26, 2009, 11:30:34 AM
Quote from: Pre on February 26, 2009, 11:22:23 AM
Quote from: Kermit, B. on February 26, 2009, 10:18:20 AM
Ugh.  One of the editors at O.S. found a franchise-killing bug already.  Apparently, the 30 teams have limited budgets, which causes a large number of stud free agents (Manny, Lincecum, etc.) to remain completely UNSIGNED after becoming free agents.  I usually don't play through multiple seasons, but you guys who do (Simmer?) BEWARE.  If the free agent signing logic is sound, I would think a patch that edited the budgets would fix it, but I wouldn't count on a patch from 2K, to be honest.

Um, Manny is unsigned.  It makes sense that teams have limited budgets, it probably just means they need to adjust free agents to take best available deals.

I think he means after a full season.  Lincecum isn't even a free agent for another few years, I don't think.  And I'm guessing this is just a problem with 2k not adjusting the player salaries correctly.  I think it was in 2k7 where all the salaries were way off, and ARod was making something like $3M/year.  Or maybe they're keeping the team salaries where they are this year, but projecting free agent value at what it was last year.  Thanks a lot, the economy Obama.

Stream crossing'd.



I always sim a few seasons (stopping at the draft/FA periods) before starting a season.  I like the unknown.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 26, 2009, 02:41:13 PM
Quote from: Pre on February 26, 2009, 11:22:23 AM
Quote from: Kermit, B. on February 26, 2009, 10:18:20 AM
Ugh.  One of the editors at O.S. found a franchise-killing bug already.  Apparently, the 30 teams have limited budgets, which causes a large number of stud free agents (Manny, Lincecum, etc.) to remain completely UNSIGNED after becoming free agents.  I usually don't play through multiple seasons, but you guys who do (Simmer?) BEWARE.  If the free agent signing logic is sound, I would think a patch that edited the budgets would fix it, but I wouldn't count on a patch from 2K, to be honest.

Um, Manny is unsigned.  It makes sense that teams have limited budgets, it probably just means they need to adjust free agents to take best available deals.

He is?  Thank you!

One of the VC developers addressed it:

QuoteThe franchise issue is already fixed for a patch that is releasing on launch day. You can go back to your regularly scheduled worrying.

Sweet.
Title: Re: MLB 2K9
Post by: Weebs on February 26, 2009, 05:18:26 PM
I just hope online play works well this year and people can actually hit without having to swing before the pitch is even delivered.  Maybe we could start out an online league where me and Yeti play as the Pirates and Royals, or a fantasy draft league where it can actually be even.  I vote the latter.  Those are a lot of fun.
Title: Re: MLB 2K9
Post by: TDubbs on February 26, 2009, 08:31:13 PM
Quote from: Weebs on February 26, 2009, 05:18:26 PM
I just hope online play works well this year and people can actually hit without having to swing before the pitch is even delivered.  Maybe we could start out an online league where me and Yeti play as the Pirates and Royals, or a fantasy draft league where it can actually be even.  I vote the latter.  Those are a lot of fun.

Fantasy draft for a fantasy game?  LOOKING GLASS PEOPLE!!!!!!!!!
Title: Re: MLB 2K9
Post by: Andy on February 27, 2009, 09:10:25 AM
Quote from: Kermit, B. on February 26, 2009, 02:41:13 PM
Quote from: Pre on February 26, 2009, 11:22:23 AM
Quote from: Kermit, B. on February 26, 2009, 10:18:20 AM
Ugh.  One of the editors at O.S. found a franchise-killing bug already.  Apparently, the 30 teams have limited budgets, which causes a large number of stud free agents (Manny, Lincecum, etc.) to remain completely UNSIGNED after becoming free agents.  I usually don't play through multiple seasons, but you guys who do (Simmer?) BEWARE.  If the free agent signing logic is sound, I would think a patch that edited the budgets would fix it, but I wouldn't count on a patch from 2K, to be honest.

Um, Manny is unsigned.  It makes sense that teams have limited budgets, it probably just means they need to adjust free agents to take best available deals.

He is?  Thank you!

This is awesome.  I love it when games are patched before they are even released.  Always a good sign.

One of the VC developers addressed it:

QuoteThe franchise issue is already fixed for a patch that is releasing on launch day. You can go back to your regularly scheduled worrying.

Sweet.
Title: Re: MLB 2K9
Post by: Kermit, B. on February 27, 2009, 12:05:50 PM
Quote from: Andy on February 27, 2009, 09:10:25 AM
This is awesome.  I love it when games are patched before they are even released.  Always a good sign.

Meh.  Better than delaying the game a month.
Title: Re: MLB 2K9
Post by: Weebs on February 27, 2009, 02:35:03 PM
Quote from: Kermit, B. on February 27, 2009, 12:05:50 PM
Quote from: Andy on February 27, 2009, 09:10:25 AM
This is awesome.  I love it when games are patched before they are even released.  Always a good sign.

Meh.  Better than delaying the game a month.

Reading those 5 things about The Show makes me want to buy a PS3 and never think about the 2k series again.
Title: Re: MLB 2K9
Post by: TDubbs on February 27, 2009, 05:29:26 PM
Quote from: Weebs on February 27, 2009, 02:35:03 PM
Quote from: Kermit, B. on February 27, 2009, 12:05:50 PM
Quote from: Andy on February 27, 2009, 09:10:25 AM
This is awesome.  I love it when games are patched before they are even released.  Always a good sign.

Meh.  Better than delaying the game a month.

Reading those 5 things about The Show makes me want to buy a PS3 and never think about the 2k series again.

Please do.
Title: Re: MLB 2K9
Post by: D. Doluntap on March 01, 2009, 03:14:09 PM
How come no one boos Kosuke in the trailer?

It's great they focus on these "Signature walkups" instead of trying to sneak into EA HQ and steal...whatever they need to steal to copy MVP05.

And I just got to Gary Thorne. Shit.
Title: Re: MLB 2K9
Post by: Philberto on March 02, 2009, 09:18:10 AM
Is anyone really wanting to do a FANTASY LEAGUE for this FANTASY GAME? If so, let me know. I know I should be fully in the love with MLB The Show but I have played the equivalent to about 7-8 "real games" and I still can't get down the timing for the hitting. I think I've scored 5 runs in those "games" and 4 of them were by the homerun variety. So, if you guys are wanting to do something like this, then I would very possibly be swayed to buying 2k9 as opposed to The Show.
Title: Re: MLB 2K9
Post by: Andy on March 02, 2009, 09:35:47 AM
I love how thoroughly I botched the quote function in my reply up there.

How's this for a complaint about the 2K9 demo?  I'd like to actually hit off of a righthanded pitcher, but it's a frickin' three inning game with two of the best lefty pitchers in baseball starting for the teams.

(Yes, it's not much of a complaint.)
Title: Re: MLB 2K9
Post by: Weebs on March 02, 2009, 11:15:40 AM
Quote from: IrishYeti on March 02, 2009, 09:18:10 AM
Is anyone really wanting to do a FANTASY LEAGUE for this FANTASY GAME? If so, let me know. I know I should be fully in the love with MLB The Show but I have played the equivalent to about 7-8 "real games" and I still can't get down the timing for the hitting. I think I've scored 5 runs in those "games" and 4 of them were by the homerun variety. So, if you guys are wanting to do something like this, then I would very possibly be swayed to buying 2k9 as opposed to The Show.

Are you referring to actually tracking stats for a fantasy league, or doing a fantasy draft in an online league?
Title: Re: MLB 2K9
Post by: Kermit, B. on March 02, 2009, 11:16:11 AM
Quote from: Andy on March 02, 2009, 09:35:47 AM
I love how thoroughly I botched the quote function in my reply up there.

How's this for a complaint about the 2K9 demo?  I'd like to actually hit off of a righthanded pitcher, but it's a frickin' three inning game with two of the best lefty pitchers in baseball starting for the teams.

(Yes, it's not much of a complaint.)


I think you can switch to the team you want to face and sub out their pitcher, then switch back.

Buyers beware.  I'm hearing some BAD things about this game from people who have picked it up early, but I'm going to foolishly buy it tomorrow, anyhow.  I hated 2K8 way less than a lot of people did, and this seems a lot better than 2K8.  I'm hoping it's fun enough to hold my attention for at least part of the summer.
Title: Re: MLB 2K9
Post by: Slaky on March 02, 2009, 11:27:44 AM
Quote from: Kermit, B. on March 02, 2009, 11:16:11 AM
Quote from: Andy on March 02, 2009, 09:35:47 AM
I love how thoroughly I botched the quote function in my reply up there.

How's this for a complaint about the 2K9 demo?  I'd like to actually hit off of a righthanded pitcher, but it's a frickin' three inning game with two of the best lefty pitchers in baseball starting for the teams.

(Yes, it's not much of a complaint.)


I think you can switch to the team you want to face and sub out their pitcher, then switch back.

Buyers beware.  I'm hearing some BAD things about this game from people who have picked it up early, but I'm going to foolishly buy it tomorrow, anyhow.  I hated 2K8 way less than a lot of people did, and this seems a lot better than 2K8.  I'm hoping it's fun enough to hold my attention for at least part of the summer.

How bad?
Title: Re: MLB 2K9
Post by: Philberto on March 02, 2009, 12:00:40 PM
Quote from: Weebs on March 02, 2009, 11:15:40 AM
Quote from: IrishYeti on March 02, 2009, 09:18:10 AM
Is anyone really wanting to do a FANTASY LEAGUE for this FANTASY GAME? If so, let me know. I know I should be fully in the love with MLB The Show but I have played the equivalent to about 7-8 "real games" and I still can't get down the timing for the hitting. I think I've scored 5 runs in those "games" and 4 of them were by the homerun variety. So, if you guys are wanting to do something like this, then I would very possibly be swayed to buying 2k9 as opposed to The Show.

Are you referring to actually tracking stats for a fantasy league, or doing a fantasy draft in an online league?

Online league. Similar to the NCAA league. Based off of the way the NCAA league panned out, I guess I should assume no on this.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 02, 2009, 12:05:41 PM
Quote from: Slakee on March 02, 2009, 11:27:44 AM
Quote from: Kermit, B. on March 02, 2009, 11:16:11 AM
Quote from: Andy on March 02, 2009, 09:35:47 AM
I love how thoroughly I botched the quote function in my reply up there.

How's this for a complaint about the 2K9 demo?  I'd like to actually hit off of a righthanded pitcher, but it's a frickin' three inning game with two of the best lefty pitchers in baseball starting for the teams.

(Yes, it's not much of a complaint.)


I think you can switch to the team you want to face and sub out their pitcher, then switch back.

Buyers beware.  I'm hearing some BAD things about this game from people who have picked it up early, but I'm going to foolishly buy it tomorrow, anyhow.  I hated 2K8 way less than a lot of people did, and this seems a lot better than 2K8.  I'm hoping it's fun enough to hold my attention for at least part of the summer.

How bad?

Well, as I mentioned, the franchise bug is supposedly going to be fixed by patch tomorrow, so that's good.  And some people are working on sliders to fix the over-aggressive CPU batters.  But apparently there are stupid-ass things like no Exhibition mode.  There's only a Play Now mode.  It wouldn't be a big deal, but if you do Play Now, you can't edit the CPU rosters, meaning you're going to see the other team's ace every.  Single.  Game.  I play franchise, anyhow, so that doesn't affect me, but that's a pretty silly oversight.

The one good thing is that it seems like VC is actually paying attention to these bad quirks and is trying to fix them.  With the "Living Rosters" thing, some people are guessing that they can tone down the over-aggressive CPU batters by updating their ratings.  I also read that turning off your catcher's suggestions and pitching the way you want to pitch seems to help a lot, and the batters will take more strikes.  When Kush patched 2K7, it made it a completely different (and playable) game.  I'm hoping VC just has to make some minor tweaks to make it a solid game.

And if you are decent at fielding the demo, you shouldn't have problems in the game, but some people are bitching about the fielding.

There are a few people saying that the core gameplay is very good, despite the quirks.  I'll be the sacrificial lamb and get it tomorrow and answer questions for you guys, so we don't all have to blow $60 if it's going to suck.
Title: Re: MLB 2K9
Post by: Weebs on March 02, 2009, 12:37:00 PM
Quote from: Kermit, B. on March 02, 2009, 12:05:41 PM
Quote from: Slakee on March 02, 2009, 11:27:44 AM
Quote from: Kermit, B. on March 02, 2009, 11:16:11 AM
Quote from: Andy on March 02, 2009, 09:35:47 AM
I love how thoroughly I botched the quote function in my reply up there.

How's this for a complaint about the 2K9 demo?  I'd like to actually hit off of a righthanded pitcher, but it's a frickin' three inning game with two of the best lefty pitchers in baseball starting for the teams.

(Yes, it's not much of a complaint.)


I think you can switch to the team you want to face and sub out their pitcher, then switch back.

Buyers beware.  I'm hearing some BAD things about this game from people who have picked it up early, but I'm going to foolishly buy it tomorrow, anyhow.  I hated 2K8 way less than a lot of people did, and this seems a lot better than 2K8.  I'm hoping it's fun enough to hold my attention for at least part of the summer.

How bad?

Well, as I mentioned, the franchise bug is supposedly going to be fixed by patch tomorrow, so that's good.  And some people are working on sliders to fix the over-aggressive CPU batters.  But apparently there are stupid-ass things like no Exhibition mode.  There's only a Play Now mode.  It wouldn't be a big deal, but if you do Play Now, you can't edit the CPU rosters, meaning you're going to see the other team's ace every.  Single.  Game.  I play franchise, anyhow, so that doesn't affect me, but that's a pretty silly oversight.

The one good thing is that it seems like VC is actually paying attention to these bad quirks and is trying to fix them.  With the "Living Rosters" thing, some people are guessing that they can tone down the over-aggressive CPU batters by updating their ratings.  I also read that turning off your catcher's suggestions and pitching the way you want to pitch seems to help a lot, and the batters will take more strikes.  When Kush patched 2K7, it made it a completely different (and playable) game.  I'm hoping VC just has to make some minor tweaks to make it a solid game.

And if you are decent at fielding the demo, you shouldn't have problems in the game, but some people are bitching about the fielding.

There are a few people saying that the core gameplay is very good, despite the quirks.  I'll be the sacrificial lamb and get it tomorrow and answer questions for you guys, so we don't all have to blow $60 if it's going to suck.

I plan on picking it up tomorrow afternoon too.  Maybe we can try out an online game or two to see if it's at all playable.  If so, we could try to get an online league going.  I've always been interested in playing a fantasy draft league.  My friend and I used to do a fantasy draft in MVP and play out games against eachother.  It was a lot of fun.  Of course, that's probably because MVP was a lot of fun.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 02, 2009, 12:41:09 PM
Quote from: Weebs on March 02, 2009, 12:37:00 PM
Quote from: Kermit, B. on March 02, 2009, 12:05:41 PM
Quote from: Slakee on March 02, 2009, 11:27:44 AM
Quote from: Kermit, B. on March 02, 2009, 11:16:11 AM
Quote from: Andy on March 02, 2009, 09:35:47 AM
I love how thoroughly I botched the quote function in my reply up there.

How's this for a complaint about the 2K9 demo?  I'd like to actually hit off of a righthanded pitcher, but it's a frickin' three inning game with two of the best lefty pitchers in baseball starting for the teams.

(Yes, it's not much of a complaint.)


I think you can switch to the team you want to face and sub out their pitcher, then switch back.

Buyers beware.  I'm hearing some BAD things about this game from people who have picked it up early, but I'm going to foolishly buy it tomorrow, anyhow.  I hated 2K8 way less than a lot of people did, and this seems a lot better than 2K8.  I'm hoping it's fun enough to hold my attention for at least part of the summer.

How bad?

Well, as I mentioned, the franchise bug is supposedly going to be fixed by patch tomorrow, so that's good.  And some people are working on sliders to fix the over-aggressive CPU batters.  But apparently there are stupid-ass things like no Exhibition mode.  There's only a Play Now mode.  It wouldn't be a big deal, but if you do Play Now, you can't edit the CPU rosters, meaning you're going to see the other team's ace every.  Single.  Game.  I play franchise, anyhow, so that doesn't affect me, but that's a pretty silly oversight.

The one good thing is that it seems like VC is actually paying attention to these bad quirks and is trying to fix them.  With the "Living Rosters" thing, some people are guessing that they can tone down the over-aggressive CPU batters by updating their ratings.  I also read that turning off your catcher's suggestions and pitching the way you want to pitch seems to help a lot, and the batters will take more strikes.  When Kush patched 2K7, it made it a completely different (and playable) game.  I'm hoping VC just has to make some minor tweaks to make it a solid game.

And if you are decent at fielding the demo, you shouldn't have problems in the game, but some people are bitching about the fielding.

There are a few people saying that the core gameplay is very good, despite the quirks.  I'll be the sacrificial lamb and get it tomorrow and answer questions for you guys, so we don't all have to blow $60 if it's going to suck.

I plan on picking it up tomorrow afternoon too.  Maybe we can try out an online game or two to see if it's at all playable.  If so, we could try to get an online league going.  I've always been interested in playing a fantasy draft league.  My friend and I used to do a fantasy draft in MVP and play out games against eachother.  It was a lot of fun.  Of course, that's probably because MVP was a lot of fun.

From what I hear, the online is actually smooth this year.  An online league is a big commitment, though.  I don't know if we're ready for that step.
Title: Re: MLB 2K9
Post by: Slaky on March 02, 2009, 12:41:42 PM
Quote from: Kermit, B. on March 02, 2009, 12:41:09 PM
Quote from: Weebs on March 02, 2009, 12:37:00 PM
Quote from: Kermit, B. on March 02, 2009, 12:05:41 PM
Quote from: Slakee on March 02, 2009, 11:27:44 AM
Quote from: Kermit, B. on March 02, 2009, 11:16:11 AM
Quote from: Andy on March 02, 2009, 09:35:47 AM
I love how thoroughly I botched the quote function in my reply up there.

How's this for a complaint about the 2K9 demo?  I'd like to actually hit off of a righthanded pitcher, but it's a frickin' three inning game with two of the best lefty pitchers in baseball starting for the teams.

(Yes, it's not much of a complaint.)


I think you can switch to the team you want to face and sub out their pitcher, then switch back.

Buyers beware.  I'm hearing some BAD things about this game from people who have picked it up early, but I'm going to foolishly buy it tomorrow, anyhow.  I hated 2K8 way less than a lot of people did, and this seems a lot better than 2K8.  I'm hoping it's fun enough to hold my attention for at least part of the summer.

How bad?

Well, as I mentioned, the franchise bug is supposedly going to be fixed by patch tomorrow, so that's good.  And some people are working on sliders to fix the over-aggressive CPU batters.  But apparently there are stupid-ass things like no Exhibition mode.  There's only a Play Now mode.  It wouldn't be a big deal, but if you do Play Now, you can't edit the CPU rosters, meaning you're going to see the other team's ace every.  Single.  Game.  I play franchise, anyhow, so that doesn't affect me, but that's a pretty silly oversight.

The one good thing is that it seems like VC is actually paying attention to these bad quirks and is trying to fix them.  With the "Living Rosters" thing, some people are guessing that they can tone down the over-aggressive CPU batters by updating their ratings.  I also read that turning off your catcher's suggestions and pitching the way you want to pitch seems to help a lot, and the batters will take more strikes.  When Kush patched 2K7, it made it a completely different (and playable) game.  I'm hoping VC just has to make some minor tweaks to make it a solid game.

And if you are decent at fielding the demo, you shouldn't have problems in the game, but some people are bitching about the fielding.

There are a few people saying that the core gameplay is very good, despite the quirks.  I'll be the sacrificial lamb and get it tomorrow and answer questions for you guys, so we don't all have to blow $60 if it's going to suck.

I plan on picking it up tomorrow afternoon too.  Maybe we can try out an online game or two to see if it's at all playable.  If so, we could try to get an online league going.  I've always been interested in playing a fantasy draft league.  My friend and I used to do a fantasy draft in MVP and play out games against eachother.  It was a lot of fun.  Of course, that's probably because MVP was a lot of fun.

From what I hear, the online is actually smooth this year.  An online league is a big commitment, though.  I don't know if we're ready for that step.

Why the hell would anyone do that to themselves?
Title: Re: MLB 2K9
Post by: Kermit, B. on March 02, 2009, 12:43:06 PM
Quote from: Slakee on March 02, 2009, 12:41:42 PM
Quote from: Kermit, B. on March 02, 2009, 12:41:09 PM
Quote from: Weebs on March 02, 2009, 12:37:00 PM
Quote from: Kermit, B. on March 02, 2009, 12:05:41 PM
Quote from: Slakee on March 02, 2009, 11:27:44 AM
Quote from: Kermit, B. on March 02, 2009, 11:16:11 AM
Quote from: Andy on March 02, 2009, 09:35:47 AM
I love how thoroughly I botched the quote function in my reply up there.

How's this for a complaint about the 2K9 demo?  I'd like to actually hit off of a righthanded pitcher, but it's a frickin' three inning game with two of the best lefty pitchers in baseball starting for the teams.

(Yes, it's not much of a complaint.)


I think you can switch to the team you want to face and sub out their pitcher, then switch back.

Buyers beware.  I'm hearing some BAD things about this game from people who have picked it up early, but I'm going to foolishly buy it tomorrow, anyhow.  I hated 2K8 way less than a lot of people did, and this seems a lot better than 2K8.  I'm hoping it's fun enough to hold my attention for at least part of the summer.

How bad?

Well, as I mentioned, the franchise bug is supposedly going to be fixed by patch tomorrow, so that's good.  And some people are working on sliders to fix the over-aggressive CPU batters.  But apparently there are stupid-ass things like no Exhibition mode.  There's only a Play Now mode.  It wouldn't be a big deal, but if you do Play Now, you can't edit the CPU rosters, meaning you're going to see the other team's ace every.  Single.  Game.  I play franchise, anyhow, so that doesn't affect me, but that's a pretty silly oversight.

The one good thing is that it seems like VC is actually paying attention to these bad quirks and is trying to fix them.  With the "Living Rosters" thing, some people are guessing that they can tone down the over-aggressive CPU batters by updating their ratings.  I also read that turning off your catcher's suggestions and pitching the way you want to pitch seems to help a lot, and the batters will take more strikes.  When Kush patched 2K7, it made it a completely different (and playable) game.  I'm hoping VC just has to make some minor tweaks to make it a solid game.

And if you are decent at fielding the demo, you shouldn't have problems in the game, but some people are bitching about the fielding.

There are a few people saying that the core gameplay is very good, despite the quirks.  I'll be the sacrificial lamb and get it tomorrow and answer questions for you guys, so we don't all have to blow $60 if it's going to suck.

I plan on picking it up tomorrow afternoon too.  Maybe we can try out an online game or two to see if it's at all playable.  If so, we could try to get an online league going.  I've always been interested in playing a fantasy draft league.  My friend and I used to do a fantasy draft in MVP and play out games against eachother.  It was a lot of fun.  Of course, that's probably because MVP was a lot of fun.

From what I hear, the online is actually smooth this year.  An online league is a big commitment, though.  I don't know if we're ready for that step.

Why the hell would anyone do that to themselves?

Because they miss how much fun the NCAA 2009 league was?
Title: Re: MLB 2K9
Post by: Kermit, B. on March 02, 2009, 12:47:27 PM
DPD.  Still mixed reviews from O.S., but I wonder if the cursor hitting is going to make this game a lot more fun.

QuoteWell I just played some more, testing zone hitting vs. default directional timed hitting. My observations:

- Default directional hitting (same as demo) is EASY! I just played a 5-inning game on Legend vs. the Mets, Johan vs. C.C. Sabbathia, pitch speed maxed out. Through 5 innings, it was 6-6, Johan only got through the 4th, ARod hit a homerun that hasn't landed yet, if you hold up and pull, while you definitely won't crush every pitch, I still had 10 hits through 5 innings. I only one homer, but it was definitely offensive friendly.

- I personally think zone hitting is the way to go this year. You're DEFINITELY going to have to slow pitch speed down (or increase human hitting contact) because on default All-Star or Legend, I was missing everything. I lowered pitch speed to 50 and through 3 innings, I had 3 hits and got K'd twice, definitely played a better game.

- I tried lowering all IE sliders for Human and CPU. Doesn't matter. I got the CPU to take a combined 2 called strikes. Legend difficulty is not the way to go if you want realistic pitch counts. Furthermore, the AI offense is jacked up on Legend default. Slider tweaks WILL be needed on any level you play (actually AllStar seemed ok for CPU offense, just pitch speed still seemed a bit high and the CPU still swung WAY too often).

Slak, did you already try the demo?
Title: Re: MLB 2K9
Post by: Philberto on March 02, 2009, 12:48:09 PM
Quote from: Kermit, B. on March 02, 2009, 12:43:06 PM
Quote from: Slakee on March 02, 2009, 12:41:42 PM
Quote from: Kermit, B. on March 02, 2009, 12:41:09 PM
Quote from: Weebs on March 02, 2009, 12:37:00 PM
Quote from: Kermit, B. on March 02, 2009, 12:05:41 PM
Quote from: Slakee on March 02, 2009, 11:27:44 AM
Quote from: Kermit, B. on March 02, 2009, 11:16:11 AM
Quote from: Andy on March 02, 2009, 09:35:47 AM
I love how thoroughly I botched the quote function in my reply up there.

How's this for a complaint about the 2K9 demo?  I'd like to actually hit off of a righthanded pitcher, but it's a frickin' three inning game with two of the best lefty pitchers in baseball starting for the teams.

(Yes, it's not much of a complaint.)


I think you can switch to the team you want to face and sub out their pitcher, then switch back.

Buyers beware.  I'm hearing some BAD things about this game from people who have picked it up early, but I'm going to foolishly buy it tomorrow, anyhow.  I hated 2K8 way less than a lot of people did, and this seems a lot better than 2K8.  I'm hoping it's fun enough to hold my attention for at least part of the summer.

How bad?

Well, as I mentioned, the franchise bug is supposedly going to be fixed by patch tomorrow, so that's good.  And some people are working on sliders to fix the over-aggressive CPU batters.  But apparently there are stupid-ass things like no Exhibition mode.  There's only a Play Now mode.  It wouldn't be a big deal, but if you do Play Now, you can't edit the CPU rosters, meaning you're going to see the other team's ace every.  Single.  Game.  I play franchise, anyhow, so that doesn't affect me, but that's a pretty silly oversight.

The one good thing is that it seems like VC is actually paying attention to these bad quirks and is trying to fix them.  With the "Living Rosters" thing, some people are guessing that they can tone down the over-aggressive CPU batters by updating their ratings.  I also read that turning off your catcher's suggestions and pitching the way you want to pitch seems to help a lot, and the batters will take more strikes.  When Kush patched 2K7, it made it a completely different (and playable) game.  I'm hoping VC just has to make some minor tweaks to make it a solid game.

And if you are decent at fielding the demo, you shouldn't have problems in the game, but some people are bitching about the fielding.

There are a few people saying that the core gameplay is very good, despite the quirks.  I'll be the sacrificial lamb and get it tomorrow and answer questions for you guys, so we don't all have to blow $60 if it's going to suck.

I plan on picking it up tomorrow afternoon too.  Maybe we can try out an online game or two to see if it's at all playable.  If so, we could try to get an online league going.  I've always been interested in playing a fantasy draft league.  My friend and I used to do a fantasy draft in MVP and play out games against eachother.  It was a lot of fun.  Of course, that's probably because MVP was a lot of fun.

From what I hear, the online is actually smooth this year.  An online league is a big commitment, though.  I don't know if we're ready for that step.

Why the hell would anyone do that to themselves?

Because they miss how much fun the NCAA 2009 league was?

I thought it was fun. I was 7/8-0, though. I guess that does skew things a bit. I just thought it was pretty entertaining to see how everyone was faring week to week. Plus, I thought it might have been interesting whenever we were able to incorporate each other into our schedules.
Title: Re: MLB 2K9
Post by: Slaky on March 02, 2009, 12:59:17 PM
Quote from: Kermit, B. on March 02, 2009, 12:47:27 PM
DPD.  Still mixed reviews from O.S., but I wonder if the cursor hitting is going to make this game a lot more fun.

QuoteWell I just played some more, testing zone hitting vs. default directional timed hitting. My observations:

- Default directional hitting (same as demo) is EASY! I just played a 5-inning game on Legend vs. the Mets, Johan vs. C.C. Sabbathia, pitch speed maxed out. Through 5 innings, it was 6-6, Johan only got through the 4th, ARod hit a homerun that hasn't landed yet, if you hold up and pull, while you definitely won't crush every pitch, I still had 10 hits through 5 innings. I only one homer, but it was definitely offensive friendly.

- I personally think zone hitting is the way to go this year. You're DEFINITELY going to have to slow pitch speed down (or increase human hitting contact) because on default All-Star or Legend, I was missing everything. I lowered pitch speed to 50 and through 3 innings, I had 3 hits and got K'd twice, definitely played a better game.

- I tried lowering all IE sliders for Human and CPU. Doesn't matter. I got the CPU to take a combined 2 called strikes. Legend difficulty is not the way to go if you want realistic pitch counts. Furthermore, the AI offense is jacked up on Legend default. Slider tweaks WILL be needed on any level you play (actually AllStar seemed ok for CPU offense, just pitch speed still seemed a bit high and the CPU still swung WAY too often).

Slak, did you already try the demo?

Yeah, I tried it. It was cool looking, but based on all these asinine reviews I don't know...I may just pick up The Show for the PS2.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 02, 2009, 02:02:07 PM
Quote from: Slakee on March 02, 2009, 12:59:17 PM
Quote from: Kermit, B. on March 02, 2009, 12:47:27 PM
DPD.  Still mixed reviews from O.S., but I wonder if the cursor hitting is going to make this game a lot more fun.

QuoteWell I just played some more, testing zone hitting vs. default directional timed hitting. My observations:

- Default directional hitting (same as demo) is EASY! I just played a 5-inning game on Legend vs. the Mets, Johan vs. C.C. Sabbathia, pitch speed maxed out. Through 5 innings, it was 6-6, Johan only got through the 4th, ARod hit a homerun that hasn't landed yet, if you hold up and pull, while you definitely won't crush every pitch, I still had 10 hits through 5 innings. I only one homer, but it was definitely offensive friendly.

- I personally think zone hitting is the way to go this year. You're DEFINITELY going to have to slow pitch speed down (or increase human hitting contact) because on default All-Star or Legend, I was missing everything. I lowered pitch speed to 50 and through 3 innings, I had 3 hits and got K'd twice, definitely played a better game.

- I tried lowering all IE sliders for Human and CPU. Doesn't matter. I got the CPU to take a combined 2 called strikes. Legend difficulty is not the way to go if you want realistic pitch counts. Furthermore, the AI offense is jacked up on Legend default. Slider tweaks WILL be needed on any level you play (actually AllStar seemed ok for CPU offense, just pitch speed still seemed a bit high and the CPU still swung WAY too often).

Slak, did you already try the demo?

Yeah, I tried it. It was cool looking, but based on all these asinine reviews I don't know...I may just pick up The Show for the PS2.

The thing I was most encouraged by in the demo was the hit variety, which has traditionally sucked.  You definitely can't go wrong with The Show, but got dayum I really hope 2K doesn't suck balls this year.  I'm not working tomorrow, so I'll try to jump on here and answer questions while you chumps are bored at your boring jobs.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 02, 2009, 03:44:17 PM
DPD.  One of the mods at O.S. had this to say:

QuoteGuys, I have a good feeling that at least the AI batting issue will be fixed sooner than later. That's all I can say about it. Please don't ask where I got the info.

CRYPTIC.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 02, 2009, 09:27:38 PM
I'm definitely getting it tomorrow.  After all, it is my only choice.  Unless I want to drop Benjamins on a PS3 and The Show, which I suspect is entirely worth it.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 03, 2009, 10:51:23 AM
Here's my first impressions post (http://hirejimessian.com/2009/03/03/mlb-2k9-first-impressions/), which I'm linking here to intentionally drive people away from Desipio.  Take THAT, Dolan!  To make a long post short, it's about 100 times better than 2K8, and I don't know what a lot of people are complaining about, and I played the game BEFORE the patch came out.
Title: Re: MLB 2K9
Post by: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.
Title: Re: MLB 2K9
Post by: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.
Title: Re: MLB 2K9
Post by: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 
Title: Re: MLB 2K9
Post by: Weebs on March 03, 2009, 11:54:33 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class writing a paper/not doing his algebra homework/continuing to not try to score with slutty college disgusting Columbia girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

Check your facts'd.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 03, 2009, 11:58:13 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

And God knows you understand practically EVERYTHING.
Title: Re: MLB 2K9
Post by: TDubbs on March 03, 2009, 12:02:13 PM
Quote from: Kermit, B. on March 03, 2009, 11:58:13 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

And God knows you understand practically EVERYTHING.

He knows that I understand everything PRACTICALLY.
Title: Re: MLB 2K9
Post by: Slaky on March 03, 2009, 02:43:45 PM
Quote from: TDubbs on March 03, 2009, 12:02:13 PM
Quote from: Kermit, B. on March 03, 2009, 11:58:13 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

And God knows you understand practically EVERYTHING.

He knows that I understand everything PRACTICALLY.

You'd rather go to work than play a video game?
Title: Re: MLB 2K9
Post by: Kermit, B. on March 03, 2009, 04:34:54 PM
Quote from: Slakee on March 03, 2009, 02:43:45 PM
Quote from: TDubbs on March 03, 2009, 12:02:13 PM
Quote from: Kermit, B. on March 03, 2009, 11:58:13 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

And God knows you understand practically EVERYTHING.

He knows that I understand everything PRACTICALLY.

You'd rather go to work than play a video game?

Yes, because video games are for NERDS.  Accounting is for cool people.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 03, 2009, 06:13:36 PM
I've played three innings thus far and I'm thinking the gameplay is better than 2K8.  However, I'm pissed that I can't change batting stances.  I think the hit distribution is pretty good and I absolutely love virtual Milton Bradley.  Mike Fontenot actually looks like himself, but everyone else looks like MLB Zombies that want to take over the world and eat my brains with smiles on their faces.

I really, really, really wish I had a PS3.  But, this game may do.  NOTE:  I haven't had a good internet signal in these hotel rooms as I roam around East Texas for work, so I can't DL the patch or any settings/rosters.  Hopefully, my next hotel will have a good enough signal for me to get and DL the patch.

Right now, I'm barely content with the game.  I'm really pissed about the stances thing.  Unless I'm missing something there, please let me know.

I know my reaction seems beyond FroDoggish after just three innings of work, but it's been three years of the same 2K tripe and I'm ready for something new.  Unfortunately, it ain't gonna hai.
Title: Re: MLB 2K9
Post by: TDubbs on March 03, 2009, 07:01:13 PM
Quote from: Kermit, B. on March 03, 2009, 04:34:54 PM
Quote from: Slakee on March 03, 2009, 02:43:45 PM
Quote from: TDubbs on March 03, 2009, 12:02:13 PM
Quote from: Kermit, B. on March 03, 2009, 11:58:13 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

And God knows you understand practically EVERYTHING.

He knows that I understand everything PRACTICALLY.

You'd rather go to work than play a video game?

Yes, because video games are for NERDS.  Accounting is for cool people.

I'd rather not waste a personal/vacation day to play a video game, when, if I were I that big of a nerd, I could just wait until I got home from work that night, or heaven forbid, three days until the weekend.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 03, 2009, 08:10:08 PM
This post thread board must stay afloat just for TDubbs' funny.  I mean, it's literally golden wrapped in Marisa Miller's meat curtains covered in chocolate sauce.
Title: Re: MLB 2K9
Post by: Quality Start Machine on March 03, 2009, 09:51:14 PM

There's worse ways to spend time than playing video games. Golf comes to mind.
Title: Re: MLB 2K9
Post by: Slaky on March 03, 2009, 11:04:37 PM
Quote from: TDubbs on March 03, 2009, 07:01:13 PM
Quote from: Kermit, B. on March 03, 2009, 04:34:54 PM
Quote from: Slakee on March 03, 2009, 02:43:45 PM
Quote from: TDubbs on March 03, 2009, 12:02:13 PM
Quote from: Kermit, B. on March 03, 2009, 11:58:13 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

And God knows you understand practically EVERYTHING.

He knows that I understand everything PRACTICALLY.

You'd rather go to work than play a video game?

Yes, because video games are for NERDS.  Accounting is for cool people.

I'd rather not waste a personal/vacation day to play a video game, when, if I were I that big of a nerd, I could just wait until I got home from work that night, or heaven forbid, three days until the weekend.

Ok, I didn't realize a personal/vacation day was in order here. I assumed Kerm never goes to work.
Title: Re: MLB 2K9
Post by: Pre on March 03, 2009, 11:43:15 PM
This game is, to use a technical term, not good.

I don't feel like going into loads of the bugs I've found in two whole games, but my favorite
is that about 1/3rd of the throws to first pull the 1B off the bag (including soft throws), and
even if the runner is out by 45 feet it's almost impossible to get the bag.  The franchise bugs
I'm reading about are pretty awesome too.

I don't know why I bother buying these shitty MLB2K games.

I think I'll end up getting the psp The Show for my baseball fix.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 04, 2009, 10:31:57 AM
Quote from: TDubbs on March 03, 2009, 07:01:13 PM
Quote from: Kermit, B. on March 03, 2009, 04:34:54 PM
Quote from: Slakee on March 03, 2009, 02:43:45 PM
Quote from: TDubbs on March 03, 2009, 12:02:13 PM
Quote from: Kermit, B. on March 03, 2009, 11:58:13 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

And God knows you understand practically EVERYTHING.

He knows that I understand everything PRACTICALLY.

You'd rather go to work than play a video game?

Yes, because video games are for NERDS.  Accounting is for cool people.

I'd rather not waste a personal/vacation day to play a video game, when, if I were I that big of a nerd, I could just wait until I got home from work that night, or heaven forbid, three days until the weekend.

Do you want me to bore you with the details of the doctor's appointment I had yesterday, or are you just going to continue being a dick?
Title: Re: MLB 2K9
Post by: Kermit, B. on March 04, 2009, 10:35:50 AM
Quote from: Pre on March 03, 2009, 11:43:15 PM
This game is, to use a technical term, not good.

I don't feel like going into loads of the bugs I've found in two whole games, but my favorite
is that about 1/3rd of the throws to first pull the 1B off the bag (including soft throws), and
even if the runner is out by 45 feet it's almost impossible to get the bag.  The franchise bugs
I'm reading about are pretty awesome too.

I don't know why I bother buying these shitty MLB2K games.

I think I'll end up getting the psp The Show for my baseball fix.

Really?  That sucks.  I've seen some funky things in several games, but I've only gotten that first base glitch twice, and it didn't bother me that much.  I'm playing with the batting cursor on, and it's hard as hell, but very fun.  The hit variety is very realistic with the batting cursor, and I've only hit two home runs in about six games on All-Star difficulty with it.

One thing that's been annoying me is the fact that I can't figure out a way to save my camera settings.  Does anyone know how?
Title: Re: MLB 2K9
Post by: PenFoe on March 04, 2009, 10:47:37 AM
Quote from: Kermit, B. on March 04, 2009, 10:31:57 AM
Quote from: TDubbs on March 03, 2009, 07:01:13 PM
Quote from: Kermit, B. on March 03, 2009, 04:34:54 PM
Quote from: Slakee on March 03, 2009, 02:43:45 PM
Quote from: TDubbs on March 03, 2009, 12:02:13 PM
Quote from: Kermit, B. on March 03, 2009, 11:58:13 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

And God knows you understand practically EVERYTHING.

He knows that I understand everything PRACTICALLY.

You'd rather go to work than play a video game?

Yes, because video games are for NERDS.  Accounting is for cool people.

I'd rather not waste a personal/vacation day to play a video game, when, if I were I that big of a nerd, I could just wait until I got home from work that night, or heaven forbid, three days until the weekend.

Do you want me to bore you with the details of the doctor's appointment I had yesterday, or are you just going to continue being a dick?

It always comes back to cancer with you, doesn't it?
Title: Re: MLB 2K9
Post by: Kermit, B. on March 04, 2009, 10:53:30 AM
For Andy and Pre, I wonder if the first baseman glitch has to do with you guys using the face buttons to throw instead of using the right thumbstick.  I use the thumbstick, and I've only seen that glitch twice in about six games.  It sounds like you guys are seeing it several times a game.  I wonder if that's the problem.
Title: Re: MLB 2K9
Post by: Weebs on March 04, 2009, 11:18:42 AM
Quote from: Kermit, B. on March 04, 2009, 10:53:30 AM
For Andy and Pre, I wonder if the first baseman glitch has to do with you guys using the face buttons to throw instead of using the right thumbstick.  I use the thumbstick, and I've only seen that glitch twice in about six games.  It sounds like you guys are seeing it several times a game.  I wonder if that's the problem.

I had it happen once, but didn't think much of it.  I figured the first baseman just got pulled off the bag from the throw.  A simple error.  I think the problem may just be the fielding in general.  I played an All-Star game, and even though Hanley Ramirez is a pretty shitty fielder in real life, there's no reason he should have booted just about every ball that came his way.  I think he may have fielded one clean grounder, and managed to make a couple poor throws.  I don't know if 2K have admitted on their forums that these are actual bugs, or rather problems that can be fixed by changing the sliders.  Speaking of which, has anyone found a good set of sliders yet?
Title: Re: MLB 2K9
Post by: RV on March 04, 2009, 11:19:41 AM
Quote from: Weebs on March 04, 2009, 11:18:42 AM
Quote from: Kermit, B. on March 04, 2009, 10:53:30 AM
For Andy and Pre, I wonder if the first baseman glitch has to do with you guys using the face buttons to throw instead of using the right thumbstick.  I use the thumbstick, and I've only seen that glitch twice in about six games.  It sounds like you guys are seeing it several times a game.  I wonder if that's the problem.

I had it happen once, but didn't think much of it.  I figured the first baseman just got pulled off the bag from the throw.  A simple error.  I think the problem may just be the fielding in general.  I played an All-Star game, and even though Hanley Ramirez is a pretty shitty fielder in real life, there's no reason he should have booted just about every ball that came his way.  I think he may have fielded one clean grounder, and managed to make a couple poor throws.  I don't know if 2K have admitted on their forums that these are actual bugs, or rather problems that can be fixed by changing the sliders.  Speaking of which, has anyone found a good set of sliders yet?

Check your trousers, Francis.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 04, 2009, 11:26:00 AM
Quote from: Weebs on March 04, 2009, 11:18:42 AM
Quote from: Kermit, B. on March 04, 2009, 10:53:30 AM
For Andy and Pre, I wonder if the first baseman glitch has to do with you guys using the face buttons to throw instead of using the right thumbstick.  I use the thumbstick, and I've only seen that glitch twice in about six games.  It sounds like you guys are seeing it several times a game.  I wonder if that's the problem.

I had it happen once, but didn't think much of it.  I figured the first baseman just got pulled off the bag from the throw.  A simple error.  I think the problem may just be the fielding in general.  I played an All-Star game, and even though Hanley Ramirez is a pretty shitty fielder in real life, there's no reason he should have booted just about every ball that came his way.  I think he may have fielded one clean grounder, and managed to make a couple poor throws.  I don't know if 2K have admitted on their forums that these are actual bugs, or rather problems that can be fixed by changing the sliders.  Speaking of which, has anyone found a good set of sliders yet?

I'm going to play on default All-Star for a while so I can unlock some of the cards (I have no idea why).  If you use custom sliders, you can't earn cards, which is, of course, idiotic.
Title: Re: MLB 2K9
Post by: TDubbs on March 04, 2009, 11:31:44 AM
Quote from: Weebs on March 04, 2009, 11:18:42 AM
Quote from: Kermit, B. on March 04, 2009, 10:53:30 AM
For Andy and Pre, I wonder if the first baseman glitch has to do with you guys using the face buttons to throw instead of using the right thumbstick.  I use the thumbstick, and I've only seen that glitch twice in about six games.  It sounds like you guys are seeing it several times a game.  I wonder if that's the problem.

I had it happen once, but didn't think much of it.  I figured the first baseman just got pulled off the bag from the throw.  A simple error.  I think the problem may just be the fielding in general.  I played an All-Star game, and even though Hanley Ramirez is a pretty shitty fielder in real life, there's no reason he should have booted just about every ball that came his way.  I think he may have fielded one clean grounder, and managed to make a couple poor throws.  I don't know if 2K have admitted on their forums that these are actual bugs, or rather problems that can be fixed by changing the sliders.  Speaking of which, has anyone found a good set of sliders yet?

Maybe because your real life fielding skills are transfered into your video game fielding skills?  Like, it downloads from your fingertips in the the facebookcontroller and comes out on screen?  Hence .. tons of errors for you.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 04, 2009, 01:23:11 PM
Quote from: PenFoe on March 04, 2009, 10:47:37 AM
Quote from: Kermit, B. on March 04, 2009, 10:31:57 AM
Quote from: TDubbs on March 03, 2009, 07:01:13 PM
Quote from: Kermit, B. on March 03, 2009, 04:34:54 PM
Quote from: Slakee on March 03, 2009, 02:43:45 PM
Quote from: TDubbs on March 03, 2009, 12:02:13 PM
Quote from: Kermit, B. on March 03, 2009, 11:58:13 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

And God knows you understand practically EVERYTHING.

He knows that I understand everything PRACTICALLY.

You'd rather go to work than play a video game?

Yes, because video games are for NERDS.  Accounting is for cool people.

I'd rather not waste a personal/vacation day to play a video game, when, if I were I that big of a nerd, I could just wait until I got home from work that night, or heaven forbid, three days until the weekend.

Do you want me to bore you with the details of the doctor's appointment I had yesterday, or are you just going to continue being a dick?

It always comes back to cancer with you, doesn't it?

No, just a pinched nerve this time.
Title: Re: MLB 2K9
Post by: Jon on March 04, 2009, 01:35:39 PM
Quote from: Kermit, B. on March 04, 2009, 01:23:11 PM
Quote from: PenFoe on March 04, 2009, 10:47:37 AM
Quote from: Kermit, B. on March 04, 2009, 10:31:57 AM
Quote from: TDubbs on March 03, 2009, 07:01:13 PM
Quote from: Kermit, B. on March 03, 2009, 04:34:54 PM
Quote from: Slakee on March 03, 2009, 02:43:45 PM
Quote from: TDubbs on March 03, 2009, 12:02:13 PM
Quote from: Kermit, B. on March 03, 2009, 11:58:13 AM
Quote from: TDubbs on March 03, 2009, 11:43:20 AM
Quote from: Kermit, B. on March 03, 2009, 11:05:50 AM
Quote from: Weebs on March 03, 2009, 11:03:36 AM
Quote from: Kermit, B. on March 03, 2009, 11:01:53 AM
Quote from: Weebs on March 03, 2009, 10:52:01 AM
I just picked up my copy and have been playing around a bit.  Kerm, just to let you know, when you go to Play Now, as the game is loading, you can hit Start and adjust your lineup/starter.  I'm finding the Zone Hitting really hard to use so far.  I'm trying to figure out if you turn off the actual option for it, if the system itself will still work but that damn bat won't show up.  It's making it really hard to judge pitch location and I'm swinging late on everything.  I'd rather have the system still there, but just remove the bat.

Yeah, I'm late on everything, too.  I'm getting pretty much exclusively opposite-field hits.  In Play Now, can you change the CPU's lineup, though?  I don't think you can.

I didn't try to adjust the CPU.  I only switched my lineup and put Harden in to start.  Do you have any idea if the system behind Zone Hitting still applies when the actual option is turned off?  That bat takes up way too much of the screen and I'm thinking unless the pitch speed is drastically lowered, it's going to be too hard to hit.

What level are you playing on?  I'm on default All-Star, and I'm making contact, for the most part.  I think the bat is bat-sized.

The fact that Weebs is blatently not going to class/not doing his algebra homework/continuing to not try to score with slutty college girls is pretty standard.  The fact that Kerm skipped work to play a video game is beyond me. 

And God knows you understand practically EVERYTHING.

He knows that I understand everything PRACTICALLY.

You'd rather go to work than play a video game?

Yes, because video games are for NERDS.  Accounting is for cool people.

I'd rather not waste a personal/vacation day to play a video game, when, if I were I that big of a nerd, I could just wait until I got home from work that night, or heaven forbid, three days until the weekend.

Do you want me to bore you with the details of the doctor's appointment I had yesterday, or are you just going to continue being a dick?

It always comes back to cancer with you, doesn't it?

No, just a pinched nerve this time.

So you have cancer of the pinched nerve? Bummer.
Title: Re: MLB 2K9
Post by: Simmer on March 04, 2009, 01:45:45 PM
I've heard a lot of bad things about this game, so this will be Year 4 of no new baseball game for me. 

Hanley isn't that bad of a defender, (26, 24, 22 E in the last 3 seasons, career .960+ F%).  Maybe he needs to be moved to first base in the game, so he can use his range to NOT get pulled off the bag.

Word of warning, I have no idea what it entails, but I've been told about franchise-crushing bugs, so buyer beware! 

(Also, just to be an ass, I have to mention that Gary Thorne is one of the worst in the business.  Maybe I'm saying that because whenever he calls an Iowa game, he turns into a biased prick.  STICK TO HOCKEE THORNE!  He's the main pbp guy for the Orioles.  All my DC-area friends want his ass GONE.  To be a non-ass, I bet he's not so insufferable in this game.  He cannot be as bad as Verne Lundquist in College Hoops 2K7.)
Title: Re: MLB 2K9
Post by: Slaky on March 04, 2009, 01:49:51 PM
Quote from: Simmer on March 04, 2009, 01:45:45 PM
I've heard a lot of bad things about this game, so this will be Year 4 of no new baseball game for me. 

Hanley isn't that bad of a defender, (26, 24, 22 E in the last 3 seasons, career .960+ F%).  Maybe he needs to be moved to first base in the game, so he can use his range to NOT get pulled off the bag.

Word of warning, I have no idea what it entails, but I've been told about franchise-crushing bugs, so buyer beware! 

(Also, just to be an ass, I have to mention that Gary Thorne is one of the worst in the business.  Maybe I'm saying that because whenever he calls an Iowa game, he turns into a biased prick.  STICK TO HOCKEE THORNE!  He's the main pbp guy for the Orioles.  All my DC-area friends want his ass GONE.  To be a non-ass, I bet he's not so insufferable in this game.  He cannot be as bad as Verne Lundquist in College Hoops 2K7.)

I thought I was the only one that hated Thorne. Welcome to the club!
Title: Re: MLB 2K9
Post by: Pre on March 04, 2009, 02:00:12 PM
Quote from: Slakee on March 04, 2009, 01:49:51 PM
Quote from: Simmer on March 04, 2009, 01:45:45 PM
(Also, just to be an ass, I have to mention that Gary Thorne is one of the worst in the business.  Maybe I'm saying that because whenever he calls an Iowa game, he turns into a biased prick.  STICK TO HOCKEE THORNE!  He's the main pbp guy for the Orioles.  All my DC-area friends want his ass GONE.  To be a non-ass, I bet he's not so insufferable in this game.  He cannot be as bad as Verne Lundquist in College Hoops 2K7.)

I thought I was the only one that hated Thorne. Welcome to the club!

I'm quickly learning to hate him.  If I make it through more games before I give up,
I'm sure I'll be asking to learn the secret handshake.
Title: Re: MLB 2K9
Post by: Timmy B on March 04, 2009, 02:10:42 PM
I picked 2K9 up last night, and ... ugh. I'm just not that impressed with it, and it's really not fun. Pitching is pretty good, but the rest of it falls flat. Especially Gary fucking Thorne, although he's still a far sight better than Morgan and Miller.

Also, holy shit, IGN posted their review of the game, and it's 6.9/10. Usually they suck 2K's dick.

On another forum, I just read a pretty funny glitch:

Quotestats box below Chipper Jones while he's at-bat: "Chipper Jones has the nickname Chipper"
Title: Re: MLB 2K9
Post by: Slaky on March 04, 2009, 02:16:19 PM
Quote from: Timmy B on March 04, 2009, 02:10:42 PM
I picked 2K9 up last night, and ... ugh. I'm just not that impressed with it, and it's really not fun. Pitching is pretty good, but the rest of it falls flat. Especially Gary fucking Thorne, although he's still a far sight better than Morgan and Miller.

Also, holy shit, IGN posted their review of the game, and it's 6.9/10. Usually they suck 2K's dick.

On another forum, I just read a pretty funny glitch:

Quotestats box below Chipper Jones while he's at-bat: "Chipper Jones has the nickname Chipper"

God damn it.

No joke - I'm glad I didn't buy this. Thanks for your help everyone.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 04, 2009, 02:19:15 PM
Quote from: Timmy B on March 04, 2009, 02:10:42 PM
I picked 2K9 up last night, and ... ugh. I'm just not that impressed with it, and it's really not fun. Pitching is pretty good, but the rest of it falls flat. Especially Gary fucking Thorne, although he's still a far sight better than Morgan and Miller.

Also, holy shit, IGN posted their review of the game, and it's 6.9/10. Usually they suck 2K's dick.

On another forum, I just read a pretty funny glitch:

Quotestats box below Chipper Jones while he's at-bat: "Chipper Jones has the nickname Chipper"

They say the same thing for some Cubs players.  Theriot's nickname is "The Riot," Aramis's is "A Ram," and Lee's is "D Lee."  Lame.  The stats box below Carlos Lee told me he ranked, like, 8th in the league last year in saves.  Huh?  Plus, for some reason, "2008" (as in the year), shows up in the stats box as "216."  But I think hitting and pitching are really, really fun.  The fielding is messed up, obviously.  Did you try cursor hitting yet?
Title: Re: MLB 2K9
Post by: Philberto on March 04, 2009, 03:02:53 PM
I'm enjoying my MLB The Show 09 purchase more and more with every post I read.
Title: Re: MLB 2K9
Post by: Andy on March 04, 2009, 04:22:46 PM
I enjoyed the online game Kermit and I played yesterday.  Especially the part where I nearly killed Shin Soo Choo when I ran him into the wall in right field, he had to come out and we spent the next hour mocking David Dellucci's pathetic attempts to field flyballs in his absence.

Kermit won 22-10, I had 27 hits to his 23  (I probably should have learned how the baserunning thing worked before I played.) and I only made five errors.

And yes, it actually was fun.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 04, 2009, 04:35:40 PM
Quote from: Andy on March 04, 2009, 04:22:46 PM
I enjoyed the online game Kermit and I played yesterday.  Especially the part where I nearly killed Shin Soo Choo when I ran him into the wall in right field, he had to come out and we spent the next hour mocking David Dellucci's pathetic attempts to field flyballs in his absence.

Kermit won 22-10, I had 27 hits to his 23  (I probably should have learned how the baserunning thing worked before I played.) and I only made five errors.

And yes, it actually was fun.

It was actually a blast, despite the quirks we saw.  There was a bit of slowdown, and the timing is still definitely off for hitting.  You really have to start your swing before you can actually recognize whether the pitch is going to be a ball or a strike.  The only pitch that we didn't swing at was when Dolan threw at my head.  And I would have swung if I'd been able to get the bat around quickly enough.
Title: Re: MLB 2K9
Post by: Timmy B on March 04, 2009, 05:16:46 PM
Quote from: Kermit, B. on March 04, 2009, 02:19:15 PM
Did you try cursor hitting yet?

I did, and while it's not the gameplay abortion that All-Star Baseball was on the N64, I think I need to play with it more to get a feel for it.

I'm also noticing that the CPU doesn't take pitches. Fucking ever.

I don't know. I'm not immediately regretting the purchase, because this is a significant improvement on 2K8, but with 2K baseball games, it always feels like one step forwards, two steps back. It's like the company takes Tiburon's approach to the Madden series, and each year selects one area to be really, really good (in this case, the pitching), and then lets everything else go to shit until the next iteration.
Title: Re: MLB 2K9
Post by: dbal on March 04, 2009, 05:22:28 PM
I bought this for PC.  I'm really enjoying it, now that I finally figured out how to hit.  I had to turn off total control, because I couldn't do crap.

My virtual Cubs team was godawful their first game, losing 1-0 to Roy Oswalt, with  13 k's.  I can't wait to get a roster update so I can get Hill and Wuertz off my team.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 04, 2009, 05:29:49 PM
Quote from: Timmy B on March 04, 2009, 05:16:46 PM
Quote from: Kermit, B. on March 04, 2009, 02:19:15 PM
Did you try cursor hitting yet?

I did, and while it's not the gameplay abortion that All-Star Baseball was on the N64, I think I need to play with it more to get a feel for it.

I'm also noticing that the CPU doesn't take pitches. Fucking ever.

I don't know. I'm not immediately regretting the purchase, because this is a significant improvement on 2K8, but with 2K baseball games, it always feels like one step forwards, two steps back. It's like the company takes Tiburon's approach to the Madden series, and each year selects one area to be really, really good (in this case, the pitching), and then lets everything else go to shit until the next iteration.

A fix for the CPU over-aggression is apparently in the works.  I hope the low review scores shock VC into trying to fix some of the issues people are complaining about.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 05, 2009, 11:11:04 AM
DPD.  I played another game and a half last night using the R-stick to throw, and the first baseman didn't get pulled off the bag a single time.  Probably 3-4 of my throws were rushed and in the red, too.
Title: Re: MLB 2K9
Post by: Andy on March 05, 2009, 02:37:59 PM
Wait, you mean I have to learn a new way to throw to the bases?  Nobody said there'd be any fucking learning involved!

Screw this, I'm just going to use electrical tape and hack an old Atari 2600 joystick to my console and use that.  That controller will never be improved on.

I played games in both new Yankee Stadium and CitiField last night, and far be it from me to ever say anything nice about the Mets, but the 2K9 version of that new stadium kicks ass.  New Yankee stadium looks an awful lot like old Yankee Stadium, except with a big fucking skybox in center instead of those dumb painted black bleacher seats.  (I'm sure in real life New Yankee Stadium is much better than CitiField.)

Title: Re: MLB 2K9
Post by: Pre on March 05, 2009, 10:14:15 PM
The r-stick throwing actually works right, so that's nice.

I find if I throw an unreasonably ridiculous amount of sliders and curveballs, the AI doesn't slaughter every pitch.

Also, I don't care about the cards you can unlock, but the general bug filled nature of the game was highlighted
for me when Alex Rios hit a two run double off the right field fence against me and I unlocked his card.  Maybe it
was for not giving up a grandslam...
Title: Re: MLB 2K9
Post by: Quality Start Machine on March 06, 2009, 07:48:38 AM
Quote from: Andy on March 05, 2009, 02:37:59 PM
  (I'm sure in real life New Yankee Stadium is much better than CitiField.)



Early reports indicate otherwise.
Title: Re: MLB 2K9
Post by: Andy on March 06, 2009, 08:59:50 AM
I have found that with most of my pitchers, my catcher will call an inordinate amount of fastballs.  But if I shake him off the fastball a couple of times he stops calling it as often.  So I think it actually does "learn" during a game how you want to approach the hitters.  Even if you're wrong.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 06, 2009, 09:30:56 AM
I still haven't won a game yet.  Except the one against Dolan.  Another game and a half played, though, and I didn't see the first baseman glitch once.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 06, 2009, 09:55:28 AM
Quote from: Kermit, B. on March 06, 2009, 09:30:56 AM
I still haven't won a game yet.  Except the one against Dolan.  Another game and a half played, though, and I didn't see the first baseman glitch once.

How do you "shake the catcher off" when he calls for a pitch?  I usually just press A to reset him, but he calls another pitch.  I guess that's the answer to my question.

I haven't had all that much time with the game, but I haven't enjoyed the little time with it I've had.  I envy you, Yeti.
Title: Re: MLB 2K9
Post by: Philberto on March 06, 2009, 10:02:35 AM
Quote from: *In a Nutsack on March 06, 2009, 09:55:28 AM
Quote from: Kermit, B. on March 06, 2009, 09:30:56 AM
I still haven't won a game yet.  Except the one against Dolan.  Another game and a half played, though, and I didn't see the first baseman glitch once.

How do you "shake the catcher off" when he calls for a pitch?  I usually just press A to reset him, but he calls another pitch.  I guess that's the answer to my question.

I haven't had all that much time with the game, but I haven't enjoyed the little time with it I've had.  I envy you, Yeti and Slaky.

Truth'd

*or something. I suck at that " 'd " game
Title: Re: MLB 2K9
Post by: Slaky on March 06, 2009, 10:06:04 AM
Quote from: IrishYeti on March 06, 2009, 10:02:35 AM
Quote from: *In a Nutsack on March 06, 2009, 09:55:28 AM
Quote from: Kermit, B. on March 06, 2009, 09:30:56 AM
I still haven't won a game yet.  Except the one against Dolan.  Another game and a half played, though, and I didn't see the first baseman glitch once.

How do you "shake the catcher off" when he calls for a pitch?  I usually just press A to reset him, but he calls another pitch.  I guess that's the answer to my question.

I haven't had all that much time with the game, but I haven't enjoyed the little time with it I've had.  I envy you, Yeti and Slaky.

Truth'd

*or something. I suck at that " 'd " game

But yeah, keep celebrating that you can throw to first base without the game exploding.
Title: Re: MLB 2K9
Post by: Andy on March 06, 2009, 10:35:03 AM
I finally won a franchise game last night.  Harden beat the Rockies.  I pulled out all the stops.  I used the right stick to throw, shook off the catcher a few times early and had my most satisfying game to date.  What's frustrating about this game is that they got so much right, so you cruise along for a while saying, "Hey, this is good," and then something you can't believe they fucked up jumps up. 

Oh, and to answer Kerm's question (he asked it really) I didn't hear "Go Cubs Go" after the game, though the crowd noise behind the needless Jeanne Zelasko/Steve Physioc wrap up does sound like they're chanting something, but it's the same after every game in every stadium.

A couple more wins, and it'll be time to restart the franchise at the next difficulty level, grab a team I don't necessarily like and start wheelin' and dealin'. 
Title: Re: MLB 2K9
Post by: Kermit, B. on March 06, 2009, 10:39:40 AM
Quote from: *In a Nutsack on March 06, 2009, 09:55:28 AM
Quote from: Kermit, B. on March 06, 2009, 09:30:56 AM
I still haven't won a game yet.  Except the one against Dolan.  Another game and a half played, though, and I didn't see the first baseman glitch once.

How do you "shake the catcher off" when he calls for a pitch?  I usually just press A to reset him, but he calls another pitch.  I guess that's the answer to my question.

I haven't had all that much time with the game, but I haven't enjoyed the little time with it I've had.  I envy you, Yeti.

If you're not liking it yet, you're probably not going to start liking it.  You're doing it right.  You hit the A button.  But you can also position the pitching cursor in the location where you want him to call the next pitch, and he'll set up there.
Title: Re: MLB 2K9
Post by: Pre on March 06, 2009, 04:49:37 PM
Quote from: Andy on March 06, 2009, 10:35:03 AM
A couple more wins, and it'll be time to restart the franchise at the next difficulty level, grab a team I don't necessarily like and start wheelin' and dealin'. 

I was reading one of the devs say that some of the franchise bugs they were fixing would require a restart, so might be early to start a "serious" franchise.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 06, 2009, 05:04:09 PM
Quote from: Pre on March 06, 2009, 04:49:37 PM
Quote from: Andy on March 06, 2009, 10:35:03 AM
A couple more wins, and it'll be time to restart the franchise at the next difficulty level, grab a team I don't necessarily like and start wheelin' and dealin'. 

I was reading one of the devs say that some of the franchise bugs they were fixing would require a restart, so might be early to start a "serious" franchise.

I heard the same thing.  I think I'm going to wait until Opening Day for the "serious" franchise.  Plus, the rosters will be nice and current at that point.
Title: Re: MLB 2K9
Post by: Timmy B on March 06, 2009, 06:34:23 PM
Turns out the glitch regarding the CPU's "swing at anything" approach is ... in-game, ALL players have a walk rating of D. That needs to get fixed. Jesus.
Title: Re: MLB 2K9
Post by: Slaky on March 06, 2009, 06:37:32 PM
Quote from: Timmy B on March 06, 2009, 06:34:23 PM
Turns out the glitch regarding the CPU's "swing at anything" approach is ... in-game, ALL players have a walk rating of D. That needs to get fixed. Jesus.

Someone should probably get fired for that.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 08, 2009, 04:38:33 PM
Quote from: Kermit, B. on March 06, 2009, 10:39:40 AM
Quote from: *In a Nutsack on March 06, 2009, 09:55:28 AM
Quote from: Kermit, B. on March 06, 2009, 09:30:56 AM
I still haven't won a game yet.  Except the one against Dolan.  Another game and a half played, though, and I didn't see the first baseman glitch once.

How do you "shake the catcher off" when he calls for a pitch?  I usually just press A to reset him, but he calls another pitch.  I guess that's the answer to my question.

I haven't had all that much time with the game, but I haven't enjoyed the little time with it I've had.  I envy you, Yeti.

If you're not liking it yet, you're probably not going to start liking it.  You're doing it right.  You hit the A button.  But you can also position the pitching cursor in the location where you want him to call the next pitch, and he'll set up there.

I played a game yesterday in which I didn't completely hate the experience.  I don't understand why I can't those horrible generic batting stances they apply to players like Theriot and other veterans.  I could do that last year--why not this year?

One more thing...I started a fantasy franchise with teh Royals (mainly because I wanted to play with those George Brett powder blue unis) and I'm confused as all get out when it comes to signing free agents.  I wanted to sign Justin Germano and Jose Ascanio for depth in my AAA rotation, but after their "contract negotiations," they disappear from the free agents list and don't appear on any of my four rosters (A, AA, AAA, and MLB).  Cripes, this is ridiculous.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 09, 2009, 09:31:14 AM
Quote from: Slakee on March 06, 2009, 06:37:32 PM
Quote from: Timmy B on March 06, 2009, 06:34:23 PM
Turns out the glitch regarding the CPU's "swing at anything" approach is ... in-game, ALL players have a walk rating of D. That needs to get fixed. Jesus.

Someone should probably get fired for that.

Even though I'm enjoying the game, I'm really glad it's getting absolutely torched in the reviews.  Maybe heads will roll.  Take away the goddamn exclusive license, Bud.  That said, any site rating this game lower than 2K8 isn't playing it correctly.  I saw a review where the guy bitched about hitting too many home runs.  Turn up the difficulty, retard.
Title: Re: MLB 2K9
Post by: Andy on March 09, 2009, 10:31:38 AM
I started my Nats dynasty over the weekend and promptly set out to trade almost every Jim Bowden acquisition (save for Zimmerman and Lannan) and even with force trades off I managed to put together a fairly decent squad for year one.  Even if I did "cheat" and sign Ben Sheets--he's healthy in the game.  Fucking Pudge Rodriguez would not sign with us no matter the offer.  So I said fuck him and traded for a catcher.  The bobbleheaded fuck.

Best moment of the season so far, opening day in Washington, Brad Lidge comes in to hold a two run lead for the Phillies, gives up two singles and then a three run bomb to Zimmerman.  Nice shot of the team jumping out of the dugout and surrounding home plate, even if the Phillies did refuse to leave the field and Adam Dunn was still taking his cuts in the on-deck circle.

Thorne went appropriately nutty with the call and the crowd went nuts.  It was pretty, pretty good.

We went into CitiField and were getting absolutely ass-fucked by Johan until Ghandi took him out after SIX.  Their four run lead was gone before K-Rod could even warm up in the bullpen.  After 41 games, the spunky Nats are 24-17 and tied with the Mets and a game up on the Phillies. 

Two bits of dynasty advice.  The Giants will trade Matt Cain for any bat rated even with him (or at least it seems like it), and if you need a catcher go get Taylor Teagarden from Texas.  He's hitting .320 for me and throwing out everybody in sight.  It has to be the fact that his mentor arrived in a trade from San Diego just days before the season started.  Viva Hank!

Oh, one more.  I traded for Mark Teahen and I use him like a team should use DeRosa.  He can play first, second, third, left and right.  Plus he's a lefty with decent power.  I forget who I traded to get him.  Somebody shitty, like Elijah Dukes or Austin kEARnS.  I don't remember now.  I made nine trades before the season started.  The fucking Nats were all outfielders.

I can strike out more guys with Lannan (his lefty junkballedness went the route in a 4-1 win over the Dodgers) than with Cain or Sheets.  He's actually fun to pitch with.

Title: Re: MLB 2K9
Post by: Kermit, B. on March 09, 2009, 10:50:39 AM
I still hadn't won a game on All-Star difficulty, so I cheated and moved down one level to Pro.  I think I'm going to have to move back up.  Pro is sort of a hit parade, although the amount of scoring isn't too bad.  I'll probably move back up to All-Star and just continue losing games 5-3, 3-2, 6-0, etc.

Has anyone tried the Home Run Derby?  It's silly, but I thought it was sort of cool that they added energy (I assume it's energy, since the instruction book doesn't say shit).  When you're going through a round, your guy tires, making it damn near impossible to get any power at the end of the round.  You get a slight energy boost for hitting HRs, but you also lose energy with each swing.
Title: Re: MLB 2K9
Post by: Weebs on March 09, 2009, 12:17:53 PM
Quote from: Kermit, B. on March 09, 2009, 10:50:39 AM
I still hadn't won a game on All-Star difficulty, so I cheated and moved down one level to Pro.  I think I'm going to have to move back up.  Pro is sort of a hit parade, although the amount of scoring isn't too bad.  I'll probably move back up to All-Star and just continue losing games 5-3, 3-2, 6-0, etc.

Has anyone tried the Home Run Derby?  It's silly, but I thought it was sort of cool that they added energy (I assume it's energy, since the instruction book doesn't say shit).  When you're going through a round, your guy tires, making it damn near impossible to get any power at the end of the round.  You get a slight energy boost for hitting HRs, but you also lose energy with each swing.

They had that same thing last year (or maybe in 2k7) where the hitter tires.  If you take pitches, his energy comes back.  It's fun, but only if you're playing against someone else.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 09, 2009, 12:37:20 PM
Quote from: Weebs on March 09, 2009, 12:17:53 PM
Quote from: Kermit, B. on March 09, 2009, 10:50:39 AM
I still hadn't won a game on All-Star difficulty, so I cheated and moved down one level to Pro.  I think I'm going to have to move back up.  Pro is sort of a hit parade, although the amount of scoring isn't too bad.  I'll probably move back up to All-Star and just continue losing games 5-3, 3-2, 6-0, etc.

Has anyone tried the Home Run Derby?  It's silly, but I thought it was sort of cool that they added energy (I assume it's energy, since the instruction book doesn't say shit).  When you're going through a round, your guy tires, making it damn near impossible to get any power at the end of the round.  You get a slight energy boost for hitting HRs, but you also lose energy with each swing.

They had that same thing last year (or maybe in 2k7) where the hitter tires.  If you take pitches, his energy comes back.  It's fun, but only if you're playing against someone else.

I don't think you can take pitches this year.  Or maybe you can.  I don't know.  I'll try.
Title: Re: MLB 2K9
Post by: Philberto on March 09, 2009, 12:40:25 PM
Quote from: Kermit, B. on March 09, 2009, 12:37:20 PM
Quote from: Weebs on March 09, 2009, 12:17:53 PM
Quote from: Kermit, B. on March 09, 2009, 10:50:39 AM
I still hadn't won a game on All-Star difficulty, so I cheated and moved down one level to Pro.  I think I'm going to have to move back up.  Pro is sort of a hit parade, although the amount of scoring isn't too bad.  I'll probably move back up to All-Star and just continue losing games 5-3, 3-2, 6-0, etc.

Has anyone tried the Home Run Derby?  It's silly, but I thought it was sort of cool that they added energy (I assume it's energy, since the instruction book doesn't say shit).  When you're going through a round, your guy tires, making it damn near impossible to get any power at the end of the round.  You get a slight energy boost for hitting HRs, but you also lose energy with each swing.

They had that same thing last year (or maybe in 2k7) where the hitter tires.  If you take pitches, his energy comes back.  It's fun, but only if you're playing against someone else.

I don't think you can take pitches this year.  Or maybe you can.  I don't know.  I'll try.

So it swings for you? Shit, that'd be awesome if it did that in the games for me.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 09, 2009, 12:43:32 PM
Quote from: IrishYeti on March 09, 2009, 12:40:25 PM
Quote from: Kermit, B. on March 09, 2009, 12:37:20 PM
Quote from: Weebs on March 09, 2009, 12:17:53 PM
Quote from: Kermit, B. on March 09, 2009, 10:50:39 AM
I still hadn't won a game on All-Star difficulty, so I cheated and moved down one level to Pro.  I think I'm going to have to move back up.  Pro is sort of a hit parade, although the amount of scoring isn't too bad.  I'll probably move back up to All-Star and just continue losing games 5-3, 3-2, 6-0, etc.

Has anyone tried the Home Run Derby?  It's silly, but I thought it was sort of cool that they added energy (I assume it's energy, since the instruction book doesn't say shit).  When you're going through a round, your guy tires, making it damn near impossible to get any power at the end of the round.  You get a slight energy boost for hitting HRs, but you also lose energy with each swing.

They had that same thing last year (or maybe in 2k7) where the hitter tires.  If you take pitches, his energy comes back.  It's fun, but only if you're playing against someone else.

I don't think you can take pitches this year.  Or maybe you can.  I don't know.  I'll try.

So it swings for you? Shit, that'd be awesome if it did that in the games for me.

I should clarify.  No swing = out.  The CPU took a pitch, and I think it registered as an out.
Title: Re: MLB 2K9
Post by: Weebs on March 09, 2009, 01:44:13 PM
Quote from: Kermit, B. on March 09, 2009, 12:43:32 PM
Quote from: IrishYeti on March 09, 2009, 12:40:25 PM
Quote from: Kermit, B. on March 09, 2009, 12:37:20 PM
Quote from: Weebs on March 09, 2009, 12:17:53 PM
Quote from: Kermit, B. on March 09, 2009, 10:50:39 AM
I still hadn't won a game on All-Star difficulty, so I cheated and moved down one level to Pro.  I think I'm going to have to move back up.  Pro is sort of a hit parade, although the amount of scoring isn't too bad.  I'll probably move back up to All-Star and just continue losing games 5-3, 3-2, 6-0, etc.

Has anyone tried the Home Run Derby?  It's silly, but I thought it was sort of cool that they added energy (I assume it's energy, since the instruction book doesn't say shit).  When you're going through a round, your guy tires, making it damn near impossible to get any power at the end of the round.  You get a slight energy boost for hitting HRs, but you also lose energy with each swing.

They had that same thing last year (or maybe in 2k7) where the hitter tires.  If you take pitches, his energy comes back.  It's fun, but only if you're playing against someone else.

I don't think you can take pitches this year.  Or maybe you can.  I don't know.  I'll try.

So it swings for you? Shit, that'd be awesome if it did that in the games for me.

I should clarify.  No swing = out.  The CPU took a pitch, and I think it registered as an out.

That doesn't seem right.  I know the last time I played it I was able to take as many pitches as I wanted.  Only swings count as outs.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 09, 2009, 01:57:20 PM
Quote from: Weebs on March 09, 2009, 01:44:13 PM
Quote from: Kermit, B. on March 09, 2009, 12:43:32 PM
Quote from: IrishYeti on March 09, 2009, 12:40:25 PM
Quote from: Kermit, B. on March 09, 2009, 12:37:20 PM
Quote from: Weebs on March 09, 2009, 12:17:53 PM
Quote from: Kermit, B. on March 09, 2009, 10:50:39 AM
I still hadn't won a game on All-Star difficulty, so I cheated and moved down one level to Pro.  I think I'm going to have to move back up.  Pro is sort of a hit parade, although the amount of scoring isn't too bad.  I'll probably move back up to All-Star and just continue losing games 5-3, 3-2, 6-0, etc.

Has anyone tried the Home Run Derby?  It's silly, but I thought it was sort of cool that they added energy (I assume it's energy, since the instruction book doesn't say shit).  When you're going through a round, your guy tires, making it damn near impossible to get any power at the end of the round.  You get a slight energy boost for hitting HRs, but you also lose energy with each swing.

They had that same thing last year (or maybe in 2k7) where the hitter tires.  If you take pitches, his energy comes back.  It's fun, but only if you're playing against someone else.

I don't think you can take pitches this year.  Or maybe you can.  I don't know.  I'll try.

So it swings for you? Shit, that'd be awesome if it did that in the games for me.

I should clarify.  No swing = out.  The CPU took a pitch, and I think it registered as an out.

That doesn't seem right.  I know the last time I played it I was able to take as many pitches as I wanted.  Only swings count as outs.

I don't think it seems right, either.  I haven't tested it, but I swear the CPU was on 9 outs, took a pitch, and the game was over.
Title: Re: MLB 2K9
Post by: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.
Title: Re: MLB 2K9
Post by: Quality Start Machine on March 10, 2009, 08:17:05 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Are Dwight and Angela getting back together?
Title: Re: MLB 2K9
Post by: TDubbs on March 10, 2009, 08:52:46 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

You're a real special person.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 10, 2009, 09:43:02 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Did you make sure the sliders were loaded?  I thought I was playing a game with the new sliders, but it turns out I was playing on Legend (and it was actually a pretty damn good game).  You have to download them and then load them.  But, yeah, the computer still swings at pretty much everything.  I've gotten slightly better at pitching, and I find if the better you nibble at the corners, the more you're going to get called strikes.  I struck out Jody Gerut on three straight pitches last night by nibbling.  Also, I tried a couple of games where I pitched exactly where my catcher was calling for the ball, even if he's calling the game like a Barrett.  If he called fastball down the middle on 2-0 or a foot out of the zone on 3-1, I threw it.  I actually got pretty good results.

Is anyone else having a really hard time avoiding giving up hits?  I played as the Pirates against the Padres last night.  I know Ian Snell blows, but there was absolutely nothing I could do to prevent Brian Giles and Adrian Gonzalez from doing whatever they wanted at the plate.  I won 6-2, but I think I gave up 10 or 11 hits.

One thing that's annoying the shit out of me that was prevalent in previous 2K games is that one specific inning where no matter what you do, you can't get a damn out.  I got the first two guys in an inning, didn't change my pitching style at all, and proceeded to give up seven straight singles, even though I was making my pitches.  That's just stupid and unrealistic.
Title: Re: MLB 2K9
Post by: Philberto on March 10, 2009, 10:05:17 AM
Quote from: Kermit, B. on March 10, 2009, 09:43:02 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Did you make sure the sliders were loaded?  I thought I was playing a game with the new sliders, but it turns out I was playing on Legend (and it was actually a pretty damn good game).  You have to download them and then load them.  But, yeah, the computer still swings at pretty much everything.  I've gotten slightly better at pitching, and I find if the better you nibble at the corners, the more you're going to get called strikes.  I struck out Jody Gerut on three straight pitches last night by nibbling.  Also, I tried a couple of games where I pitched exactly where my catcher was calling for the ball, even if he's calling the game like a Barrett.  If he called fastball down the middle on 2-0 or a foot out of the zone on 3-1, I threw it.  I actually got pretty good results.

Is anyone else having a really hard time avoiding giving up hits?  I played as the Pirates against the Padres last night.  I know Ian Snell blows, but there was absolutely nothing I could do to prevent Brian Giles and Adrian Gonzalez from doing whatever they wanted at the plate.  I won 6-2, but I think I gave up 10 or 11 hits.

One thing that's annoying the shit out of me that was prevalent in previous 2K games is that one specific inning where no matter what you do, you can't get a damn out.  I got the first two guys in an inning, didn't change my pitching style at all, and proceeded to give up seven straight singles, even though I was making my pitches.  That's just stupid and unrealistic.

I had this problem with the Show last night. Except I gave up a total of 13 runs in 3 innings. Led me to a lot of "Fuck You" rants directed at the PS3. Even though, I really should direct them to myself but I'm convinced it's all the games fault.
Title: Re: MLB 2K9
Post by: TDubbs on March 10, 2009, 10:34:24 AM
Quote from: Kermit, B. on March 10, 2009, 09:43:02 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Did you make sure the sliders were loaded?  I thought I was playing a game with the new sliders, but it turns out I was playing on Legend (and it was actually a pretty damn good game).  You have to download them and then load them.  But, yeah, the computer still swings at pretty much everything.  I've gotten slightly better at pitching, and I find if the better you nibble at the corners, the more you're going to get called strikes.  I struck out Jody Gerut on three straight pitches last night by nibbling.  Also, I tried a couple of games where I pitched exactly where my catcher was calling for the ball, even if he's calling the game like a Barrett.  If he called fastball down the middle on 2-0 or a foot out of the zone on 3-1, I threw it.  I actually got pretty good results.

Is anyone else having a really hard time avoiding giving up hits?  I played as the Pirates against the Padres last night.  I know Ian Snell blows, but there was absolutely nothing I could do to prevent Brian Giles and Adrian Gonzalez from doing whatever they wanted at the plate.  I won 6-2, but I think I gave up 10 or 11 hits.

One thing that's annoying the shit out of me that was prevalent in previous 2K games is that one specific inning where no matter what you do, you can't get a damn outI got the first two guys in an inning, didn't change my pitching style at all, and proceeded to give up seven straight singles, even though I was making my pitches.  That's just stupid and unrealistic.

Which is it?  Huh?  Huh?  Maybe you need to mix things up?  You know, stand up one time when you're pitching, then lay down on your left side the next time?  Maybe, I don't know, use your left hand on the right side of the remote?  SOMETHING has to make that video be more like real life!
Title: Re: MLB 2K9
Post by: Weebs on March 10, 2009, 10:37:03 AM
Quote from: TDubbs on March 10, 2009, 10:34:24 AM
Quote from: Kermit, B. on March 10, 2009, 09:43:02 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Did you make sure the sliders were loaded?  I thought I was playing a game with the new sliders, but it turns out I was playing on Legend (and it was actually a pretty damn good game).  You have to download them and then load them.  But, yeah, the computer still swings at pretty much everything.  I've gotten slightly better at pitching, and I find if the better you nibble at the corners, the more you're going to get called strikes.  I struck out Jody Gerut on three straight pitches last night by nibbling.  Also, I tried a couple of games where I pitched exactly where my catcher was calling for the ball, even if he's calling the game like a Barrett.  If he called fastball down the middle on 2-0 or a foot out of the zone on 3-1, I threw it.  I actually got pretty good results.

Is anyone else having a really hard time avoiding giving up hits?  I played as the Pirates against the Padres last night.  I know Ian Snell blows, but there was absolutely nothing I could do to prevent Brian Giles and Adrian Gonzalez from doing whatever they wanted at the plate.  I won 6-2, but I think I gave up 10 or 11 hits.

One thing that's annoying the shit out of me that was prevalent in previous 2K games is that one specific inning where no matter what you do, you can't get a damn outI got the first two guys in an inning, didn't change my pitching style at all, and proceeded to give up seven straight singles, even though I was making my pitches.  That's just stupid and unrealistic.

Which is it?  Huh?  Huh?  Maybe you need to mix things up?  You know, stand up one time when you're pitching, then lay down on your left side the next time?  Maybe, I don't know, use your left hand on the right side of the remote?  SOMETHING has to make that video be more like real life!

Your dad never played any games with you growing up, did he?
Title: Re: MLB 2K9
Post by: TDubbs on March 10, 2009, 10:47:22 AM
Quote from: Weebs on March 10, 2009, 10:37:03 AM
Quote from: TDubbs on March 10, 2009, 10:34:24 AM
Quote from: Kermit, B. on March 10, 2009, 09:43:02 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Did you make sure the sliders were loaded?  I thought I was playing a game with the new sliders, but it turns out I was playing on Legend (and it was actually a pretty damn good game).  You have to download them and then load them.  But, yeah, the computer still swings at pretty much everything.  I've gotten slightly better at pitching, and I find if the better you nibble at the corners, the more you're going to get called strikes.  I struck out Jody Gerut on three straight pitches last night by nibbling.  Also, I tried a couple of games where I pitched exactly where my catcher was calling for the ball, even if he's calling the game like a Barrett.  If he called fastball down the middle on 2-0 or a foot out of the zone on 3-1, I threw it.  I actually got pretty good results.

Is anyone else having a really hard time avoiding giving up hits?  I played as the Pirates against the Padres last night.  I know Ian Snell blows, but there was absolutely nothing I could do to prevent Brian Giles and Adrian Gonzalez from doing whatever they wanted at the plate.  I won 6-2, but I think I gave up 10 or 11 hits.

One thing that's annoying the shit out of me that was prevalent in previous 2K games is that one specific inning where no matter what you do, you can't get a damn outI got the first two guys in an inning, didn't change my pitching style at all, and proceeded to give up seven straight singles, even though I was making my pitches.  That's just stupid and unrealistic.

Which is it?  Huh?  Huh?  Maybe you need to mix things up?  You know, stand up one time when you're pitching, then lay down on your left side the next time?  Maybe, I don't know, use your left hand on the right side of the remote?  SOMETHING has to make that video be more like real life!

Your dad never played any games with you growing up, did he?

My dad died when I was 2, so no.  Fucker.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 10, 2009, 10:50:58 AM
Quote from: TDubbs on March 10, 2009, 10:34:24 AM
Quote from: Kermit, B. on March 10, 2009, 09:43:02 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Did you make sure the sliders were loaded?  I thought I was playing a game with the new sliders, but it turns out I was playing on Legend (and it was actually a pretty damn good game).  You have to download them and then load them.  But, yeah, the computer still swings at pretty much everything.  I've gotten slightly better at pitching, and I find if the better you nibble at the corners, the more you're going to get called strikes.  I struck out Jody Gerut on three straight pitches last night by nibbling.  Also, I tried a couple of games where I pitched exactly where my catcher was calling for the ball, even if he's calling the game like a Barrett.  If he called fastball down the middle on 2-0 or a foot out of the zone on 3-1, I threw it.  I actually got pretty good results.

Is anyone else having a really hard time avoiding giving up hits?  I played as the Pirates against the Padres last night.  I know Ian Snell blows, but there was absolutely nothing I could do to prevent Brian Giles and Adrian Gonzalez from doing whatever they wanted at the plate.  I won 6-2, but I think I gave up 10 or 11 hits.

One thing that's annoying the shit out of me that was prevalent in previous 2K games is that one specific inning where no matter what you do, you can't get a damn outI got the first two guys in an inning, didn't change my pitching style at all, and proceeded to give up seven straight singles, even though I was making my pitches.  That's just stupid and unrealistic.

Which is it?  Huh?  Huh?  Maybe you need to mix things up?  You know, stand up one time when you're pitching, then lay down on your left side the next time?  Maybe, I don't know, use your left hand on the right side of the remote?  SOMETHING has to make that video be more like real life!

(http://achievements.schrankmonster.de/Achievement.aspx?text=Be%20the%20worst%20poster%20at%20Desipio.)
Title: Re: MLB 2K9
Post by: Slaky on March 10, 2009, 10:51:11 AM
Quote from: TDubbs on March 10, 2009, 10:47:22 AM
Quote from: Weebs on March 10, 2009, 10:37:03 AM
Quote from: TDubbs on March 10, 2009, 10:34:24 AM
Quote from: Kermit, B. on March 10, 2009, 09:43:02 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Did you make sure the sliders were loaded?  I thought I was playing a game with the new sliders, but it turns out I was playing on Legend (and it was actually a pretty damn good game).  You have to download them and then load them.  But, yeah, the computer still swings at pretty much everything.  I've gotten slightly better at pitching, and I find if the better you nibble at the corners, the more you're going to get called strikes.  I struck out Jody Gerut on three straight pitches last night by nibbling.  Also, I tried a couple of games where I pitched exactly where my catcher was calling for the ball, even if he's calling the game like a Barrett.  If he called fastball down the middle on 2-0 or a foot out of the zone on 3-1, I threw it.  I actually got pretty good results.

Is anyone else having a really hard time avoiding giving up hits?  I played as the Pirates against the Padres last night.  I know Ian Snell blows, but there was absolutely nothing I could do to prevent Brian Giles and Adrian Gonzalez from doing whatever they wanted at the plate.  I won 6-2, but I think I gave up 10 or 11 hits.

One thing that's annoying the shit out of me that was prevalent in previous 2K games is that one specific inning where no matter what you do, you can't get a damn outI got the first two guys in an inning, didn't change my pitching style at all, and proceeded to give up seven straight singles, even though I was making my pitches.  That's just stupid and unrealistic.

Which is it?  Huh?  Huh?  Maybe you need to mix things up?  You know, stand up one time when you're pitching, then lay down on your left side the next time?  Maybe, I don't know, use your left hand on the right side of the remote?  SOMETHING has to make that video be more like real life!

Your dad never played any games with you growing up, did he?

My dad died when I was 2, so no.  Fucker.

Was he killed by a video game console?
Title: Re: MLB 2K9
Post by: TDubbs on March 10, 2009, 10:56:05 AM
Quote from: Kermit, B. on March 10, 2009, 10:50:58 AM
Quote from: TDubbs on March 10, 2009, 10:34:24 AM
Quote from: Kermit, B. on March 10, 2009, 09:43:02 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Did you make sure the sliders were loaded?  I thought I was playing a game with the new sliders, but it turns out I was playing on Legend (and it was actually a pretty damn good game).  You have to download them and then load them.  But, yeah, the computer still swings at pretty much everything.  I've gotten slightly better at pitching, and I find if the better you nibble at the corners, the more you're going to get called strikes.  I struck out Jody Gerut on three straight pitches last night by nibbling.  Also, I tried a couple of games where I pitched exactly where my catcher was calling for the ball, even if he's calling the game like a Barrett.  If he called fastball down the middle on 2-0 or a foot out of the zone on 3-1, I threw it.  I actually got pretty good results.

Is anyone else having a really hard time avoiding giving up hits?  I played as the Pirates against the Padres last night.  I know Ian Snell blows, but there was absolutely nothing I could do to prevent Brian Giles and Adrian Gonzalez from doing whatever they wanted at the plate.  I won 6-2, but I think I gave up 10 or 11 hits.

One thing that's annoying the shit out of me that was prevalent in previous 2K games is that one specific inning where no matter what you do, you can't get a damn outI got the first two guys in an inning, didn't change my pitching style at all, and proceeded to give up seven straight singles, even though I was making my pitches.  That's just stupid and unrealistic.

Which is it?  Huh?  Huh?  Maybe you need to mix things up?  You know, stand up one time when you're pitching, then lay down on your left side the next time?  Maybe, I don't know, use your left hand on the right side of the remote?  SOMETHING has to make that video be more like real life!

(http://achievements.schrankmonster.de/Achievement.aspx?text=Be%20the%20worst%20poster%20at%20Desipio.)

Is that a new slider?
Title: Re: MLB 2K9
Post by: Weebs on March 10, 2009, 11:38:35 AM
Quote from: TDubbs on March 10, 2009, 10:47:22 AM
Quote from: Weebs on March 10, 2009, 10:37:03 AM
Quote from: TDubbs on March 10, 2009, 10:34:24 AM
Quote from: Kermit, B. on March 10, 2009, 09:43:02 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Did you make sure the sliders were loaded?  I thought I was playing a game with the new sliders, but it turns out I was playing on Legend (and it was actually a pretty damn good game).  You have to download them and then load them.  But, yeah, the computer still swings at pretty much everything.  I've gotten slightly better at pitching, and I find if the better you nibble at the corners, the more you're going to get called strikes.  I struck out Jody Gerut on three straight pitches last night by nibbling.  Also, I tried a couple of games where I pitched exactly where my catcher was calling for the ball, even if he's calling the game like a Barrett.  If he called fastball down the middle on 2-0 or a foot out of the zone on 3-1, I threw it.  I actually got pretty good results.

Is anyone else having a really hard time avoiding giving up hits?  I played as the Pirates against the Padres last night.  I know Ian Snell blows, but there was absolutely nothing I could do to prevent Brian Giles and Adrian Gonzalez from doing whatever they wanted at the plate.  I won 6-2, but I think I gave up 10 or 11 hits.

One thing that's annoying the shit out of me that was prevalent in previous 2K games is that one specific inning where no matter what you do, you can't get a damn outI got the first two guys in an inning, didn't change my pitching style at all, and proceeded to give up seven straight singles, even though I was making my pitches.  That's just stupid and unrealistic.

Which is it?  Huh?  Huh?  Maybe you need to mix things up?  You know, stand up one time when you're pitching, then lay down on your left side the next time?  Maybe, I don't know, use your left hand on the right side of the remote?  SOMETHING has to make that video be more like real life!

Your dad never played any games with you growing up, did he?

My dad died when I was 2, so no.  Fucker.

He's one of the lucky ones.
Title: Re: MLB 2K9
Post by: TDubbs on March 10, 2009, 11:49:56 AM
Quote from: Weebs on March 09, 2009, 11:23:35 PM
I actually had a pretty fun game of this earlier.  I started up a franchise with the Cubs, and made a few trades.  I was able to send Heilman and Theriot to the Padres to finally complete that Peavy deal.  Then I sent Fukudome and Cotts (why the fuck would anyone want him?) to the Royals for Mike Aviles.  And finally, I cheated a little bit and signed Ben Sheets, then traded him along with Aaron Miles to the Orioles for Brian Roberts and Jamie Walker.  After moving players around a bit, I had a nice lineup going against Oswalt:

Roberts
Lee
Soriano
Ramirez
Bradley
Soto
Gathright
Aviles
Zambrano

The game started off pretty bad, as Zambrano left after the 2nd inning with a concussion and is out for 19 days.  The Astros got 3 runs off Marshall in the 4th, but my offense got things going in the 5th as Lee, Soriano and Aramis all got base hits.  Aramis drove in two with a double off the Crawford boxes, and then Soriano tied it up in the 7th with an opposite field HR.  The game stayed tied up until the bottom of the 9th when Chad Cordero (signed him from the FA list) relieved Samardzija and gave up a few base hits and the eventual game-winner to Tejada. 

Overall, the game was pretty smooth.  My main complaint is the fielding is just really unresponsive.  I don't get my throws timed right because the meter doesn't come up right as I hit the analog stick.  And the infielders move so slow, it's really hard to turn a double play.  I used some custom sliders that Kerm found, but I don't think I was able to tell a big difference.  The CPU was still swinging at everything.  We'll see how things go, but I'm thinking I need to get a PS3.

Did you make sure the sliders were loaded?  I thought I was playing a game with the new sliders, but it turns out I was playing on Legend (and it was actually a pretty damn good game).  You have to download them and then load them.  But, yeah, the computer still swings at pretty much everything.  I've gotten slightly better at pitching, and I find if the better you nibble at the corners, the more you're going to get called strikes.  I struck out Jody Gerut on three straight pitches last night by nibbling.  Also, I tried a couple of games where I pitched exactly where my catcher was calling for the ball, even if he's calling the game like a Barrett.  If he called fastball down the middle on 2-0 or a foot out of the zone on 3-1, I threw it.  I actually got pretty good results.

Is anyone else having a really hard time avoiding giving up hits?  I played as the Pirates against the Padres last night.  I know Ian Snell blows, but there was absolutely nothing I could do to prevent Brian Giles and Adrian Gonzalez from doing whatever they wanted at the plate.  I won 6-2, but I think I gave up 10 or 11 hits.

One thing that's annoying the shit out of me that was prevalent in previous 2K games is that one specific inning where no matter what you do, you can't get a damn outI got the first two guys in an inning, didn't change my pitching style at all, and proceeded to give up seven straight singles, even though I was making my pitches.  That's just stupid and unrealistic.
[/quote]

Which is it?  Huh?  Huh?  Maybe you need to mix things up?  You know, stand up one time when you're pitching, then lay down on your left side the next time?  Maybe, I don't know, use your left hand on the right side of the remote?  SOMETHING has to make that video be more like real life!
[/quote]

Your dad never played any games with you growing up, did he?
[/quote]

My dad died when I was 2, so no.  Fucker.
[/quote]

He's one of the lucky ones.
[/quote]

If my dad were alive when I was growing up and still today, he would have played games with me.  He would have played games like baseball, basketball, and football.  Outside.  In reality.  And he would probably have told me, "Get off your fat ass and stop playing video games."  and I would have said, "But dad, it's raining outside.  And I'm only 12 years old.".  And he would have said, "Once it stops raining, or you get to be old enough to drive yourself to the store to buy your own video game, then you should think about going outside and doing some activities.  Whichever comes first.  And whichever comes second, you should stop playing video games all together."  I would have listened.  And if he were still alive when I was in college, he probably would have said "Hey pal.  How about you get off your fat ass and stop playing video games and try to have intercourse with that girl that is thrownig herself at your and not leaving your place for an extended period of time."

Man I wish he wouldn't have been killed by that smoke monster.
Title: Re: MLB 2K9
Post by: Andy on March 10, 2009, 09:34:11 PM
Is he running around an island in a suit and some white running shoes?
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 11, 2009, 08:15:57 AM
Okay, so I started a franchise with the Royals the other night after trying a fantasy franchise with them.  Weird thing, but when you do a fantasy draft in franchise mode and sim the draft (after you make your first 30 or so picks...the rest get seriously mundane), the game hiccups and doesn't recover, causing you to restart your console.

Anyway, I swung a deal for Ricky Nolasco and Jeremy Hermida, giving up Jose Guillen and Kyle Farnsworth.  I also nabbed Josh Willingham from Washington for David DeJesus because my lineup was very lefty heavy.  For some reason, Mike Aviles is really good.  I also traded for Bobby Crosby to play super utility (whenever Teahan isn't DHing) and Saltalamacchia to play catcher in place of John Buck.  Also...David Price is now a Royal.  I think I had the trade restriction thing off, but whatev.  I'll restart after the patch (hopefully there will be a patch).

Anyway, I started to enjoy the game a lot more.  Hitting is actually kind of fun and I don't hit a jillion HRs a game.  I actually score with doubles in the gaps and singles as well as HRs.  Pitching...okay, pitching is fun but it's well documented that the CPU swings at everything.  However, if you purchase scouting reports and execute your pitches well, you tend to get good results.  I have not executed my pitches well as virtual Carlos Quinten and virtual Jim Thome (the White Sox were the Royals' first opponents) are impossible to get out.

My Royals are 1-2, but there are some fielding issues--like the outfielders going into slow motion and hiccupping, causing their tracks to the ball to be delayed and skewed; pop ups to the catcher are impossible to gauge and catch as I've missed two in a row; the thing where the SS throws a perfect strike to 1B and somehow is pulled off the bag.

I hope there's a patch soon to fix the fielding things.  I don't know if much can be done about the CPU swingfest.  Overall, this game's decent enough to keep me interested.  That's far less than what I was expecting, though.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 11, 2009, 10:14:11 AM
Glad to hear you're enjoying it more, IAN.  The cursor hitting is the best I've ever played.  I really hope 2K puts out a patch soon, because I have a feeling there are a fair number of people trying the game, seeing the quirks, saying "Fuck this," and giving up on it.  If they could just fix a couple of the nuisances, it would go from a very solid baseball game to a good one.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 11, 2009, 02:41:12 PM
Quote from: Kermit, B. on March 11, 2009, 10:14:11 AM
Glad to hear you're enjoying it more, IAN.  The cursor hitting is the best I've ever played.  I really hope 2K puts out a patch soon, because I have a feeling there are a fair number of people trying the game. seeing the quirks, saying "Fuck this," and giving up on it.  If they could just fix a couple of the nuisances, it would go from a very solid baseball game to a good one.

In the beginning I was just disgusted with it.  After settling down I can see some progress and promise.  Surely the fielding quirks will be patched as that's just too obvious to just let well enough alone.

The franchise is well done and the roster management is much easier this time around.  I still wish I could have full editing power over the players like in the past.  I hate those generic batting stances.  I'll raise my glass to a patch, if it comes.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 11, 2009, 02:47:18 PM
Has anyone seen this (http://www.youtube.com/watch?v=AbIVUgW0t0o) happen?  Because it's hilarious.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 11, 2009, 03:03:19 PM
Quote from: Kermit, B. on March 11, 2009, 02:47:18 PM
Has anyone seen this (http://www.youtube.com/watch?v=AbIVUgW0t0o) happen?  Because it's hilarious.

Well, it IS Corey Hart.

The guy said "Who puts a 'Manny Being Manny Button' in the game?"  Awesome find.
Title: Re: MLB 2K9
Post by: PenFoe on March 11, 2009, 03:04:53 PM
Quote from: *In a Nutsack on March 11, 2009, 08:15:57 AM
Okay, so I started a franchise with the Royals the other night after trying a fantasy franchise with them.

You know what would be sweet? If you all picked a crappy team and did this as a group.

IAN has the Royals, BK can take the Giants, Yeti will be the Nationals and Weebs can take take the AL All-Star team but only use the bench guys.
Title: Re: MLB 2K9
Post by: Philberto on March 11, 2009, 03:10:57 PM
Quote from: PenFoe on March 11, 2009, 03:04:53 PM
Quote from: *In a Nutsack on March 11, 2009, 08:15:57 AM
Okay, so I started a franchise with the Royals the other night after trying a fantasy franchise with them.

You know what would be sweet? If you all picked a crappy team and did this as a group.

IAN has the Royals, BK can take the Giants, Yeti will be the Nationals and Weebs can take take the AL All-Star team but only use the bench guys.

I don't have this game. 2k9 is the game of the poorfolk. Slak and I are in the ELITE class of video game society
Title: Re: MLB 2K9
Post by: Slaky on March 11, 2009, 03:12:47 PM
Quote from: IrishYeti on March 11, 2009, 03:10:57 PM
Quote from: PenFoe on March 11, 2009, 03:04:53 PM
Quote from: *In a Nutsack on March 11, 2009, 08:15:57 AM
Okay, so I started a franchise with the Royals the other night after trying a fantasy franchise with them.

You know what would be sweet? If you all picked a crappy team and did this as a group.

IAN has the Royals, BK can take the Giants, Yeti will be the Nationals and Weebs can take take the AL All-Star team but only use the bench guys.

I don't have this game. 2k9 is the game of the poorfolk. Slak and I are in the ELITE class of video game society

Ooh, that sounds like the opposite of where we should be aiming to be.
Title: Re: MLB 2K9
Post by: Simmer on March 11, 2009, 04:55:34 PM
Quote from: Kermit, B. on March 11, 2009, 02:47:18 PM
Has anyone seen this (http://www.youtube.com/watch?v=AbIVUgW0t0o) happen?  Because it's hilarious.

"Wait.  What?  A BARREL ROLL?"
Title: Re: MLB 2K9
Post by: Andy on March 11, 2009, 05:01:54 PM
I saw a good animation last night.  Nick Swisher lost a pop-up in the sun, covered his eyes with his glove to try to find the ball and it fell right next to him.  At least I think it was an animation done on purpose.
Title: Re: MLB 2K9
Post by: Weebs on March 11, 2009, 05:16:48 PM
Quote from: Andy on March 11, 2009, 05:01:54 PM
I saw a good animation last night.  Nick Swisher lost a pop-up in the sun, covered his eyes with his glove to try to find the ball and it fell right next to him.  At least I think it was an animation done on purpose.

I saw one today where Hunter Pence and Kaz Matsui should have collided with each other trying to catch a pop up.  Instead, Pence went right through Matsui and just froze.  Oh, what a game!
Title: Re: MLB 2K9
Post by: TDubbs on March 11, 2009, 05:23:58 PM
Quote from: Weebs on March 11, 2009, 05:16:48 PM
Quote from: Andy on March 11, 2009, 05:01:54 PM
I saw a good animation last night.  Nick Swisher lost a pop-up in the sun, covered his eyes with his glove to try to find the ball and it fell right next to him.  At least I think it was an animation done on purpose.

I saw one today where Hunter Pence and Kaz Matsui should have collided with each other trying to catch a pop up.  Instead, Pence went right through Matsui and just froze.  Oh, what a game!

No way!  It's almost like they're not real people.
Title: Re: MLB 2K9
Post by: Pre on March 11, 2009, 05:58:47 PM
Quote from: TDubbs on March 11, 2009, 05:23:58 PM
No way!  It's almost like they're not real people.

I really wish you had something else in your life other than to sit around and shit out
the same tired comments in a pathetic attempt to someday get invited to eat at the
cool kids table.
Title: Re: MLB 2K9
Post by: PenFoe on March 11, 2009, 06:05:29 PM
Quote from: Pre on March 11, 2009, 05:58:47 PM
Quote from: TDubbs on March 11, 2009, 05:23:58 PM
No way!  It's almost like they're not real people.

I really wish you had something else in your life other than to sit around and shit out
the same tired comments in a pathetic attempt to someday get invited to eat at the
cool kids table.

Pre, to be fair, he does watch every single show on TV, as evidenced in the Boobtube thread.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 11, 2009, 07:44:48 PM
The second patch is coming (http://www.2ksports.com/forums/showthread.php?t=211682), and it will address the CPU aggression, among other things.  I bet it's out by Opening Day.

QuoteTo confirm what many of you have suspected by my other postings, we are going to have a second update be released in the coming weeks and a first one on PC that will encompass the day one update that was released on the consoles. There is no set date (we will make every effort to get it up pre-Opening day but let me confirm that when I can) but I hope to have a better idea of when that will be late next week. The patch will address many issues, but most notably the AI batting aggression and the ease of home runs in online mode and certain difficulties. Those are the only ones I can confirm at this time. Thanks to those who posted in the Patch Fix List, I will be closing that list now. Please let me know if you have questions about the patch and I will do my best to answer them.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 11, 2009, 08:13:08 PM
Quote from: Kermit, B. on March 11, 2009, 07:44:48 PM
The second patch is coming (http://www.2ksports.com/forums/showthread.php?t=211682), and it will address the CPU aggression, among other things.  I bet it's out by Opening Day.

QuoteTo confirm what many of you have suspected by my other postings, we are going to have a second update be released in the coming weeks and a first one on PC that will encompass the day one update that was released on the consoles. There is no set date (we will make every effort to get it up pre-Opening day but let me confirm that when I can) but I hope to have a better idea of when that will be late next week. The patch will address many issues, but most notably the AI batting aggression and the ease of home runs in online mode and certain difficulties. Those are the only ones I can confirm at this time. Thanks to those who posted in the Patch Fix List, I will be closing that list now. Please let me know if you have questions about the patch and I will do my best to answer them.

I nerdly registered and requested them patch the allowance of changing batting stances.  I think I'm losing TDubbs' love.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 11, 2009, 08:24:11 PM
Quote from: *In a Nutsack on March 11, 2009, 08:13:08 PM
Quote from: Kermit, B. on March 11, 2009, 07:44:48 PM
The second patch is coming (http://www.2ksports.com/forums/showthread.php?t=211682), and it will address the CPU aggression, among other things.  I bet it's out by Opening Day.

QuoteTo confirm what many of you have suspected by my other postings, we are going to have a second update be released in the coming weeks and a first one on PC that will encompass the day one update that was released on the consoles. There is no set date (we will make every effort to get it up pre-Opening day but let me confirm that when I can) but I hope to have a better idea of when that will be late next week. The patch will address many issues, but most notably the AI batting aggression and the ease of home runs in online mode and certain difficulties. Those are the only ones I can confirm at this time. Thanks to those who posted in the Patch Fix List, I will be closing that list now. Please let me know if you have questions about the patch and I will do my best to answer them.

I nerdly registered and requested them patch the allowance of changing batting stances.  I think I'm losing TDubbs' love.

So, it's win-win.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 11, 2009, 08:34:10 PM
Quote from: Kermit, B. on March 11, 2009, 08:24:11 PM
Quote from: *In a Nutsack on March 11, 2009, 08:13:08 PM
Quote from: Kermit, B. on March 11, 2009, 07:44:48 PM
The second patch is coming (http://www.2ksports.com/forums/showthread.php?t=211682), and it will address the CPU aggression, among other things.  I bet it's out by Opening Day.

QuoteTo confirm what many of you have suspected by my other postings, we are going to have a second update be released in the coming weeks and a first one on PC that will encompass the day one update that was released on the consoles. There is no set date (we will make every effort to get it up pre-Opening day but let me confirm that when I can) but I hope to have a better idea of when that will be late next week. The patch will address many issues, but most notably the AI batting aggression and the ease of home runs in online mode and certain difficulties. Those are the only ones I can confirm at this time. Thanks to those who posted in the Patch Fix List, I will be closing that list now. Please let me know if you have questions about the patch and I will do my best to answer them.

I nerdly registered and requested them patch the allowance of changing batting stances.  I think I'm losing TDubbs' love.

So, it's win-win.

Thanks for the link.  It's much easier to do this in the SBox, you know.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 11, 2009, 08:36:20 PM
If you guys are finding locating your pitches to be too easy, apparently turning on Classic Pitching makes it much harder to hit your spots.  I haven't tried it yet, but I'm hoping to do so later tonight.
Title: Re: MLB 2K9
Post by: TDubbs on March 11, 2009, 09:42:23 PM
Quote from: PenFoe on March 11, 2009, 06:05:29 PM
Quote from: Pre on March 11, 2009, 05:58:47 PM
Quote from: TDubbs on March 11, 2009, 05:23:58 PM
No way!  It's almost like they're not real people.

I really wish you had something else in your life other than to sit around and shit out
the same tired comments in a pathetic attempt to someday get invited to eat at the
cool kids table.

Pre, to be fair, he does watch every single show on TV, as evidenced in the Boobtube thread.

I have absolutely nothing better to do.  Nothing.  I really wish I did, but I don't.  I have crying, but I do that before I fall asleep at night.  I'll probably continue to shit out these same tired comments just as long as it takes these guys to stop complaining that what happens on the video game could never happen in real life.  And since I they have nothing better to do than play video games, and I have nothing better to do than shit out the same tired comments, I'm afraid we might just be in the middle of a bacon loop the likes of which Dharma has only seen.
Title: Re: MLB 2K9
Post by: Quality Start Machine on March 12, 2009, 09:10:10 AM
Quote from: TDubbs on March 11, 2009, 09:42:23 PM
Quote from: PenFoe on March 11, 2009, 06:05:29 PM
Quote from: Pre on March 11, 2009, 05:58:47 PM
Quote from: TDubbs on March 11, 2009, 05:23:58 PM
No way!  It's almost like they're not real people.

I really wish you had something else in your life other than to sit around and shit out
the same tired comments in a pathetic attempt to someday get invited to eat at the
cool kids table.

Pre, to be fair, he does watch every single show on TV, as evidenced in the Boobtube thread.

I have absolutely nothing better to do.  Nothing.  I really wish I did, but I don't.  I have crying, but I do that before I fall asleep at night.  I'll probably continue to shit out these same tired comments just as long as it takes these guys to stop complaining that what happens on the video game could never happen in real life.  And since they have nothing better to do than play video games, and I have nothing better to do than shit out the same tired comments, I'm afraid we might just be in the middle of a bacon loop the likes of which Dharma has only seen.

(http://www.wchstv.com/abc/dharmagreg/dharmagreg3.jpg)
Title: Re: MLB 2K9
Post by: Kermit, B. on March 12, 2009, 04:20:14 PM
If any 360 owners still want to get it, 2K9 is $42.99 with free shipping at Newegg (http://www.newegg.com/Product/Product.aspx?Item=N82E16874166008&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-_-NA-_-NA-_-NA?sid=777).
Title: Re: MLB 2K9
Post by: Weebs on March 12, 2009, 06:03:15 PM
Has anyone figured out how to successfully steal in this game yet?  It seems like if I hold the trigger to set them to steal, they go immediately and the pitcher looks the runner back.  But then if I try to time it with the delivery, it never works.  I think I've only successfully attempted one steal, and Brian Roberts was thrown out by quite a bit.  I'm not sure if there's something I'm missing, but it seems to be nearly impossible to steal.
Title: Re: MLB 2K9
Post by: Andy on March 12, 2009, 06:05:54 PM
My guys are so awesome that most of the time when they try to steal second they don't even slide.

And they're always out.
Title: Re: MLB 2K9
Post by: Weebs on March 12, 2009, 06:08:49 PM
Quote from: Andy on March 12, 2009, 06:05:54 PM
My guys are so awesome that most of the time when they try to steal second they don't even slide.

And they're always out.

I rarely need to, cause this game servers up HRs like it's nobody's beeswax.  The last game I played, I hit something like 7 HRs combined with Soriano, Aramis, Bradley and Soto.  It was against Wandy Rodriguez, but come on.  Soriano has like 5 HRs through 3 games.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 01:22:11 AM
Quote from: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.

See, I can take three steps just fine, but if I hold down the trigger to set the runner to steal, the pitcher immediately throws over.  I have to do that for two and one step leads also.  Are you just not supposed to hold the trigger right away or what?
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 09:44:45 AM
Quote from: Weebs on March 13, 2009, 01:22:11 AM
Quote from: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.

See, I can take three steps just fine, but if I hold down the trigger to set the runner to steal, the pitcher immediately throws over.  I have to do that for two and one step leads also.  Are you just not supposed to hold the trigger right away or what?

I just stole a base with Travis Buck (yes, THAT Travis Buck) against Joba Chamberlain (who is Roger Clemens, Jr.).  You have to pick your spots to steal.  I had Aaron Hill on third and Buck on first with 2 down and I'm down 5-1 to the Yankees.  I noticed that Joba is horribly slow in his delivery and that I could easily steal no matter my lead, even with his 99 MPH fastball.  I lead all my runners with the LB (tapping twice for the two step lead), then with Buck highlighted as my desired runner, I hold the left trigger and Buck takes an extra step.  The controller rumbles, and at Joba's first movement Buck goes.  Successful steal.  Also, you can slide directionally with the left stick just like in other iterations of the game.  One more thing:  left bumper advances all runners one base and right bumper retreats all runners one base.

A lot of that has to do with Joba's mollasses-like motion to the plate from the stretch, but I've figured that the Royals don't have much speed aside from Coco Crisp, who's out with a sprained wrist.  Which brings me to this...Crisp hurt is wrist four games ago and the game told me that he'll be hurt for one day...they told me this FOUR games ago.  Why isn't my CF better already?

I noticed something else quite cool...an MLB Network advertisement in CF at Kauffman Stadium.  Hadn't noticed anything other than State Farm and Pepsi.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 10:08:22 AM
Quote from: *In a Nutsack on March 13, 2009, 09:44:45 AM
Quote from: Weebs on March 13, 2009, 01:22:11 AM
Quote from: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.

See, I can take three steps just fine, but if I hold down the trigger to set the runner to steal, the pitcher immediately throws over.  I have to do that for two and one step leads also.  Are you just not supposed to hold the trigger right away or what?

I just stole a base with Travis Buck (yes, THAT Travis Buck) against Joba Chamberlain (who is Roger Clemens, Jr.).  You have to pick your spots to steal.  I had Aaron Hill on third and Buck on first with 2 down and I'm down 5-1 to the Yankees.  I noticed that Joba is horribly slow in his delivery and that I could easily steal no matter my lead, even with his 99 MPH fastball.  I lead all my runners with the LB (tapping twice for the two step lead), then with Buck highlighted as my desired runner, I hold the left trigger and Buck takes an extra step.  The controller rumbles, and at Joba's first movement Buck goes.  Successful steal.  Also, you can slide directionally with the left stick just like in other iterations of the game.  One more thing:  left bumper advances all runners one base and right bumper retreats all runners one base.

A lot of that has to do with Joba's mollasses-like motion to the plate from the stretch, but I've figured that the Royals don't have much speed aside from Coco Crisp, who's out with a sprained wrist.  Which brings me to this...Crisp hurt is wrist four games ago and the game told me that he'll be hurt for one day...they told me this FOUR games ago.  Why isn't my CF better already?

I noticed something else quite cool...an MLB Network advertisement in CF at Kauffman Stadium.  Hadn't noticed anything other than State Farm and Pepsi.

On that directional sliding, I think you also have to hit "X."  Or maybe that just forces a slide.  You can definitely slide into first.  I did it on a throw up the line, [Smarmy Steve Stone]which is the only time you're SUPPOSED to do it,[/Smarmy Steve Stone] and I was safe.  Pretty cool.

I had another great loss game last night.  Blue Jays @ Twins.  Slowey goes eight strong and gives up only two early runs on a two-run homer.  The homer again came on a 2-0 fastball.  I'm going to have to start shaking off my catcher on those.  I scratched across a meager run, and they scored another in the 8th.  The box score was great, though.  It was a 3-1 game.  I had 7 hits, they had 6.  Only one home run and a couple of doubles.  I even drew an unintentional walk, and I'm a hacker.

I strongly recommend turning on the pitch release timing and the zone hitting and playing on default All-Star sliders.  It's a VERY challenging, but rewarding game.  Make sure you nibble at the corners and you're patient at the plate.
Title: Re: MLB 2K9
Post by: TDubbs on March 13, 2009, 10:41:36 AM
Quote from: Weebs on March 13, 2009, 01:22:11 AM
Quote from: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.

See, I can take three steps just fine, but if I hold down the trigger to set the runner to steal, the pitcher immediately throws over.  I have to do that for two and one step leads also.  Are you just not supposed to hold the trigger right away or what?

Whenever I'm stuck in my game and can't slide or jump up and hit the brick to get the mushroom to come out, I do what most of us gamers do.  Read the directions.  Since, afterall, it was made by little asian dudes, there is a way to do a majority of the maneuvers in the game.  Usually it involves a sequence of buttons, or perhaps in this case, just pressing one button.  I know reading is for losers, and us gamers are not losers, but sometimes reading, like video game playing above the age of 14, is FUNdamental.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 10:47:46 AM
Quote from: TDubbs on March 13, 2009, 10:41:36 AM
Whenever I'm stuck in my game and can't slide or jump up and hit the brick to get the mushroom to come out, I do what most of us gamers do.  Read the directions.  Since, afterall, it was made by little asian dudes, there is a way to do a majority of the maneuvers in the game.  Usually it involves a sequence of buttons, or perhaps in this case, just pressing one button.  I know reading is for losers, and us gamers are not losers, but sometimes reading, like video game playing above the age of 14, is FUNdamental.

Oh, too bad.  I was going to change the Shoutbox back if you could make it through a whole day without being annoying.  Bummer.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 10:49:25 AM
Quote from: *In a Nutsack on March 13, 2009, 09:44:45 AM
Quote from: Weebs on March 13, 2009, 01:22:11 AM
Quote from: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.

See, I can take three steps just fine, but if I hold down the trigger to set the runner to steal, the pitcher immediately throws over.  I have to do that for two and one step leads also.  Are you just not supposed to hold the trigger right away or what?

I just stole a base with Travis Buck (yes, THAT Travis Buck) against Joba Chamberlain (who is Roger Clemens, Jr.).  You have to pick your spots to steal.  I had Aaron Hill on third and Buck on first with 2 down and I'm down 5-1 to the Yankees.  I noticed that Joba is horribly slow in his delivery and that I could easily steal no matter my lead, even with his 99 MPH fastball.  I lead all my runners with the LB (tapping twice for the two step lead), then with Buck highlighted as my desired runner, I hold the left trigger and Buck takes an extra step.  The controller rumbles, and at Joba's first movement Buck goes.  Successful steal.  Also, you can slide directionally with the left stick just like in other iterations of the game.  One more thing:  left bumper advances all runners one base and right bumper retreats all runners one base.

A lot of that has to do with Joba's mollasses-like motion to the plate from the stretch, but I've figured that the Royals don't have much speed aside from Coco Crisp, who's out with a sprained wrist.  Which brings me to this...Crisp hurt is wrist four games ago and the game told me that he'll be hurt for one day...they told me this FOUR games ago.  Why isn't my CF better already?

I noticed something else quite cool...an MLB Network advertisement in CF at Kauffman Stadium.  Hadn't noticed anything other than State Farm and Pepsi.

Anytime I set the runner to steal, it switches to that top-down view and Thorne says something like, "And Soriano is taking off!" but the pitcher doesn't actually do anything.  I have to immediately hit the right trigger again or else he gets caught in a rundown.  This happens each and every time I hold the left trigger to set the steal.  Am I just assuming the pitcher is stepping off or what?
Title: Re: MLB 2K9
Post by: Oleg on March 13, 2009, 10:50:20 AM
Quote from: TDubbs on March 13, 2009, 10:41:36 AM
Quote from: Weebs on March 13, 2009, 01:22:11 AM
Quote from: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.

See, I can take three steps just fine, but if I hold down the trigger to set the runner to steal, the pitcher immediately throws over.  I have to do that for two and one step leads also.  Are you just not supposed to hold the trigger right away or what?

Whenever I'm stuck in my game and can't slide or jump up and hit the brick to get the mushroom to come out, I do what most of us gamers do.  Read the directions.  Since, afterall, it was made by little asian dudes, there is a way to do a majority of the maneuvers in the game.  Usually it involves a sequence of buttons, or perhaps in this case, just pressing one button.  I know reading is for losers, and us gamers are not losers, but sometimes reading, like video game playing above the age of 14, is FUNdamental.

But don't some moves require some sort of a "secret code"?  I mean, those wouldn't be in the instructions, right?  Cause then they wouldn't be "secret".  For those, you have to log onto some sort of a website or something.  Or, maybe just figure out the complex maneuvers on your own.

It still goes to the basic point that you have to read.  Sometimes.  They can't just give away the secrets.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 10:51:53 AM
Quote from: Weebs on March 13, 2009, 10:49:25 AM
Quote from: *In a Nutsack on March 13, 2009, 09:44:45 AM
Quote from: Weebs on March 13, 2009, 01:22:11 AM
Quote from: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.

See, I can take three steps just fine, but if I hold down the trigger to set the runner to steal, the pitcher immediately throws over.  I have to do that for two and one step leads also.  Are you just not supposed to hold the trigger right away or what?

I just stole a base with Travis Buck (yes, THAT Travis Buck) against Joba Chamberlain (who is Roger Clemens, Jr.).  You have to pick your spots to steal.  I had Aaron Hill on third and Buck on first with 2 down and I'm down 5-1 to the Yankees.  I noticed that Joba is horribly slow in his delivery and that I could easily steal no matter my lead, even with his 99 MPH fastball.  I lead all my runners with the LB (tapping twice for the two step lead), then with Buck highlighted as my desired runner, I hold the left trigger and Buck takes an extra step.  The controller rumbles, and at Joba's first movement Buck goes.  Successful steal.  Also, you can slide directionally with the left stick just like in other iterations of the game.  One more thing:  left bumper advances all runners one base and right bumper retreats all runners one base.

A lot of that has to do with Joba's mollasses-like motion to the plate from the stretch, but I've figured that the Royals don't have much speed aside from Coco Crisp, who's out with a sprained wrist.  Which brings me to this...Crisp hurt is wrist four games ago and the game told me that he'll be hurt for one day...they told me this FOUR games ago.  Why isn't my CF better already?

I noticed something else quite cool...an MLB Network advertisement in CF at Kauffman Stadium.  Hadn't noticed anything other than State Farm and Pepsi.

Anytime I set the runner to steal, it switches to that top-down view and Thorne says something like, "And Soriano is taking off!" but the pitcher doesn't actually do anything.  I have to immediately hit the right trigger again or else he gets caught in a rundown.  This happens each and every time I hold the left trigger to set the steal.  Am I just assuming the pitcher is stepping off or what?

Sounds like you're taking off too early.
Title: Re: MLB 2K9
Post by: TDubbs on March 13, 2009, 10:52:24 AM
Quote from: Kermit, B. on March 13, 2009, 10:47:46 AM
Quote from: TDubbs on March 13, 2009, 10:41:36 AM
Whenever I'm stuck in my game and can't slide or jump up and hit the brick to get the mushroom to come out, I do what most of us gamers do.  Read the directions.  Since, afterall, it was made by little asian dudes, there is a way to do a majority of the maneuvers in the game.  Usually it involves a sequence of buttons, or perhaps in this case, just pressing one button.  I know reading is for losers, and us gamers are not losers, but sometimes reading, like video game playing above the age of 14, is FUNdamental.

Oh, too bad.  I was going to change the Shoutbox back if you could make it through a whole day without being annoying.  Bummer.

The sooner I get fired, the sooner I can post more in here.  So, this is a win-win-lose-lose-win for us.
Title: Re: MLB 2K9
Post by: Oleg on March 13, 2009, 10:52:51 AM
Quote from: Kermit, B. on March 13, 2009, 10:51:53 AM
Quote from: Weebs on March 13, 2009, 10:49:25 AM
Quote from: *In a Nutsack on March 13, 2009, 09:44:45 AM
Quote from: Weebs on March 13, 2009, 01:22:11 AM
Quote from: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.

See, I can take three steps just fine, but if I hold down the trigger to set the runner to steal, the pitcher immediately throws over.  I have to do that for two and one step leads also.  Are you just not supposed to hold the trigger right away or what?

I just stole a base with Travis Buck (yes, THAT Travis Buck) against Joba Chamberlain (who is Roger Clemens, Jr.).  You have to pick your spots to steal.  I had Aaron Hill on third and Buck on first with 2 down and I'm down 5-1 to the Yankees.  I noticed that Joba is horribly slow in his delivery and that I could easily steal no matter my lead, even with his 99 MPH fastball.  I lead all my runners with the LB (tapping twice for the two step lead), then with Buck highlighted as my desired runner, I hold the left trigger and Buck takes an extra step.  The controller rumbles, and at Joba's first movement Buck goes.  Successful steal.  Also, you can slide directionally with the left stick just like in other iterations of the game.  One more thing:  left bumper advances all runners one base and right bumper retreats all runners one base.

A lot of that has to do with Joba's mollasses-like motion to the plate from the stretch, but I've figured that the Royals don't have much speed aside from Coco Crisp, who's out with a sprained wrist.  Which brings me to this...Crisp hurt is wrist four games ago and the game told me that he'll be hurt for one day...they told me this FOUR games ago.  Why isn't my CF better already?

I noticed something else quite cool...an MLB Network advertisement in CF at Kauffman Stadium.  Hadn't noticed anything other than State Farm and Pepsi.

Anytime I set the runner to steal, it switches to that top-down view and Thorne says something like, "And Soriano is taking off!" but the pitcher doesn't actually do anything.  I have to immediately hit the right trigger again or else he gets caught in a rundown.  This happens each and every time I hold the left trigger to set the steal.  Am I just assuming the pitcher is stepping off or what?

Sounds like you're taking off too early.

That's what she said.
Title: Re: MLB 2K9
Post by: Oleg on March 13, 2009, 10:54:40 AM
Quote from: TDubbs on March 13, 2009, 10:52:24 AM
Quote from: Kermit, B. on March 13, 2009, 10:47:46 AM
Quote from: TDubbs on March 13, 2009, 10:41:36 AM
Whenever I'm stuck in my game and can't slide or jump up and hit the brick to get the mushroom to come out, I do what most of us gamers do.  Read the directions.  Since, afterall, it was made by little asian dudes, there is a way to do a majority of the maneuvers in the game.  Usually it involves a sequence of buttons, or perhaps in this case, just pressing one button.  I know reading is for losers, and us gamers are not losers, but sometimes reading, like video game playing above the age of 14, is FUNdamental.

Oh, too bad.  I was going to change the Shoutbox back if you could make it through a whole day without being annoying.  Bummer.

The sooner I get fired, the sooner I can post more in here.  So, this is a win-win-lose-lose-win right - right - a button - b button - up - down for us.

Just putting it in a language they'll understand.
Title: Re: MLB 2K9
Post by: Felix Heredia on March 13, 2009, 10:55:28 AM
Quote from: Kermit, B. on March 13, 2009, 10:51:53 AM
Quote from: Weebs on March 13, 2009, 10:49:25 AM
Quote from: *In a Nutsack on March 13, 2009, 09:44:45 AM
Quote from: Weebs on March 13, 2009, 01:22:11 AM
Quote from: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.

See, I can take three steps just fine, but if I hold down the trigger to set the runner to steal, the pitcher immediately throws over.  I have to do that for two and one step leads also.  Are you just not supposed to hold the trigger right away or what?

I just stole a base with Travis Buck (yes, THAT Travis Buck) against Joba Chamberlain (who is Roger Clemens, Jr.).  You have to pick your spots to steal.  I had Aaron Hill on third and Buck on first with 2 down and I'm down 5-1 to the Yankees.  I noticed that Joba is horribly slow in his delivery and that I could easily steal no matter my lead, even with his 99 MPH fastball.  I lead all my runners with the LB (tapping twice for the two step lead), then with Buck highlighted as my desired runner, I hold the left trigger and Buck takes an extra step.  The controller rumbles, and at Joba's first movement Buck goes.  Successful steal.  Also, you can slide directionally with the left stick just like in other iterations of the game.  One more thing:  left bumper advances all runners one base and right bumper retreats all runners one base.

A lot of that has to do with Joba's mollasses-like motion to the plate from the stretch, but I've figured that the Royals don't have much speed aside from Coco Crisp, who's out with a sprained wrist.  Which brings me to this...Crisp hurt is wrist four games ago and the game told me that he'll be hurt for one day...they told me this FOUR games ago.  Why isn't my CF better already?

I noticed something else quite cool...an MLB Network advertisement in CF at Kauffman Stadium.  Hadn't noticed anything other than State Farm and Pepsi.

Anytime I set the runner to steal, it switches to that top-down view and Thorne says something like, "And Soriano is taking off!" but the pitcher doesn't actually do anything.  I have to immediately hit the right trigger again or else he gets caught in a rundown.  This happens each and every time I hold the left trigger to set the steal.  Am I just assuming the pitcher is stepping off or what?

Sounds like you're taking off too early.

You are taking off way too early. If the pitchers throws over, continue to hold the trigger or the runner will take off to second.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 10:57:20 AM
Quote from: Felix Heredia on March 13, 2009, 10:55:28 AM
Quote from: Kermit, B. on March 13, 2009, 10:51:53 AM
Quote from: Weebs on March 13, 2009, 10:49:25 AM
Quote from: *In a Nutsack on March 13, 2009, 09:44:45 AM
Quote from: Weebs on March 13, 2009, 01:22:11 AM
Quote from: Kermit, B. on March 12, 2009, 11:34:29 PM
Dolan, you know you can hit "X" to slide, right?

Weebs, my only problem with stealing is if I take a three-step lead, the fucking pitcher will NOT stop throwing over, so I have to take a two-step lead, and I get thrown out a lot.  I've stolen a couple, though.  My success rate is probably in Theriot range, so I shouldn't be giving advice.

I had a great game earlier tonight, by the way.  I lost 4-0 to the Brewers, but there was only one home run (by Prince to the opposite field on a 2-0 outside fastball, which was a pretty decent result).  Zambrano went 7 innings and gave up 1 run.  Heilman shat the bed in the 8th, throwing wild on a Gallardo bunt to keep the inning alive and allow the three runs in the inning.  But I think there were only 6 hits on my side and 7 on theirs.  A few extra-base hits.  Great game.

See, I can take three steps just fine, but if I hold down the trigger to set the runner to steal, the pitcher immediately throws over.  I have to do that for two and one step leads also.  Are you just not supposed to hold the trigger right away or what?

I just stole a base with Travis Buck (yes, THAT Travis Buck) against Joba Chamberlain (who is Roger Clemens, Jr.).  You have to pick your spots to steal.  I had Aaron Hill on third and Buck on first with 2 down and I'm down 5-1 to the Yankees.  I noticed that Joba is horribly slow in his delivery and that I could easily steal no matter my lead, even with his 99 MPH fastball.  I lead all my runners with the LB (tapping twice for the two step lead), then with Buck highlighted as my desired runner, I hold the left trigger and Buck takes an extra step.  The controller rumbles, and at Joba's first movement Buck goes.  Successful steal.  Also, you can slide directionally with the left stick just like in other iterations of the game.  One more thing:  left bumper advances all runners one base and right bumper retreats all runners one base.

A lot of that has to do with Joba's mollasses-like motion to the plate from the stretch, but I've figured that the Royals don't have much speed aside from Coco Crisp, who's out with a sprained wrist.  Which brings me to this...Crisp hurt is wrist four games ago and the game told me that he'll be hurt for one day...they told me this FOUR games ago.  Why isn't my CF better already?

I noticed something else quite cool...an MLB Network advertisement in CF at Kauffman Stadium.  Hadn't noticed anything other than State Farm and Pepsi.

Anytime I set the runner to steal, it switches to that top-down view and Thorne says something like, "And Soriano is taking off!" but the pitcher doesn't actually do anything.  I have to immediately hit the right trigger again or else he gets caught in a rundown.  This happens each and every time I hold the left trigger to set the steal.  Am I just assuming the pitcher is stepping off or what?

Sounds like you're taking off too early.

You are taking off way too early. If the pitchers throws over, continue to hold the trigger or the runner will take off to second.

Oh, so you have to keep the trigger held down and then release when you actually want him to go?  Clarissa That would explain a lot...
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 12:16:46 PM
Yeah, Weebs.  You hold down the left trigger, the controller rumbles and you continue holding the trigger until you decide it's safe for your runner to go.  When you feel it's a good time to send your runner (at first movement--it's really a great mechanic as that's how REAL baserunners steal bases) or getting a jump on the pitcher's stretch.  It's an art.  I haven't attempted many steals because I don't have a speedy team, but I've only stolen one base in about five tries so far.  To wit, I've been thrown out thrice with Aviles and once with Buck.

And Kerm, you don't have press X to slide.  You can if you wish, but using only the left stick enables the slide plus the direction in which you choose to slide.

I have a small complaint about throwing out basestealers:  identifying the throwmeter whenever the screen changes for the catcher's throw to the base is quite the challenge, most often resulting in errant throws.  It'll take some practice.

I've been playing on All-Star difficulty with the opposing pitcher's "strike zone frequency" dialed down a notch to attempt some higher pitch counts for the opposition.  I still find it difficult to take walks, though.  I think I have only two or three through five games.

One more thing:  HRs are definitely toned down.  My leader in HRs is Billy Butler (who simply mashes) and he's got 4, but the next in line is Alex Gordon with one and Miguel Olivo with one.  I'm having trouble scoring, but that's because I'm too anxious at times.  Overall, I'm very satisfied with the difficulty and game outcomes I'm getting.
Title: Re: MLB 2K9
Post by: Philberto on March 13, 2009, 12:27:08 PM
Quote from: *In a Nutsack on March 13, 2009, 12:16:46 PM
Yeah, Weebs.  You hold down the left trigger, the controller rumbles and you continue holding the trigger until you decide it's safe for your runner to go.  When you feel it's a good time to send your runner (at first movement--it's really a great mechanic as that's how REAL baserunners steal bases) or getting a jump on the pitcher's stretch.  It's an art.  I haven't attempted many steals because I don't have a speedy team, but I've only stolen one base in about five tries so far.  To wit, I've been thrown out thrice with Aviles and once with Buck.

And Kerm, you don't have press X to slide.  You can if you wish, but using only the left stick enables the slide plus the direction in which you choose to slide.

I have a small complaint about throwing out basestealers:  identifying the throwmeter whenever the screen changes for the catcher's throw to the base is quite the challenge, most often resulting in errant throws.  It'll take some practice.

I've been playing on All-Star difficulty with the opposing pitcher's "strike zone frequency" dialed down a notch to attempt some higher pitch counts for the opposition.  I still find it difficult to take walks, though.  I think I have only two or three through five games.

One more thing:  HRs are definitely toned down.  My leader in HRs is Billy Butler (who simply mashes) and he's got 4, but the next in line is Alex Gordon with one and Miguel Olivo with one.  I'm having trouble scoring, but that's because I'm too anxious at times.  Overall, I'm very satisfied with the difficulty and game outcomes I'm getting.

oh fuck. It was always the controller rumbling? I always thought it was my stomach. Fuck. No wonder I'm so fat.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 12:31:27 PM
Quote from: *In a Nutsack on March 13, 2009, 12:16:46 PM
Yeah, Weebs.  You hold down the left trigger, the controller rumbles and you continue holding the trigger until you decide it's safe for your runner to go.  When you feel it's a good time to send your runner (at first movement--it's really a great mechanic as that's how REAL baserunners steal bases) or getting a jump on the pitcher's stretch.  It's an art.  I haven't attempted many steals because I don't have a speedy team, but I've only stolen one base in about five tries so far.  To wit, I've been thrown out thrice with Aviles and once with Buck.

And Kerm, you don't have press X to slide.  You can if you wish, but using only the left stick enables the slide plus the direction in which you choose to slide.

I have a small complaint about throwing out basestealers:  identifying the throwmeter whenever the screen changes for the catcher's throw to the base is quite the challenge, most often resulting in errant throws.  It'll take some practice.

I've been playing on All-Star difficulty with the opposing pitcher's "strike zone frequency" dialed down a notch to attempt some higher pitch counts for the opposition.  I still find it difficult to take walks, though.  I think I have only two or three through five games.

One more thing:  HRs are definitely toned down.  My leader in HRs is Billy Butler (who simply mashes) and he's got 4, but the next in line is Alex Gordon with one and Miguel Olivo with one.  I'm having trouble scoring, but that's because I'm too anxious at times.  Overall, I'm very satisfied with the difficulty and game outcomes I'm getting.

That's good to know about sliding.  "X" must just force a slide, then.  Home runs (both human and CPU) are definitely toned down this year, thank God.  After the few I've given up, at first I thought, "Oh, come on."  But watching the replays I've noticed that I either missed my spot or I threw a predictable pitch in a hitter's count.  I'm pretty sure I've already played more games of 2K9 than I did of 2K8, and I liked 2K8 more than most people did.  I can't wait to see what the patch fixes.
Title: Re: MLB 2K9
Post by: Shooter on March 13, 2009, 12:34:40 PM
Quote from: *In a Nutsack on March 13, 2009, 12:16:46 PM

I'm having trouble scoring, but that's because I'm too anxious at times.


BC has the same problem.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 01:03:15 PM
Quote from: Kermit, B. on March 13, 2009, 12:31:27 PM
Quote from: *In a Nutsack on March 13, 2009, 12:16:46 PM
Yeah, Weebs.  You hold down the left trigger, the controller rumbles and you continue holding the trigger until you decide it's safe for your runner to go.  When you feel it's a good time to send your runner (at first movement--it's really a great mechanic as that's how REAL baserunners steal bases) or getting a jump on the pitcher's stretch.  It's an art.  I haven't attempted many steals because I don't have a speedy team, but I've only stolen one base in about five tries so far.  To wit, I've been thrown out thrice with Aviles and once with Buck.

And Kerm, you don't have press X to slide.  You can if you wish, but using only the left stick enables the slide plus the direction in which you choose to slide.

I have a small complaint about throwing out basestealers:  identifying the throwmeter whenever the screen changes for the catcher's throw to the base is quite the challenge, most often resulting in errant throws.  It'll take some practice.

I've been playing on All-Star difficulty with the opposing pitcher's "strike zone frequency" dialed down a notch to attempt some higher pitch counts for the opposition.  I still find it difficult to take walks, though.  I think I have only two or three through five games.

One more thing:  HRs are definitely toned down.  My leader in HRs is Billy Butler (who simply mashes) and he's got 4, but the next in line is Alex Gordon with one and Miguel Olivo with one.  I'm having trouble scoring, but that's because I'm too anxious at times.  Overall, I'm very satisfied with the difficulty and game outcomes I'm getting.

That's good to know about sliding.  "X" must just force a slide, then.  Home runs (both human and CPU) are definitely toned down this year, thank God.  After the few I've given up, at first I thought, "Oh, come on."  But watching the replays I've noticed that I either missed my spot or I threw a predictable pitch in a hitter's count.  I'm pretty sure I've already played more games of 2K9 than I did of 2K8, and I liked 2K8 more than most people did.  I can't wait to see what the patch fixes.

I'm so ashamed of myself, but on the 2K forum I mentioned my beef with the batting stance/pitch type editing (2K claims to want the game to be more ACCESSIBLE but I can't edit my stances and pitch types like, oh I don't know, I've done in every other 2K game) and the stupid alternate uniform goof where they make the visiting team wear the white pants when they wear alternate tops in a road park.  Just...goofy.

Something else cool...when you're logged into XBOX Live and you're in the menus before the start of a game, press X to initiate the "Ticker."  It'll stream all manner of scores and news from around sports in real time.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 01:08:22 PM
Quote from: *In a Nutsack on March 13, 2009, 01:03:15 PM
I'm so ashamed of myself, but on the 2K forum I mentioned my beef with the batting stance/pitch type editing (2K claims to want the game to be more ACCESSIBLE but I can't edit my stances and pitch types like, oh I don't know, I've done in every other 2K game) and the stupid alternate uniform goof where they make the visiting team wear the white pants when they wear alternate tops in a road park.  Just...goofy.

Something else cool...when you're logged into XBOX Live and you're in the menus before the start of a game, press X to initiate the "Ticker."  It'll stream all manner of scores and news from around sports in real time.

That is cool, but re: the ticker, make sure you don't enable it so that it's on during games.  If you do, it sits on the bottom of the screen during gameplay, and it's very distracting.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 01:12:25 PM
Quote from: Kermit, B. on March 13, 2009, 01:08:22 PM
Quote from: *In a Nutsack on March 13, 2009, 01:03:15 PM
I'm so ashamed of myself, but on the 2K forum I mentioned my beef with the batting stance/pitch type editing (2K claims to want the game to be more ACCESSIBLE but I can't edit my stances and pitch types like, oh I don't know, I've done in every other 2K game) and the stupid alternate uniform goof where they make the visiting team wear the white pants when they wear alternate tops in a road park.  Just...goofy.

Something else cool...when you're logged into XBOX Live and you're in the menus before the start of a game, press X to initiate the "Ticker."  It'll stream all manner of scores and news from around sports in real time.

That is cool, but re: the ticker, make sure you don't enable it so that it's on during games.  If you do, it sits on the bottom of the screen during gameplay, and it's very distracting.

Yeah, I don't mind it so much during games.  It goes away at appropriate times.  It's very TV broadcasty.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 01:23:42 PM
DPD.  Okay, it's time to break this down into uber nerddom.  My 2009 virtual Royals (2-3, just owned by Joba and the Yankees 8-1) are as such:

1.  CF  Coco Crisp
2.  SS  Mike Aviles
3.  3B  Alex Gordon
4.  1B  Billy Butler
5.  RF  Jeremy Hermida
6.  LF  Josh Willingham
7.  DH Mark Teahan
8.  C   John Buck
9.  2B Aaron Hill

SP1 Gil Meche
SP2 Zack Greinke
SP3 Kyle Davies
SP4 Luke Hochevar
SP5 Brian Bannister

Relievers:  CL Kerry Wood, SU Brian Wilson, SU Jimmy Gobble, LR Greg Smith, MR Scott Proctor, MR Billy Sadler

Bench:  IF Willie Bloomquist, OF Travis Buck, C Miguel Olivo, IF Bobby Crosby

I think I'm going to make a deal for Samardzija, too.  I'll cheese it until the patch.  Then, I play like a nerd for realz.

I also noticed that in signing free agents, in the free agent pool the player's salary (in one case, Jay Payton) is listed as $4.00MM, but when you go to negotiate with him he starts out at 1 year/$368K.  Very, very, very awesome nuance.  Before, you were expected to find $4.00MM to sign a guy off the street like that, but not this year.  I like that very much.

Sorry, TDubbs.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 01:44:20 PM
Quote from: *In a Nutsack on March 13, 2009, 01:23:42 PM
DPD.  Okay, it's time to break this down into uber nerddom.  My 2009 virtual Royals (2-3, just owned by Joba and the Yankees 8-1) are as such:

1.  CF  Coco Crisp
2.  SS  Mike Aviles
3.  3B  Alex Gordon
4.  1B  Billy Butler
5.  RF  Jeremy Hermida
6.  LF  Josh Willingham
7.  DH Mark Teahan
8.  C   John Buck
9.  2B Aaron Hill

SP1 Gil Meche
SP2 Zack Greinke
SP3 Kyle Davies
SP4 Luke Hochevar
SP5 Brian Bannister

Relievers:  CL Kerry Wood, SU Brian Wilson, SU Jimmy Gobble, LR Greg Smith, MR Scott Proctor, MR Billy Sadler

Bench:  IF Willie Bloomquist, OF Travis Buck, C Miguel Olivo, IF Bobby Crosby

I think I'm going to make a deal for Samardzija, too.  I'll cheese it until the patch.  Then, I play like a nerd for realz.

I also noticed that in signing free agents, in the free agent pool the player's salary (in one case, Jay Payton) is listed as $4.00MM, but when you go to negotiate with him he starts out at 1 year/$368K.  Very, very, very awesome nuance.  Before, you were expected to find $4.00MM to sign a guy off the street like that, but not this year.  I like that very much.

Sorry, TDubbs.

If/When 2K fixes the lag issues, would people be interested in starting an online, fantasy draft league?  I don't think they work the same way as the EA games, where you play a season like normal, against AI and all that, but you can still draft your teams, make trades and (maybe) sign free agents.  I know there's only a few of us that have the game, but it would be cool to just get a 4 or 5 person league that only lasts a dozen or so games.
Title: Re: MLB 2K9
Post by: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!
Title: Re: MLB 2K9
Post by: TDubbs on March 13, 2009, 02:17:30 PM
Quote from: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!

What should keep you from buying the PS3 is that you can't afford to pay for lunch.  And to go spend all that dough on a system for one game that is only 4.5 points better than the one you're currently masturbating to is dumb.  And I'm sure you can befriend plenty of random 13 year olds if you were to get it and then you could play online all day long.
Title: Re: MLB 2K9
Post by: Felix Heredia on March 13, 2009, 02:30:33 PM
Quote from: Weebs on March 13, 2009, 01:44:20 PM
Quote from: *In a Nutsack on March 13, 2009, 01:23:42 PM
DPD.  Okay, it's time to break this down into uber nerddom.  My 2009 virtual Royals (2-3, just owned by Joba and the Yankees 8-1) are as such:

1.  CF  Coco Crisp
2.  SS  Mike Aviles
3.  3B  Alex Gordon
4.  1B  Billy Butler
5.  RF  Jeremy Hermida
6.  LF  Josh Willingham
7.  DH Mark Teahan
8.  C   John Buck
9.  2B Aaron Hill

SP1 Gil Meche
SP2 Zack Greinke
SP3 Kyle Davies
SP4 Luke Hochevar
SP5 Brian Bannister

Relievers:  CL Kerry Wood, SU Brian Wilson, SU Jimmy Gobble, LR Greg Smith, MR Scott Proctor, MR Billy Sadler

Bench:  IF Willie Bloomquist, OF Travis Buck, C Miguel Olivo, IF Bobby Crosby

I think I'm going to make a deal for Samardzija, too.  I'll cheese it until the patch.  Then, I play like a nerd for realz.

I also noticed that in signing free agents, in the free agent pool the player's salary (in one case, Jay Payton) is listed as $4.00MM, but when you go to negotiate with him he starts out at 1 year/$368K.  Very, very, very awesome nuance.  Before, you were expected to find $4.00MM to sign a guy off the street like that, but not this year.  I like that very much.

Sorry, TDubbs.

If/When 2K fixes the lag issues, would people be interested in starting an online, fantasy draft league?  I don't think they work the same way as the EA games, where you play a season like normal, against AI and all that, but you can still draft your teams, make trades and (maybe) sign free agents.  I know there's only a few of us that have the game, but it would be cool to just get a 4 or 5 person league that only lasts a dozen or so games.

IN.
Title: Re: MLB 2K9
Post by: Quality Start Machine on March 13, 2009, 02:31:57 PM
Quote from: TDubbs on March 13, 2009, 02:17:30 PM
Quote from: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!

What should keep you from buying the PS3 is that you can't afford to pay for lunch.  And to go spend all that dough on a system for one game that is only 4.5 points better than the one you're currently masturbating to is dumb.  And I'm sure you can befriend plenty of random 13 year olds if you were to get it and then you could play online all day long.

Which would leave plenty of unaccompanied 13 year old girls to be preyed upon by local degenerates.

I see through your ploy, TDubbs.
Title: Re: MLB 2K9
Post by: BH on March 13, 2009, 02:35:28 PM
Quote from: Fork on March 13, 2009, 02:31:57 PM
Quote from: TDubbs on March 13, 2009, 02:17:30 PM
Quote from: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!

What should keep you from buying the PS3 is that you can't afford to pay for lunch.  And to go spend all that dough on a system for one game that is only 4.5 points better than the one you're currently masturbating to is dumb.  And I'm sure you can befriend plenty of random 13 year olds if you were to get it and then you could play online all day long.

Which would leave plenty of unaccompanied 13 year old girls to be preyed upon by local degenerates.

I see through your ploy, TDubbs.

Tip, you should throw on your workout jeans and take them dancing!
Title: Re: MLB 2K9
Post by: Slaky on March 13, 2009, 02:39:00 PM
Quote from: TDubbs on March 13, 2009, 02:17:30 PM
Quote from: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!

What should keep you from buying the PS3 is that you can't afford to pay for lunch.  And to go spend all that dough on a system for one game that is only 4.5 points better than the one you're currently masturbating to is dumb.  And I'm sure you can befriend plenty of random 13 year olds if you were to get it and then you could play online all day long.

I have no idea how college students can afford these things. If I spent 20 bucks a week I was able to get 3 or 4 pitchers and a couple jagerbombs out of it and that was an expensive week.
The times they are a changin.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 02:47:07 PM
Quote from: Slakee on March 13, 2009, 02:39:00 PM
Quote from: TDubbs on March 13, 2009, 02:17:30 PM
Quote from: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!

What should keep you from buying the PS3 is that you can't afford to pay for lunch.  And to go spend all that dough on a system for one game that is only 4.5 points better than the one you're currently masturbating to is dumb.  And I'm sure you can befriend plenty of random 13 year olds if you were to get it and then you could play online all day long.

I have no idea how college students can afford these things. If I spent 20 bucks a week I was able to get 3 or 4 pitchers and a couple jagerbombs out of it and that was an expensive week.
The times they are a changin.

Student loans and the hopes I'll be dead by 25 so I don't have to pay them back.  Yep, that's the way to do it.
Title: Re: MLB 2K9
Post by: TDubbs on March 13, 2009, 02:52:07 PM
Quote from: BH on March 13, 2009, 02:35:28 PM
Quote from: Fork on March 13, 2009, 02:31:57 PM
Quote from: TDubbs on March 13, 2009, 02:17:30 PM
Quote from: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!

What should keep you from buying the PS3 is that you can't afford to pay for lunch.  And to go spend all that dough on a system for one game that is only 4.5 points better than the one you're currently masturbating to is dumb.  And I'm sure you can befriend plenty of random 13 year olds if you were to get it and then you could play online all day long.

Which would leave plenty of unaccompanied 13 year old girls to be preyed upon by local degenerates.

I see through your ploy, TDubbs.

Tip, you should throw on your workout jeans and take them dancing!

That's for gays and fags. 
Title: Re: MLB 2K9
Post by: Quality Start Machine on March 13, 2009, 02:55:44 PM
Quote from: TDubbs on March 13, 2009, 02:52:07 PM
Quote from: BH on March 13, 2009, 02:35:28 PM
Quote from: Fork on March 13, 2009, 02:31:57 PM
Quote from: TDubbs on March 13, 2009, 02:17:30 PM
Quote from: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!

What should keep you from buying the PS3 is that you can't afford to pay for lunch.  And to go spend all that dough on a system for one game that is only 4.5 points better than the one you're currently masturbating to is dumb.  And I'm sure you can befriend plenty of random 13 year olds if you were to get it and then you could play online all day long.

Which would leave plenty of unaccompanied 13 year old girls to be preyed upon by local degenerates.

I see through your ploy, TDubbs.

Tip, you should throw on your workout jeans and take them dancing!

That's for gays and fags. 

Yeah, but other than the troublesome sequin cleanup afterward, we're faboo.
Title: Re: MLB 2K9
Post by: BH on March 13, 2009, 02:56:30 PM
Quote from: Slakee on March 13, 2009, 02:39:00 PM
Quote from: TDubbs on March 13, 2009, 02:17:30 PM
Quote from: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!

What should keep you from buying the PS3 is that you can't afford to pay for lunch.  And to go spend all that dough on a system for one game that is only 4.5 points better than the one you're currently masturbating to is dumb.  And I'm sure you can befriend plenty of random 13 year olds if you were to get it and then you could play online all day long.

I have no idea how college students can afford these things. If I spent 20 bucks a week I was able to get 3 or 4 pitchers and a couple jagerbombs out of it and that was an expensive week.
The times they are a changin.

I bet you even got laid every once in awhile. XBOX live won't sleep with you until 2020 I'm guessing.
Title: Re: MLB 2K9
Post by: Slaky on March 13, 2009, 03:04:11 PM
Quote from: BH on March 13, 2009, 02:56:30 PM
Quote from: Slakee on March 13, 2009, 02:39:00 PM
Quote from: TDubbs on March 13, 2009, 02:17:30 PM
Quote from: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!

What should keep you from buying the PS3 is that you can't afford to pay for lunch.  And to go spend all that dough on a system for one game that is only 4.5 points better than the one you're currently masturbating to is dumb.  And I'm sure you can befriend plenty of random 13 year olds if you were to get it and then you could play online all day long.

I have no idea how college students can afford these things. If I spent 20 bucks a week I was able to get 3 or 4 pitchers and a couple jagerbombs out of it and that was an expensive week.
The times they are a changin.

I bet you even got laid every once in awhile. XBOX live won't sleep with you until 2020 I'm guessing.

Let's not get carried away with the platitudes here.

Title: Re: MLB 2K9
Post by: Quality Start Machine on March 13, 2009, 03:06:12 PM
Quote from: Slakee on March 13, 2009, 03:04:11 PM
Quote from: BH on March 13, 2009, 02:56:30 PM
Quote from: Slakee on March 13, 2009, 02:39:00 PM
Quote from: TDubbs on March 13, 2009, 02:17:30 PM
Quote from: Weebs on March 13, 2009, 02:07:36 PM
Quote from: *In a Nutsack on March 13, 2009, 02:05:42 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

There is no way that 2K9 is deserving of a 4.5.  That's them reviewing the game before the release day patch, surely.  And, even if they did the review with the release day patch, they got it massively wrong.  They even got The Show wrong because that's a sure 11 out of 10.

That 4.5 was probably just in comparison to The Show.  I keep reading more about The Show and it's making it incredibly difficult not to go out and buy a PS3.  If I knew more people with the system and The Show, I probably wouldn't even hesitate.  2K9 is growing on me a bit, but it's still a piece of shit compared to even what I remember playing in The Show '08.  Why can't we just have MVP back?!

What should keep you from buying the PS3 is that you can't afford to pay for lunch.  And to go spend all that dough on a system for one game that is only 4.5 points better than the one you're currently masturbating to is dumb.  And I'm sure you can befriend plenty of random 13 year olds if you were to get it and then you could play online all day long.

I have no idea how college students can afford these things. If I spent 20 bucks a week I was able to get 3 or 4 pitchers and a couple jagerbombs out of it and that was an expensive week.
The times they are a changin.

I bet you even got laid every once in awhile. XBOX live won't sleep with you until 2020 I'm guessing.

Let's not get carried away with the platitudes here.



I'm sure the occasional coed drank enough to see you in a Tanneresque light.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 03:10:17 PM
For those of us who care about the game, I also noticed that 2K got just about every base coach's name and jersey number correct, finally.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 03:12:03 PM
Quote from: *In a Nutsack on March 13, 2009, 03:10:17 PM
For those of us who care about the game, I also noticed that 2K got just about every base coach's name and jersey number correct, finally.

Finally!
Title: Re: MLB 2K9
Post by: Quality Start Machine on March 13, 2009, 03:17:55 PM
Quote from: *In a Nutsack on March 13, 2009, 03:10:17 PM
For those of us who care about the game, I also noticed that 2K got just about every base coach's name and jersey number correct, finally.

Did they get the tits right on Quade's wife?
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.
Title: Re: MLB 2K9
Post by: Oleg on March 13, 2009, 04:22:43 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

Really?  That's what you find ridiculous in this whole thing?
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 04:26:44 PM
Quote from: Oleg on March 13, 2009, 04:22:43 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

Really?  That's what you find ridiculous in this whole thing?

I'm going to turn the Shoutbox red like your commie soul.
Title: Re: MLB 2K9
Post by: BH on March 13, 2009, 04:28:08 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

I agree. I might give it an 8-9, but NO WAY would I give it over a 9.
Title: Re: MLB 2K9
Post by: MAD on March 13, 2009, 04:28:59 PM
Quote from: Kermit, B. on March 13, 2009, 04:26:44 PM
Quote from: Oleg on March 13, 2009, 04:22:43 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

Really?  That's what you find ridiculous in this whole thing?

I'm going to turn the Shoutbox red like your commie soul.

Sometimes I'm glad when I visit the basement.  This is one of those times.
Title: Re: MLB 2K9
Post by: CT III on March 13, 2009, 04:35:24 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

This is going to be like when RV gets mad at film critics who give bad reviews to movies he hasn't seen but thinks he likes, isn't it?
Title: Re: MLB 2K9
Post by: RV on March 13, 2009, 04:38:08 PM
Quote from: CT III on March 13, 2009, 04:35:24 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

This is going to be like when RV gets mad at film critics who give bad reviews to movies he hasn't seen but thinks he likes, isn't it?

No, it's going to be like the time BH only gave a 9 to your home movie about zebruttsex. And then you yelled at his dog for having tailcancer.
Title: Re: MLB 2K9
Post by: BH on March 13, 2009, 04:39:27 PM
Quote from: RV on March 13, 2009, 04:38:08 PM
Quote from: CT III on March 13, 2009, 04:35:24 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

This is going to be like when RV gets mad at film critics who give bad reviews to movies he hasn't seen but thinks he likes, isn't it?

No, it's going to be like the time BH only gave a 9 to your home movie about zebruttsex. And then you yelled at his dog for having tailcancer.

Sometimes I'm not glad when I visit the basement.  This is one of those times.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 04:58:15 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

I thought it was pretty incredible and would easily give it at least a 9.  Just sitting back and looking around Liberty City, it's pretty remarkable what Rockstar did.  The sheer amount of "stuff" there is in the world is mind-blowing.  And despite some of the gameplay quirks, I thought the different elements were really solid.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 05:05:35 PM
Quote from: Weebs on March 13, 2009, 04:58:15 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

I thought it was pretty incredible and would easily give it at least a 9.  Just sitting back and looking around Liberty City, it's pretty remarkable what Rockstar did.  The sheer amount of "stuff" there is in the world is mind-blowing.  And despite some of the gameplay quirks, I thought the different elements were really solid.

Play Saints' Row 2 and then try GTA IV again.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 05:09:10 PM
Quote from: Kermit, B. on March 13, 2009, 05:05:35 PM
Quote from: Weebs on March 13, 2009, 04:58:15 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

I thought it was pretty incredible and would easily give it at least a 9.  Just sitting back and looking around Liberty City, it's pretty remarkable what Rockstar did.  The sheer amount of "stuff" there is in the world is mind-blowing.  And despite some of the gameplay quirks, I thought the different elements were really solid.

Play Saints' Row 2 and then try GTA IV again.

No thanks.
Title: Re: MLB 2K9
Post by: Philberto on March 13, 2009, 05:09:51 PM
Quote from: Kermit, B. on March 13, 2009, 05:05:35 PM
Quote from: Weebs on March 13, 2009, 04:58:15 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

I thought it was pretty incredible and would easily give it at least a 9.  Just sitting back and looking around Liberty City, it's pretty remarkable what Rockstar did.  The sheer amount of "stuff" there is in the world is mind-blowing.  And despite some of the gameplay quirks, I thought the different elements were really solid.

Play Saints' Row 2 and then try GTA IV again.

I'm not 100% sure what you are getting at here.. Maybe Saint's Row >>> GTA IV? I'm not sure if I could echo that but I do know Saint's Row was a blast, especially those times of trying to co-op it up. I don't really know where I'd put them but I thought both games were pretty fun and good.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 05:15:02 PM
Quote from: Weebs on March 13, 2009, 05:09:10 PM
Quote from: Kermit, B. on March 13, 2009, 05:05:35 PM
Quote from: Weebs on March 13, 2009, 04:58:15 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

I thought it was pretty incredible and would easily give it at least a 9.  Just sitting back and looking around Liberty City, it's pretty remarkable what Rockstar did.  The sheer amount of "stuff" there is in the world is mind-blowing.  And despite some of the gameplay quirks, I thought the different elements were really solid.

Play Saints' Row 2 and then try GTA IV again.

No thanks.

Que Pre for your daily video game beatdown.

When Rockstar forgot about everything that made the GTA series fun, Saints' Row was there to pick up the pieces.  I appreciate a lot of the things that GTA IV did right, but I feel like somewhere along the line Rockstar forgot that games are supposed to be enjoyable to play.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 05:17:00 PM
Quote from: Kermit, B. on March 13, 2009, 05:15:02 PM
Quote from: Weebs on March 13, 2009, 05:09:10 PM
Quote from: Kermit, B. on March 13, 2009, 05:05:35 PM
Quote from: Weebs on March 13, 2009, 04:58:15 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

I thought it was pretty incredible and would easily give it at least a 9.  Just sitting back and looking around Liberty City, it's pretty remarkable what Rockstar did.  The sheer amount of "stuff" there is in the world is mind-blowing.  And despite some of the gameplay quirks, I thought the different elements were really solid.

Play Saints' Row 2 and then try GTA IV again.

No thanks.

Que Pre for your daily video game beatdown.

When Rockstar forgot about everything that made the GTA series fun, Saints' Row was there to pick up the pieces.  I appreciate a lot of the things that GTA IV did right, but I feel like somewhere along the line Rockstar forgot that games are supposed to be enjoyable to play.

I thought it was plenty fun to play.  They went for a much more realistic approach, which I think showed up quite a lot in the story, and while it led to a few wonky control issues for driving and stuff, I thought everything else was done really well.  The GPS, in particular, was awesome.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 05:23:11 PM
Quote from: Weebs on March 13, 2009, 05:17:00 PM
Quote from: Kermit, B. on March 13, 2009, 05:15:02 PM
Quote from: Weebs on March 13, 2009, 05:09:10 PM
Quote from: Kermit, B. on March 13, 2009, 05:05:35 PM
Quote from: Weebs on March 13, 2009, 04:58:15 PM
Quote from: Kermit, B. on March 13, 2009, 04:25:53 PM
Quote from: *In a Nutsack on March 13, 2009, 04:19:03 PM
Quote from: Kermit, B. on March 13, 2009, 04:10:33 PM
Quote from: MikeC on March 13, 2009, 02:04:10 PM
Gamespot is my favorite place to look at video game reviews and the baseball reviews are in.....MLB the Show 9.0 rating, and MLB 2k9 got a god awful 4.5. They also have reviews from many other game review sites and 2k9 is a pretty shitty game overall and MLB the Show is tits on ice.

The amount of crap that is wrong with 2k9 no patch is ever going to fix.

Gamespot is absolutely terrible.  Anyone who rated 2K9 lower than 2K8 has no idea how to review a sports video game.  In fact, they don't know how to review games at all.  GTA IV is a perfect 10 (http://www.gamespot.com/xbox360/action/grandtheftauto4/index.html)?  Seriously?

To be fair, it received near 10s from everywhere.  And, every gaming site like that has a high hard one for Rockstar.  Rightfully so, as GTAIV is pretty much the balls.

GTA IV is a very good game, but it wasn't even the best game released last year.  It's certainly not worthy of a perfect score.  Hell, it's arguably not even worthy of a score over 9.0.

I thought it was pretty incredible and would easily give it at least a 9.  Just sitting back and looking around Liberty City, it's pretty remarkable what Rockstar did.  The sheer amount of "stuff" there is in the world is mind-blowing.  And despite some of the gameplay quirks, I thought the different elements were really solid.

Play Saints' Row 2 and then try GTA IV again.

No thanks.

Que Pre for your daily video game beatdown.

When Rockstar forgot about everything that made the GTA series fun, Saints' Row was there to pick up the pieces.  I appreciate a lot of the things that GTA IV did right, but I feel like somewhere along the line Rockstar forgot that games are supposed to be enjoyable to play.

I thought it was plenty fun to play.  They went for a much more realistic approach, which I think showed up quite a lot in the story, and while it led to a few wonky control issues for driving and stuff, I thought everything else was done really well.  The GPS, in particular, was awesome.

And the fact that the main character moved like a tank.  And the stupid cell phone dates.  And the lack of mid-mission checkpoints.  And the impossibility of driving and shooting at the same time.  And the fact that you had to drive to a safehouse or beat a mission to save your game.  After the "wow" factor wore off (in about a week), that game felt like a chore to play.  I thought the fawning reviews were ridiculous.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 05:32:41 PM
I see both sides here.  The game, though extremely well done and satisfyingly deep, lost some of its gloss when Rockstar decided to deviate from some of the formula of GTAs past.  I haven't beaten the game yet and still I dropped Microsoft points on the Lost and Damned expansion.

I don't know where Weebs gets "wonky driving" from in his thoughts of the game.  I thought the driving and feel of the vehicles was one of the things Rockstar did spot on.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 05:35:49 PM
Quote from: *In a Nutsack on March 13, 2009, 05:32:41 PM
I see both sides here.  The game, though extremely well done and satisfyingly deep, lost some of its gloss when Rockstar decided to deviate from some of the formula of GTAs past.  I haven't beaten the game yet and still I dropped Microsoft points on the Lost and Damned expansion.

I don't know where Weebs gets "wonky driving" from in his thoughts of the game.  I thought the driving and feel of the vehicles was one of the things Rockstar did spot on.

I meant in the way it changed from the past GTA games.  It took a while to get used to and made chase missions kind of annoying at times.  I think the main problem is they just didn't want the game to be as "arcade-y" as the past iterations, which I liked for the most part, mostly in the way it played out in the story.  However, I will say that San Andreas was one of the best games I've played, and I'm hoping the next GTA will be as epic in scale as that one was.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 13, 2009, 05:42:44 PM
Quote from: *In a Nutsack on March 13, 2009, 05:32:41 PM
I see both sides here.  The game, though extremely well done and satisfyingly deep, lost some of its gloss when Rockstar decided to deviate from some of the formula of GTAs past.  I haven't beaten the game yet and still I dropped Microsoft points on the Lost and Damned expansion.

I don't know where Weebs gets "wonky driving" from in his thoughts of the game.  I thought the driving and feel of the vehicles was one of the things Rockstar did spot on.

Yeah, I thought the driving was fine.  Which was good, since you spent 90% of the game doing it.

Weebs is just being a snob by summarily dismissing SR2.  There is a series of missions where you hijack a septic tank and spray shit on people.  SHIT!  SR has become everything that GTA used to be.  Like fun.
Title: Re: MLB 2K9
Post by: Weebs on March 13, 2009, 05:44:55 PM
Quote from: Kermit, B. on March 13, 2009, 05:42:44 PM
Quote from: *In a Nutsack on March 13, 2009, 05:32:41 PM
I see both sides here.  The game, though extremely well done and satisfyingly deep, lost some of its gloss when Rockstar decided to deviate from some of the formula of GTAs past.  I haven't beaten the game yet and still I dropped Microsoft points on the Lost and Damned expansion.

I don't know where Weebs gets "wonky driving" from in his thoughts of the game.  I thought the driving and feel of the vehicles was one of the things Rockstar did spot on.

Yeah, I thought the driving was fine.  Which was good, since you spent 90% of the game doing it.

Weebs is just being a snob by summarily dismissing SR2.  There is a series of missions where you hijack a septic tank and spray shit on people.  SHIT!  SR has become everything that GTA used to be.  Like fun.

I'm not really dismissing SR2.  I haven't played it and really have no opinion of it, although I didn't have much fun with the first one.  I'm just saying I thought GTA IV was great.  And everything I've heard about SR2 is that it's a lot of fun too.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 05:50:27 PM
Quote from: Kermit, B. on March 13, 2009, 05:42:44 PM
Quote from: *In a Nutsack on March 13, 2009, 05:32:41 PM
I see both sides here.  The game, though extremely well done and satisfyingly deep, lost some of its gloss when Rockstar decided to deviate from some of the formula of GTAs past.  I haven't beaten the game yet and still I dropped Microsoft points on the Lost and Damned expansion.

I don't know where Weebs gets "wonky driving" from in his thoughts of the game.  I thought the driving and feel of the vehicles was one of the things Rockstar did spot on.

Yeah, I thought the driving was fine.  Which was good, since you spent 90% of the game doing it.

Weebs is just being a snob by summarily dismissing SR2.  There is a series of missions where you hijack a septic tank and spray shit on people.  SHIT!  SR has become everything that GTA used to be.  Like fun.

I'll get SR2 off the scrap heap one of these days.
Title: Re: MLB 2K9
Post by: Philberto on March 13, 2009, 06:07:39 PM
Quote from: *In a Nutsack on March 13, 2009, 05:50:27 PM
Quote from: Kermit, B. on March 13, 2009, 05:42:44 PM
Quote from: *In a Nutsack on March 13, 2009, 05:32:41 PM
I see both sides here.  The game, though extremely well done and satisfyingly deep, lost some of its gloss when Rockstar decided to deviate from some of the formula of GTAs past.  I haven't beaten the game yet and still I dropped Microsoft points on the Lost and Damned expansion.

I don't know where Weebs gets "wonky driving" from in his thoughts of the game.  I thought the driving and feel of the vehicles was one of the things Rockstar did spot on.

Yeah, I thought the driving was fine.  Which was good, since you spent 90% of the game doing it.

Weebs is just being a snob by summarily dismissing SR2.  There is a series of missions where you hijack a septic tank and spray shit on people.  SHIT!  SR has become everything that GTA used to be.  Like fun.

I'll get SR2 off the scrap heap one of these days.

IAN, you should. It is pretty fun. The more I read what Kermit posted, the more I realize he is right about SR2>>GTA IV. When I played the L&Damned (which was my first GTA in months) I kept thinking how slow my guy moved. And then I accidently had autosave off for the opening mission. I had to play it twice. And I'm not even sure if it autosaved. I couldn't remember how to save either. I tried going to the start menu and expecting it but it wasn't there. So yea, basically Kermit is right about his assessment of SR2. It was a lot of fun. Plus, playing co-op with him (despite the internet issues) was a blast. Some of the most fun I've had in an online game not called Call of Duty
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 13, 2009, 06:08:39 PM
Well, I must say that I've just finished one of my funnest games so far in 2K9.  I was down to the Indians 5-3 in the bottom of the 9th and Kobayashi (not the hot dog guy) was in to close.  He got Aviles on a grounder to first, one down.  Then, Gordon goes yak for his second HR of the game:  5-4 Tribe.

Next up is Billy Butler.  He takes an outside fastball to right just in front of Choo for a single.  Up next is Mark Teahan and I send in Jay Payton to pinch run for Butler.  Teahan is down in the count, 1-2 and proceeds to take an outside fastball deep to left center between Sizemore and Fransisco for a double and Payton scores all the way from first to tie the game at 5.  There is something really satisfying about that double from Teahan.

Next up is Josh Willingham.  Kobayashi serves up a 1-1 fastball right over the heart of the plate and Willingham makes him pay with a two-run HR to straight away CF:  Royals win.

Something weird though as the team really didn't celebrate...they just walked off the field and into the dugout.
Title: Re: MLB 2K9
Post by: Tonker on March 16, 2009, 03:42:46 AM
Quote from: *In a Nutsack on March 13, 2009, 06:08:39 PM
Well, I must say that I've just finished one of my funnest games so far in 2K9.  I was down to the Indians 5-3 in the bottom of the 9th and Kobayashi (not the hot dog guy) was in to close.  He got Aviles on a grounder to first, one down.  Then, Gordon goes yak for his second HR of the game:  5-4 Tribe.

Next up is Billy Butler.  He takes an outside fastball to right just in front of Choo for a single.  Up next is Mark Teahan and I send in Jay Payton to pinch run for Butler.  Teahan is down in the count, 1-2 and proceeds to take an outside fastball deep to left center between Sizemore and Fransisco for a double and Payton scores all the way from first to tie the game at 5.  There is something really satisfying about that double from Teahan.

Next up is Josh Willingham.  Kobayashi serves up a 1-1 fastball right over the heart of the plate and Willingham makes him pay with a two-run HR to straight away CF:  Royals win.

Something weird though as the team really didn't celebrate...they just walked off the field and into the dugout.

They were overcome by the futility of playing baseball in KC.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 16, 2009, 10:06:15 AM
Quote from: Tonker on March 16, 2009, 03:42:46 AM
Quote from: *In a Nutsack on March 13, 2009, 06:08:39 PM
Well, I must say that I've just finished one of my funnest games so far in 2K9.  I was down to the Indians 5-3 in the bottom of the 9th and Kobayashi (not the hot dog guy) was in to close.  He got Aviles on a grounder to first, one down.  Then, Gordon goes yak for his second HR of the game:  5-4 Tribe.

Next up is Billy Butler.  He takes an outside fastball to right just in front of Choo for a single.  Up next is Mark Teahan and I send in Jay Payton to pinch run for Butler.  Teahan is down in the count, 1-2 and proceeds to take an outside fastball deep to left center between Sizemore and Fransisco for a double and Payton scores all the way from first to tie the game at 5.  There is something really satisfying about that double from Teahan.

Next up is Josh Willingham.  Kobayashi serves up a 1-1 fastball right over the heart of the plate and Willingham makes him pay with a two-run HR to straight away CF:  Royals win.

Something weird though as the team really didn't celebrate...they just walked off the field and into the dugout.

They were overcome by the futility of playing baseball in KC.

Maybe.  But, the Royals' powder blue uniforms are the best in baseball.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 16, 2009, 10:11:10 AM
Quote from: Weebs on March 13, 2009, 05:44:55 PM
I'm not really dismissing SR2.

Really (http://www.desipio.com/messageboard/index.php?topic=6565.msg171548#msg171548)?
Title: Re: MLB 2K9
Post by: Weebs on March 16, 2009, 12:28:48 PM
Has anyone had a problem with their game freezing?  I can't tell if it's my disc or my 360 (the 360 is almost brand new), but everytime the game loads up, it freezes.  If I'm signed in, it freezes once it loads the Difficulty Sliders, and when signed out, it freezes after I enter in a profile name.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 16, 2009, 12:30:23 PM
Quote from: Weebs on March 16, 2009, 12:28:48 PM
Has anyone had a problem with their game freezing?  I can't tell if it's my disc or my 360 (the 360 is almost brand new), but everytime the game loads up, it freezes.  If I'm signed in, it freezes once it loads the Difficulty Sliders, and when signed out, it freezes after I enter in a profile name.

Mine only froze after I completed the fantasy draft with the budgets set to "On."  Other than that, it's been working fine.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 17, 2009, 10:33:12 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

I hear that.  I think Grady Sizemore has a .750 average against me in these first three games against the Indians.  I was cruisng right along when all of a sudden Ben Francisco decides to rope a single to left with runners on first and third and two out while I pitched to his weaknesses the entire at-bat.  Before Francisco, the Indians roped two singles off my pitcher, Davies, as I watched astounded.  They hadn't touched him prevoiusly, only getting two singles in 6 innings.  But, that is baseball.  Those things do happen, and they've only happened twice in eight games for me.  I'm 4-4, by the way.
Title: Re: MLB 2K9
Post by: Weebs on March 17, 2009, 11:42:26 AM
Quote from: *In a Nutsack on March 17, 2009, 10:33:12 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

I hear that.  I think Grady Sizemore has a .750 average against me in these first three games against the Indians.  I was cruisng right along when all of a sudden Ben Francisco decides to rope a single to left with runners on first and third and two out while I pitched to his weaknesses the entire at-bat.  Before Francisco, the Indians roped two singles off my pitcher, Davies, as I watched astounded.  They hadn't touched him prevoiusly, only getting two singles in 6 innings.  But, that is baseball.  Those things do happen, and they've only happened twice in eight games for me.  I'm 4-4, by the way.

I still can't play the damn game.  It loads Difficulty Sliders and the entire 360 locks up.  Looks like I just found my excuse to buy a PS3.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 17, 2009, 11:50:40 AM
Quote from: Weebs on March 17, 2009, 11:42:26 AM
Quote from: *In a Nutsack on March 17, 2009, 10:33:12 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

I hear that.  I think Grady Sizemore has a .750 average against me in these first three games against the Indians.  I was cruisng right along when all of a sudden Ben Francisco decides to rope a single to left with runners on first and third and two out while I pitched to his weaknesses the entire at-bat.  Before Francisco, the Indians roped two singles off my pitcher, Davies, as I watched astounded.  They hadn't touched him prevoiusly, only getting two singles in 6 innings.  But, that is baseball.  Those things do happen, and they've only happened twice in eight games for me.  I'm 4-4, by the way.

I still can't play the damn game.  It loads Difficulty Sliders and the entire 360 locks up.  Looks like I just found my excuse to buy a PS3.

Suck it, textbooks!
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 17, 2009, 11:55:18 AM
Quote from: Weebs on March 17, 2009, 11:42:26 AM
Quote from: *In a Nutsack on March 17, 2009, 10:33:12 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

I hear that.  I think Grady Sizemore has a .750 average against me in these first three games against the Indians.  I was cruisng right along when all of a sudden Ben Francisco decides to rope a single to left with runners on first and third and two out while I pitched to his weaknesses the entire at-bat.  Before Francisco, the Indians roped two singles off my pitcher, Davies, as I watched astounded.  They hadn't touched him prevoiusly, only getting two singles in 6 innings.  But, that is baseball.  Those things do happen, and they've only happened twice in eight games for me.  I'm 4-4, by the way.

I still can't play the damn game.  It loads Difficulty Sliders and the entire 360 locks up.  Looks like I just found my excuse to buy a PS3.

Have you been able to play other games on your 360?  It's probably just your disc.  I'm sure you can find a used one on the cheap through ebay or trade stores.
Title: Re: MLB 2K9
Post by: Weebs on March 17, 2009, 11:56:33 AM
Quote from: *In a Nutsack on March 17, 2009, 11:55:18 AM
Quote from: Weebs on March 17, 2009, 11:42:26 AM
Quote from: *In a Nutsack on March 17, 2009, 10:33:12 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

I hear that.  I think Grady Sizemore has a .750 average against me in these first three games against the Indians.  I was cruisng right along when all of a sudden Ben Francisco decides to rope a single to left with runners on first and third and two out while I pitched to his weaknesses the entire at-bat.  Before Francisco, the Indians roped two singles off my pitcher, Davies, as I watched astounded.  They hadn't touched him prevoiusly, only getting two singles in 6 innings.  But, that is baseball.  Those things do happen, and they've only happened twice in eight games for me.  I'm 4-4, by the way.

I still can't play the damn game.  It loads Difficulty Sliders and the entire 360 locks up.  Looks like I just found my excuse to buy a PS3.

Have you been able to play other games on your 360?  It's probably just your disc.  I'm sure you can find a used on on the cheap through ebay or trade stores.

I haven't tried any other games.  I doubt it's the disc though.  There's no scratches on it or anything.  But if it is, I should still have my receipt to Best Buy.
Title: Re: MLB 2K9
Post by: Philberto on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Quote from: *In a Nutsack on March 17, 2009, 11:55:18 AM
Quote from: Weebs on March 17, 2009, 11:42:26 AM
Quote from: *In a Nutsack on March 17, 2009, 10:33:12 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

I hear that.  I think Grady Sizemore has a .750 average against me in these first three games against the Indians.  I was cruisng right along when all of a sudden Ben Francisco decides to rope a single to left with runners on first and third and two out while I pitched to his weaknesses the entire at-bat.  Before Francisco, the Indians roped two singles off my pitcher, Davies, as I watched astounded.  They hadn't touched him prevoiusly, only getting two singles in 6 innings.  But, that is baseball.  Those things do happen, and they've only happened twice in eight games for me.  I'm 4-4, by the way.

I still can't play the damn game.  It loads Difficulty Sliders and the entire 360 locks up.  Looks like I just found my excuse to buy a PS3.

Have you been able to play other games on your 360?  It's probably just your disc.  I'm sure you can find a used one on the cheap through ebay or trade stores.

Or exchange it where you bought it. If you bought it on the 3rd, do it today. 4th, make sure you do it before tomorrow. It has only been two weeks.. Or you could be like me and have 45 days to exchange things.

*EDIT: Scratch the fucker a little. I'm sure you'll be fine
Title: Re: MLB 2K9
Post by: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.
Title: Re: MLB 2K9
Post by: Philberto on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."
Title: Re: MLB 2K9
Post by: Oleg on March 17, 2009, 01:13:41 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

At least you put "realistic" in quotes.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 17, 2009, 01:33:45 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

Yeah, that's my biggest complaint.  Although it seems to be happening less frequently lately.  Maybe I'm getting better at pitching.  I still can't hit, though.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 17, 2009, 01:39:47 PM
Quote from: Kermit, B. on March 17, 2009, 01:33:45 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

Yeah, that's my biggest complaint.  Although it seems to be happening less frequently lately.  Maybe I'm getting better at pitching.  I still can't hit, though.

Kerm, I don't really know your skillset with these baseball games, but I'm not using the batting cursor at all.  I'm using that dark grey circle and the directional hitting and I'm still under 10 hits per game, but getting some very nice results.  Like I said, I don't know if you'll all of a sudden learn how easy the directional hitting is and then get bored, but as of right now I'm still enjoying the challenge with the directional hitting on All-Star difficulty.  It's enough that I have like 3 seconds to lead off my runners, then decide where to place the cursor before I can begin thinking about getting ready to swing.  I can only imagine how difficult the bat cursor is.
Title: Re: MLB 2K9
Post by: Slaky on March 17, 2009, 01:42:12 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

So other teams shouldn't score runs in bunches when it's against you. Got it.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 17, 2009, 01:45:03 PM
Quote from: Slakee on March 17, 2009, 01:42:12 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

So other teams shouldn't score runs in bunches when it's against you. Got it.

No, that's not what I mean.  In 2K, the CPU teams ALWAYS score in bunches; that's been the MO for 2K for a while now and I think Kerm and the rest can back me up.  It's always five or six runs in one inning, then I shut them down for the rest of the game.  EVERY TIME.  It's not one here, two there, one here...it's five in the second and then nothing.  My complaint is about the variety in the manner in which the runs are scored.  I like that the game can score against me.  The challenge is what keeps me wanting to play the game.
Title: Re: MLB 2K9
Post by: Slaky on March 17, 2009, 01:47:01 PM
Quote from: *In a Nutsack on March 17, 2009, 01:45:03 PM
Quote from: Slakee on March 17, 2009, 01:42:12 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

So other teams shouldn't score runs in bunches when it's against you. Got it.

No, that's not what I mean.  In 2K, the CPU teams ALWAYS score in bunches; that's been the MO for 2K for a while now and I think Kerm and the rest can back me up.  It's always five or six runs in one inning, then I shut them down for the rest of the game.  EVERY TIME.  It's not one here, two there, one here...it's five in the second and then nothing.  My complaint is about the variety in the manner in which the runs are scored.  I like that the game can score against me.  The challenge is what keeps me wanting to play the game.

Got it - so it feels like a script. Most of the game the CPU goes down harmlessly save an inning or so. And it's constant. Well that sucks balls. Variety is the spice of life.

Title: Re: MLB 2K9
Post by: Kermit, B. on March 17, 2009, 01:48:13 PM
Quote from: *In a Nutsack on March 17, 2009, 01:39:47 PM
Quote from: Kermit, B. on March 17, 2009, 01:33:45 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

Yeah, that's my biggest complaint.  Although it seems to be happening less frequently lately.  Maybe I'm getting better at pitching.  I still can't hit, though.

Kerm, I don't really know your skillset with these baseball games, but I'm not using the batting cursor at all.  I'm using that dark grey circle and the directional hitting and I'm still under 10 hits per game, but getting some very nice results.  Like I said, I don't know if you'll all of a sudden learn how easy the directional hitting is and then get bored, but as of right now I'm still enjoying the challenge with the directional hitting on All-Star difficulty.  It's enough that I have like 3 seconds to lead off my runners, then decide where to place the cursor before I can begin thinking about getting ready to swing.  I can only imagine how difficult the bat cursor is.

Non-cursor hitting felt a bit too easy.  It seemed really difficult to swing and miss.  It seems like I'm getting very good hit variety with the cursor, so I'll probably stick with it.  I have some advice for myself: get better.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 17, 2009, 01:51:00 PM
Quote from: Slakee on March 17, 2009, 01:47:01 PM
Quote from: *In a Nutsack on March 17, 2009, 01:45:03 PM
Quote from: Slakee on March 17, 2009, 01:42:12 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

So other teams shouldn't score runs in bunches when it's against you. Got it.

No, that's not what I mean.  In 2K, the CPU teams ALWAYS score in bunches; that's been the MO for 2K for a while now and I think Kerm and the rest can back me up.  It's always five or six runs in one inning, then I shut them down for the rest of the game.  EVERY TIME.  It's not one here, two there, one here...it's five in the second and then nothing.  My complaint is about the variety in the manner in which the runs are scored.  I like that the game can score against me.  The challenge is what keeps me wanting to play the game.

Got it - so it feels like a script. Most of the game the CPU goes down harmlessly save an inning or so. And it's constant. Well that sucks balls. Variety is the spice of life.



Exactly.  In past games, it felt like I would only have one big inning at the plate, too.  Like I'd score 0 runs on 3-4 hits for the first 6 innings, then suddenly hit 4 home runs and score 7 in the 7th.  It was just odd.  It feels far less scripted in 2K9.  Now, the CPU will occasionally have an outburst, and I only get about 6 hits a game, so there's no way I can string them together.
Title: Re: MLB 2K9
Post by: Oleg on March 17, 2009, 01:52:54 PM
Quote from: Kermit, B. on March 17, 2009, 01:51:00 PM
Quote from: Slakee on March 17, 2009, 01:47:01 PM
Quote from: *In a Nutsack on March 17, 2009, 01:45:03 PM
Quote from: Slakee on March 17, 2009, 01:42:12 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

So other teams shouldn't score runs in bunches when it's against you. Got it.

No, that's not what I mean.  In 2K, the CPU teams ALWAYS score in bunches; that's been the MO for 2K for a while now and I think Kerm and the rest can back me up.  It's always five or six runs in one inning, then I shut them down for the rest of the game.  EVERY TIME.  It's not one here, two there, one here...it's five in the second and then nothing.  My complaint is about the variety in the manner in which the runs are scored.  I like that the game can score against me.  The challenge is what keeps me wanting to play the game.

Got it - so it feels like a script. Most of the game the CPU goes down harmlessly save an inning or so. And it's constant. Well that sucks balls. Variety is the spice of life.



Exactly.  In past games, it felt like I would only have one big inning at the plate, too.  Like I'd score 0 runs on 3-4 hits for the first 6 innings, then suddenly hit 4 home runs and score 7 in the 7th.  It was just odd.  It feels far less scripted in 2K9.  Now, the CPU will occasionally have an outburst, and I only get about 6 hits a game, so there's no way I can string them together.

Do you mean sort of like how real baseball games typically play out?
Title: Re: MLB 2K9
Post by: TDubbs on March 17, 2009, 01:59:01 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

You mean like a person wrote a code to make the game?  Not possible. 

Quote from: Weebs on March 17, 2009, 11:56:33 AM
I haven't tried any other games.  I doubt it's the disc though.  There's no scratches on it or anything.  But if it is, I should still have my receipt to Best Buy.

What is your GPA?
Title: Re: MLB 2K9
Post by: Jon on March 17, 2009, 01:59:18 PM
Quote from: Oleg on March 17, 2009, 01:52:54 PM
Quote from: Kermit, B. on March 17, 2009, 01:51:00 PM
Quote from: Slakee on March 17, 2009, 01:47:01 PM
Quote from: *In a Nutsack on March 17, 2009, 01:45:03 PM
Quote from: Slakee on March 17, 2009, 01:42:12 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

So other teams shouldn't score runs in bunches when it's against you. Got it.

No, that's not what I mean.  In 2K, the CPU teams ALWAYS score in bunches; that's been the MO for 2K for a while now and I think Kerm and the rest can back me up.  It's always five or six runs in one inning, then I shut them down for the rest of the game.  EVERY TIME.  It's not one here, two there, one here...it's five in the second and then nothing.  My complaint is about the variety in the manner in which the runs are scored.  I like that the game can score against me.  The challenge is what keeps me wanting to play the game.

Got it - so it feels like a script. Most of the game the CPU goes down harmlessly save an inning or so. And it's constant. Well that sucks balls. Variety is the spice of life.



Exactly.  In past games, it felt like I would only have one big inning at the plate, too.  Like I'd score 0 runs on 3-4 hits for the first 6 innings, then suddenly hit 4 home runs and score 7 in the 7th.  It was just odd.  It feels far less scripted in 2K9.  Now, the CPU will occasionally have an outburst, and I only get about 6 hits a game, so there's no way I can string them together.

Do you mean sort of like how real baseball games typically play out?

Oleg, is TDubbs bonding you as a subcontractor, or do you provide your own insurance?
Title: Re: MLB 2K9
Post by: Kermit, B. on March 17, 2009, 02:13:14 PM
Quote from: Jon on March 17, 2009, 01:59:18 PM
Oleg, is TDubbs bonding you as a subcontractor, or do you provide your own insurance?

I can't imagine anything more humiliating than being TDubbs' toadie.
Title: Re: MLB 2K9
Post by: TDubbs on March 17, 2009, 02:19:52 PM
Quote from: Kermit, B. on March 17, 2009, 02:13:14 PM
Quote from: Jon on March 17, 2009, 01:59:18 PM
Oleg, is TDubbs bonding you as a subcontractor, or do you provide your own insurance?

I can't imagine anything more humiliating than being TDubbs' toadie.

Writing 5,000 posts on a video game?
Title: Re: MLB 2K9
Post by: Jon on March 17, 2009, 02:24:45 PM
Quote from: TDubbs on March 17, 2009, 02:19:52 PM
Quote from: Kermit, B. on March 17, 2009, 02:13:14 PM
Quote from: Jon on March 17, 2009, 01:59:18 PM
Oleg, is TDubbs bonding you as a subcontractor, or do you provide your own insurance?

I can't imagine anything more humiliating than being TDubbs' toadie.

Writing 5,000 posts on a video game?

Careful. You're got almost as many posts on this thread as anyone.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 17, 2009, 02:28:43 PM
Quote from: Jon on March 17, 2009, 02:24:45 PM
Quote from: TDubbs on March 17, 2009, 02:19:52 PM
Quote from: Kermit, B. on March 17, 2009, 02:13:14 PM
Quote from: Jon on March 17, 2009, 01:59:18 PM
Oleg, is TDubbs bonding you as a subcontractor, or do you provide your own insurance?

I can't imagine anything more humiliating than being TDubbs' toadie.

Writing 5,000 posts on a video game?

Careful. You're got almost as many posts on this thread as anyone.

You're hired as my toadie.

TDubbs has much cooler things to do with his time.  Like buy and wear clever shirts like this one:

(http://farm4.static.flickr.com/3629/3362871689_beb90fb5ee_o.jpg)
Title: Re: MLB 2K9
Post by: Jon on March 17, 2009, 02:31:44 PM
Quote from: Kermit, B. on March 17, 2009, 02:28:43 PM
Quote from: Jon on March 17, 2009, 02:24:45 PM
Quote from: TDubbs on March 17, 2009, 02:19:52 PM
Quote from: Kermit, B. on March 17, 2009, 02:13:14 PM
Quote from: Jon on March 17, 2009, 01:59:18 PM
Oleg, is TDubbs bonding you as a subcontractor, or do you provide your own insurance?

I can't imagine anything more humiliating than being TDubbs' toadie.

Writing 5,000 posts on a video game?

Careful. You're got almost as many posts on this thread as anyone.

You're hired as my toadie.

TDubbs has much cooler things to do with his time.  Like buy and wear clever shirts like this one:

(http://farm4.static.flickr.com/3629/3362871689_beb90fb5ee_o.jpg)
Even in this economy, there are jobs if you look for them.
Title: Re: MLB 2K9
Post by: TDubbs on March 17, 2009, 02:37:36 PM
Quote from: Kermit, B. on March 17, 2009, 02:28:43 PM
Quote from: Jon on March 17, 2009, 02:24:45 PM
Quote from: TDubbs on March 17, 2009, 02:19:52 PM
Quote from: Kermit, B. on March 17, 2009, 02:13:14 PM
Quote from: Jon on March 17, 2009, 01:59:18 PM
Oleg, is TDubbs bonding you as a subcontractor, or do you provide your own insurance?

I can't imagine anything more humiliating than being TDubbs' toadie.

Writing 5,000 posts on a video game?

Careful. You're got almost as many posts on this thread as anyone.

You're hired as my toadie.

TDubbs has much cooler things to do with his time.  Like buy and wear clever shirts like this one:

(http://farm4.static.flickr.com/3629/3362871689_beb90fb5ee_o.jpg)

It was a gift.
Title: Re: MLB 2K9
Post by: CT III on March 17, 2009, 02:51:05 PM
Quote from: Jon on March 17, 2009, 01:59:18 PM
Quote from: Oleg on March 17, 2009, 01:52:54 PM
Quote from: Kermit, B. on March 17, 2009, 01:51:00 PM
Quote from: Slakee on March 17, 2009, 01:47:01 PM
Quote from: *In a Nutsack on March 17, 2009, 01:45:03 PM
Quote from: Slakee on March 17, 2009, 01:42:12 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

So other teams shouldn't score runs in bunches when it's against you. Got it.

No, that's not what I mean.  In 2K, the CPU teams ALWAYS score in bunches; that's been the MO for 2K for a while now and I think Kerm and the rest can back me up.  It's always five or six runs in one inning, then I shut them down for the rest of the game.  EVERY TIME.  It's not one here, two there, one here...it's five in the second and then nothing.  My complaint is about the variety in the manner in which the runs are scored.  I like that the game can score against me.  The challenge is what keeps me wanting to play the game.

Got it - so it feels like a script. Most of the game the CPU goes down harmlessly save an inning or so. And it's constant. Well that sucks balls. Variety is the spice of life.



Exactly.  In past games, it felt like I would only have one big inning at the plate, too.  Like I'd score 0 runs on 3-4 hits for the first 6 innings, then suddenly hit 4 home runs and score 7 in the 7th.  It was just odd.  It feels far less scripted in 2K9.  Now, the CPU will occasionally have an outburst, and I only get about 6 hits a game, so there's no way I can string them together.

Do you mean sort of like how real baseball games typically play out?

Oleg, is TDubbs bonding you as a subcontractor, or do you provide your own insurance?

Sadly, you are now speaking my language.
Title: Re: MLB 2K9
Post by: Jon on March 17, 2009, 02:55:27 PM
Quote from: CT III on March 17, 2009, 02:51:05 PM
Quote from: Jon on March 17, 2009, 01:59:18 PM
Quote from: Oleg on March 17, 2009, 01:52:54 PM
Quote from: Kermit, B. on March 17, 2009, 01:51:00 PM
Quote from: Slakee on March 17, 2009, 01:47:01 PM
Quote from: *In a Nutsack on March 17, 2009, 01:45:03 PM
Quote from: Slakee on March 17, 2009, 01:42:12 PM
Quote from: *In a Nutsack on March 17, 2009, 01:31:10 PM
Quote from: IrishYeti on March 17, 2009, 12:40:44 PM
Quote from: Kermit, B. on March 17, 2009, 12:19:16 PM
Quote from: IrishYeti on March 17, 2009, 11:58:03 AM
Quote from: Kermit, B. on March 17, 2009, 10:09:44 AM
Quote from: *In a Nutsack on March 17, 2009, 08:56:41 AM
DPD, but I noticed that the CPU isn't hitting near as many HRs off my pitching as in years past.  I think I may have only given up three or four in eight games.  I've hit a decent amount of HRs as Billy Butler has four through eight games and two or three guys have two each, but the hit distribution is making me really happy.

I'm definitely giving up fewer home runs.  My only complaint is that every once in a while there still seems to be "that inning," where they string together 6-7 hits in a row and score 4-5 runs no matter what I do.

Isn't that actually a little more realistic? I mean, if it happens every game or every other game, then I think not. But if it happens every once every 4-5 games, I think that might be right where it *should* be.... But I may be wrong. I usually am.

Not the way it plays out, honestly.  It just feels scripted.

I guess I could say that about the Show, a little. Last night, fucking Skip Shumaker doubled. Ankiel singled. Pujols homered. I nailed Ludwick right in the head (on purpose). Glaus doubled. Greene singled. Got Molina to GIDP. Kennedy and Carpenter singled. Then Shumaker K'd to end the inning. A bitch of an inning with 5 runs allowed. Stuff like that to me has happened a decent amount of times. Usually, I just cuss at the TV and assume it's "realistic."

If the computer were going to score runs on me, fine.  I'd much rather it be one run on two hits in the second, another run on a HR in the fourth, a couple doubles and a single in the fifth...instead of five runs in the first and then shut them out the remainder of the game while I struggle to even get five hits throughout the course of the game.

So other teams shouldn't score runs in bunches when it's against you. Got it.

No, that's not what I mean.  In 2K, the CPU teams ALWAYS score in bunches; that's been the MO for 2K for a while now and I think Kerm and the rest can back me up.  It's always five or six runs in one inning, then I shut them down for the rest of the game.  EVERY TIME.  It's not one here, two there, one here...it's five in the second and then nothing.  My complaint is about the variety in the manner in which the runs are scored.  I like that the game can score against me.  The challenge is what keeps me wanting to play the game.

Got it - so it feels like a script. Most of the game the CPU goes down harmlessly save an inning or so. And it's constant. Well that sucks balls. Variety is the spice of life.



Exactly.  In past games, it felt like I would only have one big inning at the plate, too.  Like I'd score 0 runs on 3-4 hits for the first 6 innings, then suddenly hit 4 home runs and score 7 in the 7th.  It was just odd.  It feels far less scripted in 2K9.  Now, the CPU will occasionally have an outburst, and I only get about 6 hits a game, so there's no way I can string them together.

Do you mean sort of like how real baseball games typically play out?

Oleg, is TDubbs bonding you as a subcontractor, or do you provide your own insurance?

Sadly, you are now speaking my language.

And the prophecy that we would end up in Mom's Basement comes pathetically true.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 17, 2009, 03:11:24 PM
Losers.
Title: Re: MLB 2K9
Post by: Gil Gunderson on March 17, 2009, 06:03:38 PM
So, in light of the shitty last week I had in Chicago (my father had a pretty severe stroke) and my desire to pick up my spirits, I decided to pony up the 60 bucks or so to pick up 2k9 for the PS3.  First and foremost, I can say that the sturm and drang that I've read over the game on the interwebs seems particularly overblown.  My major concerns thus far are the occasional first baseman steps off the bag glitch, the outfielder misses the ball terribly even though he's right under it glitch, and the "big inning" problem that BK has mentioned.  I hope these are eventually corrected, which, as I have read, will be soon.

However, the game is still nevertheless enjoyable, with some pretty impressive graphics to boot.  To wit, last night I was playing as the Boston Red Sox against my friend who was playing as the Angels.  We took a 2 - 2 tie (all four runs scored within the first two innings) into the bottom of the eleventh.  Beckett for me had about 11 or 12 K's, which Lackey (who was injured in the fourth) and Santana had about 10 K's.  We both had major opportunities to blow the game wide open.  My friend had first and third, one out in the top of the eight.  I ended the threat when Figgins popped a bunt to the first basemen who then caught the runner at first sleeping for the DP.  In the bottom of the ninth, I had bases loaded and one out for Big Papi who struck out, followed by Youk who flied out deep to right.  The game ended in a victory for me with a Jason Bay walk off in the 11th, which was his only hit for the day.

That said, I've had the most enjoyment with this game with the difficulty at Legend. 
Title: Re: MLB 2K9
Post by: Simmer on March 17, 2009, 06:18:48 PM
Tim Lincecum's younger brother (I made that part up) encountered this on the game.  Starts out innocently enough, but the escalator routine had me reeling:  http://www.youtube.com/watch?v=HN3cGmtm81g

You got my support Gil, my best goes to you and yours.
Title: Re: MLB 2K9
Post by: PenFoe on March 17, 2009, 06:41:48 PM
Sorry to hear that, Gil...best wishes.
Title: Re: MLB 2K9
Post by: Gil Gunderson on March 17, 2009, 06:50:18 PM
Quote from: PenFoe on March 17, 2009, 06:41:48 PM
Sorry to hear that, Gil...best wishes.


Thank you both.  I sincerely appreciate it.
Title: Re: MLB 2K9
Post by: CT III on March 17, 2009, 07:42:37 PM
Quote from: Gil Gunderson on March 17, 2009, 06:50:18 PM
Quote from: PenFoe on March 17, 2009, 06:41:48 PM
Sorry to hear that, Gil...best wishes.


Thank you both.  I sincerely appreciate it.

Holy crap, sorry to hear about this Gil.
Title: Re: MLB 2K9
Post by: Philberto on March 17, 2009, 08:08:20 PM
Quote from: Gil Gunderson on March 17, 2009, 06:03:38 PM
So, in light of the shitty last week I had in Chicago (my father had a pretty severe stroke) and my desire to pick up my spirits, I decided to pony up the 60 bucks or so to pick up 2k9 for the PS3.  First and foremost, I can say that the sturm and drang that I've read over the game on the interwebs seems particularly overblown.  My major concerns thus far are the occasional first baseman steps off the bag glitch, the outfielder misses the ball terribly even though he's right under it glitch, and the "big inning" problem that BK has mentioned.  I hope these are eventually corrected, which, as I have read, will be soon.

However, the game is still nevertheless enjoyable, with some pretty impressive graphics to boot.  To wit, last night I was playing as the Boston Red Sox against my friend who was playing as the Angels.  We took a 2 - 2 tie (all four runs scored within the first two innings) into the bottom of the eleventh.  Beckett for me had about 11 or 12 K's, which Lackey (who was injured in the fourth) and Santana had about 10 K's.  We both had major opportunities to blow the game wide open.  My friend had first and third, one out in the top of the eight.  I ended the threat when Figgins popped a bunt to the first basemen who then caught the runner at first sleeping for the DP.  In the bottom of the ninth, I had bases loaded and one out for Big Papi who struck out, followed by Youk who flied out deep to right.  The game ended in a victory for me with a Jason Bay walk off in the 11th, which was his only hit for the day.

That said, I've had the most enjoyment with this game with the difficulty at Legend. 

I, too, am sorry to hear that.

Why 2k9? and not The Show? I think the consensus has been that The Show was probably a better investment.
Title: Re: MLB 2K9
Post by: Gil Gunderson on March 17, 2009, 08:23:27 PM
Quote from: IrishYeti on March 17, 2009, 08:08:20 PM
Quote from: Gil Gunderson on March 17, 2009, 06:03:38 PM
So, in light of the shitty last week I had in Chicago (my father had a pretty severe stroke) and my desire to pick up my spirits, I decided to pony up the 60 bucks or so to pick up 2k9 for the PS3.  First and foremost, I can say that the sturm and drang that I've read over the game on the interwebs seems particularly overblown.  My major concerns thus far are the occasional first baseman steps off the bag glitch, the outfielder misses the ball terribly even though he's right under it glitch, and the "big inning" problem that BK has mentioned.  I hope these are eventually corrected, which, as I have read, will be soon.

However, the game is still nevertheless enjoyable, with some pretty impressive graphics to boot.  To wit, last night I was playing as the Boston Red Sox against my friend who was playing as the Angels.  We took a 2 - 2 tie (all four runs scored within the first two innings) into the bottom of the eleventh.  Beckett for me had about 11 or 12 K's, which Lackey (who was injured in the fourth) and Santana had about 10 K's.  We both had major opportunities to blow the game wide open.  My friend had first and third, one out in the top of the eight.  I ended the threat when Figgins popped a bunt to the first basemen who then caught the runner at first sleeping for the DP.  In the bottom of the ninth, I had bases loaded and one out for Big Papi who struck out, followed by Youk who flied out deep to right.  The game ended in a victory for me with a Jason Bay walk off in the 11th, which was his only hit for the day.

That said, I've had the most enjoyment with this game with the difficulty at Legend. 

I, too, am sorry to hear that.

Why 2k9? and not The Show? I think the consensus has been that The Show was probably a better investment.

You know, I really don't know.  I was at the Best Buy on Roosevelt last week after I left Northwestern Hospital, saw it, and didn't think twice about getting it.   So, in summation, basically accidental.
Title: Re: MLB 2K9
Post by: Jon on March 17, 2009, 08:50:44 PM
Quote from: CT III on March 17, 2009, 07:42:37 PM
Quote from: Gil Gunderson on March 17, 2009, 06:50:18 PM
Quote from: PenFoe on March 17, 2009, 06:41:48 PM
Sorry to hear that, Gil...best wishes.


Thank you both.  I sincerely appreciate it.

Holy crap, sorry to hear about this Gil.

Same here. That's awful.
Title: Re: MLB 2K9
Post by: Slaky on March 18, 2009, 12:05:39 AM
Quote from: Gil Gunderson on March 17, 2009, 08:23:27 PM
Quote from: IrishYeti on March 17, 2009, 08:08:20 PM
Quote from: Gil Gunderson on March 17, 2009, 06:03:38 PM
So, in light of the shitty last week I had in Chicago (my father had a pretty severe stroke) and my desire to pick up my spirits, I decided to pony up the 60 bucks or so to pick up 2k9 for the PS3.  First and foremost, I can say that the sturm and drang that I've read over the game on the interwebs seems particularly overblown.  My major concerns thus far are the occasional first baseman steps off the bag glitch, the outfielder misses the ball terribly even though he's right under it glitch, and the "big inning" problem that BK has mentioned.  I hope these are eventually corrected, which, as I have read, will be soon.

However, the game is still nevertheless enjoyable, with some pretty impressive graphics to boot.  To wit, last night I was playing as the Boston Red Sox against my friend who was playing as the Angels.  We took a 2 - 2 tie (all four runs scored within the first two innings) into the bottom of the eleventh.  Beckett for me had about 11 or 12 K's, which Lackey (who was injured in the fourth) and Santana had about 10 K's.  We both had major opportunities to blow the game wide open.  My friend had first and third, one out in the top of the eight.  I ended the threat when Figgins popped a bunt to the first basemen who then caught the runner at first sleeping for the DP.  In the bottom of the ninth, I had bases loaded and one out for Big Papi who struck out, followed by Youk who flied out deep to right.  The game ended in a victory for me with a Jason Bay walk off in the 11th, which was his only hit for the day.

That said, I've had the most enjoyment with this game with the difficulty at Legend. 

I, too, am sorry to hear that.

Why 2k9? and not The Show? I think the consensus has been that The Show was probably a better investment.

You know, I really don't know.  I was at the Best Buy on Roosevelt last week after I left Northwestern Hospital, saw it, and didn't think twice about getting it.   So, in summation, basically accidental.

Hope he's recovering. Hang in there Gil.
Title: Re: MLB 2K9
Post by: Philberto on March 18, 2009, 12:27:12 AM
Quote from: Gil Gunderson on March 17, 2009, 08:23:27 PM
Quote from: IrishYeti on March 17, 2009, 08:08:20 PM
Quote from: Gil Gunderson on March 17, 2009, 06:03:38 PM
So, in light of the shitty last week I had in Chicago (my father had a pretty severe stroke) and my desire to pick up my spirits, I decided to pony up the 60 bucks or so to pick up 2k9 for the PS3.  First and foremost, I can say that the sturm and drang that I've read over the game on the interwebs seems particularly overblown.  My major concerns thus far are the occasional first baseman steps off the bag glitch, the outfielder misses the ball terribly even though he's right under it glitch, and the "big inning" problem that BK has mentioned.  I hope these are eventually corrected, which, as I have read, will be soon.

However, the game is still nevertheless enjoyable, with some pretty impressive graphics to boot.  To wit, last night I was playing as the Boston Red Sox against my friend who was playing as the Angels.  We took a 2 - 2 tie (all four runs scored within the first two innings) into the bottom of the eleventh.  Beckett for me had about 11 or 12 K's, which Lackey (who was injured in the fourth) and Santana had about 10 K's.  We both had major opportunities to blow the game wide open.  My friend had first and third, one out in the top of the eight.  I ended the threat when Figgins popped a bunt to the first basemen who then caught the runner at first sleeping for the DP.  In the bottom of the ninth, I had bases loaded and one out for Big Papi who struck out, followed by Youk who flied out deep to right.  The game ended in a victory for me with a Jason Bay walk off in the 11th, which was his only hit for the day.

That said, I've had the most enjoyment with this game with the difficulty at Legend. 

I, too, am sorry to hear that.

Why 2k9? and not The Show? I think the consensus has been that The Show was probably a better investment.

You know, I really don't know.  I was at the Best Buy on Roosevelt last week after I left Northwestern Hospital, saw it, and didn't think twice about getting it.   So, in summation, basically accidental.

Ok. Fair enough. I was just curious.

I hope for a full recovery for your dad, and I hope that you and your family are doing well.
Title: Re: MLB 2K9
Post by: Gil Gunderson on March 18, 2009, 01:17:40 AM
Quote from: IrishYeti on March 18, 2009, 12:27:12 AM
Quote from: Gil Gunderson on March 17, 2009, 08:23:27 PM
Quote from: IrishYeti on March 17, 2009, 08:08:20 PM
Quote from: Gil Gunderson on March 17, 2009, 06:03:38 PM
So, in light of the shitty last week I had in Chicago (my father had a pretty severe stroke) and my desire to pick up my spirits, I decided to pony up the 60 bucks or so to pick up 2k9 for the PS3.  First and foremost, I can say that the sturm and drang that I've read over the game on the interwebs seems particularly overblown.  My major concerns thus far are the occasional first baseman steps off the bag glitch, the outfielder misses the ball terribly even though he's right under it glitch, and the "big inning" problem that BK has mentioned.  I hope these are eventually corrected, which, as I have read, will be soon.

However, the game is still nevertheless enjoyable, with some pretty impressive graphics to boot.  To wit, last night I was playing as the Boston Red Sox against my friend who was playing as the Angels.  We took a 2 - 2 tie (all four runs scored within the first two innings) into the bottom of the eleventh.  Beckett for me had about 11 or 12 K's, which Lackey (who was injured in the fourth) and Santana had about 10 K's.  We both had major opportunities to blow the game wide open.  My friend had first and third, one out in the top of the eight.  I ended the threat when Figgins popped a bunt to the first basemen who then caught the runner at first sleeping for the DP.  In the bottom of the ninth, I had bases loaded and one out for Big Papi who struck out, followed by Youk who flied out deep to right.  The game ended in a victory for me with a Jason Bay walk off in the 11th, which was his only hit for the day.

That said, I've had the most enjoyment with this game with the difficulty at Legend. 

I, too, am sorry to hear that.

Why 2k9? and not The Show? I think the consensus has been that The Show was probably a better investment.

You know, I really don't know.  I was at the Best Buy on Roosevelt last week after I left Northwestern Hospital, saw it, and didn't think twice about getting it.   So, in summation, basically accidental.

Ok. Fair enough. I was just curious.

I hope for a full recovery for your dad, and I hope that you and your family are doing well.

Worst vacation ever.  But I appreciate this, from everyone.  Might take some FMLA days to stay in town.
Title: Re: MLB 2K9
Post by: Quality Start Machine on March 18, 2009, 06:48:31 AM
Quote from: Gil Gunderson on March 18, 2009, 01:17:40 AM
Quote from: IrishYeti on March 18, 2009, 12:27:12 AM
Quote from: Gil Gunderson on March 17, 2009, 08:23:27 PM
Quote from: IrishYeti on March 17, 2009, 08:08:20 PM
Quote from: Gil Gunderson on March 17, 2009, 06:03:38 PM
So, in light of the shitty last week I had in Chicago (my father had a pretty severe stroke) and my desire to pick up my spirits, I decided to pony up the 60 bucks or so to pick up 2k9 for the PS3.  First and foremost, I can say that the sturm and drang that I've read over the game on the interwebs seems particularly overblown.  My major concerns thus far are the occasional first baseman steps off the bag glitch, the outfielder misses the ball terribly even though he's right under it glitch, and the "big inning" problem that BK has mentioned.  I hope these are eventually corrected, which, as I have read, will be soon.

However, the game is still nevertheless enjoyable, with some pretty impressive graphics to boot.  To wit, last night I was playing as the Boston Red Sox against my friend who was playing as the Angels.  We took a 2 - 2 tie (all four runs scored within the first two innings) into the bottom of the eleventh.  Beckett for me had about 11 or 12 K's, which Lackey (who was injured in the fourth) and Santana had about 10 K's.  We both had major opportunities to blow the game wide open.  My friend had first and third, one out in the top of the eight.  I ended the threat when Figgins popped a bunt to the first basemen who then caught the runner at first sleeping for the DP.  In the bottom of the ninth, I had bases loaded and one out for Big Papi who struck out, followed by Youk who flied out deep to right.  The game ended in a victory for me with a Jason Bay walk off in the 11th, which was his only hit for the day.

That said, I've had the most enjoyment with this game with the difficulty at Legend. 

I, too, am sorry to hear that.

Why 2k9? and not The Show? I think the consensus has been that The Show was probably a better investment.

You know, I really don't know.  I was at the Best Buy on Roosevelt last week after I left Northwestern Hospital, saw it, and didn't think twice about getting it.   So, in summation, basically accidental.

Ok. Fair enough. I was just curious.

I hope for a full recovery for your dad, and I hope that you and your family are doing well.

Worst vacation ever.  But I appreciate this, from everyone.  Might take some FMLA days to stay in town.

Sounds like a good idea. Hope the game provides some stress relief.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 18, 2009, 09:24:44 AM
Best wishes to your dad, Gil.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 18, 2009, 09:42:50 AM
Gil, I don't know you at all.  But, here's to your dad's full recovery and well wishes to you and your family.
Title: Re: MLB 2K9
Post by: morpheus on March 19, 2009, 07:56:05 AM
NONE OF US KNOW GIL AT ALL!

Gil, best wishes to you and your family during this ordeal.
Title: Re: MLB 2K9
Post by: Gil Gunderson on March 19, 2009, 02:18:19 PM
Quote from: morpheus on March 19, 2009, 07:56:05 AM
NONE OF US KNOW GIL AT ALL!

Gil, best wishes to you and your family during this ordeal.

NONE OF YOU KNOW ME AT ALL!!!

Thanks again.

FMLA approved today.  Two weeks, I figured, was a decent amount of time.
Title: Re: MLB 2K9
Post by: Gil Gunderson on March 22, 2009, 01:38:39 PM
DPD, but thanks again to all the well wishes in this thread.  I'm sorry for turning our MLB2k9 thread into something completely different.  Let us resume our continued discussion of this game.

I'll hang up and wait for my response.
Title: Re: MLB 2K9
Post by: Jon on March 22, 2009, 05:44:09 PM
Quote from: Gil Gunderson on March 22, 2009, 01:38:39 PM
I'm sorry for turning our MLB2k9 thread into something completely different. 
Something I have a reason for checking more than once a month?
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 22, 2009, 09:44:11 PM
Has there been any more news on the patch?
Title: Re: MLB 2K9
Post by: Kermit, B. on March 23, 2009, 09:44:23 AM
Quote from: *In a Nutsack on March 22, 2009, 09:44:11 PM
Has there been any more news on the patch?

"Two weeks."  I bet it will be out by mid-April.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 23, 2009, 09:53:01 AM
Quote from: Kermit, B. on March 23, 2009, 09:44:23 AM
Quote from: *In a Nutsack on March 22, 2009, 09:44:11 PM
Has there been any more news on the patch?

"Two weeks."  I bet it will be out by mid-April.

Woof.  I know they said they wanted to release it pre-Opening Day, but I'm enjoying the game more with each outing so I'm down with them waiting to get it done right and it take a little longer.  The virtual Royals are 5-4 and are the early Cardiac Kids of 2009.  Billy Butler and Alex Gordon are studs.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 23, 2009, 10:01:34 AM
Quote from: *In a Nutsack on March 23, 2009, 09:53:01 AM
Quote from: Kermit, B. on March 23, 2009, 09:44:23 AM
Quote from: *In a Nutsack on March 22, 2009, 09:44:11 PM
Has there been any more news on the patch?

"Two weeks."  I bet it will be out by mid-April.

Woof.  I know they said they wanted to release it pre-Opening Day, but I'm enjoying the game more with each outing so I'm down with them waiting to get it done right and it take a little longer.  The virtual Royals are 5-4 and are the early Cardiac Kids of 2009.  Billy Butler and Alex Gordon are studs.

Yeah, I'm waiting to start my "official" franchise until after the patch.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 23, 2009, 10:05:45 AM
Quote from: Kermit, B. on March 23, 2009, 10:01:34 AM
Quote from: *In a Nutsack on March 23, 2009, 09:53:01 AM
Quote from: Kermit, B. on March 23, 2009, 09:44:23 AM
Quote from: *In a Nutsack on March 22, 2009, 09:44:11 PM
Has there been any more news on the patch?

"Two weeks."  I bet it will be out by mid-April.

Woof.  I know they said they wanted to release it pre-Opening Day, but I'm enjoying the game more with each outing so I'm down with them waiting to get it done right and it take a little longer.  The virtual Royals are 5-4 and are the early Cardiac Kids of 2009.  Billy Butler and Alex Gordon are studs.

Yeah, I'm waiting to start my "official" franchise until after the patch.

Am I the only one who almost never plays with the Cubs?  Maybe it's because they're actually good and in the game it'd be too easy to win with them, but I almost never play with them.
Title: Re: MLB 2K9
Post by: Philberto on March 23, 2009, 10:12:29 AM
Quote from: *In a Nutsack on March 23, 2009, 10:05:45 AM
Quote from: Kermit, B. on March 23, 2009, 10:01:34 AM
Quote from: *In a Nutsack on March 23, 2009, 09:53:01 AM
Quote from: Kermit, B. on March 23, 2009, 09:44:23 AM
Quote from: *In a Nutsack on March 22, 2009, 09:44:11 PM
Has there been any more news on the patch?

"Two weeks."  I bet it will be out by mid-April.

Woof.  I know they said they wanted to release it pre-Opening Day, but I'm enjoying the game more with each outing so I'm down with them waiting to get it done right and it take a little longer.  The virtual Royals are 5-4 and are the early Cardiac Kids of 2009.  Billy Butler and Alex Gordon are studs.

Yeah, I'm waiting to start my "official" franchise until after the patch.

Am I the only one who almost never plays with the Cubs?  Maybe it's because they're actually good and in the game it'd be too easy to win with them, but I almost never play with them.

I play with them because I want to see how the game would react if they won the series. I'm currently sitting at 3 games away from winning it on 2k8 but I really don't want to pick it up now that I have the show. I'm 14-9 so far this year. And that's only because of a 6 game win streak. The Cardinals are good on it.  DOOOOOOMMMMM
Title: Re: MLB 2K9
Post by: Slaky on March 23, 2009, 10:22:17 AM
Quote from: Kermit, B. on March 23, 2009, 10:01:34 AM
Quote from: *In a Nutsack on March 23, 2009, 09:53:01 AM
Quote from: Kermit, B. on March 23, 2009, 09:44:23 AM
Quote from: *In a Nutsack on March 22, 2009, 09:44:11 PM
Has there been any more news on the patch?

"Two weeks."  I bet it will be out by mid-April.

Woof.  I know they said they wanted to release it pre-Opening Day, but I'm enjoying the game more with each outing so I'm down with them waiting to get it done right and it take a little longer.  The virtual Royals are 5-4 and are the early Cardiac Kids of 2009.  Billy Butler and Alex Gordon are studs.

Yeah, I'm waiting to start my "official" franchise until after the patch.

Though I'm not playing the same game, I always wait for the Opening Day rosters to start mine.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 31, 2009, 12:53:18 AM
Patch #2 was apparently submitted several days ago, and should be released by Opening Day if everything goes okay with MS's approval process.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 31, 2009, 08:57:13 AM
Quote from: Kermit, B. on March 31, 2009, 12:53:18 AM
Patch #2 was apparently submitted several days ago, and should be released by Opening Day if everything goes okay with MS's approval process.

That's great news.  I hope they were paying close attention to their message board thread about the patch.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 31, 2009, 10:15:38 AM
Quote from: *In a Nutsack on March 31, 2009, 08:57:13 AM
Quote from: Kermit, B. on March 31, 2009, 12:53:18 AM
Patch #2 was apparently submitted several days ago, and should be released by Opening Day if everything goes okay with MS's approval process.

That's great news.  I hope they were paying close attention to their message board thread about the patch.

They released some of the "big" details of the patch that seemed great, and one of the guys on O.S. said that the list was nowhere near complete.  I'm pretty hopeful that a lot of the issues are going to be fixed, which will take this game from "solid" to "extremely good," in my opinion.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 31, 2009, 10:21:10 AM
Quote from: Kermit, B. on March 31, 2009, 10:15:38 AM
Quote from: *In a Nutsack on March 31, 2009, 08:57:13 AM
Quote from: Kermit, B. on March 31, 2009, 12:53:18 AM
Patch #2 was apparently submitted several days ago, and should be released by Opening Day if everything goes okay with MS's approval process.

That's great news.  I hope they were paying close attention to their message board thread about the patch.

They released some of the "big" details of the patch that seemed great, and one of the guys on O.S. said that the list was nowhere near complete.  I'm pretty hopeful that a lot of the issues are going to be fixed, which will take this game from "solid" to "extremely good," in my opinion.

I agree.  I was really hard on 2K at release.  After playing the game for a while I realized that there are a lot of things done oh so very right in 2K9.  After playing NBA 2K9, I'm hoping that Visual Concepts has the same aspirations for the MLB franchise as they've reached for their NBA one.  This patch will hopefully take the game to the next level.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 31, 2009, 10:27:20 AM
Quote from: *In a Nutsack on March 31, 2009, 10:21:10 AM
Quote from: Kermit, B. on March 31, 2009, 10:15:38 AM
Quote from: *In a Nutsack on March 31, 2009, 08:57:13 AM
Quote from: Kermit, B. on March 31, 2009, 12:53:18 AM
Patch #2 was apparently submitted several days ago, and should be released by Opening Day if everything goes okay with MS's approval process.

That's great news.  I hope they were paying close attention to their message board thread about the patch.

They released some of the "big" details of the patch that seemed great, and one of the guys on O.S. said that the list was nowhere near complete.  I'm pretty hopeful that a lot of the issues are going to be fixed, which will take this game from "solid" to "extremely good," in my opinion.

I agree.  I was really hard on 2K at release.  After playing the game for a while I realized that there are a lot of things done oh so very right in 2K9.  After playing NBA 2K9, I'm hoping that Visual Concepts has the same aspirations for the MLB franchise as they've reached for their NBA one.  This patch will hopefully take the game to the next level.

After losing 10 games in a row on All-Star, I bumped the difficulty down to Pro with Cursor Batting and Release Timing turned on.  I was worried it was going to make the game too easy, as I won 3-4 games in a row and was able to pin down the CPU hitters pretty easily.  Then, I got crushed by the Cardinals 12-5 last night.  I'm thinking we're going to get pretty realistic stats and results (except for walks).  I've definitely enjoyed this one far more than 2K8 already, so I'm really excited to see what happens after the patch.

It's a shame 2K couldn't get it polished in time for the release date.  I bet a lot of people have already played this and completely given up on it.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 31, 2009, 11:19:28 AM
Quote from: Kermit, B. on March 31, 2009, 10:27:20 AM
Quote from: *In a Nutsack on March 31, 2009, 10:21:10 AM
Quote from: Kermit, B. on March 31, 2009, 10:15:38 AM
Quote from: *In a Nutsack on March 31, 2009, 08:57:13 AM
Quote from: Kermit, B. on March 31, 2009, 12:53:18 AM
Patch #2 was apparently submitted several days ago, and should be released by Opening Day if everything goes okay with MS's approval process.

That's great news.  I hope they were paying close attention to their message board thread about the patch.

They released some of the "big" details of the patch that seemed great, and one of the guys on O.S. said that the list was nowhere near complete.  I'm pretty hopeful that a lot of the issues are going to be fixed, which will take this game from "solid" to "extremely good," in my opinion.

I agree.  I was really hard on 2K at release.  After playing the game for a while I realized that there are a lot of things done oh so very right in 2K9.  After playing NBA 2K9, I'm hoping that Visual Concepts has the same aspirations for the MLB franchise as they've reached for their NBA one.  This patch will hopefully take the game to the next level.

After losing 10 games in a row on All-Star, I bumped the difficulty down to Pro with Cursor Batting and Release Timing turned on.  I was worried it was going to make the game too easy, as I won 3-4 games in a row and was able to pin down the CPU hitters pretty easily.  Then, I got crushed by the Cardinals 12-5 last night.  I'm thinking we're going to get pretty realistic stats and results (except for walks).  I've definitely enjoyed this one far more than 2K8 already, so I'm really excited to see what happens after the patch.

It's a shame 2K couldn't get it polished in time for the release date.  I bet a lot of people have already played this and completely given up on it.

I almost gave up on it but realized that it was my only option short of shelling out $450 for a PS3 and The Show.  But, back to pitching.  I totally forgot about the release timing mechanic.  I've had it off this whole time.  Thanks for reminding me.  And, I've tried the hitting cursor in practice mode only once or twice.  I decided really quickly that I didn't like it, but I may have to revisit it.  Even with it turned off, I'm getting decent hit distribution, but my stud hitter Billy Butler already has 5 or 6 HRs through 10 games.  Everyone else is at 2 to 4, and that's just Alex Gordon, Mark Teahan and Josh Willingham.

As for walks, I think my leader has about 4 or 5 through 10 games.  That's more than I'd get in a season.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 31, 2009, 03:22:21 PM
Out of curiosity, what camera settings are you guys using?  In particular, I'm wondering about the batting camera.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 31, 2009, 03:29:42 PM
Quote from: Kermit, B. on March 31, 2009, 03:22:21 PM
Out of curiosity, what camera settings are you guys using?  In particular, I'm wondering about the batting camera.

I don't change the batting camera at all.  I like it how it is on default.  A quick tip on taking pitches for walks:  most balls that look like strikes at the knees are called balls when you're hitting.  Conversely, the ump likes to call fastballs just outside the zone, low, strikes and AI hitters usually get crossed up by them.

For pitching, I use 4-6-6.
Title: Re: MLB 2K9
Post by: Kermit, B. on March 31, 2009, 03:54:26 PM
Quote from: *In a Nutsack on March 31, 2009, 03:29:42 PM
Quote from: Kermit, B. on March 31, 2009, 03:22:21 PM
Out of curiosity, what camera settings are you guys using?  In particular, I'm wondering about the batting camera.

I don't change the batting camera at all.  I like it how it is on default.  A quick tip on taking pitches for walks:  most balls that look like strikes at the knees are called balls when you're hitting.  Conversely, the ump likes to call fastballs just outside the zone, low, strikes and AI hitters usually get crossed up by them.

For pitching, I use 4-6-6.

I think I was 7 in zoom and 4 in height in batting, and I'm almost the same as you, using 3-6-6 for pitching.  I think it gives a broadcast feel to the game.  I saw some guys at O.S. were swearing by zooming the batting camera to 1, and dropping the height to about 3.  Apparently, it makes the breaking balls look like they move more, and makes it easier to tell balls from strikes.

Good tip on the low pitches.  I have a REALLY hard time laying off the pitch at the knees, which is part of the reason why I dropped the camera a click.
Title: Re: MLB 2K9
Post by: *In a Nutsack on March 31, 2009, 04:03:32 PM
Quote from: Kermit, B. on March 31, 2009, 03:54:26 PM
Quote from: *In a Nutsack on March 31, 2009, 03:29:42 PM
Quote from: Kermit, B. on March 31, 2009, 03:22:21 PM
Out of curiosity, what camera settings are you guys using?  In particular, I'm wondering about the batting camera.

I don't change the batting camera at all.  I like it how it is on default.  A quick tip on taking pitches for walks:  most balls that look like strikes at the knees are called balls when you're hitting.  Conversely, the ump likes to call fastballs just outside the zone, low, strikes and AI hitters usually get crossed up by them.

For pitching, I use 4-6-6.

I think I was 7 in zoom and 4 in height in batting, and I'm almost the same as you, using 3-6-6 for pitching.  I think it gives a broadcast feel to the game.  I saw some guys at O.S. were swearing by zooming the batting camera to 1, and dropping the height to about 3.  Apparently, it makes the breaking balls look like they move more, and makes it easier to tell balls from strikes.

Good tip on the low pitches.  I have a REALLY hard time laying off the pitch at the knees, which is part of the reason why I dropped the camera a click.

I started noticing that the umps were calling some really good-looking low fastballs as balls when I was hitting.  So, I tested it and sure enough wound up getting about 4 or 5 walks in that game.  It's held true thus far, except that as the quality of the pitcher increases, they tend to throw more junk for strikes causing me to swing more.  If you think about it, that's pretty damn good results.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 02, 2009, 08:41:35 AM
DPD, but last evening I turned on the Release Timing for pitching.  I didn't have a whole lot of time with the game (only 4 innings) so I didn't really read any tutorials or refresh myself that much on how to correctly use this feature.  Are you supposed to try to get the green circle as small as possible inside the yellow circle with Release Timing on?
Title: Re: MLB 2K9
Post by: Kermit, B. on April 02, 2009, 10:05:57 AM
Quote from: *In a Nutsack on April 02, 2009, 08:41:35 AM
DPD, but last evening I turned on the Release Timing for pitching.  I didn't have a whole lot of time with the game (only 4 innings) so I didn't really read any tutorials or refresh myself that much on how to correctly use this feature.  Are you supposed to try to get the green circle as small as possible inside the yellow circle with Release Timing on?

I don't know if it's supposed to be as small as possible, but you're definitely supposed to get it in that window.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 02, 2009, 10:22:14 AM
Quote from: Kermit, B. on April 02, 2009, 10:05:57 AM
Quote from: *In a Nutsack on April 02, 2009, 08:41:35 AM
DPD, but last evening I turned on the Release Timing for pitching.  I didn't have a whole lot of time with the game (only 4 innings) so I didn't really read any tutorials or refresh myself that much on how to correctly use this feature.  Are you supposed to try to get the green circle as small as possible inside the yellow circle with Release Timing on?

I don't know if it's supposed to be as small as possible, but you're definitely supposed to get it in that window.

My theory is that if I get the green circle as small as possible in the bigger circle, that increases the accuracy of the pitch location.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 03, 2009, 03:21:14 PM
DPD.  Patch #2 will be available for 360 users tomorrow morning (approximately 2:00 AM):  http://www.2ksports.com/forums/showthread.php?t=213061 (http://www.2ksports.com/forums/showthread.php?t=213061)
Title: Re: MLB 2K9
Post by: Kermit, B. on April 03, 2009, 03:30:53 PM
Quote from: *In a Nutsack on April 03, 2009, 03:21:14 PM
DPD.  Patch #2 will be available for 360 users tomorrow morning (approximately 2:00 AM):  http://www.2ksports.com/forums/showthread.php?t=213061 (http://www.2ksports.com/forums/showthread.php?t=213061)

Shit, yeah.  Thanks, IAN!
Title: Re: MLB 2K9
Post by: Kermit, B. on April 03, 2009, 03:33:02 PM
DPD, but it sounds like they fixed a LOT of the issues.  From IAN's link:

QuoteA noticeable reduction in amount of fly balls missed by outfielders (both the target and slowing down before a fly ball is caught have been fixed).
Tuned overall slider values to get a better stand alone game, based on community suggestions
Turned down Home Runs, should see dramatic improvement in amount of home runs hit during game play.
AI aggressiveness tweaked – AI will take more balls
Throwing in the "Red" was way harder than the best "Green" spot so maximum strength lowered in the red
In-game crash resolved when not opening the Pitch Overlay hud and then bringing in another pitcher. Will resolve late inning crashes.
Added variety so that all fielders arm strength isn't so similar. Now the better arm strength fielders will make a difference.
Fixed the bug that was causing the catcher to disappear when switched with a DH.
There was another bug fixed when substituting the catcher and the DH that would cause the umpire to throw the ball backwards.
Added more variety in pitching by making the gesture be a little harder to nail down "perfectly"
Fixed a bug where the base runner would JOG home (Sacrifice fly and ground balls)
Tweaked the issue where the 1st baseman's foot would come off the bag too easily resulting in a lot of infield hits that should have been routine outs.
Pitchers will now walk off the mound after the 3rd strikeout in an inning.
Tuned numbers to fix the fact that pickoffs were too easy, especially at second base.
Increased the delivery speed of the animations from the stretch to improve throwing out the AI when they attempted to steal.
Pitcher rotation bug fixed where users in leagues would have their first bench player put in as their starting pitcher. They could adjust the starting pitcher but never get their bench player back to their line up. This would eventually lead to a crash.
The user was unable to send a trade when having nine pitchers or eleven hitters on their roster in a fantasy draft league online. That has been resolved
Online - Menu - The Winning/Losing Streak will now populate correctly when viewing the Card Battle Leader boards.
League settings changes now will take affect immediately.
Audio settings get reset when going online.

There are a lot of other things, including some franchise stuff, but they are more minor and countless. I am sure you'll come across them, but these are the major updates.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 03, 2009, 03:41:52 PM
We'll have to see, but at first glance through the 2K Forums it doesn't seem as though my beloved editing of the batting stances and such will be enabled.  That just blows.  But, at least the game will play better.  Hopefully.
Title: Re: MLB 2K9
Post by: Kermit, B. on April 03, 2009, 04:25:42 PM
Quote from: *In a Nutsack on April 03, 2009, 03:41:52 PM
We'll have to see, but at first glance through the 2K Forums it doesn't seem as though my beloved editing of the batting stances and such will be enabled.  That just blows.  But, at least the game will play better.  Hopefully.

Yeah, I bet if they added that, it would have been one of the "major updates" they would have listed.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 04, 2009, 08:12:09 AM
Quote from: Kermit, B. on April 03, 2009, 04:25:42 PM
Quote from: *In a Nutsack on April 03, 2009, 03:41:52 PM
We'll have to see, but at first glance through the 2K Forums it doesn't seem as though my beloved editing of the batting stances and such will be enabled.  That just blows.  But, at least the game will play better.  Hopefully.

Yeah, I bet if they added that, it would have been one of the "major updates" they would have listed.

I have a hard time understanding why something so prevalent in all the previous iterations of the game is all of a sudden left out.  They claim to have over 300 new animations, but most of the hitters still get to the plate with that terrible upright stance or or the generic "medium" stance.  Anyway, I'll get to play a little tomorrow, so we'll see how it plays out.
Title: Re: MLB 2K9
Post by: Kermit, B. on April 04, 2009, 12:01:10 PM
Quote from: *In a Nutsack on April 04, 2009, 08:12:09 AM
Quote from: Kermit, B. on April 03, 2009, 04:25:42 PM
Quote from: *In a Nutsack on April 03, 2009, 03:41:52 PM
We'll have to see, but at first glance through the 2K Forums it doesn't seem as though my beloved editing of the batting stances and such will be enabled.  That just blows.  But, at least the game will play better.  Hopefully.

Yeah, I bet if they added that, it would have been one of the "major updates" they would have listed.

I have a hard time understanding why something so prevalent in all the previous iterations of the game is all of a sudden left out.  They claim to have over 300 new animations, but most of the hitters still get to the plate with that terrible upright stance or or the generic "medium" stance.  Anyway, I'll get to play a little tomorrow, so we'll see how it plays out.

I played a couple games this morning.  The most noticeable thing to me is that it's WAY harder to hit your spots when pitching.  I can't throw a splitter to save my life.  With Harden, I plunked two Cardinals (unintentionally) and walked a third.  Plus, I wasn't able to pinpoint my pitches, even in the strike zone.  Very encouraging.  Also, the batters no long "snap" into their stances when they come to the plate.  It looks much more realistic.  Fielding is subtly improved, and I'm definitely seeing a LOT more called strikes on the CPU hitters.
Title: Re: MLB 2K9
Post by: Weebs on April 04, 2009, 12:09:53 PM
Quote from: Kermit, B. on April 04, 2009, 12:01:10 PM
Quote from: *In a Nutsack on April 04, 2009, 08:12:09 AM
Quote from: Kermit, B. on April 03, 2009, 04:25:42 PM
Quote from: *In a Nutsack on April 03, 2009, 03:41:52 PM
We'll have to see, but at first glance through the 2K Forums it doesn't seem as though my beloved editing of the batting stances and such will be enabled.  That just blows.  But, at least the game will play better.  Hopefully.

Yeah, I bet if they added that, it would have been one of the "major updates" they would have listed.

I have a hard time understanding why something so prevalent in all the previous iterations of the game is all of a sudden left out.  They claim to have over 300 new animations, but most of the hitters still get to the plate with that terrible upright stance or or the generic "medium" stance.  Anyway, I'll get to play a little tomorrow, so we'll see how it plays out.

I played a couple games this morning.  The most noticeable thing to me is that it's WAY harder to hit your spots when pitching.  I can't throw a splitter to save my life.  With Harden, I plunked two Cardinals (unintentionally) and walked a third.  Plus, I wasn't able to pinpoint my pitches, even in the strike zone.  Very encouraging.  Also, the batters no long "snap" into their stances when they come to the plate.  It looks much more realistic.  Fielding is subtly improved, and I'm definitely seeing a LOT more called strikes on the CPU hitters.

Are those pitches harder to locate with the default pitching, or the Release Timing?
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 04, 2009, 02:16:45 PM
I just started playing and two outs into my opening inning (I'm batting) I see noticeable differences.  The batting stance "snaps" Kerm mentioned are gone, and as the Rangers turned a double play on Aviles, Kinsler didn't face home as he flipped to first.  The opposing pitcher doesn't walk around aimlessly after a throw over to first as well.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 05, 2009, 08:41:41 PM
DPD, but why is it impossible to hit my spots now?  I'm also having problems with my outfielders hiccuping in the outfield on grounders.  Also, there's this weird moonwalk glitch that some of the players and coaches do when entering/leaving the dugouts now.  2K sucks fucking royal frog anus.
Title: Re: MLB 2K9
Post by: Weebs on April 05, 2009, 08:50:49 PM
Quote from: *In a Nutsack on April 05, 2009, 08:41:41 PM
DPD, but why is it impossible to hit my spots now?  I'm also having problems with my outfielders hiccuping in the outfield on grounders.  Also, there's this weird moonwalk glitch that some of the players and coaches do when entering/leaving the dugouts now.  2K sucks fucking royal frog anus.

I need to sell this game and get a PS3.  Just reading about it is making me too ANGRY to even try playing it again.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 05, 2009, 09:02:04 PM
I don't know, Weebs.  It just feels like it got WORSE.  But, as Kerm said, that could be a good thing.  Who wants to play a game that's too easy?  Maybe it'll come around.  I've only played one and a half games post patch.
Title: Re: MLB 2K9
Post by: Kermit, B. on April 06, 2009, 11:40:54 AM
I'm of the exact opposite opinion.  I think it's terrific post-patch.  I've had the CPU take third strikes.  I can't hit my spots to save my life with Zambrano.  For the first time since High Heat, I unintentionally walked a batter.  I also beaned two guys in one inning.  My biggest complaint with every baseball game other than High Heat is that eventually it just gets too damn easy to master pitching.  There is NO WAY I'm ever going to be able to pinpoint my spots in this game, and I think that's terrific.  I lost the first 2 games of my new franchise against Houston.  The first one, I lost 5-1 (I think).  Michael Bourne went yard in the first, and it was downhill from there.  I was leading the second game 5-3 late, and then Kevin Gregg happened.  He gave up 4 in the 8th (one of THOSE fucking innings), and I lost 7-5.  Both games were fair, though.  I couldn't execute pitches with Gregg because the timing was different from Harden's, and before I knew it, I was done.  Bourne homered again in Game 2, by the way.

SNEAK ATTACK!

Seriously, though, the hit totals were realistic.  I think there were only 3-4 homers in 2 games.  I didn't see any stupid fielding glitches.  Both games felt like baseball, which is the first time I can say that about a 2K game in a long time.

By the way, I'm playing on default All-Star sliders with zone hitting and release timing turned OFF.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 06, 2009, 11:54:06 AM
Quote from: Kermit, B. on April 06, 2009, 11:40:54 AM
I'm of the exact opposite opinion.  I think it's terrific post-patch.  I've had the CPU take third strikes.  I can't hit my spots to save my life with Zambrano.  For the first time since High Heat, I unintentionally walked a batter.  I also beaned two guys in one inning.  My biggest complaint with every baseball game other than High Heat is that eventually it just gets too damn easy to master pitching.  There is NO WAY I'm ever going to be able to pinpoint my spots in this game, and I think that's terrific.  I lost the first 2 games of my new franchise against Houston.  The first one, I lost 5-1 (I think).  Michael Bourne went yard in the first, and it was downhill from there.  I was leading the second game 5-3 late, and then Kevin Gregg happened.  He gave up 4 in the 8th (one of THOSE fucking innings), and I lost 7-5.  Both games were fair, though.  I couldn't execute pitches with Gregg because the timing was different from Harden's, and before I knew it, I was done.  Bourne homered again in Game 2, by the way.

SNEAK ATTACK!

Seriously, though, the hit totals were realistic.  I think there were only 3-4 homers in 2 games.  I didn't see any stupid fielding glitches.  Both games felt like baseball, which is the first time I can say that about a 2K game in a long time.

By the way, I'm playing on default All-Star sliders with zone hitting and release timing turned OFF.

Since I've only played about two games, I'll retract my Fro Dog reaction to the game and just give it time.  I wasn't imagining things, I don't think, about the outfielders hiccuping in the outfield on grounders.  That really did happen in the game I lost last night, accounting for at least three bullshit runs in one of "those innings."  As far as the locating of pitches post-patch I don't mind saying that even though I spiked my controller after losing two straight games because of bad location, it could also be that my bullpen played a part as there's a noticeable dropoff in talent from closer and setup (Wood and Brian Wilson) to middle relief (Brian Tallet, Billy Sadler, Greg Smith, Scott Proctor).  The fact that it now takes more than mindless button mashing is a good thing.  I'll certainly concede to that.

For Gord's sake, how do you get Grady Sizemore out?  He's probably hitting .800 against me.  I'm not even exaggerating.

It's not all puppies and rainbows, though, as there's still the batting stance/pitch type editing that was left out as well as the inexcusable alternate jersey/grey pants anomoly that's plagued the game for a while now.  Why can't they get that right?  If my team is on the road and I choose for them to wear alternate tops, why does the game give them white pants?  This is highly ghey and nitpicky, but it's just fundamental.
Title: Re: MLB 2K9
Post by: Kermit, B. on April 06, 2009, 11:59:11 AM
Your comment about Sizemore reminds me.  Fontenot is the BALLS in this game.  I moved him up to the two-hole, and he had hits in his first seven at-bats.  I think he's 7-8 right now.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 06, 2009, 01:05:31 PM
I sent Ron, the dev from 2K, an email regarding how I was hoping they could patch the editing of stances/pitch types and the whole jersey/grey pants fiasco.  His response:

Hi Adam,

Unfortunately, as I said in other threads, it’s a new feature and can’t be patched. I will let the MLB Insider know about the pants/jerseys. But the batting stances/pitch types was not put in the game. It was not so much removed (as there was no code they were removing it from when the game went from Kush’s hands to VC) as it was not put in. I am sure they will get this next year.



Ronnie


To most, this is probably as cool as a bag of used dildoes, but it shows that they're trying.  His response sounded legit.
Title: Re: MLB 2K9
Post by: Weebs on April 06, 2009, 05:18:39 PM
I was just playing a game of this, and the patch certainly seems to help a little, but I still can't stand playing the game.  My main problem I have is that fielding seems to be completely out of my control.  As long as you're pointed in the right direction, the game takes over and does almost all the work for you, especially with infield defense.  I miss actually being in control of plays like in MVP.  Luckily, I found an incredible deal on a PS3, so I'll be picking one up soon, buying The Show, and then I'll never have to deal with 2K again.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 07, 2009, 07:48:47 AM
Quote from: Weebs on April 06, 2009, 05:18:39 PM
I was just playing a game of this, and the patch certainly seems to help a little, but I still can't stand playing the game.  My main problem I have is that fielding seems to be completely out of my control.  As long as you're pointed in the right direction, the game takes over and does almost all the work for you, especially with infield defense.  I miss actually being in control of plays like in MVP.  Luckily, I found an incredible deal on a PS3, so I'll be picking one up soon, buying The Show, and then I'll never have to deal with 2K again.

What's the deal?  You should pick up a couple PS3s for the rest of us.
Title: Re: MLB 2K9
Post by: Weebs on April 07, 2009, 08:57:20 AM
Quote from: *In a Nutsack on April 07, 2009, 07:48:47 AM
Quote from: Weebs on April 06, 2009, 05:18:39 PM
I was just playing a game of this, and the patch certainly seems to help a little, but I still can't stand playing the game.  My main problem I have is that fielding seems to be completely out of my control.  As long as you're pointed in the right direction, the game takes over and does almost all the work for you, especially with infield defense.  I miss actually being in control of plays like in MVP.  Luckily, I found an incredible deal on a PS3, so I'll be picking one up soon, buying The Show, and then I'll never have to deal with 2K again.

What's the deal?  You should pick up a couple PS3s for the rest of us.

Some guy on Craigslist was selling a brand new one, unopened for $320.  Saves like $120 after tax.
Title: Re: MLB 2K9
Post by: TDubbs on April 07, 2009, 10:28:45 AM
Quote from: Weebs on April 07, 2009, 08:57:20 AM
Quote from: *In a Nutsack on April 07, 2009, 07:48:47 AM
Quote from: Weebs on April 06, 2009, 05:18:39 PM
I was just playing a game of this, and the patch certainly seems to help a little, but I still can't stand playing the game.  My main problem I have is that fielding seems to be completely out of my control.  As long as you're pointed in the right direction, the game takes over and does almost all the work for you, especially with infield defense.  I miss actually being in control of plays like in MVP.  Luckily, I found an incredible deal on a PS3, so I'll be picking one up soon, buying The Show, and then I'll never have to deal with 2K again.

What's the deal?  You should pick up a couple PS3s for the rest of us.

Some guy on Craigslist was selling a brand new one, unopened for $320.  Saves like $120 after tax.

Oh goodie.  I can't wait to hear you bitch about how you got to the guy's apartment and he rapes you.  Not rapes you like you know you'd like to be, but how he makes you give it to him this time.  Then you'll get home, open the PS3 for the first time, and realize that you got ripped off and it's just a bunch of bricks in the box.  Or better yet, you'll get the PS3, play for 49 straight hours, then come on here and bitch some more about how the game skipped once and you can't wait until ZBox987 comes out so you can finally buy one of those and never have to worry about unrealistic video games that don't let you actually be a part of the game itself and patches and games that skip b/c the games for the 987 come with an anti-skipping device that you can buy for $49.99 on www.sanfranciscogaygamers.com.  All the while, you'll continue to play the PS3, keep telling us how much you hate it and can't wait for the new deal on the 987.  You'll say how you can't believe a character on the game can possibly continue to run around the bases, sliding into each base, when you're clearly hitting "triangle, square, rhombus, triangle".  That shit just couldn't happen in real life, you'll say.  Then you and your "brother" will by 100 of the 987s, post a status update on the book of faces telling everybody how we should all hate you guys b/c you got so many, when really you're looking for affirmation that you're the coolest b/c you actually have that many.  Then the 987s will all have viruses that will automatically upload into your computer and tv and phone and ideally kill you.
Title: Re: MLB 2K9
Post by: Philberto on April 07, 2009, 12:13:57 PM
Quote from: TDubbs on April 07, 2009, 10:28:45 AM
Quote from: Weebs on April 07, 2009, 08:57:20 AM
Quote from: *In a Nutsack on April 07, 2009, 07:48:47 AM
Quote from: Weebs on April 06, 2009, 05:18:39 PM
I was just playing a game of this, and the patch certainly seems to help a little, but I still can't stand playing the game.  My main problem I have is that fielding seems to be completely out of my control.  As long as you're pointed in the right direction, the game takes over and does almost all the work for you, especially with infield defense.  I miss actually being in control of plays like in MVP.  Luckily, I found an incredible deal on a PS3, so I'll be picking one up soon, buying The Show, and then I'll never have to deal with 2K again.

What's the deal?  You should pick up a couple PS3s for the rest of us.

Some guy on Craigslist was selling a brand new one, unopened for $320.  Saves like $120 after tax.

Oh goodie.  I can't wait to hear you bitch about how you got to the guy's apartment and he rapes you.  Not rapes you like you know you'd like to be, but how he makes you give it to him this time.  Then you'll get home, open the PS3 for the first time, and realize that you got ripped off and it's just a bunch of bricks in the box.  Or better yet, you'll get the PS3, play for 49 straight hours, then come on here and bitch some more about how the game skipped once and you can't wait until ZBox987 comes out so you can finally buy one of those and never have to worry about unrealistic video games that don't let you actually be a part of the game itself and patches and games that skip b/c the games for the 987 come with an anti-skipping device that you can buy for $49.99 on www.sanfranciscogaygamers.com.  All the while, you'll continue to play the PS3, keep telling us how much you hate it and can't wait for the new deal on the 987.  You'll say how you can't believe a character on the game can possibly continue to run around the bases, sliding into each base, when you're clearly hitting "triangle, square, rhombus, triangle".  That shit just couldn't happen in real life, you'll say.  Then you and your "brother" will by 100 of the 987s, post a status update on the book of faces telling everybody how we should all hate you guys b/c you got so many, when really you're looking for affirmation that you're the coolest b/c you actually have that many.  Then the 987s will all have viruses that will automatically upload into your computer and tv and phone and ideally kill you.

Everyone knows the next Microsoft item with be the JOBox420 with the first game being DDR.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 07, 2009, 12:22:09 PM
Quote from: IrishYeti on April 07, 2009, 12:13:57 PM
Quote from: TDubbs on April 07, 2009, 10:28:45 AM
Quote from: Weebs on April 07, 2009, 08:57:20 AM
Quote from: *In a Nutsack on April 07, 2009, 07:48:47 AM
Quote from: Weebs on April 06, 2009, 05:18:39 PM
I was just playing a game of this, and the patch certainly seems to help a little, but I still can't stand playing the game.  My main problem I have is that fielding seems to be completely out of my control.  As long as you're pointed in the right direction, the game takes over and does almost all the work for you, especially with infield defense.  I miss actually being in control of plays like in MVP.  Luckily, I found an incredible deal on a PS3, so I'll be picking one up soon, buying The Show, and then I'll never have to deal with 2K again.

What's the deal?  You should pick up a couple PS3s for the rest of us.

Some guy on Craigslist was selling a brand new one, unopened for $320.  Saves like $120 after tax.

Oh goodie.  I can't wait to hear you bitch about how you got to the guy's apartment and he rapes you.  Not rapes you like you know you'd like to be, but how he makes you give it to him this time.  Then you'll get home, open the PS3 for the first time, and realize that you got ripped off and it's just a bunch of bricks in the box.  Or better yet, you'll get the PS3, play for 49 straight hours, then come on here and bitch some more about how the game skipped once and you can't wait until ZBox987 comes out so you can finally buy one of those and never have to worry about unrealistic video games that don't let you actually be a part of the game itself and patches and games that skip b/c the games for the 987 come with an anti-skipping device that you can buy for $49.99 on www.sanfranciscogaygamers.com.  All the while, you'll continue to play the PS3, keep telling us how much you hate it and can't wait for the new deal on the 987.  You'll say how you can't believe a character on the game can possibly continue to run around the bases, sliding into each base, when you're clearly hitting "triangle, square, rhombus, triangle".  That shit just couldn't happen in real life, you'll say.  Then you and your "brother" will by 100 of the 987s, post a status update on the book of faces telling everybody how we should all hate you guys b/c you got so many, when really you're looking for affirmation that you're the coolest b/c you actually have that many.  Then the 987s will all have viruses that will automatically upload into your computer and tv and phone and ideally kill you.

Everyone knows the next Microsoft item with be the JOBox420 with the first game being DDR.

I can't wait for multiplayer!
Title: Re: MLB 2K9
Post by: Gil Gunderson on April 08, 2009, 12:38:44 AM
Quote from: TDubbs on April 07, 2009, 10:28:45 AM
Quote from: Weebs on April 07, 2009, 08:57:20 AM
Quote from: *In a Nutsack on April 07, 2009, 07:48:47 AM
Quote from: Weebs on April 06, 2009, 05:18:39 PM
I was just playing a game of this, and the patch certainly seems to help a little, but I still can't stand playing the game.  My main problem I have is that fielding seems to be completely out of my control.  As long as you're pointed in the right direction, the game takes over and does almost all the work for you, especially with infield defense.  I miss actually being in control of plays like in MVP.  Luckily, I found an incredible deal on a PS3, so I'll be picking one up soon, buying The Show, and then I'll never have to deal with 2K again.

What's the deal?  You should pick up a couple PS3s for the rest of us.

Some guy on Craigslist was selling a brand new one, unopened for $320.  Saves like $120 after tax.

Oh goodie.  I can't wait to hear you bitch about how you got to the guy's apartment and he rapes you.  Not rapes you like you know you'd like to be, but how he makes you give it to him this time.  Then you'll get home, open the PS3 for the first time, and realize that you got ripped off and it's just a bunch of bricks in the box.  Or better yet, you'll get the PS3, play for 49 straight hours, then come on here and bitch some more about how the game skipped once and you can't wait until ZBox987 comes out so you can finally buy one of those and never have to worry about unrealistic video games that don't let you actually be a part of the game itself and patches and games that skip b/c the games for the 987 come with an anti-skipping device that you can buy for $49.99 on www.sanfranciscogaygamers.com.  All the while, you'll continue to play the PS3, keep telling us how much you hate it and can't wait for the new deal on the 987.  You'll say how you can't believe a character on the game can possibly continue to run around the bases, sliding into each base, when you're clearly hitting "triangle, square, rhombus, triangle".  That shit just couldn't happen in real life, you'll say.  Then you and your "brother" will by 100 of the 987s, post a status update on the book of faces telling everybody how we should all hate you guys b/c you got so many, when really you're looking for affirmation that you're the coolest b/c you actually have that many.  Then the 987s will all have viruses that will automatically upload into your computer and tv and phone and ideally kill you.

I tried to laugh at this, I really did.
Title: Re: MLB 2K9
Post by: TDubbs on April 08, 2009, 07:39:20 AM
Quote from: Gil Gunderson on April 08, 2009, 12:38:44 AM
Quote from: TDubbs on April 07, 2009, 10:28:45 AM
Quote from: Weebs on April 07, 2009, 08:57:20 AM
Quote from: *In a Nutsack on April 07, 2009, 07:48:47 AM
Quote from: Weebs on April 06, 2009, 05:18:39 PM
I was just playing a game of this, and the patch certainly seems to help a little, but I still can't stand playing the game.  My main problem I have is that fielding seems to be completely out of my control.  As long as you're pointed in the right direction, the game takes over and does almost all the work for you, especially with infield defense.  I miss actually being in control of plays like in MVP.  Luckily, I found an incredible deal on a PS3, so I'll be picking one up soon, buying The Show, and then I'll never have to deal with 2K again.

What's the deal?  You should pick up a couple PS3s for the rest of us.

Some guy on Craigslist was selling a brand new one, unopened for $320.  Saves like $120 after tax.

Oh goodie.  I can't wait to hear you bitch about how you got to the guy's apartment and he rapes you.  Not rapes you like you know you'd like to be, but how he makes you give it to him this time.  Then you'll get home, open the PS3 for the first time, and realize that you got ripped off and it's just a bunch of bricks in the box.  Or better yet, you'll get the PS3, play for 49 straight hours, then come on here and bitch some more about how the game skipped once and you can't wait until ZBox987 comes out so you can finally buy one of those and never have to worry about unrealistic video games that don't let you actually be a part of the game itself and patches and games that skip b/c the games for the 987 come with an anti-skipping device that you can buy for $49.99 on www.sanfranciscogaygamers.com.  All the while, you'll continue to play the PS3, keep telling us how much you hate it and can't wait for the new deal on the 987.  You'll say how you can't believe a character on the game can possibly continue to run around the bases, sliding into each base, when you're clearly hitting "triangle, square, rhombus, triangle".  That shit just couldn't happen in real life, you'll say.  Then you and your "brother" will by 100 of the 987s, post a status update on the book of faces telling everybody how we should all hate you guys b/c you got so many, when really you're looking for affirmation that you're the coolest b/c you actually have that many.  Then the 987s will all have viruses that will automatically upload into your computer and tv and phone and ideally kill you.

I tried to laugh at this, I really did.

Did you try to try?
Title: Re: MLB 2K9
Post by: Quality Start Machine on April 08, 2009, 08:22:24 AM
Quote from: IrishYeti on April 07, 2009, 12:13:57 PM
Quote from: TDubbs on April 07, 2009, 10:28:45 AM
Quote from: Weebs on April 07, 2009, 08:57:20 AM
Quote from: *In a Nutsack on April 07, 2009, 07:48:47 AM
Quote from: Weebs on April 06, 2009, 05:18:39 PM
I was just playing a game of this, and the patch certainly seems to help a little, but I still can't stand playing the game.  My main problem I have is that fielding seems to be completely out of my control.  As long as you're pointed in the right direction, the game takes over and does almost all the work for you, especially with infield defense.  I miss actually being in control of plays like in MVP.  Luckily, I found an incredible deal on a PS3, so I'll be picking one up soon, buying The Show, and then I'll never have to deal with 2K again.

What's the deal?  You should pick up a couple PS3s for the rest of us.

Some guy on Craigslist was selling a brand new one, unopened for $320.  Saves like $120 after tax.

Oh goodie.  I can't wait to hear you bitch about how you got to the guy's apartment and he rapes you.  Not rapes you like you know you'd like to be, but how he makes you give it to him this time.  Then you'll get home, open the PS3 for the first time, and realize that you got ripped off and it's just a bunch of bricks in the box.  Or better yet, you'll get the PS3, play for 49 straight hours, then come on here and bitch some more about how the game skipped once and you can't wait until ZBox987 comes out so you can finally buy one of those and never have to worry about unrealistic video games that don't let you actually be a part of the game itself and patches and games that skip b/c the games for the 987 come with an anti-skipping device that you can buy for $49.99 on www.sanfranciscogaygamers.com.  All the while, you'll continue to play the PS3, keep telling us how much you hate it and can't wait for the new deal on the 987.  You'll say how you can't believe a character on the game can possibly continue to run around the bases, sliding into each base, when you're clearly hitting "triangle, square, rhombus, triangle".  That shit just couldn't happen in real life, you'll say.  Then you and your "brother" will by 100 of the 987s, post a status update on the book of faces telling everybody how we should all hate you guys b/c you got so many, when really you're looking for affirmation that you're the coolest b/c you actually have that many.  Then the 987s will all have viruses that will automatically upload into your computer and tv and phone and ideally kill you.

Everyone knows the next Microsoft item with be the JOBox420 with the first game being DDR.

I'll press my video game jeans.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 09, 2009, 07:43:01 AM
If I may, I'd like to change the subject back to nerdiness.  How is everyone doing on pitch counts post-patch?  It seems like there is a change in the CPU batting AI, but I can't quite pinpoint it.  I pitched a complete game shutout in the opener of my new franchise yesterday with Gil Meche and he only used 100 pitches.  It seems almost impossible for the CPU to take a pitch, especially a strike.  Now, I don't know if that's because I might not be gesturing right with my pitch types, causing my pitches to be ineffective and therefore pretty enticing to the hitter, or if it's just not changed that much.

I've looked through the sliders, but have been hesitant to throw them one way or the other because they really aren't explained...anywhere.  What is Batter Pitch Influence?  What is Pitcher Hitting Influence?  I don't know...
Title: Re: MLB 2K9
Post by: Weebs on April 09, 2009, 07:47:40 AM
Quote from: *In a Nutsack on April 09, 2009, 07:43:01 AM
If I may, I'd like to change the subject back to nerdiness.  How is everyone doing on pitch counts post-patch?  It seems like there is a change in the CPU batting AI, but I can't quite pinpoint it.  I pitched a complete game shutout in the opener of my new franchise yesterday with Gil Meche and he only used 100 pitches.  It seems almost impossible for the CPU to take a pitch, especially a strike.  Now, I don't know if that's because I might not be gesturing right with my pitch types, causing my pitches to be ineffective and therefore pretty enticing to the hitter, or if it's just not changed that much.

I've looked through the sliders, but have been hesitant to throw them one way or the other because they really aren't explained...anywhere.  What is Batter Pitch Influence?  What is Pitcher Hitting Influence?  I don't know...

I think 100 pitches seems pretty solid if it was a shutout.  It used to only take like 45 pitches for a shutout, so 100 definitely seems like the AI is being a little more patient.  As for the sliders, it looks like there's a thread on them here:

http://www.operationsports.com/forums/2k-sports-major-league-baseball-sliders/295093-os-breakdown-2k9-slider-theory.html
Title: Re: MLB 2K9
Post by: Kermit, B. on April 09, 2009, 09:53:01 AM
Quote from: Weebs on April 09, 2009, 07:47:40 AM
Quote from: *In a Nutsack on April 09, 2009, 07:43:01 AM
If I may, I'd like to change the subject back to nerdiness.  How is everyone doing on pitch counts post-patch?  It seems like there is a change in the CPU batting AI, but I can't quite pinpoint it.  I pitched a complete game shutout in the opener of my new franchise yesterday with Gil Meche and he only used 100 pitches.  It seems almost impossible for the CPU to take a pitch, especially a strike.  Now, I don't know if that's because I might not be gesturing right with my pitch types, causing my pitches to be ineffective and therefore pretty enticing to the hitter, or if it's just not changed that much.

I've looked through the sliders, but have been hesitant to throw them one way or the other because they really aren't explained...anywhere.  What is Batter Pitch Influence?  What is Pitcher Hitting Influence?  I don't know...

I think 100 pitches seems pretty solid if it was a shutout.  It used to only take like 45 pitches for a shutout, so 100 definitely seems like the AI is being a little more patient.  As for the sliders, it looks like there's a thread on them here:

http://www.operationsports.com/forums/2k-sports-major-league-baseball-sliders/295093-os-breakdown-2k9-slider-theory.html

Yeah, I don't know if there was ever a 2K game in which my starter got anywhere NEAR 100 pitches.  Post-patch, I'm probably averaging 10-15 pitches an inning, which is way up from what it was pre-patch.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 09, 2009, 10:33:11 AM
Quote from: Kermit, B. on April 09, 2009, 09:53:01 AM
Quote from: Weebs on April 09, 2009, 07:47:40 AM
Quote from: *In a Nutsack on April 09, 2009, 07:43:01 AM
If I may, I'd like to change the subject back to nerdiness.  How is everyone doing on pitch counts post-patch?  It seems like there is a change in the CPU batting AI, but I can't quite pinpoint it.  I pitched a complete game shutout in the opener of my new franchise yesterday with Gil Meche and he only used 100 pitches.  It seems almost impossible for the CPU to take a pitch, especially a strike.  Now, I don't know if that's because I might not be gesturing right with my pitch types, causing my pitches to be ineffective and therefore pretty enticing to the hitter, or if it's just not changed that much.

I've looked through the sliders, but have been hesitant to throw them one way or the other because they really aren't explained...anywhere.  What is Batter Pitch Influence?  What is Pitcher Hitting Influence?  I don't know...

I think 100 pitches seems pretty solid if it was a shutout.  It used to only take like 45 pitches for a shutout, so 100 definitely seems like the AI is being a little more patient.  As for the sliders, it looks like there's a thread on them here:

http://www.operationsports.com/forums/2k-sports-major-league-baseball-sliders/295093-os-breakdown-2k9-slider-theory.html

Yeah, I don't know if there was ever a 2K game in which my starter got anywhere NEAR 100 pitches.  Post-patch, I'm probably averaging 10-15 pitches an inning, which is way up from what it was pre-patch.

Just checking...I guess I'm actually doing better than I thought with the pitch counts, then.
Title: Re: MLB 2K9
Post by: Simmer on April 09, 2009, 07:02:50 PM
If 2K is getting their shit together and improving their products, then, what I want to know is, why the eff did they scrap their College Hoops franchise?  It was kind of a dull game, but it reproduced the college game pretty well.  It was the anti-"drive'n'dunk" game. 

I'm terrible at basketball strategy, so I hated it.  I like strategy, so I liked it.  The franchise is dead now, so t'hell with it!

Baseball-related, Baseball Mogul 2010 is now available through torrents and file-sharing.  I have a link if anyone wants to download it.  I've only had a spare moment to tinker with it, went 83-79 with the 2009 Rockies.  Seems fungmang.
Title: Re: MLB 2K9
Post by: Kermit, B. on April 10, 2009, 10:12:08 AM
Quote from: Simmer on April 09, 2009, 07:02:50 PM
If 2K is getting their shit together and improving their products, then, what I want to know is, why the eff did they scrap their College Hoops franchise?  It was kind of a dull game, but it reproduced the college game pretty well.  It was the anti-"drive'n'dunk" game. 

I'm terrible at basketball strategy, so I hated it.  I like strategy, so I liked it.  The franchise is dead now, so t'hell with it!

Baseball-related, Baseball Mogul 2010 is now available through torrents and file-sharing.  I have a link if anyone wants to download it.  I've only had a spare moment to tinker with it, went 83-79 with the 2009 Rockies.  Seems fungmang.

If I had a guess, I'd say it wasn't making them money.
Title: Re: MLB 2K9
Post by: Simmer on April 10, 2009, 05:29:04 PM
Quote from: Kermit, B. on April 10, 2009, 10:12:08 AM
Quote from: Simmer on April 09, 2009, 07:02:50 PM
If 2K is getting their shit together and improving their products, then, what I want to know is, why the eff did they scrap their College Hoops franchise?  It was kind of a dull game, but it reproduced the college game pretty well.  It was the anti-"drive'n'dunk" game. 

I'm terrible at basketball strategy, so I hated it.  I like strategy, so I liked it.  The franchise is dead now, so t'hell with it!

Baseball-related, Baseball Mogul 2010 is now available through torrents and file-sharing.  I have a link if anyone wants to download it.  I've only had a spare moment to tinker with it, went 83-79 with the 2009 Rockies.  Seems fungmang.

If I had a guess, I'd say it wasn't making them money.

That was my guess.  That and their commentators were Verne "Happy Walrus" Lundquist and Bill "MAN'DA'MAN" Raftery.  Both sounded like wooden actors portraying cardboard cutouts. 

"SENDITIN!" Bill?  More like "MAILEDITIN!".
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 22, 2009, 11:50:08 AM
Well, since the REAL-life season began, I decided to start a franchise with the Cubs.  I had an interesting couple of games against the Brewers in that in Sean Marshall's start, he basically no-hit Milwaukee through 6.2 innings and I eventually won 7-2.  The Brewers had no clue how to hit him.  They were...clueless.  Then, Zambrano starts the next game and I'm thinking "this should be cake."  8 runs and 2+ innings later, Z is out after a miserable performance.

I proceed to come back, slowly and surely, and get the game to 13-10 in the ninth and finally lose 13-11 to Jeff Suppan of all people.  I scored a lot of my runs off HRs, but that's because the Brewers bullpen (the guys the computer trotted out were Mark DeFilice and some goon named Mitch Stetter) served up meat the rest of the game.  Uncle Milton also went 4-5 with 2 HR, a 2B and 7 RBI.

There are still some really weird things that go on in the outfield and infield.  The infielders (the ones I "control") and outfielders will run in the direction of the ball, like normal, then "hicup" causing them to basically let the ball skirt by them.  Anybody else getting this quirk?  Anyway, just thought I'd try to revive the thread.  I doubt I succeed.
Title: Re: MLB 2K9
Post by: Quality Start Machine on April 22, 2009, 12:09:07 PM
Quote from: *In a Nutsack on April 22, 2009, 11:50:08 AM
Well, since the REAL-life season began, I decided to start a franchise with the Cubs.  I had an interesting couple of games against the Brewers in that in Sean Marshall's start, he basically no-hit Milwaukee through 6.2 innings and I eventually won 7-2.  The Brewers had no clue how to hit him.  They were...clueless.  Then, Zambrano starts the next game and I'm thinking "this should be cake."  8 runs and 2+ innings later, Z is out after a miserable performance.

I proceed to come back, slowly and surely, and get the game to 13-10 in the ninth and finally lose 13-11 to Jeff Suppan of all people.  I scored a lot of my runs off HRs, but that's because the Brewers bullpen (the guys the computer trotted out were Mark DeFilice and some goon named Mitch Stetter) served up meat the rest of the game.  Uncle Milton also went 4-5 with 2 HR, a 2B and 7 RBI.

There are still some really weird things that go on in the outfield and infield.  The infielders (the ones I "control") and outfielders will run in the direction of the ball, like normal, then "hicup" causing them to basically let the ball skirt by them.  Anybody else getting this quirk?  Anyway, just thought I'd try to revive the thread.  I doubt I succeed.

Maybe you just suck at video games.
Title: Re: MLB 2K9
Post by: *In a Nutsack on April 22, 2009, 12:18:16 PM
Quote from: Fork on April 22, 2009, 12:09:07 PM
Quote from: *In a Nutsack on April 22, 2009, 11:50:08 AM
Well, since the REAL-life season began, I decided to start a franchise with the Cubs.  I had an interesting couple of games against the Brewers in that in Sean Marshall's start, he basically no-hit Milwaukee through 6.2 innings and I eventually won 7-2.  The Brewers had no clue how to hit him.  They were...clueless.  Then, Zambrano starts the next game and I'm thinking "this should be cake."  8 runs and 2+ innings later, Z is out after a miserable performance.

I proceed to come back, slowly and surely, and get the game to 13-10 in the ninth and finally lose 13-11 to Jeff Suppan of all people.  I scored a lot of my runs off HRs, but that's because the Brewers bullpen (the guys the computer trotted out were Mark DeFilice and some goon named Mitch Stetter) served up meat the rest of the game.  Uncle Milton also went 4-5 with 2 HR, a 2B and 7 RBI.

There are still some really weird things that go on in the outfield and infield.  The infielders (the ones I "control") and outfielders will run in the direction of the ball, like normal, then "hicup" causing them to basically let the ball skirt by them.  Anybody else getting this quirk?  Anyway, just thought I'd try to revive the thread.  I doubt I succeed.

Maybe you just suck at video games.

Oh Fork.  You and your insight...
Title: Re: MLB 2K9
Post by: Quality Start Machine on April 22, 2009, 12:29:00 PM
Quote from: *In a Nutsack on April 22, 2009, 12:18:16 PM
Quote from: Fork on April 22, 2009, 12:09:07 PM
Quote from: *In a Nutsack on April 22, 2009, 11:50:08 AM
Well, since the REAL-life season began, I decided to start a franchise with the Cubs.  I had an interesting couple of games against the Brewers in that in Sean Marshall's start, he basically no-hit Milwaukee through 6.2 innings and I eventually won 7-2.  The Brewers had no clue how to hit him.  They were...clueless.  Then, Zambrano starts the next game and I'm thinking "this should be cake."  8 runs and 2+ innings later, Z is out after a miserable performance.

I proceed to come back, slowly and surely, and get the game to 13-10 in the ninth and finally lose 13-11 to Jeff Suppan of all people.  I scored a lot of my runs off HRs, but that's because the Brewers bullpen (the guys the computer trotted out were Mark DeFilice and some goon named Mitch Stetter) served up meat the rest of the game.  Uncle Milton also went 4-5 with 2 HR, a 2B and 7 RBI.

There are still some really weird things that go on in the outfield and infield.  The infielders (the ones I "control") and outfielders will run in the direction of the ball, like normal, then "hicup" causing them to basically let the ball skirt by them.  Anybody else getting this quirk?  Anyway, just thought I'd try to revive the thread.  I doubt I succeed.

Maybe you just suck at video games.

Oh Fork.  You and your insight...

I'm Stale Joke And Insight Guy...it's my niche.
Title: Re: MLB 2K9
Post by: Slaky on June 08, 2009, 10:17:24 PM
I know the barrel roll video was posted, but here's a poorly made but really funny take on it:

http://www.youtube.com/watch?v=r66RuVoNmMw&feature=related
Title: Re: MLB 2K9
Post by: Slaky on June 18, 2009, 01:20:20 PM
There's a demo for The Bigs 2. Is this game as retarded at it sounds? Anyone play the first one?

There used to be a game called NHL Hitz that was actually fucking awesome, maybe this is similar?
Title: Re: MLB 2K9
Post by: Kermit, B. on June 18, 2009, 02:57:02 PM
Quote from: Slak on June 18, 2009, 01:20:20 PM
There's a demo for The Bigs 2. Is this game as retarded at it sounds? Anyone play the first one?

There used to be a game called NHL Hitz that was actually fucking awesome, maybe this is similar?

I played the first one.  It's completely retarded AND kind of awesome.  There's not a lot of long-term replay value, but it was a simple, I'm-going-to-win-by-ten-or-more-runs game.  It's at least worth a rental.
Title: Re: MLB 2K9
Post by: RV on June 18, 2009, 03:00:08 PM
Have they issued an updated version of this to reflect the dogshit Cubs offense?
Title: Re: MLB 2K9
Post by: Slaky on June 18, 2009, 03:04:26 PM
Quote from: RV on June 18, 2009, 03:00:08 PM
Have they issued an updated version of this to reflect the dogshit Cubs offense?

Anger...building...
Title: Re: MLB 2K9
Post by: RV on June 18, 2009, 04:06:15 PM
Quote from: Slak on June 18, 2009, 03:04:26 PM
Quote from: RV on June 18, 2009, 03:00:08 PM
Have they issued an updated version of this to reflect the dogshit Cubs offense?

Anger...building...

OMG dudez Moms basement ridicule TURNED OUR KUBBIEZ AROUND!!!11!!
Title: Re: MLB 2K9
Post by: Weebs on June 18, 2009, 05:18:13 PM
Quote from: Kermit, B. on June 18, 2009, 02:57:02 PM
Quote from: Slak on June 18, 2009, 01:20:20 PM
There's a demo for The Bigs 2. Is this game as retarded at it sounds? Anyone play the first one?

There used to be a game called NHL Hitz that was actually fucking awesome, maybe this is similar?

I played the first one.  It's completely retarded AND kind of awesome.  There's not a lot of long-term replay value, but it was a simple, I'm-going-to-win-by-ten-or-more-runs game.  It's at least worth a rental.

I just played the demo of this and lost 29-2.  It's AL All-Stars vs. NL All-Stars.  Apparently, anything that's not a perfect pitch gets hit out of the park.  Needless to say, I made 9 good pitches in the three innings I played.
Title: Re: MLB 2K9
Post by: Kermit, B. on June 30, 2009, 09:40:05 AM
Okay, fuck this retarded game and its catch-up logic.  I put this game back in the last couple of nights because I was itching for some baseball.  I was beating the Astros 5-3 after 6, and Berkman crushed a three-run homer to the opposite field OVER the left field wall in Minute Maid on a two-seamer from Harden on the black.  Okay, fine.  It was only his fourth hit, fifth RBI, and second home run of the game at that point.  I came back the next inning and tied it 6-6.  Then Kaz fucking Matsui PULLED the exact same pitch over the right field wall to give them a 7-6 lead, which they held.

Both pitches were maxed out in effort and both hit their location perfectly.  In fact, I think both were technically low and away.  Oh, and I'm only playing on default "Pro" sliders.  This game has a shitload of potential, but I think it was seriously made by people who have never watched baseball.
Title: Re: MLB 2K9
Post by: *In a Nutsack on June 30, 2009, 10:07:10 AM
Quote from: Kermit, B. on June 30, 2009, 09:40:05 AM
Okay, fuck this retarded game and its catch-up logic.  I put this game back in the last couple of nights because I was itching for some baseball.  I was beating the Astros 5-3 after 6, and Berkman crushed a three-run homer to the opposite field OVER the left field wall in Minute Maid on a two-seamer from Harden on the black.  Okay, fine.  It was only his fourth hit, fifth RBI, and second home run of the game at that point.  I came back the next inning and tied it 6-6.  Then Kaz fucking Matsui PULLED the exact same pitch over the right field wall to give them a 7-6 lead, which they held.

Both pitches were maxed out in effort and both hit their location perfectly.  In fact, I think both were technically low and away.  Oh, and I'm only playing on default "Pro" sliders.  This game has a shitload of potential, but I think it was seriously made by people who have never watched baseball.

That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

I, like you, have put the game back in the tray because I was itching for some baseball.  I also realized that 2K did some rearranging of batting stances with some players during the course of me letting the game collect swamp dust on my cypress wood shelf.  Back to the point...I really am peeved at the outfield defensive movement.  I have very capable outfielders on my team, but everything feels so hitchy.  Moreover, God forbid a player track back to the wall and have to play off the padding.  The fielders lose their damn minds going into slow motion trying to pick the ball up, and they usually miss on the first try.  Weird.

Also, stealing.  Have you had any success stealing?  It might because I don't have very many basestealers on my virtual Royals (the best would probably be Gary Matthews, Jr.).  Other than that, I find the game a challenge still.  I'm 13-13 on the young season.  Unfortunately, I have to play the White Sox.  A lot.  I hate laying the White Sox, what with A. J.'s stupid smug face.
Title: Re: MLB 2K9
Post by: Weebs on June 30, 2009, 10:08:06 AM
Quote from: Kermit, B. on June 30, 2009, 09:40:05 AM
Okay, fuck this retarded game and its catch-up logic.  I put this game back in the last couple of nights because I was itching for some baseball.  I was beating the Astros 5-3 after 6, and Berkman crushed a three-run homer to the opposite field OVER the left field wall in Minute Maid on a two-seamer from Harden on the black.  Okay, fine.  It was only his fourth hit, fifth RBI, and second home run of the game at that point.  I came back the next inning and tied it 6-6.  Then Kaz fucking Matsui PULLED the exact same pitch over the right field wall to give them a 7-6 lead, which they held.

Both pitches were maxed out in effort and both hit their location perfectly.  In fact, I think both were technically low and away.  Oh, and I'm only playing on default "Pro" sliders.  This game has a shitload of potential, but I think it was seriously made by people who have never watched baseball.

I've found myself getting pissed off at MLB 09 when my created pitcher keeps getting these BS hits against him right down the line or just past some defender that somehow lets the ball slip by him...but then I remember the 2K games and tell myself it could be much, MUCH worse.  I think I prefer most of the graphics/animations of 2K9 (a lot of the pitchers' deliveries are just amazing), but gotdam if that game wasn't absolute crap to play.  I started a franchise on The Show and in my first two games against the Astros, there were a total of 16 runs scored between both teams, but only 5 of them came from HRs (a three-run shot from Bradley, a solo shot from Aramis, and a solo shot from Pence).  I still look at everything made after MVP 2005 as a disappointment, but at least The Show is trying its best.  Those twats at 2K are just phoning it in.
Title: Re: MLB 2K9
Post by: *In a Nutsack on June 30, 2009, 10:15:28 AM
Competition in the market is key.
Title: Re: MLB 2K9
Post by: Weebs on June 30, 2009, 10:25:11 AM
Quote from: *In a Nutsack on June 30, 2009, 10:15:28 AM
Competition in the market is key.

I would have absolutely no problem with this exclusive licensing bullshit if the correct companies actually got the rights.  EA had the best baseball game and 2K had the best football game, yet they secured the rights to the wrong sports.  I think EA is finally getting things right with the next-gen Madden games, but NFL 2K5 was the best football game I ever played (for only $20) and MVP 2005 was the best baseball game (or any sports game, for that matter) that I've ever played.
Title: Re: MLB 2K9
Post by: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.
Title: Re: MLB 2K9
Post by: Weebs on June 30, 2009, 11:26:01 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Is there a slider for CPU comeback or anything like that?  I know The Show has an option that you can turn on where the CPU gets a slight edge if they're down and gets a little worse if they're up.
Title: Re: MLB 2K9
Post by: RV on June 30, 2009, 11:27:13 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AMI had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Consider yourselves ON NOTICE, video-game-selling-people. HaRUMPH!
Title: Re: MLB 2K9
Post by: MAD on June 30, 2009, 11:36:27 AM
It's too bad I've met Kerm, because I would prefer to imagine him as 400 pound man who smells like bacon.
Title: Re: MLB 2K9
Post by: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.
Title: Re: MLB 2K9
Post by: Kermit, B. on June 30, 2009, 11:51:36 AM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

God dammit, IAN, you suck at reading.

Quote from: Kermit, B.In fact, I think both were technically low and away.
Title: Re: MLB 2K9
Post by: *In a Nutsack on June 30, 2009, 11:54:30 AM
Quote from: Kermit, B. on June 30, 2009, 11:51:36 AM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

God dammit, IAN, you suck at reading.

Quote from: Kermit, B.In fact, I think both were technically low and away.

You suck at video game baseball.  WHAT OF IT!?
Title: Re: MLB 2K9
Post by: Kermit, B. on June 30, 2009, 11:55:15 AM
Quote from: *In a Nutsack on June 30, 2009, 11:54:30 AM
Quote from: Kermit, B. on June 30, 2009, 11:51:36 AM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

God dammit, IAN, you suck at reading.

Quote from: Kermit, B.In fact, I think both were technically low and away.

You suck at video game baseball.  WHAT OF IT!?

/takes ball
/goes home
Title: Re: MLB 2K9
Post by: Philberto on June 30, 2009, 12:01:17 PM
Quote from: Kermit, B. on June 30, 2009, 11:55:15 AM
Quote from: *In a Nutsack on June 30, 2009, 11:54:30 AM
Quote from: Kermit, B. on June 30, 2009, 11:51:36 AM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

God dammit, IAN, you suck at reading.

Quote from: Kermit, B.In fact, I think both were technically low and away.

You suck at video game baseball.  WHAT OF IT!?

/takes ball
/goes home

/high fives IAN
Title: Re: MLB 2K9
Post by: TDubbs on June 30, 2009, 12:05:27 PM
Quote from: IrishYeti on June 30, 2009, 12:01:17 PM
Quote from: Kermit, B. on June 30, 2009, 11:55:15 AM
Quote from: *In a Nutsack on June 30, 2009, 11:54:30 AM
Quote from: Kermit, B. on June 30, 2009, 11:51:36 AM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

God dammit, IAN, you suck at reading.

Quote from: Kermit, B.In fact, I think both were technically low and away.

You suck at video game baseball.  WHAT OF IT!?

/takes ball
/goes home

/high fives IAN

/fivehead slap
Title: Re: MLB 2K9
Post by: Philberto on June 30, 2009, 12:11:13 PM
Quote from: TDubbs on June 30, 2009, 12:05:27 PM
Quote from: IrishYeti on June 30, 2009, 12:01:17 PM
Quote from: Kermit, B. on June 30, 2009, 11:55:15 AM
Quote from: *In a Nutsack on June 30, 2009, 11:54:30 AM
Quote from: Kermit, B. on June 30, 2009, 11:51:36 AM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

God dammit, IAN, you suck at reading.

Quote from: Kermit, B.In fact, I think both were technically low and away.

You suck at video game baseball.  WHAT OF IT!?

/takes ball
/goes home

/high fives IAN

/fivehead slap

/reacharound
Title: Re: MLB 2K9
Post by: Weebs on June 30, 2009, 12:16:11 PM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

I guess it makes it more realistic when every player in baseball has the plate discipline of Alfonso Soriano and Corey Patterson?
Title: Re: MLB 2K9
Post by: Kermit, B. on June 30, 2009, 12:21:00 PM
Quote from: Weebs on June 30, 2009, 12:16:11 PM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

I guess it makes it more realistic when every player in baseball has the plate discipline of Alfonso Soriano and Corey Patterson?

Not that it matters, as Soto rarely calls for breaking balls, anyhow.  I had to shake him off about 15 times to get an 0-2 breaking ball.  I know you're high as shit, Geo, but I don't want to throw an inside fastball right now.
Title: Re: MLB 2K9
Post by: Weebs on June 30, 2009, 12:21:58 PM
Quote from: Kermit, B. on June 30, 2009, 12:21:00 PM
Quote from: Weebs on June 30, 2009, 12:16:11 PM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

I guess it makes it more realistic when every player in baseball has the plate discipline of Alfonso Soriano and Corey Patterson?

Not that it matters, as Soto rarely calls for breaking balls, anyhow.  I had to shake him off about 15 times to get an 0-2 breaking ball.  I know you're high as shit, Geo, but I don't want to throw an inside fastball right now.

You have to shake him off to actually throw the pitch you want?  Can't you just throw it?
Title: Re: MLB 2K9
Post by: *In a Nutsack on June 30, 2009, 12:23:19 PM
I guess it just seems that way, Weebs.  I might average 5-7 Ks a game with my best pitcher, which seems almost realistic.  It feels like most of the CPU's plate disclipline is directly related to how well you execute your pitch gestures.  If you don't do it well, the pitch suffers in location making it a mistake.  Hence, the CPU swings.  The curves probably have a higher mistake rate since the different variations of the gestures make it a more difficult pitch to execute.  I find the opposing hitters have much better discipline when I execute my pitches where I want them, but it bottles my mind that 2K left out the pitch gesture feedback.
Title: Re: MLB 2K9
Post by: Kermit, B. on June 30, 2009, 12:24:17 PM
Quote from: Weebs on June 30, 2009, 12:21:58 PM
Quote from: Kermit, B. on June 30, 2009, 12:21:00 PM
Quote from: Weebs on June 30, 2009, 12:16:11 PM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

I guess it makes it more realistic when every player in baseball has the plate discipline of Alfonso Soriano and Corey Patterson?

Not that it matters, as Soto rarely calls for breaking balls, anyhow.  I had to shake him off about 15 times to get an 0-2 breaking ball.  I know you're high as shit, Geo, but I don't want to throw an inside fastball right now.

You have to shake him off to actually throw the pitch you want?  Can't you just throw it?

I don't bother when it's fastballs vs. changeups, but the catchers supposedly have a harder time catching breaking balls when they don't know they're coming.
Title: Re: MLB 2K9
Post by: *In a Nutsack on June 30, 2009, 12:24:53 PM
Quote from: Kermit, B. on June 30, 2009, 12:24:17 PM
Quote from: Weebs on June 30, 2009, 12:21:58 PM
Quote from: Kermit, B. on June 30, 2009, 12:21:00 PM
Quote from: Weebs on June 30, 2009, 12:16:11 PM
Quote from: *In a Nutsack on June 30, 2009, 11:37:25 AM
Quote from: Kermit, B. on June 30, 2009, 11:24:06 AM
Quote from: *In a Nutsack on June 30, 2009, 10:07:10 AM
That does suck, indeed.  However, it's not beyond the realm of virtual possibility that a team can come back on you.  At least you're not winning EVERY game, amiright?

That's not even remotely my point.  I don't WANT to win every game.  I DO want to win the games I SHOULD win.  I lost the first game 1-0 against the Astros because Oswalt pinned my ears back.  That's fine.  But I was fucking crushing the ball in the second game.  Conveniently, most of the shots ended up being ridiculous over-the-shoulder catches for outs by Pence and Bourn.  Moreover, Kaz Matsui should never ever EVER pull a perfectly-placed, maximum-effort two-seamer on the outside corner from Harden on an 0-2 pitch for a home run.  That's just fucking retarded.  So was Berkman's OUT OF THE ENTIRE FUCKING BALLPARK, opposite-field home run on the same fucking pitch.

I'm VERY suspicious of all the one-run losses I seem to get against the CPU.  Harden was filthy until I built the five-run lead (he had a one-hitter), and then all the sudden everyone was knocking him all over the park.  On the flip side, after building a quick 5-run lead, suddenly all my shots that were doubles and home runs turned into outs.  I think there is some serious catch-up logic in this game, and no sports game should EVER have catch-up logic.  It's a horseshit mechanic for lazy sports programmers to make their game feel more exciting.

I had largely the same experience with 2K8.  If they don't get this game right next year, I'm done with baseball gaming until they lose their exclusive license.

Whoa, killa.  There are 162 games in a season.  Shit happens.  Try pitching out of the zone next time.  Those monkeyfuckers swing and miss at most curves low and away.  I said the same thing about not buying this year's game after last year's monstrosity.  You know you're gonna get it.

I guess it makes it more realistic when every player in baseball has the plate discipline of Alfonso Soriano and Corey Patterson?

Not that it matters, as Soto rarely calls for breaking balls, anyhow.  I had to shake him off about 15 times to get an 0-2 breaking ball.  I know you're high as shit, Geo, but I don't want to throw an inside fastball right now.

You have to shake him off to actually throw the pitch you want?  Can't you just throw it?

I don't bother when it's fastballs vs. changeups, but the catchers supposedly have a harder time catching breaking balls when they don't know they're coming.

That's kinda true.  They also don't like blocking the plate with runners on base.
Title: Re: MLB 2K9
Post by: *In a Nutsack on August 04, 2009, 07:58:48 AM
Are these fucksticks going to update the rosters any time soon?  Randy Wells' pitch repertoire needs some adjusting.  Should I hate 2K Sports or the MLB exclusive deal?  Or both?
Title: Re: MLB 2K9
Post by: Weebs on August 04, 2009, 08:25:59 AM
Quote from: *In a Nutsack on August 04, 2009, 07:58:48 AM
Are these fucksticks going to update the rosters any time soon?  Randy Wells' pitch repertoire needs some adjusting.  Should I hate 2K Sports or the MLB exclusive deal?  Or both?

Both.  Or maybe you should just look online for custom rosters because they'll be 100x better than the 2K ones anyways.
Title: Re: MLB 2K9
Post by: *In a Nutsack on August 04, 2009, 08:54:43 AM
Quote from: Weebs on August 04, 2009, 08:25:59 AM
Quote from: *In a Nutsack on August 04, 2009, 07:58:48 AM
Are these fucksticks going to update the rosters any time soon?  Randy Wells' pitch repertoire needs some adjusting.  Should I hate 2K Sports or the MLB exclusive deal?  Or both?

Both.  Or maybe you should just look online for custom rosters because they'll be 100x better than the 2K ones anyways.

To wit, mkharsh33 (you can find him in the 2K Forums) just updated his onilne roster file this morning.  His rosters are pretty legit.  He's created many players and edited many prospects.  However, it sucks that I can't edit Wells' pitch attributes.  I mean, his control rating is 55.  That's just stupid.  That's why I was hoping for a 2K update to go along with mkharsh's update.  I could get the udpated rosters as well as the living roster attribute updates.

Fuck this stupid exclusive license thing.  It's the pits.
Title: Re: MLB 2K9
Post by: Weebs on August 04, 2009, 09:11:12 AM
Quote from: *In a Nutsack on August 04, 2009, 08:54:43 AM
Quote from: Weebs on August 04, 2009, 08:25:59 AM
Quote from: *In a Nutsack on August 04, 2009, 07:58:48 AM
Are these fucksticks going to update the rosters any time soon?  Randy Wells' pitch repertoire needs some adjusting.  Should I hate 2K Sports or the MLB exclusive deal?  Or both?

Both.  Or maybe you should just look online for custom rosters because they'll be 100x better than the 2K ones anyways.

To wit, mkharsh33 (you can find him in the 2K Forums) just updated his onilne roster file this morning.  His rosters are pretty legit.  He's created many players and edited many prospects.  However, it sucks that I can't edit Wells' pitch attributes.  I mean, his control rating is 55.  That's just stupid.  That's why I was hoping for a 2K update to go along with mkharsh's update.  I could get the udpated rosters as well as the living roster attribute updates.

Fuck this stupid exclusive license thing.  It's the pits.

Why can't you edit his control?  Roster edits let you change all aspects of a player.
Title: Re: MLB 2K9
Post by: *In a Nutsack on August 04, 2009, 09:13:48 AM
Quote from: Weebs on August 04, 2009, 09:11:12 AM
Quote from: *In a Nutsack on August 04, 2009, 08:54:43 AM
Quote from: Weebs on August 04, 2009, 08:25:59 AM
Quote from: *In a Nutsack on August 04, 2009, 07:58:48 AM
Are these fucksticks going to update the rosters any time soon?  Randy Wells' pitch repertoire needs some adjusting.  Should I hate 2K Sports or the MLB exclusive deal?  Or both?

Both.  Or maybe you should just look online for custom rosters because they'll be 100x better than the 2K ones anyways.

To wit, mkharsh33 (you can find him in the 2K Forums) just updated his onilne roster file this morning.  His rosters are pretty legit.  He's created many players and edited many prospects.  However, it sucks that I can't edit Wells' pitch attributes.  I mean, his control rating is 55.  That's just stupid.  That's why I was hoping for a 2K update to go along with mkharsh's update.  I could get the udpated rosters as well as the living roster attribute updates.

Fuck this stupid exclusive license thing.  It's the pits.

Why can't you edit his control?  Roster edits let you change all aspects of a player.

His control attributes are locked.  When I go to edit him, there's a page where I can edit his vs. RHB and vs. LHB and all that, but there's another page where his repertoire is listed with his speed attribute, control attribute and movement attribute for those specific pitches.  His control is uneditable.  Unless there's something I don't know about, like a Game Genie or something.
Title: Re: MLB 2K9
Post by: Weebs on August 04, 2009, 09:36:28 AM
Quote from: *In a Nutsack on August 04, 2009, 09:13:48 AM
Quote from: Weebs on August 04, 2009, 09:11:12 AM
Quote from: *In a Nutsack on August 04, 2009, 08:54:43 AM
Quote from: Weebs on August 04, 2009, 08:25:59 AM
Quote from: *In a Nutsack on August 04, 2009, 07:58:48 AM
Are these fucksticks going to update the rosters any time soon?  Randy Wells' pitch repertoire needs some adjusting.  Should I hate 2K Sports or the MLB exclusive deal?  Or both?

Both.  Or maybe you should just look online for custom rosters because they'll be 100x better than the 2K ones anyways.

To wit, mkharsh33 (you can find him in the 2K Forums) just updated his onilne roster file this morning.  His rosters are pretty legit.  He's created many players and edited many prospects.  However, it sucks that I can't edit Wells' pitch attributes.  I mean, his control rating is 55.  That's just stupid.  That's why I was hoping for a 2K update to go along with mkharsh's update.  I could get the udpated rosters as well as the living roster attribute updates.

Fuck this stupid exclusive license thing.  It's the pits.

Why can't you edit his control?  Roster edits let you change all aspects of a player.

His control attributes are locked.  When I go to edit him, there's a page where I can edit his vs. RHB and vs. LHB and all that, but there's another page where his repertoire is listed with his speed attribute, control attribute and movement attribute for those specific pitches.  His control is uneditable.  Unless there's something I don't know about, like a Game Genie or something.

I haven't really edited players in that game, but it's possible changing those other stats (like vs. RHB) influences his Control, etc. attributes on the next page.  It's probably their way of controlling the outcome because if you have a guy that is very bad against both LHB and RHB, but his individual pitching attributes are maxed out (for whatever Weebsian reason you choose to do so), then that would affect how well they do against hitters.
Title: Re: MLB 2K9
Post by: *In a Nutsack on August 04, 2009, 09:59:20 AM
Quote from: Weebs on August 04, 2009, 09:36:28 AM
Quote from: *In a Nutsack on August 04, 2009, 09:13:48 AM
Quote from: Weebs on August 04, 2009, 09:11:12 AM
Quote from: *In a Nutsack on August 04, 2009, 08:54:43 AM
Quote from: Weebs on August 04, 2009, 08:25:59 AM
Quote from: *In a Nutsack on August 04, 2009, 07:58:48 AM
Are these fucksticks going to update the rosters any time soon?  Randy Wells' pitch repertoire needs some adjusting.  Should I hate 2K Sports or the MLB exclusive deal?  Or both?

Both.  Or maybe you should just look online for custom rosters because they'll be 100x better than the 2K ones anyways.

To wit, mkharsh33 (you can find him in the 2K Forums) just updated his onilne roster file this morning.  His rosters are pretty legit.  He's created many players and edited many prospects.  However, it sucks that I can't edit Wells' pitch attributes.  I mean, his control rating is 55.  That's just stupid.  That's why I was hoping for a 2K update to go along with mkharsh's update.  I could get the udpated rosters as well as the living roster attribute updates.

Fuck this stupid exclusive license thing.  It's the pits.

Why can't you edit his control?  Roster edits let you change all aspects of a player.

His control attributes are locked.  When I go to edit him, there's a page where I can edit his vs. RHB and vs. LHB and all that, but there's another page where his repertoire is listed with his speed attribute, control attribute and movement attribute for those specific pitches.  His control is uneditable.  Unless there's something I don't know about, like a Game Genie or something.

I haven't really edited players in that game, but it's possible changing those other stats (like vs. RHB) influences his Control, etc. attributes on the next page.  It's probably their way of controlling the outcome because if you have a guy that is very bad against both LHB and RHB, but his individual pitching attributes are maxed out (for whatever Weebsian reason you choose to do so), then that would affect how well they do against hitters.

No.  There is no change in his pitch attributes when you edit his vs. attributes.
Title: Re: MLB 2K9
Post by: Gil Gunderson on August 04, 2009, 08:41:01 PM
IAN, is this you?

Dr. Kenneth Noisewater, on the 2k boards:
QuoteWhy aren't the pitch attributes unlockable? Cripes, Randy Wells is 8-4 with a sub 3.00 ERA and his pitch type attributes make him a terrible pitcher with no control. I'm really ****ed with this game and 2K on the MLB title. It's just crap.
Title: Re: MLB 2K9
Post by: Philberto on August 04, 2009, 09:21:20 PM
Quote from: Gil Gunderson on August 04, 2009, 08:41:01 PM
IAN, is this you?

Dr. Kenneth Noisewater, on the 2k boards:
QuoteWhy aren't the pitch attributes unlockable? Cripes, Randy Wells is 8-4 with a sub 3.00 ERA and his pitch type attributes make him a terrible pitcher with no control. I'm really ****ed with this game and 2K on the MLB title. It's just crap.

I can answer for him and say yes it is him
Title: Re: MLB 2K9
Post by: Gil Gunderson on August 04, 2009, 09:52:51 PM
Quote from: IrishYeti on August 04, 2009, 09:21:20 PM
Quote from: Gil Gunderson on August 04, 2009, 08:41:01 PM
IAN, is this you?

Dr. Kenneth Noisewater, on the 2k boards:
QuoteWhy aren't the pitch attributes unlockable? Cripes, Randy Wells is 8-4 with a sub 3.00 ERA and his pitch type attributes make him a terrible pitcher with no control. I'm really ****ed with this game and 2K on the MLB title. It's just crap.

I can answer for him and say yes it is him

You can't escape my crack investigative skills.  Now I know why the feds pay me the big bucks.
Title: Re: MLB 2K9
Post by: *In a Nutsack on August 05, 2009, 08:01:53 AM
Quote from: Gil Gunderson on August 04, 2009, 09:52:51 PM
Quote from: IrishYeti on August 04, 2009, 09:21:20 PM
Quote from: Gil Gunderson on August 04, 2009, 08:41:01 PM
IAN, is this you?

Dr. Kenneth Noisewater, on the 2k boards:
QuoteWhy aren't the pitch attributes unlockable? Cripes, Randy Wells is 8-4 with a sub 3.00 ERA and his pitch type attributes make him a terrible pitcher with no control. I'm really ****ed with this game and 2K on the MLB title. It's just crap.

I can answer for him and say yes it is him

You can't escape my crack investigative skills.  Now I know why the feds pay me the big bucks.

Yes, and I am terrible for being there.
Title: Re: MLB 2K9
Post by: Philberto on August 05, 2009, 10:06:18 AM
Quote from: Gil Gunderson on August 04, 2009, 09:52:51 PM
Quote from: IrishYeti on August 04, 2009, 09:21:20 PM
Quote from: Gil Gunderson on August 04, 2009, 08:41:01 PM
IAN, is this you?

Dr. Kenneth Noisewater, on the 2k boards:
QuoteWhy aren't the pitch attributes unlockable? Cripes, Randy Wells is 8-4 with a sub 3.00 ERA and his pitch type attributes make him a terrible pitcher with no control. I'm really ****ed with this game and 2K on the MLB title. It's just crap.

I can answer for him and say yes it is him

You can't escape my crack investigative skills.  Now I know why the feds pay me the big bucks.

I figured it was because you were the one chugging on Obama's dong. Someone's gotta, right?
Title: Re: MLB 2K9
Post by: Gil Gunderson on August 05, 2009, 11:52:45 AM
Quote from: IrishYeti on August 05, 2009, 10:06:18 AM
Quote from: Gil Gunderson on August 04, 2009, 09:52:51 PM
Quote from: IrishYeti on August 04, 2009, 09:21:20 PM
Quote from: Gil Gunderson on August 04, 2009, 08:41:01 PM
IAN, is this you?

Dr. Kenneth Noisewater, on the 2k boards:
QuoteWhy aren't the pitch attributes unlockable? Cripes, Randy Wells is 8-4 with a sub 3.00 ERA and his pitch type attributes make him a terrible pitcher with no control. I'm really ****ed with this game and 2K on the MLB title. It's just crap.

I can answer for him and say yes it is him

You can't escape my crack investigative skills.  Now I know why the feds pay me the big bucks.

I figured it was because you were the one chugging on Obama's dong. Someone's gotta, right?

In fact, I just received an award for being the top dick chugger in all of the federal government.  Yay me!
Title: Re: MLB 2K9
Post by: Philberto on August 05, 2009, 12:51:17 PM
Quote from: Gil Gunderson on August 05, 2009, 11:52:45 AM
Quote from: IrishYeti on August 05, 2009, 10:06:18 AM
Quote from: Gil Gunderson on August 04, 2009, 09:52:51 PM
Quote from: IrishYeti on August 04, 2009, 09:21:20 PM
Quote from: Gil Gunderson on August 04, 2009, 08:41:01 PM
IAN, is this you?

Dr. Kenneth Noisewater, on the 2k boards:
QuoteWhy aren't the pitch attributes unlockable? Cripes, Randy Wells is 8-4 with a sub 3.00 ERA and his pitch type attributes make him a terrible pitcher with no control. I'm really ****ed with this game and 2K on the MLB title. It's just crap.

I can answer for him and say yes it is him

You can't escape my crack investigative skills.  Now I know why the feds pay me the big bucks.

I figured it was because you were the one chugging on Obama's dong. Someone's gotta, right?

In fact, I just received an award for being the top dick chugger in all of the federal government.  Yay me!

Your place or mine?
Title: Re: MLB 2K9
Post by: Gil Gunderson on August 05, 2009, 01:35:48 PM
Quote from: IrishYeti on August 05, 2009, 12:51:17 PM
Quote from: Gil Gunderson on August 05, 2009, 11:52:45 AM
Quote from: IrishYeti on August 05, 2009, 10:06:18 AM
Quote from: Gil Gunderson on August 04, 2009, 09:52:51 PM
Quote from: IrishYeti on August 04, 2009, 09:21:20 PM
Quote from: Gil Gunderson on August 04, 2009, 08:41:01 PM
IAN, is this you?

Dr. Kenneth Noisewater, on the 2k boards:
QuoteWhy aren't the pitch attributes unlockable? Cripes, Randy Wells is 8-4 with a sub 3.00 ERA and his pitch type attributes make him a terrible pitcher with no control. I'm really ****ed with this game and 2K on the MLB title. It's just crap.

I can answer for him and say yes it is him

You can't escape my crack investigative skills.  Now I know why the feds pay me the big bucks.

I figured it was because you were the one chugging on Obama's dong. Someone's gotta, right?

In fact, I just received an award for being the top dick chugger in all of the federal government.  Yay me!

Your place or mine?

I can't love my business if I cant get a trick...
Down on Santa Monica where tricks are for kids...
Title: Re: MLB 2K9
Post by: Philberto on August 05, 2009, 03:15:54 PM
Quote from: Gil Gunderson on August 05, 2009, 01:35:48 PM
Quote from: IrishYeti on August 05, 2009, 12:51:17 PM
Quote from: Gil Gunderson on August 05, 2009, 11:52:45 AM
Quote from: IrishYeti on August 05, 2009, 10:06:18 AM
Quote from: Gil Gunderson on August 04, 2009, 09:52:51 PM
Quote from: IrishYeti on August 04, 2009, 09:21:20 PM
Quote from: Gil Gunderson on August 04, 2009, 08:41:01 PM
IAN, is this you?

Dr. Kenneth Noisewater, on the 2k boards:
QuoteWhy aren't the pitch attributes unlockable? Cripes, Randy Wells is 8-4 with a sub 3.00 ERA and his pitch type attributes make him a terrible pitcher with no control. I'm really ****ed with this game and 2K on the MLB title. It's just crap.

I can answer for him and say yes it is him

You can't escape my crack investigative skills.  Now I know why the feds pay me the big bucks.

I figured it was because you were the one chugging on Obama's dong. Someone's gotta, right?

In fact, I just received an award for being the top dick chugger in all of the federal government.  Yay me!

Your place or mine?

I can't love my business if I cant get a trick...
Down on Santa Monica where tricks are for kids...

mmm (http://www.moviewavs.com/0085412111/MP3S/Movies/Forrest_Gump/schoolin.mp3)
Title: Re: MLB 2K9
Post by: Gil Gunderson on August 07, 2009, 05:29:54 PM
Updated last night.  Won two games, both 2-1, with the Cubs (against the White Sox) and the Giants (against the Mariners).

Has anyone ever encountered the black/white umpire in the game?  He'll usually have a black man's head and a white man's arms.

And two stupid glitches remain, but they aren't too noticeable, as they don't happen often: one is the tendency for your outfielders to simply let easily catchable balls fly past them, and the other is the weird check swing/appeal, in that obvious swings are often called balls, while obvious no-swings are called strikes.

Anyone else have these issues?
Title: Re: MLB 2K9
Post by: *In a Nutsack on August 11, 2009, 08:36:26 AM
Quote from: Gil Gunderson on August 07, 2009, 05:29:54 PM
Updated last night.  Won two games, both 2-1, with the Cubs (against the White Sox) and the Giants (against the Mariners).

Has anyone ever encountered the black/white umpire in the game?  He'll usually have a black man's head and a white man's arms.

And two stupid glitches remain, but they aren't too noticeable, as they don't happen often: one is the tendency for your outfielders to simply let easily catchable balls fly past them, and the other is the weird check swing/appeal, in that obvious swings are often called balls, while obvious no-swings are called strikes.

Anyone else have these issues?

Unfortunately, the outfielder thing has been happening all to often in my games.  If you want accurate and up to date rosters, do a download search for mkharsh22's rosters in 2KShare.  He's done a very nice job of recreating/nameing/editing most prospects and AAA rosters as well as getting all the 25-man rosters updated post-Trade Deadline.
Title: Re: MLB 2K9
Post by: Weebs on November 24, 2009, 02:45:13 PM
It looks like Evan Longoria-Parker will be the cover athlete (http://kotaku.com/5411905/tampa-bays-longoria-is---officially---mlb-2k10s-cover-man/gallery/) for next year's disappointment from 2K.